The problem is that as you say, they can't replace satellite communications... but we can't either. The debris fields orbiting Strangereal mean that any satellites we launch are probably going to get hit by debris and fail within a matter of days or weeks, and every satellite we lose just adds to the problem.

Until we have means of clearing the orbitals, we cannot keep a satellite constellation up in place for any length of time- and even when we do, the aliens have the technology to easily destroy every satellite we launch, faster than we can launch them, unless we have the means to defend the planet's orbital space.

Meanwhile, the Oseans cannot realistically run aerial reconnaissance over Belka, because either the aliens or the Belkan Air Force is likely to take a shot at the recon planes. A satellite mission, especially one that has the element of surprise because the Belkans don't know what it's doing when we launch it and literally one orbit later it's coming down over their territory for a quick overflight to collect data that it infodumps to us somewhere over Sapin or the Spring Sea... Well, that has a shot of getting the data we need back.

It's like, I agree that what you propose is valuable, but there are some big rocks to steer past before we do that. Whereas we have at least a hope of getting spy satellite pictures of Belka that give us a clue what's going on over there.

I'm not proposing it because I expect it to improve relations with Osea, though that's a plausible side benefit I wouldn't say 'no' to. I'm proposing it because the world needs that information, and I doubt anyone else is in a good position to provide it compared to us.

I think this is putting the orbital cart ahead of the orbital horse a little.

Now that I think about it, the debris belt in LEO/GEO may actually be good for us. It's a debris field that's roughly randomly distributed -- but we can just model it as increasing the mean time to failure of any given satellite. And, if that debris cloud represents a navigational hazard to the ayy -- which I suspect it might -- we will want to get good at hiding satellites in the debris.

That said, it doesn't take much in the way of radar to track every piece of space junk -- NORAD already does it, we almost certainly ca

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I'd do something more like

--[X] Project for Shen: Consult with Bradford and Snow on what is the most militarily useful satellite we can field immediately, with 10,000 IC budget (pulling funds away from industrial development as necessary.) Field it.

Achievable targets, clear goals, no micromanagement.

I can roll that into a plan, if needed.
 
Now that I think about it, the debris belt in LEO/GEO may actually be good for us. It's a debris field that's roughly randomly distributed -- but we can just model it as increasing the mean time to failure of any given satellite. And, if that debris cloud represents a navigational hazard to the ayy -- which I suspect it might -- we will want to get good at hiding satellites in the debris.
Really not sure what makes you think that space debris is much of an issue to the XENOS SCUM X-Rays, since their shield ships and the durability of their alloys should be more than enough to protect them from the debris fields. Given how bloody common micrometeoroid impacts are in space, there's really no reason to think this is a new problem for them.
 
Really not sure what makes you think that space debris is much of an issue to the XENOS SCUM X-Rays, since their shield ships and the durability of their alloys should be more than enough to protect them from the debris fields. Given how bloody common micrometeoroid impacts are in space, there's really no reason to think this is a new problem for them.

Working assumption is that it's the frequency of impacts that causes damage. One of our autocannon shells is much less energetic than a micrometeoroid, but enough of them still take down a ship; the question is whether the debris belt is dense enough to behave like our autocannon.
 
I think this is putting the orbital cart ahead of the orbital horse a little.

Now that I think about it, the debris belt in LEO/GEO may actually be good for us. It's a debris field that's roughly randomly distributed -- but we can just model it as increasing the mean time to failure of any given satellite. And, if that debris cloud represents a navigational hazard to the ayy -- which I suspect it might -- we will want to get good at hiding satellites in the debris.

That said, it doesn't take much in the way of radar to track every piece of space junk -- NORAD already does it, we almost certainly ca
It is debris field in constant motion. Even if we could track every piece of the debris field, even the smallest grain of sand sized pieces, not even mentioning he bigger ones, the satellite would still need to have microthrusters that would give it maneuverability to avoid all of the debris and someone to constantly course correct it, or it would quickly start falling apart due to being constantly bombarded by the debris, since we have no shield tech that isn't crazily power hungry.
 
*raises eyebrow* I read the entire thread, mate, as the rating bombing probably tipped some people off to before I even posted. I seem to have missed that. I mean, sure, we know it becomes vulnerable when it vibrates, but I never got the impression the vibrations themselves were enough to take a ship down. Most of the memorable kills came when we crossed behind the buggers, and fired up their...ahem, rears. Doesn't take much to wonder if the two aren't linked.
Possibly. On the other hand, being on the enemy's six o'clock is also the best time to unload a heavy barrage of weapons fire into them, maximizing the possibility of landing enough hits in a short period of time to disable them by pure vibration.

If we killed the fighters because we got a lucky shot inside the craft through the exhaust, and the exhaust ports seal when the craft isn't vibrating, that's not gonna be obvious on an "autopsy" of a fallen craft...unless we get a look inside. Also, Mobius and Baker explicitly blew holes in the bastard's asses last fight. Like, they got a look inside. How would you explain that one?
They were firing at an entirely different class of target- the very large "shield ships." It's quite possible that the shield ships aren't armored all around with five inch thick alien supermaterial.

Also, Mobius One in particular is flying a CFA-44 armed with the ADMM cluster missile, which lays down a barrage of twelve micro-nukes miniaturized burst missile warheads. He was not only firing normal weapons, to put it mildly. And sustained machine gun fire seems to have caused the plates to fall away, but there isn't any sign of them being riddled with holes. It's entirely plausible that the impacts of hundreds of cannon rounds set them to shaking so hard that big hull plates popped right off their mounting brackets.

Suffice to say that your theory is not implausible, but we have no visual evidence of cracks opening up in the aliens' hulls that are large enough to admit a 20mm exploding shell, and cracks that large should be visible.

Evidence we'd expect to be there, isn't... obviously there. I strongly suggest that you may be over-interpreting some evidence at the expense of others, and that we table this idea until more evidence becomes available.

My bet is on enemy aces being living aliens, the rest being either Sectoid brains in jars (there is canonical precident on that one), or drone AI. FGU are probably either Sectoid Commanders, or straight-up Ethereals.
I can buy it.

I am aware of this. On the other hand, such systems have been abused before, too. I did read the lore stuff hYGP posted. Hell, I even read the wiki a bit. And I do have a talent, if I do say so myself, of figuring stuff out based mostly on contextual clues. I already had an idea of what the history of this world had to be like, given all the destroyed superweapons being brought up in the country descriptions, and the ridiculous achievements of our Aces people would bring up, before hGYP's lore posts (which I was still grateful for, btw). At least 7 games, all about separate conflicts, many of which involved variations on the Death Star run? Oh yeah, that's gonna be weird.
Yes.

But what I'm getting at is, the solution "construct terrifying space-based superweapons to counter an imminent global threat" is not unprecedented on Strangereal. Historically, the main failure mode of this strategy has been that bad-actor nations (usually Belka) seize control of the superweapon and use it as part of a deranged plot for continental conquest. X-COM was created explicitly to break this pattern by placing terrifying orbital superweapons under international control.

This is well within our mandate, any inhabitant of Strangereal aware of their own history would fully expect us to do this, and so I don't expect major negative ramifications from doing it. Obviously it increases the scale of our scariness for people who are worried about us becoming an enemy, but it's not abnormal for Strangereal, any more than an international peacekeeping organization being issued top-flight exotic experimental weapons and getting to gallivant across multiple continents to kick alien butt without so much as a by-your-leave.

Surely microdebris was already an issue that had to be dealt with, though? Massive fuck-off lasers aren't necessarily going to get everything, and micrometeors in LOE are already a thing, I think. My quick Google searches seem to agree. We just need to reduce it.
Look up "Kessler Syndrome." It's a scenario where destruction of several satellites sets off a chain reaction whereby bits of destroyed satellites hit other satellites, shattering them and creating more and more debris.

There are hundreds of tons, at least, of low orbital debris up there, ranging from kilograms to grams to milligrams in mass. Everything from paint chips with the kinetic energy of a .22 caliber bullet up through big solid chunks of metal with the kinetic energy of a locomotive, probably. This is NOT an environment we can safely send manned spacecraft up into for laborious collection, "bagging and tagging" of each individual tiny bit of wreckage.

I'm honestly amazed the Lighthouse hasn't been disabled by debris strikes already, and I strongly suspect the reason it hasn't is because of some kind of automatic, reflex-mode use of its beamed-power systems to fry debris likely to become a threat. That, or it's built hellaciously tough out of some kind of material I wish we could get our hands on- not as sexy as alien alloy, but pretty impressive.

Targeting all the little bits of debris is a job for big ground-based radars (yes, you can track a bolt in orbit) and eliminating them is a job for something that doesn't consume delta-V or match orbits or have to physically retrieve the debris. The most unambitious form of this system, a laser broom, has been seriously proposed.

I mean, I was assuming it wasn't available either. Ended up in Belka too, or is just too scarce ro use. Plus, reactors are a pain on aircraft. Though we could possibly use Alien Alloy shielding to make them more viable. I dunno. The issue is usually more that you're either irradiating the air around you, or trying to use some coolant to carry the reactor's heat into something like a jet engine, rather than the weight of shielding, though that is also a concern. First is bad for readily apparent reasons, second tends to f*ck up your weight-to-thrust ratio.
For vaguely normal aircraft, yes. On the other hand, occasionally a nation on Strangereal decides to build a giant flying command cruiser/battleship/aircraft carrier thing with a wingspan measured in hundreds of meters, at which point nuclear power starts to look a bit more appealing. It may have been tried. ;)

Why not just seed the orbits with little orbs made of Alien Alloys, with a power source on the inside, and have them collect up all the magnetic debris with their superconducting BS? It won't get everything, but it's a start. Heck, if they collect enough shred, they'll start collecting the nonmagentic stuff, too, just by gravitational pull.
Uh... that won't work for several math-physics reasons. I can explain in detail if you want, but suffice to say it won't work very well.

That's my second idea, BTW. My first one was basically Alien Alloy snowplows with ion drives on the back. The mental image was too amusing not to share.
This is actually probably a better idea. The big problem there is that you'd need the snowplow to catch debris and not just have it bounce off at awkward angles.

I might want in on that. Easiest explanation? The Rutherford expy in Strangereal didn't put his foot in his mouth and tick off the Léo Szilárd equivalent, delaying the development of the concept of the nuclear chain reaction. Either that, or not!Léo got hit by a bus when he stepped off the curb.

(For those who don't know, Rutherford said, with absolute no evidence, that there was no way to ever get more energy out of nuclear fission than was put in, which ticked off Léo enough for him to start brooding on how it might be done, just to prove Rutherford wrong and show him the folly of making such statements with no science to back you up. After trying for a while, he went on a walk, which, as walks are wont to do, involved crossing a street. The story goes that Léo had an idea as he stepped off the curb, and had refined it by the time he crossed the street. That idea was the basis for the nuclear chain reaction.)
Hm. Works.

IMO, that is just the perquisite of being one of the people willing to put together a plan of action, take the time to listen to other people to get their input to refine it, convince others to back them, and try to keep all the logistics and crap in their skulls. It's a job of work to do right. There's nothing wrong with not making a vote, either. Contributing to vote refinement or the discussion of a vote is still completely worthwhile.
As an example of this, @kilopi505 has been a determined advocate for drone warfare, in keeping with the advances made in that field which played such a big role in the plot of Ace Combat 7.

Even if not all his specific suggestions seem viable to me, it is far more likely that we will integrate drone swarms into our future plans, either as part of our base defense or in other ways, thanks to his actions and advocacy.



I think this is putting the orbital cart ahead of the orbital horse a little.

Now that I think about it, the debris belt in LEO/GEO may actually be good for us. It's a debris field that's roughly randomly distributed -- but we can just model it as increasing the mean time to failure of any given satellite. And, if that debris cloud represents a navigational hazard to the ayy -- which I suspect it might -- we will want to get good at hiding satellites in the debris.

That said, it doesn't take much in the way of radar to track every piece of space junk -- NORAD already does it, we almost certainly can.
The big problem is that the mean time to failure of our satellites will be so short that we're having to replace them constantly, as a steady drain on our resources, and one that will only thicken the Kessler Syndrome debris cloud in orbit over time.

Plus, you can't really "hide" the satellites in the debris cloud, because the debris orbits are so numerous. You have to dodge bits of debris constantly, tapping the orbit a little bit here or there to sidestep threats all the time. Realistic satellites only have so much delta-V budget in orbit and can only dodge so many times, plus of course the risk of getting hit by something you missed or couldn't track quite precisely enough.

It's not entirely out of the question that we could do as you describe, but it's going to be a huge industrial investment, and probably with a lot of people on the ground tracking orbits and nudging the satellites around to keep them safe and extend their lifespan. This would be a major diversion of resources that I'd hesitate to make at this time.

I'd do something more like

--[] Project for Shen: Consult with Bradford and Snow on what is the most militarily useful satellite we can field immediately, with 10,000 IC budget (pulling funds away from industrial development as necessary.) Field it.

Achievable targets, clear goals, no micromanagement.

I can roll that into a plan, if needed.
OK, there are two reasons I don't support that.

1) I don't feel like we have 10,000 IC to spare right now. Lots of planes to buy, ground defenses to build, et cetera. I'm not prepared to hand him that budget yet.

2) Given that we're operating on a slimmer budget for space launch right now (see (1)), I want to prioritize the one thing we definitely want to have right the fuck now.

Don't get me wrong. It'd be great to have a GPS constellation*, though committing to replacing the satellites however often we'd have to could get to be a real pain in the ass and would as noted get worse over time. But aliens are literally on the ground in Belka, and Belka is presumably preparing for war against the world with alien support. At least one of the scenes in the original post "trailer" for the game alludes to this, with Excalibur opening fire on X-COM aircraft approaching a grounded alien unit.

I want, very much, to know what Belka is up to. And with X-COM Osea in bad shape, I think that it's much better for us to specifically focus the resources we can spare on that one thing than to do something generic and worldwide that doesn't address any specific, pressing problem.

Again, don't get me wrong. I will support expansion of our space capabilities soon. But it's going to become a very large IC drain on an ongoing basis, and one likely to get worse over time, if we don't clear the orbital debris fields. Maybe you'd prefer that we not bother to do that... but if we do, we have to accept very limited access to our own orbital space.

...

Also, I approve IN GENERAL of giving clear simple goals, but you have to think about things realistically. Just telling a weapons designer "make stuff better" without giving a clear definition of what you think 'better' is is a great way to get something poorly suited to your needs. Saying "just give us the most effective possible military satellite option" isn't going to give us what we actually need, it's going to give us what a Shen-Bradford-Snow collective thinks we need. Which, well... we might well turn out to be right, but it's not the equivalent of wishing on a magical genie to give us what we need.

We've already seen some arguably bad choices out of our subordinates- for example, Shen and Vahlen not being forthright and proactive about requesting equipment, and apparently having trouble getting their work done because they lacked equipment they hadn't asked for. We're not infallible, but neither are they, and we're remiss in our job if we don't give them clear specifications for what we want to accomplish.

Good engineering is the art of taking the client's clear specifications about what they need, and turning it into a machine that meets or exceeds those explanations. In this case, we're the client, and it's our job to tell Shen specifically what we're trying to accomplish. Deciding what military intelligence we need isn't his job- you can argue that it should be delegated to someone not-us if you think I'm wrong about my priorities- but in any case it shouldn't be his job to figure out what kind of satellite we need. That's why he has a commanding officer in the first place!

By contrast, I'd be a lot less micromanaging if I wanted to tell him to do something like "improve the damage output of our EML guns" or "repair Stonehenge." Those are simple objectives where the question "but what exactly do you want" are already answered.

"Build military satellites" is not that simple a question; it comes with attached "but what do you want and what do you intend to do with it" questions that are outside the province of an engineer's duties.
___________________________________

*(Though if the aliens, or the Belkan-advised aliens, want to blow one up it won't be hard; GPS satellites are beacons that radiate and by definition cannot be hidden).

It is debris field in constant motion. Even if we could track every piece of the debris field, even the smallest grain of sand sized pieces, not even mentioning he bigger ones, the satellite would still need to have microthrusters that would give it maneuverability to avoid all of the debris and someone to constantly course correct it, or it would quickly start falling apart due to being constantly bombarded by the debris, since we have no shield tech that isn't crazily power hungry.
Yeah.

To be fair, real satellites usually are designed with thrusters, especially spy satellites that need to slightly tweak their orbital track to overfly specific targets. And by monitoring radar, building the satellite with nice sturdy Whipple shielding, making components redundant to resist tiny impacts that disable something, and generally doing everything in our power to steer and protect the satellite, we could potentially extend its life quite a bit. I don't know how dense the Keppler Syndrome debris fields are so I can't predict how long, but we could.

The problem is that this would be hard work, constant work involving steady updating and monitoring of a rapidly changing cloud of orbital debris, charting of maneuvering burns to sidestep the debris particles as they come close, and eventually running out of fuel for the satellite's thrusters, at which point it soon drifts into debris and becomes more debris. Over time, the job would just get harder and harder as our own efforts plus increasing numbers of debris-debris collisions create more and more individual bits of dangerous junk.

If we want to keep infrastructure in space, we need some way of dealing with debris particles en masse. Lasers are in fact a well known and widely accepted tool for doing this, which many people have seriously proposed as our solution if we need it.
 
Working assumption is that it's the frequency of impacts that causes damage. One of our autocannon shells is much less energetic than a micrometeoroid, but enough of them still take down a ship; the question is whether the debris belt is dense enough to behave like our autocannon.
If their ships can be taken out by space debris, they shouldn't be able to be here. The amount of random crap in space, even without a bunch of destroyed satellites mucking things up, is such that any ship that can be taken out by space debris is boned from the start.
Possibly. On the other hand, being on the enemy's six o'clock is also the best time to unload a heavy barrage of weapons fire into them, maximizing the possibility of landing enough hits in a short period of time to disable them by pure vibration.

They were firing at an entirely different class of target- the very large "shield ships." It's quite possible that the shield ships aren't armored all around with five inch thick alien supermaterial.

Also, Mobius One in particular is flying a CFA-44 armed with the ADMM cluster missile, which lays down a barrage of twelve micro-nukes miniaturized burst missile warheads. He was not only firing normal weapons, to put it mildly. And sustained machine gun fire seems to have caused the plates to fall away, but there isn't any sign of them being riddled with holes. It's entirely plausible that the impacts of hundreds of cannon rounds set them to shaking so hard that big hull plates popped right off their mounting brackets.

Suffice to say that your theory is not implausible, but we have no visual evidence of cracks opening up in the aliens' hulls that are large enough to admit a 20mm exploding shell, and cracks that large should be visible.

Evidence we'd expect to be there, isn't... obviously there. I strongly suggest that you may be over-interpreting some evidence at the expense of others, and that we table this idea until more evidence becomes available.
And I feel you're doing the exact same thing. Shrapnel is a thing, for starters, which greatly reduces the needed size of the crack in question. And the entire vibration idea would be shockingly poor design, since they get those vibrations when just using their drives. There's just as much evidence for my hypothesis as yours, here. Which is...pretty much all circumstantial, at best, for both hypotheses.

And yet, we have people operating on the assumption that said circumstantial evidence is valid. Kinda ticks me off a bit. At least I'm pretty much just advocating we target what already seems to be a vulnerable point on at least one other model of their craft, and maybe play around with some alternative weapon types on wrecks.
Yes.

But what I'm getting at is, the solution "construct terrifying space-based superweapons to counter an imminent global threat" is not unprecedented on Strangereal. Historically, the main failure mode of this strategy has been that bad-actor nations (usually Belka) seize control of the superweapon and use it as part of a deranged plot for continental conquest. X-COM was created explicitly to break this pattern by placing terrifying orbital superweapons under international control.

This is well within our mandate, any inhabitant of Strangereal aware of their own history would fully expect us to do this, and so I don't expect major negative ramifications from doing it. Obviously it increases the scale of our scariness for people who are worried about us becoming an enemy, but it's not abnormal for Strangereal, any more than an international peacekeeping organization being issued top-flight exotic experimental weapons and getting to gallivant across multiple continents to kick alien butt without so much as a by-your-leave.
Never really said it was abnormal, just that the intimidating doom lasers may cause problems with the neighbors. Which you agree with. So...
Look up "Kessler Syndrome." It's a scenario where destruction of several satellites sets off a chain reaction whereby bits of destroyed satellites hit other satellites, shattering them and creating more and more debris.

There are hundreds of tons, at least, of low orbital debris up there, ranging from kilograms to grams to milligrams in mass. Everything from paint chips with the kinetic energy of a .22 caliber bullet up through big solid chunks of metal with the kinetic energy of a locomotive, probably. This is NOT an environment we can safely send manned spacecraft up into for laborious collection, "bagging and tagging" of each individual tiny bit of wreckage.

I'm honestly amazed the Lighthouse hasn't been disabled by debris strikes already, and I strongly suspect the reason it hasn't is because of some kind of automatic, reflex-mode use of its beamed-power systems to fry debris likely to become a threat. That, or it's built hellaciously tough out of some kind of material I wish we could get our hands on- not as sexy as alien alloy, but pretty impressive.

Targeting all the little bits of debris is a job for big ground-based radars (yes, you can track a bolt in orbit) and eliminating them is a job for something that doesn't consume delta-V or match orbits or have to physically retrieve the debris. The most unambitious form of this system, a laser broom, has been seriously proposed.
I already looked it up. I'm well aware of the problem. Thing is, microdebris strikes aren't new, and it very much would surprise me if there's more up there from us, than from the blown up meteorite, and just the natural stuff. Clearing that sh*t out entirely is a pipe dream, and unnecessary to boot. Reducing the amount of debris to somewhere around pre-Lighthouse War levels should be sufficient. Expecting to do so all at once seems unrealistic.
For vaguely normal aircraft, yes. On the other hand, occasionally a nation on Strangereal decides to build a giant flying command cruiser/battleship/aircraft carrier thing with a wingspan measured in hundreds of meters, at which point nuclear power starts to look a bit more appealing. It may have been tried. ;)
Weight-to-thrust is even more unforgiving with larger craft. It'd be more likely for them to carry a reactor to power other systems, rather than using it for propulsion.
Uh... that won't work for several math-physics reasons. I can explain in detail if you want, but suffice to say it won't work very well.

This is actually probably a better idea. The big problem there is that you'd need the snowplow to catch debris and not just have it bounce off at awkward angles.
Huh. Right, the magnetic pull would decrease as the ball got bigger. Also, probably not necessarily going to get close enough. Okay, snow plow may actually be a decent idea.
If we want to keep infrastructure in space, we need some way of dealing with debris particles en masse. Lasers are in fact a well known and widely accepted tool for doing this, which many people have seriously proposed as our solution if we need it.
Honestly, the Alien Alloy plates might actually work for that. Mount it/insulate it so that the vibrations don't screw with the rest of the equipment and, unless those hairline cracks weren't deliberately made, even if the vibration is the cause of taking out the aliens, we should be fine. Probably. Should probably test it first. But accounting for the vibrations shouldn't be impossible, unless they're way worse than I think they are. Part of why I don't buy that the vibrations are the thing causing the majority of the damage, honestly.

Well, the sensor equipment may also be vulnerable. But hey, Alien Alloy can't fix everything.
 
If their ships can be taken out by space debris, they shouldn't be able to be here. The amount of random crap in space, even without a bunch of destroyed satellites mucking things up, is such that any ship that can be taken out by space debris is boned from the start.
Normal space is nowhere near this full of crap, not by many many orders of magnitude. Interplanetary space probes can travel billions of kilometers without hitting a single thing of any relevant size; they don't need to be armored like a battleship to survive hitting all that nothing.

The alien craft are heavily armored enough to withstand likely debris strikes, but without a good deal of hard math, some of it using parameters we don't know, we cannot ascertain just how much or how little of a nuisance it is for them to have to fly through the debris cloud. If nothing else, it makes it unwise for them to accelerate up to the many-times-higher-than orbital velocities they are surely capable of (e.g. tens of kilometers per second) near the Earth, which forces them to navigate more slowly so that the impact of any collisions will be more manageable.

And I feel you're doing the exact same thing. Shrapnel is a thing, for starters, which greatly reduces the needed size of the crack in question. And the entire vibration idea would be shockingly poor design, since they get those vibrations when just using their drives. There's just as much evidence for my hypothesis as yours, here. Which is...pretty much all circumstantial, at best, for both hypotheses.
Pieces of shrapnel from an air to air missile tend to be large and irregularly shaped, and a very narrow piece of shrapnel or fleck of metal that is slender and tiny might well fail to do significant damage to the internal machinery of a large fighter craft.

...I may be misunderstanding you, but you seem to have this image of random fissures, sizeable ones, opening up in the alien craft's hulls constantly. I'm pretty skeptical of that and I still don't understand what your supporting evidence is; maybe it was in a quote box I overlooked because my own quote process auto-deleted yours?

You seem quite strongly convinced that there are constantly gaps opening and apparently closing in the alien craft's shell, even though these gaps are not visible when the craft are crashed on the ground. I'm not ready to say you're flat wrong about this, but I'm still very confused about why you believe it?

Never really said it was abnormal, just that the intimidating doom lasers may cause problems with the neighbors. Which you agree with. So...
I mean, it... might... I guess? I just don't expect it to cause more problems than the fact that we employ at least three or four men who have single-handedly shattered entire armies by sheer skill at flying a jet?

I already looked it up. I'm well aware of the problem. Thing is, microdebris strikes aren't new, and it very much would surprise me if there's more up there from us, than from the blown up meteorite, and just the natural stuff. Clearing that sh*t out entirely is a pipe dream, and unnecessary to boot. Reducing the amount of debris to somewhere around pre-Lighthouse War levels should be sufficient. Expecting to do so all at once seems unrealistic.
Nixeu, I don't think you understand just how big a deal a Kessler Syndrome event is compared to normal space operations.

Weight-to-thrust is even more unforgiving with larger craft. It'd be more likely for them to carry a reactor to power other systems, rather than using it for propulsion.
The hard minimum on the weight of a nuclear reactor is much less of a problem when your craft already weighs thousands of tons (hence why there are nuclear carriers and no nuclear motorboats). If you look at the kind of aircraft considered for carrying nuclear reactors to drive propellers or operate some kind of ramjet, they're all relatively big- and making the aircraft bigger would not make nuclear reactors less viable.

The problem is that if you can't build an adequately shielded reactor that weighs less than 200 tons, it's effectively impossible to build even a normal jumbo jet or strategic bomber around it. But a 5000-ton flying command cruiser? That's different.

Huh. Right, the magnetic pull would decrease as the ball got bigger. Also, probably not necessarily going to get close enough. Okay, snow plow may actually be a decent idea.
Not going to get close enough AND on a close approach, the magnetic ball will exert force on the target that propels it into a different orbit. If you grab for something and miss, in other words, it flies off in a different direction and you have to curse and catch up with it later. Hours later, given how orbital maneuvering works.

Again, a laser system- any of several laser systems- is just so much better and cheaper as an option here. It's really not worth thinking up alternatives given the scale of the problem. And the fact that we have good ulterior reasons to figure out how to solve the problem of "operate energy weapons in space" and get ready to do it a lot.

Honestly, the Alien Alloy plates might actually work for that. Mount it/insulate it so that the vibrations don't screw with the rest of the equipment and, unless those hairline cracks weren't deliberately made, even if the vibration is the cause of taking out the aliens, we should be fine. Probably. Should probably test it first. But accounting for the vibrations shouldn't be impossible, unless they're way worse than I think they are. Part of why I don't buy that the vibrations are the thing causing the majority of the damage, honestly.
The thing to remember is that the alien craft almost certainly weren't designed to fight US. They're gross overkill in some ways, and gross underkill in other ways, against us. It's far more likely that they're optimized for a tactical environment like "fight space enemies who themselves are armed with laser and plasma cannon."

For that purpose, the vibration-sensitivity of the hulls when hit by hundreds of bullets isn't nearly as important as qualities like the hull's ability to conduct and shed heat.
 
[X] Plan 490 Focus, 47150 IC, Mihaly, Nagase, Propaganda and making ADMM, UAV-45 and Nosferatu under license.
-[X] Organize XCOM (100 Focus)
-[X] Mediate Disputes
--[X] Pulford and Shen (100 Focus)
-[X] Pulford Status Report (15 Focus)
--[X]Ask him to start the process of contacting all reasonable parties in the Erusean Civil War in his capacity as the leader of IUN-PKF-X-COM to start peace talks, so that peace may come quickly enough to Usea and deny the aliens any (known) patsy to use in Usea against X-COM.
--[X] Ask him to establish a liaison office for X-COM as a whole that will coordinate all X-COM activities with all national governments on Strangereal.
-[X] Bradford Status Report (15 Focus)
--[X] Ask him to send an inquiry to Eastern Confederation Arms Manufacturing Cooperative and the Estovakian Government on the matter of XCOM Usea producing ADMM's under license in our own factory in Selatapura.
--[X] Ask him to send an inquiry to Albastru-Electrice and Estovakian government on the matter of X-COM Usea producing UAV-45 and CFA-44 Nosferatu under license in our own factory in Selatapura and requesting they lend us the people who created the UAV-45 and Nosferatu to provide assistance with setting up the factory.
--[X] Ask him to send an inquiry to world renowned Welewe Game Studio on the matter of releasing an expansion for Tracers in the Sky whose aim are the following: To help calm down any public panic by familiarizing them with all known alien capabilities as of pre-Battle of Granada Plains via blowing them up onscreen using fighters already in Tracers in the Sky, and to be an interactive pro-X-COM and pro-Strangereal propaganda piece.
--[X] Ask him to organize a ground forces element out of any ex-Erusean Army Selatapuran who joins X-COM.
-[X] HR Status Report (15 Focus)
--[X] Start hiring more pilots, priority on any surviving Usean aces starting from Pheonix onwards to the present day.
--[X] Start hiring Selatapurans who are former Erusean Army members for X-COM's ground forces.
--[X] Assignment: Scientist and Engineer recruitment, prioritizing Grunder Industries.
-[X] Contact Mihaly Shilage and ask him if he would join X-COM if we let him fly remote controlled drones for combat, as well as help out with peace talks (50 Focus)
-[X] Contact People/organizations for Orbital-Clearing Satellite Project (50 Focus)
-[X] Contact Kei Nagase if she can join X-COM to protect Earth from the aliens (50 Focus)
-[X] Assist Project (50 Focus)
--[X] Assist Pulford in establishing a liaison office for X-COM as a whole that will coordinate all X-COM activities with all national governments on Strangereal.
--[X] Assist Pulford in contacting all reasonable parties in the Erusean Civil War in his capacity as the leader of IUN-PKF-X-COM to start peace talks, so that peace may come quickly enough to Usea and deny the aliens any (known) patsy to use in Usea against X-COM.
-[X] Think Tanks Status Report (15 Focus)
--[X] General Research Division Alpha Project: Bulb Ship Analysis [40/120]
--[X] General Research Division Beta Project: Fighter Analysis [40/80]
-[X] Engineering Groups Status Report (15 Focus)
--[X] General Engineering Group Project: Stonehenge Project Estimations: [2/5-15]
--[X] As soon as the TLS arrives, it is to be tested on the alien wrecks to see its effectiveness as an anti-alien weapon
-[X] Engineering Groups Status Report (15 Focus)
--[X] Build order (7200 + 1500 IC)
---[X] Three F-14X (7200 IC)
---[X] Build Industry
----[X] Gunther Bay (1000 IC)
----[X] Estovakia (1000 IC)
----[X] Voslage (500 IC)
----[X] Erusean Restoration Forces (500 IC)
-[X] Logistics Division Status Report (15 Focus)
--[X] Logistics Division Project: Industrial Market Manipulation [10/20-40]
--[X] Building Industry: Planes (2400 IC invested) (1500/2400 completed)
---[X] 1950 IC
--[X] Purchase (35000 IC)
---[X] One CFA-44 Nosferatu for Pixy (15000 IC)
---[X] Seven EMLs (14000 IC)
---[X] One TLS (3000 IC)
---[X] Discretionary Fund for the Engineering and Research Group (3000 IC)
----[X] Engineering and Research Group must be informed that any IC that isn't used in the Discretionary Fund must be quickly returned to Logistics.


Here. A new plan.

There are changes in the plan.

1) Do you know what is better than 1 person establishing a liaison office and contacting people to start peace talks? Two people working on it. I have dragged in Pulford to start the process and we are assisting him, a team up that has already succeeded in making a unified space command under X-COM a reality. Because of this I have subtracted the Focus needed all the way to only 490.
2) I have Bradford sending Estovakia, Albastru-Electrice and Eastern Confederation Arms Manufacturing Cooperative inquiries on X-COM producing ADMM, UAV-45 and Nosferatu under license, as well as having them lend us the people who made those to assist us in making the factory for those.
3) I have HR start recruiting Selatapuran former Erusean Army members for our Ground Forces, and Bradford organizing the Selatapurans who join into an organized unit, so we have multiple squads to send in the moment we enter ground combat.
4) The IC for the Engineering and Research Group is now under a Discretionary Fund, with Engineering and Research informed that unused IC will be promptly returned to Logistics.
5) Contacting Welewe Game Studio to create an interactive pro-X-COM and pro-Strangereal propaganda piece in the form of an expansion to Tracers in the Sky about the aerial battles against the aliens before the Battle of Granada Plains, which should also help calm down the public by informing the public of the alien fighter's abilities via blowing them up with fighters already present in Tracers in the Sky.
6) Increase the amount of F-14X fighters produced from two to three.
7) Increase the amount of EML purchased from five to seven.
8) Donating 500 IC each to Voslage and Erusean Restoration Forces.

Other than the actions that are locked in, that I have chosen to not say are locked because what's the point they are still there in the plan, are the following:
1) Purchase of a Nosferatu, on the grounds that the F-14X is said to be second in maneuverability to the Nosferatu and the Nosferatu can equip 2 EML's at the same time. I still plan on giving the Nosferatu to Pixy.
2) Contacting Mihaly and Nagase for recruitment purposes.
3) Donating 1000 IC each to Estovakia, and Gunther Bay.

Can someone help me with the computation of the IC? That "Building Industry: Planes" is messing up my calculations by me not knowing how to account for that. Do I add it to the present IC? Or compute all the IC then subtract 1500?
 
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[X] Plan: Building Planes, Building Bridges
-[X] Think Tanks Status Report (15 Focus)
--[X] Locked In: Bulb Ship Analysis [40/120]
--[X] Locked In: Fighter Analysis [40/80]
--[X] As soon as the TLS arrives, it is to be tested on the alien wrecks to see its effectiveness as an anti-alien weapon
-[X] Engineering Groups Status Report (15 Focus)
--[X] Locked In: General Engineering Group Project: Stonehenge Project Estimations: [2/5-15]
---[X] McGuiness and Mead are to collaborate on leading this project. We have a repair expert and an electromagnetics expert, we need to repair some giant railguns. Match made in Heaven.
--[X] Project for Shen: Project Neighborhood Watch. Launch a polar-orbiting spy satellite or series of spy satellites for (at least) one overflight of Belkan space. Launch can be from Comona, Tyler Island, or any other suitable facility. Use of commercial off-the-shelf hardware for the satellite is encouraged, because we're in a hurry. Long-term survival of the satellites is desirable but not necessary. Highest priority is to recover imagery from at least one orbital pass per satellite launch. Objective is to gather intelligence on as many as feasible of the following, in descending order of priority:
---[X] Status and location of alien landing sites.
---[X] Status and location of Excalibur and V2 ruins sites, and any signs of reconstruction
---[X] Operational status of known uranium mines
---[X] Overall state of Belkan military and mobilization.
---[X] Hopefully this project can profitably utilize an IC budget this week. If so, it may draw up to 2000 IC; if not, the extra will be spent on Gunther Bay industrial aid at week's end.
--[X] Build order (49000 IC + 1500 IC)
---[X] 6x F-14Xs for Salamander Flight and Rigel Squadron (Rigel will keep their EMLs as their special weapons) (14400 IC)
---[X] 9xEMLs for our Hellcats (18000 IC)
---[X] 1xTLS (3000 IC)
---[X] Induction Furnace, Mk I (50 IC)
---[X] Construction cranes (1000 IC)
---[X] Spy Satellite Project Provisional Budget (2000 IC, if needed)
---[X] Build Industry
----[X] Gunther Bay (2000 IC, or up to 4000 IC if the spy satellite project doesn't need IC this week)
----[X] Estovakia (4000 IC)
-----[X] If the Estovakian government prefers, this should be redsignated as "Build Energy Production" IC. Their choice.
----[X] Voslage (1000 IC)
----[X} Erusean Restorationist Forces (1000 IC)
---[X] Building static defenses around the Gunther Bay (4050 IC)
----[X] Roughly 75/25 split on effort between air and ground defense; these defenses are mostly anti-alien in intent
-[X] Logistics Division Status Report (15 Focus)
--[X] Locked In: Logistics Division Project: Industrial Market Manipulation [10/20-40]
--[X] Locked In: Building Industry: Planes (2400 IC invested) (1500/2400 completed)
-[X] Pulford Status Report (15 Focus)
--[X] Ask about establishing ground forces for XCOM for security purposes and in case the aliens start preparing for planetfall and coordinating the idea to other branches of XCOM.
-[X] Bradford Status Report (15 Focus)
--[X] Create a liaison office that can coordinate with various national governments and factions in Usea
--[X] Work out chain of command for a base defense force. Plan around a few squadrons of fighters (including new hires), and land-based fortifications and air defenses. It's okay if there are some blanks in the org chart, but we need to have someone capable of commanding those defenses who isn't Long Caster, personally.
--[X] Doctrinal clarification: any pilot or squadron grounded for any reason other than "plane not working" or "personally injured, incapable of flying" may be scrambled in defense of the base. This includes, for example, Waltz Squadron. We'll be designating a formal base defense force once we've recruited a few more pilots.
-[X] HR Status Report (15 Focus)
--[X] Locked In: Scientist and Engineer recruitment, prioritizing Grunder Industries.
--[X] Start hiring more pilots, priority on any surviving Usean aces from the last two decades
-[X] Mediate Disputes (100 Focus)
--[X] Pulford and Shen
-[X] Assist Project (25 Focus)
--[X] HR in hiring more pilots
---[X] Ask if your own pilots know any that they would recommend
-[X] Contact People/organizations for Orbital-Clearing Satellite Project (50 Focus)
-[X] Contact Mihaly Shilage If he were willing to aid XCOM in your attempts to bring the Erusean Civil War to a close by helping you bringing ERF and Voslage to the negotiation table and help convince them to work together with IUN so that you could finish the Free Erusean forces without ERF annexing its old areas that have declared independence (25 Focus)
-[X] Start Project (210 Focus)
--[X] Contact Stephen Pulford, Rosa Cossette D'Elise and the heads of Republic of Voslage and Erusean Restoration Forces (and Mihaly Shilage, if he agrees). Start planning how to bring an end to the Erusean civil war and destruction of the Free Erusean Remnants without Erusea annexing the countries that have declared independence of them, like Voslage, so that you can concentrate on the alien threat together.
-[X] Organize XCOM: create a Training and Tactics Department. Get teachers, flight sim creators, air warfare theorists, and so on. Task them with systematization of all information on aliens and fighting them. Grant them permission to ask all pilots, AWACS, scientists and engineers for relevant info. (100 Focus)
--[X] Training and Tactics' first project will be to collate a handbook or series of handbooks on anti-alien tactics for ourselves and potentially other X-COM branches. Should include doctrine for fighters armed with relatively conventional missiles, and also for heavy axial weapons like the EML and TLS.


Added few new parts to my plan:

-[] Contact Mihaly Shilage If he were willing to aid XCOM in your attempts to bring the Erusean Civil War to a close by helping you bringing ERF and Voslage to the negotiation table and help convince them to work together with IUN so that you could finish the Free Erusean forces without ERF annexing its old areas that have declared independence (25 Focus)
-[] Pulford Status Report (15 Focus)
--[] Ask about establishing ground forces for XCOM for security purposes and in case the aliens start preparing for planetfall and coordinating the idea to other branches of XCOM.

I'm hoping that bringing Mihaly to the table will help with the negotiations, since like Rose who has lot of influence with the Eruseans, he has a lot of influence with the Voslagians, if we can convince him to help us. Unlike Rose who's still actively working would be happy to bring an end to the war, Mihaly is somewhat bitter old man who was never comfortable with the prestige other Voslagians treated him with. Focus for it was taken from the aiding HR finding pilots action.

Also running the establishment of ground/security forces through Pulford and seeing if we can get the idea of the ground before bothering our busy HR with it.

Edit: Newer version of the plan posted.
--[X] Ask him to send an inquiry to Eastern Confederation Arms Manufacturing Cooperative and the Estovakian Government on the matter of XCOM Usea producing ADMM's under license in our own factory in Selatapura.
--[X] Ask him to send an inquiry to Albastru-Electrice and Estovakian government on the matter of X-COM Usea producing UAV-45 and CFA-44 Nosferatu under license in our own factory in Selatapura and requesting they lend us the people who created the UAV-45 and Nosferatu to provide assistance with setting up the factory.
You do realize that even if they decided to let us do that, we'd still need to develop with our own IC the facilities to actually build them? And our factory is being built to produce planes, not weapons.
1) Do you know what is better than 1 person establishing a liaison office and contacting people to start peace talks? Two people working on it. I have dragged in Pulford to start the process and we are assisting him, a team up that has already succeeded in making a unified space command under X-COM a reality. Because of this I have subtracted the Focus needed all the way to only 490.
Bradford doesn't work alone. He has own team of aides helping him.
3) I have HR start recruiting Selatapuran former Erusean Army members for our Ground Forces, and Bradford organizing the Selatapurans who join into an organized unit, so we have multiple squads to send in the moment we enter ground combat.
Hmm, that idea has merit.
Can someone help me with the computation of the IC? That "Building Industry: Planes" is messing up my calculations by me not knowing how to account for that. Do I add it to the present IC? Or compute all the IC then subtract 1500?
Add it to the present IC, but remember that it can only be used to construct planes.
 
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You do realize that even if they decided to let us do that, we'd still need to develop with our own IC the facilities to actually build them? And our factory is being built to produce planes, not weapons.

Then let's start making a munitions factory after next turn, once we got approval. The presence of those experts ought tomake it easier.

Bradford doesn't work alone. He has own team of aides helping him.

...huh? How did Bradford get into the liaison office establishment? It's supposed to be Long Caster and Pulford.
 
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Then let's start making a munitions factory after next turn, once we got approval. The presence of those experts ought tomake it easier.
First we'd actually have to unlock it, like the plane factory.
...huh? How did Bradford get into the liaison office establishment? It's supposed to be Long Caster and Pulford.
In our plans it is Bradford who is in charge of making the liason office and you were saying how it is done faster with more than one people.
 
CANON OMAKE: Tracers In The Sky: Iraq War (?)
Ok. Here's another omake @huhYeahGoodPoint. Goddamn edits messed up the post earlier.

==============================================================================================================

Tracers in the Sky
From Ultipedia, the free encyclopedia

Genre: Combat Flight Simulator
Developer: Welewe Game Studio, Wellow Air Guard
Publisher:...
Platforms:...
Release: June 5, 2016

Tracers in the Sky is a combat flight simulation developed by Welewe Game Studio and the Wellow Air Guard and published by XYZ. It contains 27 flyable aircraft and over XY non-playable/AI-controlled planes. The game mainly revolves around air-to-air combat and air-to-ground combat with some optional, unique roles such as pinpoint/anti-radiation strikes, anti-ship strikes or aerobatics. The game realistically models all aspects of take-off and landing, AWACS, carrier-based landings, and aerial refueling.

The game takes place in a fictionalized world populated with fictional countries with details loosely based on real-life locations, events, and wars. One of the main selling points of the game is the ability to pilot a range of aircraft that include accurate representations of both real military aircraft and computerized representations of completely fictional military aircraft that were created with the help of the Wellow Air Guard.

An Expansion Pack have been released since 2016, titled Tracers in the Sky: Iraq Falls.

Story:

On September 22, 1980, the Iraqi Republic suddenly invaded the Islamic Republic of Iran.....

....successfully defeated several squadrons sent to drop chemical weapons on Oshnavieh. This gave pause to the Iraqi Air Force, and allowed Khomeini to send Saddam a ceasefire proposal from a position of strength.

Gameplay:

...........

List of playable aircraft in Tracers in the Sky and Tracers in the Sky: Iraq Falls

F-4 Phantom
F-14 Tomcat
F-5 Freedom Fighter
J-7 Fishcan
Mirage F-1
MiG-21 Fishbed
MiG-23 Flogger
MiG-25 Foxbat
MiG-29 Fulcrum
J-6 Farmer
Su-7
Su-17 Fitter
Su-24 Fencer
Su-25 Foxbat
A-6 Intruder
A-10 Thunderbolt
F-111 Aardvark
F-18 Hornet
F-16 Fighting Falcon
F-15 Eagle
Super Etendard
SEPECAT Jaguar
Mirage 2000
Panavia Tornado
L-39 Albatross
BAC Jet Provost
T-33 Shooting Star

List of non-playable aircraft in Tracers in the Sky and Tracers in the Sky: Iraq Falls
...............

===========================================================================================================

What do you think?


First we'd actually have to unlock it, like the plane factory.

But...having a license SHOULD unlock that.

What's your verdict, @huhYeahGoodPoint?
 
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Normal space is nowhere near this full of crap, not by many many orders of magnitude. Interplanetary space probes can travel billions of kilometers without hitting a single thing of any relevant size; they don't need to be armored like a battleship to survive hitting all that nothing.
Define "relevant size". Also, never said they needed to be armored like a battleship. I said they needed to be able to withstand getting pelted with micrometeoroids. Which is what the issue here is. And another thing, if their craft can't enter orbit (there tends to be naturally occurring junk in orbits), that's a huge design flaw. Same with asteroid belts.
The alien craft are heavily armored enough to withstand likely debris strikes, but without a good deal of hard math, some of it using parameters we don't know, we cannot ascertain just how much or how little of a nuisance it is for them to have to fly through the debris cloud. If nothing else, it makes it unwise for them to accelerate up to the many-times-higher-than orbital velocities they are surely capable of (e.g. tens of kilometers per second) near the Earth, which forces them to navigate more slowly so that the impact of any collisions will be more manageable.
Just gonna point out that you brought up not knowing their parameters well enough...then made assumptions about some of those parameters being such that the debris field slows them down. I agree that we don't know their parameters. That means, practically speaking, you adjust upwards, not downwards. Assume the debris field is negligible, either due to their shield ships, or their craft in general.
Pieces of shrapnel from an air to air missile tend to be large and irregularly shaped, and a very narrow piece of shrapnel or fleck of metal that is slender and tiny might well fail to do significant damage to the internal machinery of a large fighter craft.

...I may be misunderstanding you, but you seem to have this image of random fissures, sizeable ones, opening up in the alien craft's hulls constantly. I'm pretty skeptical of that and I still don't understand what your supporting evidence is; maybe it was in a quote box I overlooked because my own quote process auto-deleted yours?

You seem quite strongly convinced that there are constantly gaps opening and apparently closing in the alien craft's shell, even though these gaps are not visible when the craft are crashed on the ground. I'm not ready to say you're flat wrong about this, but I'm still very confused about why you believe it?
Not random. Not in the slightest. My idea is based on two details. The first is that Vahlen's working theory for those hairline cracks she found when the craft was vibrated was that they were exhaust ports. That they were deliberate, not formed from too much vibrating. It should also be noted that the sections of metal these cracks opened up to were more vulnerable than the exterior. The second is the observation our pilots made early on that the alien fighters vibrate more and more the longer they go in any one direction, and that they're most vulnerable at the end of a maneuver, when at peak vibration.

Throw in that hitting them in the rear seems to be a good tactic, and it seems more to me that shooting them in the exhaust (wherever that might be at the time) is how we usually take them out. Once the craft is downed and stops vibrating, though, the exhaust would seal, leaving no evidence behind of where a bullet or a piece of shrapnel got in.

Certainly, it's an odd design choice. But if they need some form of exhaust for their drive, then it's one that allows them to both keep their armor on all sides but the one currently being used for exhaust, while still being able to have the exhaust come from anywhere on the vehicle. I would personally try and design it so that collisions on the "front" vibrate in such a way that the "back" exhaust is what opens, as this makes the most sense for going through asteroid fields, clouds of dust, etc. It makes deceleration a bit risky, but not too much so, if the exhaust also shifts things out of the way of the vents. Gives you insane maneuverability, while keeping a fairly sturdy exterior. Standing still means you can "turtle" up, too. Gives you time to reassess safely.

I've linked the damn Vahlen quote twice now. Not doing it again. Still need to track down the other piece, though I know it was from our first or second scuffle.
I mean, it... might... I guess? I just don't expect it to cause more problems than the fact that we employ at least three or four men who have single-handedly shattered entire armies by sheer skill at flying a jet?
Never underestimate how easily a human might underestimate another human, even an exceptional one, and how much fear a giant weapon can cause in comparison.
Nixeu, I don't think you understand just how big a deal a Kessler Syndrome event is compared to normal space operations.
Possibly. I know micrometeoroid strikes are a bitch, but they're also known variable we already try to account for and protect against. Those protections can't last if you're in that orbit, they'll likely get worn away, but better protection means longer lifetimes. I also know, after a quick look at Wikipedia to remind me, that LEO is probably the best place for debris to be, because atmospheric drag is still a thing, and a lot of the debris there ends up burning up in the atmosphere. The higher orbital stuff is more of a problem. Honestly, it sounds like a right pain, but not necessarily completely unsolvable by means other than giant lasers.

Plus, even the laser solution isn't going to be quick, or even all that effective. According to the wiki, the Arkbird took multiple years to clean up 80% of the debris of Ulysses. And I got the impression that was focused on debris that could fall and cause more damage, rather than just cleaning up the orbits. Lasers aren't actually all that good at clearing out large amounts of small objects. They attenuate and lose energy from every piece of debris they strike. The "laser broom" you brought up? That's for knocking satellites and large pieces of debris down before they collide, not for sweeping up all the tiny crap. It alters the orbit in short pulses, slowly nudging the target into a safer orbit, or into one that means it burns up in the atmosphere. And even that has the issue of still potentially causing some degree of fragmentation, because any imparting of energy has that problem.

That seems to be a running theme with many of the "solutions" to Kessler Syndrome: they're preventative measures, not solutions to cleaning up afterwards. Be it robotic space-tugs, harpoons, shooting a variety of things other than lasers at the objects, the issue is all the same: they're meant to target the big stuff, not the little stuff. Little stuff is too much of a pain in the ass to clear out, and really the main solution seems to be just to armor your space infrastructure against it.
Not going to get close enough AND on a close approach, the magnetic ball will exert force on the target that propels it into a different orbit. If you grab for something and miss, in other words, it flies off in a different direction and you have to curse and catch up with it later. Hours later, given how orbital maneuvering works.
That's not necessarily bad. Flinging it may mean it enters an unstable orbit and burns up in the atmosphere. That's the ideal solution, when it comes to small debris. Larger debris...well, that's a bit more of problem. Unfortunately, most space debris is not magnetic.
The thing to remember is that the alien craft almost certainly weren't designed to fight US. They're gross overkill in some ways, and gross underkill in other ways, against us. It's far more likely that they're optimized for a tactical environment like "fight space enemies who themselves are armed with laser and plasma cannon."

For that purpose, the vibration-sensitivity of the hulls when hit by hundreds of bullets isn't nearly as important as qualities like the hull's ability to conduct and shed heat.
Space. Debris. Is. Everywhere. The old definition of "space debris", covering everything from asteroids to cosmic dust. There's cosmic dust in the spaces between stars, FFS. If it can't take getting sandblasted by a flying through a random cloud of particles you couldn't see for a bit, space isn't a place you want your machinery. Oort clouds, asteroid belts, hell, even without our satellite junk, there's a pretty large number of micrometeoroids in Earth's orbit by default. 100 tons of material is hitting Earth's atmosphere every day, and most of that isn't because of us, either. At the speeds these guys probably travel between planets, even sand grains would leave a hell of a dent in most materials. And make even their super alloy ring like bell, at the very least.

Now, admittedly, these craft could very well be manufactured in, say, our asteroid belt, from hydrogen pulled from icy asteroids, and a sprinkle of various metals from metallic ones. Even so, there's just a slight issue with getting something so vulnerable to collisions out of an asteroid belt. Just saying.

Hence, the idea that they can't handle collisions strains my disbelief something fierce. That's such a basic hazard of space travel that I have trouble wrapping my head around such an advanced species not accounting for it. Unless they dodge every sand grain, I just don't see it. Plus, such material tends to run in packs, making repeated collisions something you'd want your space craft as proofed against as possible.
 
Er, why do none of our plans get Snow, whose workload we're increasing, more bodies?

Because that seems like it would be rather important so he doesn't pop a blood vessel.
 
Er, why do none of our plans get Snow, whose workload we're increasing, more bodies?

Because that seems like it would be rather important so he doesn't pop a blood vessel.
Because our HR is already busy with hiring scientists, engineers and soon also pilots, and Bradford is busy hiring more aides and analysts. Asking them to look even more people this turn would stretch their effort too thin. Something to do next turn.
 
But...having a license SHOULD unlock that.

What's your verdict, @huhYeahGoodPoint?
On the ADMM, you have license to use, not manufacture. If you can get Estovakia feeling good enough to give you their top-secret monomolecular edge of missile technology, by all means the ADMM munitions plant would unlock.
Er, why do none of our plans get Snow, whose workload we're increasing, more bodies?

Because that seems like it would be rather important so he doesn't pop a blood vessel.
Pop a blood vessel, huh.

I was going back and forth on this, but in hindsight it doesn't seem fair since so much of these plans seem to revolve around a high spending plan.
[X] Plan: We Can Into Space
-[X] Locked in: Think Tanks Status Report (15 Focus)
--[X] Locked In: Bulb Ship Analysis [40/120]
--[X] Locked In: Fighter Analysis [40/80]
--[X] As soon as the TLS arrives, it is to be tested on the alien wrecks to see its effectiveness as an anti-alien weapon
-[X] Locked in: Engineering Groups Status Report (15 Focus)
--[X] Locked In: General Engineering Group Project: Stonehenge Project Estimations: [2/5-15]
---[X] McGuiness and Mead are to collaborate on leading this project. We have a repair expert and an electromagnetics expert, we need to repair some giant railguns. Match made in Heaven.
--[X] Project for Shen: Project Neighborhood Watch. Launch a polar-orbiting spy satellite or series of spy satellites for (at least) one overflight of Belkan space. Launch can be from Comona, Tyler Island, or any other suitable facility. Use of commercial off-the-shelf hardware for the satellite is encouraged, because we're in a hurry. Long-term survival of the satellites is desirable but not necessary. Highest priority is to recover imagery from at least one orbital pass per satellite launch. Objective is to gather intelligence on as many as feasible of the following, in descending order of priority:
---[X] Status and location of alien landing sites.
---[X] Status and location of Excalibur and V2 ruins sites, and any signs of reconstruction
---[X] Operational status of known uranium mines
---[X] Overall state of Belkan military and mobilization.
---[X] Hopefully this project can profitably utilize an IC budget this week. If so, it may draw up to 2000 IC; if not, the extra will be spent on Gunther Bay industrial aid at week's end.
-[X] Locked in: Logistics Division Status Report (15 Focus)
--[X] Locked In: Logistics Division Project: Industrial Market Manipulation [10/20-40]
--[X] Locked In: Building Industry: Planes (2400 IC invested) (1500/2400 completed)
--[X] Build order (49000 IC + 1500 IC)
---[X] 6x F-14Xs for Salamander Flight and Rigel Squadron (Rigel will keep their EMLs as their special weapons) (14400 IC)
---[X] 9x EMLs for our Hellcats (18000 IC)
---[X] 1xTLS (3000 IC)
---[X] Induction Furnace, Mk I (50 IC)
---[X] Construction Crane Set, Mk I (1000 IC)
---[X] Spy Satellite Project Provisional Budget (2000 IC, if needed)
---[X] Build Industry
----[X] Gunther Bay (2000 IC, or up to 4000 IC if the spy satellite project doesn't need IC this week)
----[X] Estovakia (4000 IC)
-----[X] If the Estovakian government prefers, this should be redsignated as "Build Energy Production" IC. Their choice.
----[X] Voslage (1000 IC)
----[X} Erusean Restorationist Forces (1000 IC)
---[X] Building static defenses around the Gunther Bay area (4050 IC)
----[X] Roughly 75/25 split on effort between air and ground defense; these defenses are mostly anti-alien in intent
-[X] Pulford Status Report (15 Focus)
-[X] Bradford Status Report (15 Focus)
--[X] Create a liaison office that can coordinate with various national governments and factions in Usea
--[X] Work out chain of command for a base defense force. Plan around a few squadrons of fighters (including new hires), and land-based fortifications and air defenses. It's okay if there are some blanks in the org chart, but we need to have someone ready to command those defenses who isn't Long Caster, personally.
--[X] Doctrinal clarification: any pilot or squadron grounded for any reason other than "plane not working" or "personally injured, incapable of flying" may be scrambled in defense of the base. This includes, for example, Waltz Squadron. We'll be designating a formal base defense force once we've recruited a few more pilots.
-[X] HR Status Report (15 Focus)
--[X] Locked In: Scientist and Engineer recruitment, prioritizing Grunder Industries.
--[X] Start hiring more pilots. Look for known veterans of the various Usean wars. A and B-rankers acceptable; S-rank and higher aces are to be hired if they can be brought on-side without unreasonable difficulty.
-[X] Mediate Disputes (100 Focus)
--[X] Pulford and Shen
-[X] Assist Project (35 Focus)
--[X] HR in hiring more pilots
---[X] Ask if your own pilots know any that they would recommend
-[X] Contact People/organizations for joint Orbital-Clearing Satellite Project (50 Focus)
-[X] Start Project (225 Focus)
--[X] Contact Stephen Pulford, Rosa Cossette D'Elise and the heads of Republic of Voslage and Erusean Restoration Forces. Start planning how to bring an end to the Erusean civil war and destruction of the Free Erusean Remnants without Erusea annexing the countries that have declared independence of them, like Voslage, so that you can concentrate on the alien threat together.
-[X] Organize XCOM: create a Training and Tactics Department. Get teachers, flight sim creators, air warfare theorists, and so on. Task them with systematization of all information on aliens and fighting them. Grant them permission to ask all pilots, AWACS, scientists and engineers for relevant info. (100 Focus)
--[X] Training and Tactics' first project will be to collate a handbook or series of handbooks on anti-alien tactics for ourselves and potentially other X-COM branches. Should include doctrine for fighters armed with relatively conventional missiles, and also for heavy axial weapons like the EML and TLS.

OK done.

Redirected a lot of IC to the spy project from the Gunther Bay industrial aid project, at least assuming Shen can get anything worth spending IC on ready to go within a week. Would have diverted from Estovakia too, but Estovakians are literally starving as I understand it and need the help a lot more.

Aaaand plan renamed as "We Can Into Space." Dropped Project Fresnel for now at least; I don't want to start more than one engineering project a week until we have more engineers.



Hmm. I've been going over nation statistics on the front page. With the availability of the "build IC" and "build energy production" actions, and the fact that economic aid to struggling nations can make them more supportive, we should probably think a little about the 'wealth of nations.'

It looks like a nation, to have even a Medium standard of living, needs at least 1 energy per 1000 people; the only Low-standard nations anywhere close to that are the Erusean Restorationist remnants (for whom the lights just came back on literally last week), and Estovakia (which just completed a major power plant).

Per capita IC consumption for population quality of life in Low standard of living nations ranges between 1666 and 3750 people per IC, with the high end being Kaluga and the low end being the Free Eruseans, which are ALSO still starving their people of electricity despite the Lighthouse being a thing. Like, they haven't even bothered hooking up the civilians' electrical grid to the rectennas that are consuming Lighthouse power. GRRRR.

Medium standards of living are a bit flexible, there's actually some overlap (Voslage and Gunther Bay have a Medium standard of living despite lower per capita IC consumption than Kaluga). Some Medium-standard countries go as high as 1 IC per 1000 people, which is exactly the same level required for a High standard, too.

Basically, as far as I can tell there is no obvious reason why Medium countries are Medium and High countries are High, based on the very VERY limited 'economic' metrics we currently have available. However, every single Low-standard country has or very recently had lower-than-cap per capita energy consumption, and per capita IC consumption well below the 1-per-1000 cap found in High and high-end Medium countries.

Thus, development aid MAY be able to rapidly lift countries from Low to Medium standards of living, but the Medium/High transition is probably not so easy.

...

One possibility is that your standard of living declines as long as you're below cap in either IC or energy spent on civilians. If so, places like Gunther Bay and Voslage will gradually become poorer over time unless they can afford to dedicate more IC to civilian quality of life, and places like Kaluga, Leasath, and the Free Erusean remnants are in the process of spending their people (deeper) into poverty by deliberately routing industrial and even energy output to military applications.
[X] Plan 490 Focus, 47150 IC, Mihaly, Nagase, Propaganda and making ADMM, UAV-45 and Nosferatu under license.
-[X] Organize XCOM (100 Focus)
-[X] Mediate Disputes
--[X] Pulford and Shen (100 Focus)
-[X] Pulford Status Report (15 Focus)
--[X]Ask him to start the process of contacting all reasonable parties in the Erusean Civil War in his capacity as the leader of IUN-PKF-X-COM to start peace talks, so that peace may come quickly enough to Usea and deny the aliens any (known) patsy to use in Usea against X-COM.
--[X] Ask him to establish a liaison office for X-COM as a whole that will coordinate all X-COM activities with all national governments on Strangereal.
-[X] Bradford Status Report (15 Focus)
--[X] Ask him to send an inquiry to Eastern Confederation Arms Manufacturing Cooperative and the Estovakian Government on the matter of XCOM Usea producing ADMM's under license in our own factory in Selatapura.
--[X] Ask him to send an inquiry to Albastru-Electrice and Estovakian government on the matter of X-COM Usea producing UAV-45 and CFA-44 Nosferatu under license in our own factory in Selatapura and requesting they lend us the people who created the UAV-45 and Nosferatu to provide assistance with setting up the factory.
--[X] Ask him to send an inquiry to world renowned Welewe Game Studio on the matter of releasing an expansion for Tracers in the Sky whose aim are the following: To help calm down any public panic by familiarizing them with all known alien capabilities as of pre-Battle of Granada Plains via blowing them up onscreen using fighters already in Tracers in the Sky, and to be an interactive pro-X-COM and pro-Strangereal propaganda piece.
--[X] Ask him to organize a ground forces element out of any ex-Erusean Army Selatapuran who joins X-COM.
-[X] HR Status Report (15 Focus)
--[X] Start hiring more pilots, priority on any surviving Usean aces starting from Pheonix onwards to the present day.
--[X] Start hiring Selatapurans who are former Erusean Army members for X-COM's ground forces.
--[X] Assignment: Scientist and Engineer recruitment, prioritizing Grunder Industries.
-[X] Contact Mihaly Shilage and ask him if he would join X-COM if we let him fly remote controlled drones for combat, as well as help out with peace talks (50 Focus)
-[X] Contact People/organizations for Orbital-Clearing Satellite Project (50 Focus)
-[X] Contact Kei Nagase if she can join X-COM to protect Earth from the aliens (50 Focus)
-[X] Assist Project (50 Focus)
--[X] Assist Pulford in establishing a liaison office for X-COM as a whole that will coordinate all X-COM activities with all national governments on Strangereal.
--[X] Assist Pulford in contacting all reasonable parties in the Erusean Civil War in his capacity as the leader of IUN-PKF-X-COM to start peace talks, so that peace may come quickly enough to Usea and deny the aliens any (known) patsy to use in Usea against X-COM.
-[X] Think Tanks Status Report (15 Focus)
--[X] General Research Division Alpha Project: Bulb Ship Analysis [40/120]
--[X] General Research Division Beta Project: Fighter Analysis [40/80]
-[X] Engineering Groups Status Report (15 Focus)
--[X] General Engineering Group Project: Stonehenge Project Estimations: [2/5-15]
--[X] As soon as the TLS arrives, it is to be tested on the alien wrecks to see its effectiveness as an anti-alien weapon
-[X] Engineering Groups Status Report (15 Focus)
--[X] Build order (7200 + 1500 IC)
---[X] Three F-14X (7200 IC)
---[X] Build Industry
----[X] Gunther Bay (1000 IC)
----[X] Estovakia (1000 IC)
----[X] Voslage (500 IC)
----[X] Erusean Restoration Forces (500 IC)
-[X] Logistics Division Status Report (15 Focus)
--[X] Logistics Division Project: Industrial Market Manipulation [10/20-40]
--[X] Building Industry: Planes (2400 IC invested) (1500/2400 completed)
---[X] 1950 IC
--[X] Purchase (35000 IC)
---[X] One CFA-44 Nosferatu for Pixy (15000 IC)
---[X] Seven EMLs (14000 IC)
---[X] One TLS (3000 IC)
---[X] Discretionary Fund for the Engineering and Research Group (3000 IC)
----[X] Engineering and Research Group must be informed that any IC that isn't used in the Discretionary Fund must be quickly returned to Logistics.

Here. A new plan.

There are changes in the plan.

1) Do you know what is better than 1 person establishing a liaison office and contacting people to start peace talks? Two people working on it. I have dragged in Pulford to start the process and we are assisting him, a team up that has already succeeded in making a unified space command under X-COM a reality. Because of this I have subtracted the Focus needed all the way to only 490.
2) I have Bradford sending Estovakia, Albastru-Electrice and Eastern Confederation Arms Manufacturing Cooperative inquiries on X-COM producing ADMM, UAV-45 and Nosferatu under license, as well as having them lend us the people who made those to assist us in making the factory for those.
3) I have HR start recruiting Selatapuran former Erusean Army members for our Ground Forces, and Bradford organizing the Selatapurans who join into an organized unit, so we have multiple squads to send in the moment we enter ground combat.
4) The IC for the Engineering and Research Group is now under a Discretionary Fund, with Engineering and Research informed that unused IC will be promptly returned to Logistics.
5) Contacting Welewe Game Studio to create an interactive pro-X-COM and pro-Strangereal propaganda piece in the form of an expansion to Tracers in the Sky about the aerial battles against the aliens before the Battle of Granada Plains, which should also help calm down the public by informing the public of the alien fighter's abilities via blowing them up with fighters already present in Tracers in the Sky.
6) Increase the amount of F-14X fighters produced from two to three.
7) Increase the amount of EML purchased from five to seven.
8) Donating 500 IC each to Voslage and Erusean Restoration Forces.

Other than the actions that are locked in, that I have chosen to not say are locked because what's the point they are still there in the plan, are the following:
1) Purchase of a Nosferatu, on the grounds that the F-14X is said to be second in maneuverability to the Nosferatu and the Nosferatu can equip 2 EML's at the same time. I still plan on giving the Nosferatu to Pixy.
2) Contacting Mihaly and Nagase for recruitment purposes.
3) Donating 1000 IC each to Estovakia, and Gunther Bay.

Can someone help me with the computation of the IC? That "Building Industry: Planes" is messing up my calculations by me not knowing how to account for that. Do I add it to the present IC? Or compute all the IC then subtract 1500?
[X] Plan: Building Planes, Building Bridges
-[X] Think Tanks Status Report (15 Focus)
--[X] Locked In: Bulb Ship Analysis [40/120]
--[X] Locked In: Fighter Analysis [40/80]
--[X] As soon as the TLS arrives, it is to be tested on the alien wrecks to see its effectiveness as an anti-alien weapon
-[X] Engineering Groups Status Report (15 Focus)
--[X] Locked In: General Engineering Group Project: Stonehenge Project Estimations: [2/5-15]
---[X] McGuiness and Mead are to collaborate on leading this project. We have a repair expert and an electromagnetics expert, we need to repair some giant railguns. Match made in Heaven.
--[X] Project for Shen: Project Neighborhood Watch. Launch a polar-orbiting spy satellite or series of spy satellites for (at least) one overflight of Belkan space. Launch can be from Comona, Tyler Island, or any other suitable facility. Use of commercial off-the-shelf hardware for the satellite is encouraged, because we're in a hurry. Long-term survival of the satellites is desirable but not necessary. Highest priority is to recover imagery from at least one orbital pass per satellite launch. Objective is to gather intelligence on as many as feasible of the following, in descending order of priority:
---[X] Status and location of alien landing sites.
---[X] Status and location of Excalibur and V2 ruins sites, and any signs of reconstruction
---[X] Operational status of known uranium mines
---[X] Overall state of Belkan military and mobilization.
---[X] Hopefully this project can profitably utilize an IC budget this week. If so, it may draw up to 2000 IC; if not, the extra will be spent on Gunther Bay industrial aid at week's end.
--[X] Build order (49000 IC + 1500 IC)
---[X] 6x F-14Xs for Salamander Flight and Rigel Squadron (Rigel will keep their EMLs as their special weapons) (14400 IC)
---[X] 9xEMLs for our Hellcats (18000 IC)
---[X] 1xTLS (3000 IC)
---[X] Induction Furnace, Mk I (50 IC)
---[X] Construction cranes (1000 IC)
---[X] Spy Satellite Project Provisional Budget (2000 IC, if needed)
---[X] Build Industry
----[X] Gunther Bay (2000 IC, or up to 4000 IC if the spy satellite project doesn't need IC this week)
----[X] Estovakia (4000 IC)
-----[X] If the Estovakian government prefers, this should be redsignated as "Build Energy Production" IC. Their choice.
----[X] Voslage (1000 IC)
----[X} Erusean Restorationist Forces (1000 IC)
---[X] Building static defenses around the Gunther Bay (4050 IC)
----[X] Roughly 75/25 split on effort between air and ground defense; these defenses are mostly anti-alien in intent
-[X] Logistics Division Status Report (15 Focus)
--[X] Locked In: Logistics Division Project: Industrial Market Manipulation [10/20-40]
--[X] Locked In: Building Industry: Planes (2400 IC invested) (1500/2400 completed)
-[X] Pulford Status Report (15 Focus)
--[X] Ask about establishing ground forces for XCOM for security purposes and in case the aliens start preparing for planetfall and coordinating the idea to other branches of XCOM.
-[X] Bradford Status Report (15 Focus)
--[X] Create a liaison office that can coordinate with various national governments and factions in Usea
--[X] Work out chain of command for a base defense force. Plan around a few squadrons of fighters (including new hires), and land-based fortifications and air defenses. It's okay if there are some blanks in the org chart, but we need to have someone capable of commanding those defenses who isn't Long Caster, personally.
--[X] Doctrinal clarification: any pilot or squadron grounded for any reason other than "plane not working" or "personally injured, incapable of flying" may be scrambled in defense of the base. This includes, for example, Waltz Squadron. We'll be designating a formal base defense force once we've recruited a few more pilots.
-[X] HR Status Report (15 Focus)
--[X] Locked In: Scientist and Engineer recruitment, prioritizing Grunder Industries.
--[X] Start hiring more pilots, priority on any surviving Usean aces from the last two decades
-[X] Mediate Disputes (100 Focus)
--[X] Pulford and Shen
-[X] Assist Project (25 Focus)
--[X] HR in hiring more pilots
---[X] Ask if your own pilots know any that they would recommend
-[X] Contact People/organizations for Orbital-Clearing Satellite Project (50 Focus)
-[X] Contact Mihaly Shilage If he were willing to aid XCOM in your attempts to bring the Erusean Civil War to a close by helping you bringing ERF and Voslage to the negotiation table and help convince them to work together with IUN so that you could finish the Free Erusean forces without ERF annexing its old areas that have declared independence (25 Focus)
-[X] Start Project (210 Focus)
--[X] Contact Stephen Pulford, Rosa Cossette D'Elise and the heads of Republic of Voslage and Erusean Restoration Forces (and Mihaly Shilage, if he agrees). Start planning how to bring an end to the Erusean civil war and destruction of the Free Erusean Remnants without Erusea annexing the countries that have declared independence of them, like Voslage, so that you can concentrate on the alien threat together.
-[X] Organize XCOM: create a Training and Tactics Department. Get teachers, flight sim creators, air warfare theorists, and so on. Task them with systematization of all information on aliens and fighting them. Grant them permission to ask all pilots, AWACS, scientists and engineers for relevant info. (100 Focus)
--[X] Training and Tactics' first project will be to collate a handbook or series of handbooks on anti-alien tactics for ourselves and potentially other X-COM branches. Should include doctrine for fighters armed with relatively conventional missiles, and also for heavy axial weapons like the EML and TLS.

Added few new parts to my plan:

-[] Contact Mihaly Shilage If he were willing to aid XCOM in your attempts to bring the Erusean Civil War to a close by helping you bringing ERF and Voslage to the negotiation table and help convince them to work together with IUN so that you could finish the Free Erusean forces without ERF annexing its old areas that have declared independence (25 Focus)
-[] Pulford Status Report (15 Focus)
--[] Ask about establishing ground forces for XCOM for security purposes and in case the aliens start preparing for planetfall and coordinating the idea to other branches of XCOM.

I'm hoping that bringing Mihaly to the table will help with the negotiations, since like Rose who has lot of influence with the Eruseans, he has a lot of influence with the Voslagians, if we can convince him to help us. Unlike Rose who's still actively working would be happy to bring an end to the war, Mihaly is somewhat bitter old man who was never comfortable with the prestige other Voslagians treated him with. Focus for it was taken from the aiding HR finding pilots action.

Also running the establishment of ground/security forces through Pulford and seeing if we can get the idea of the ground before bothering our busy HR with it.

You do realize that even if they decided to let us do that, we'd still need to develop with our own IC the facilities to actually build them? And our factory is being built to produce planes, not weapons.

Bradford doesn't work alone. He has own team of aides helping him.

Hmm, that idea has merit.

Add it to the present IC, but remember that it can only be used to construct planes.

Daniel Snow is rubbing his eyes and reviewing another manifest. Absently, he swigs another three or four gulps of energy drinks, and tosses them across the room into the recycling bin.

Then he sees the list of projects Long Caster wants him to work on, on top of what he's already doing.

Daniel Snow: Nope, no can do. Not enough people. Stretched too thin. With all the fuckin' respect it's due, we have got ten people in our entire Logistics department, and between them you want to keep up QAAM, MSL, GUN ammunition, plane components and fueling, logistics craft maitenance, F-14X orders and a slow phase-out, EML purchases, maintenance of the ADMM deal, setting up factories in three or four different countries, finishing the factory here, and on top of all that try to predict the industrial market so that we can flag down IC in advance?

Forget it. Forget half, no, two-thirds of that. The factories in any one country would be a fucking project for the whole division, and you want to do like five other projects on that scale? Unless you've got a spare hyperfuckingbolic time chamber around here, we ain't getting to half that shit this week.
 
I was going back and forth on this, but in hindsight it doesn't seem fair since so much of these plans seem to revolve around a high spending plan.

Daniel Snow is rubbing his eyes and reviewing another manifest. Absently, he swigs another three or four gulps of energy drinks, and tosses them across the room into the recycling bin.

Then he sees the list of projects Long Caster wants him to work on, on top of what he's already doing.

Daniel Snow: Nope, no can do. Not enough people. Stretched too thin. With all the fuckin' respect it's due, we have got ten people in our entire Logistics department, and between them you want to keep up QAAM, MSL, GUN ammunition, plane components and fueling, logistics craft maitenance, F-14X orders and a slow phase-out, EML purchases, maintenance of the ADMM deal, setting up factories in three or four different countries, finishing the factory here, and on top of all that try to predict the industrial market so that we can flag down IC in advance?

Forget it. Forget half, no, two-thirds of that. The factories in any one country would be a fucking project for the whole division, and you want to do like five other projects on that scale? Unless you've got a spare hyperfuckingbolic time chamber around here, we ain't getting to half that shit this week.
...OK, so would you mind talking to us about how our IC budget actually works?

Because it appears we just slammed into a hard cap we hadn't anticipated, and I'd appreciate knowing what it's a hard cap ON, and how it works, well enough to make an intelligible plan.

...

I totally see why overseeing the construction of the factory is a huge drain on our logistics personnel. That's directly on our base and under our control and miracles are strongly implied by what our people are accomplishing there.

But a lot of the other tasks are things we're outsourcing to the point where realistically someone else would be happily doing most of the work, just with a large X-COM supplied budget.

Am I mistaken?

I'd sort of figured we could, y'know, pour aid money in certain directions to take care of some of the relevant issues. Write the Gunther Bay Administration an OH HOLY FUCK sized check for economic aid, relief, and development, and let THEM figure out what to spend it on. Ditto for Estovakia, for instance. The IC expenditure there was meant more to convey the approximate size of the commitment, not "oh hey, our staff supervises building/buying all this shit personally."
 
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@huhYeahGoodPoint, so by the title you mean to say Tracers in the Sky: Iraq Falls is the canon one? Or that both Tracers in the Sky, based on the Iran-Iraq War and Tracers: in the Sky: Iraq Falls, which is a what if the Gulf War didn't stop with ejecting the Iraqis from Kuwait and went all the way to deposing Saddam are canon?

...speaking of the Iran-Iraq War, Strangereal should be impressed by the Iranian Air Force's achievement in the aerial war.

They fought 8 years on the defense, with occassional attacks inside Iraq when it was deemed safe enough, with a limited number of irreplaceable planes because no one would sell them planes and they don't have any airplane manufacturing capability, against an enemy that just won't run out of planes because they are being supported by both the Osea and Yuktobania equivalents of Earth.

And after 8 years of attrition, the Iranian Air Force is still standing straight and proud, covered by blood and smaller for sure, but still standing straight and proud.
 
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...OK, so would you mind talking to us about how our IC budget actually works?

Because it appears we just slammed into a hard cap we hadn't anticipated, and I'd appreciate knowing what it's a hard cap ON, and how it works, well enough to make an intelligible plan.

...

I totally see why overseeing the construction of the factory is a huge drain on our logistics personnel. That's directly on our base and under our control and miracles are strongly implied by what our people are accomplishing there.

But a lot of the other tasks are things we're outsourcing to the point where realistically someone else would be happily doing most of the work, just with a large X-COM supplied budget.

Am I mistaken?

I'd sort of figured we could, y'know, pour aid money in certain directions to take care of some of the relevant issues. Write the Gunther Bay Administration an OH HOLY FUCK sized check for economic aid, relief, and development, and let THEM figure out what to spend it on. Ditto for Estovakia, for instance. The IC expenditure there was meant more to convey the approximate size of the commitment, not "oh hey, our staff supervises building/buying all this shit personally."
You're not running into an IC spending cap, you're running straight into the Logistics Division's Focus cap. Writing a blank check here tends to mean that you get significantly bigger inefficiencies in both time and return on investment, and Daniel Snow, tired as he is, thinks that you want all of this this week. That's why he mentions "not all this week"; the problem is not with the amount of IC you're spending at once and much more to do with how many different places you're spending that IC and how many people he has to do this with.
 
Yes.

I mean.
49000 IC is quite literally industrial capacity of a small country.
Not so small, even.

This is fair. Honestly I think next turn we should tell HR to just hire more of every specialization we now have, including more HR people, and try to get exponential growth curves working for us.

You're not running into an IC spending cap, you're running straight into the Logistics Division's Focus cap. Writing a blank check here tends to mean that you get significantly bigger inefficiencies in both time and return on investment, and Daniel Snow, tired as he is, thinks that you want all of this this week. That's why he mentions "not all this week"; the problem is not with the amount of IC you're spending at once and much more to do with how many different places you're spending that IC and how many people he has to do this with.
OK.

Hmmm. Let's see if we can consolidate. How's this as a start? We'll drop the Build Industry plans for now, and just acknowledge Pulford's direct order to secure the base, while also doing everything in our power to make the idea of attacking us a LOLNOPE move for either side, most especially for the Free Eruseans who realistically we're probably going to end up antagonizing by the way we're handling the peace move.

-[] Locked in: Logistics Division Status Report (15 Focus)
--[] Locked In: Logistics Division Project: Industrial Market Manipulation [10/20-40]
--[] Locked In: Building Industry: Planes (2400 IC invested) (1500/2400 completed)
--[] Build order (49000 IC + 1500 IC)
---[] 6x F-14Xs for Salamander Flight and Rigel Squadron (Rigel will keep their EMLs as their special weapons) (14400 IC)
---[] 9x EMLs for our Hellcats (18000 IC)
---[] 1xTLS (3000 IC)
---[] Induction Furnace, Mk I (50 IC)
---[] Construction Crane Set, Mk I (1000 IC)
---[] Spy Satellite Project Provisional Budget (2000 IC)
---[] Building static defenses around the Gunther Bay area and the base in particular (12050 IC)
----[] Roughly 75/25 split on effort between air and ground defense; these defenses are mostly anti-alien in intent.
----[] It's okay if construction is still ongoing for more than one week, as occurred with the aircraft factory.

If that's not good enough, the next thing to go will be the TLS module, which I imagine is going to be rather hard to find.
 
Wait just a moment here folks.

Build order and build industry belongs to the Engineering section, right

Why did that all of a sudden also become part of Logistics section's focus?

Why do you folks keep switching where a particular section belongs to?
 
We should get more pilots, even if they are green pilots. I assume a large part of why we took few casualties in the last battle was because we had lots of drones and more than a few allied pilots.
Even though a number of green pilots will die, that's casualties that then aren't occuring among our more experienced pilots.
We can spare the IC to build F-14X for a wing of green pilots, because those pilots can act as base defense
 
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Wait just a moment here folks.

Build order and build industry belongs to the Engineering section, right

Why did that all of a sudden also become part of Logistics section's focus?

Why do you folks keep switching where a particular section belongs to?
Think about what the sections actually do.

Engineering designs things, that's what engineers do. Logistics procures things and controls the movement of goods, that's what logisticians do.

The IC donated to X-COM by other countries isn't just cash, it's things. It's our ability to call in favors from other countries and get them to do things for us.

So if we order lots and lots of goods and equipment, that's a lot o things for our logistics crew to oversee. Our engineers don't personally build all that stuff themselves; they're engineers, not factory workers.

We should get more pilots, even if they are green pilots. I assume a large part of why we took few casualties in the last battle was because we had lots of drones and more than a few allied pilots.
Even though a number of green pilots will die, that's casualties that then aren't occuring among our more experienced pilots.
We can spare the IC to build F-14X for a wing of green pilots, because those pilots can act as base defense
The thing to be remembered is that casualties among inexperienced pilots don't automatically reduce deaths among experienced pilots.

For example, a green pilot may do stupid things that get them killed pointlessly, in which case they didn't save the life of any of our more experienced pilots in the process. Or an ace may unduly risk their life trying to save a comrade who is less experienced, endangering them in the process.

If we really want truly expendable aircraft... we should go the drone route. And if we can get a source for drones, this may actually be very desirable, especially in the context of defending our base area. Having wings of MQ-99s on call to surprise and harass any alien craft that attack our base would be a good thing.
 
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