Yes you can assign team leads to engineering projects. No, the space elevator cannot beam power to any point within the hemisphere, more like approximately a 4000 mile radius. Chandelier is actually almost exactly on the opposite end of the world. You won't risk melting the iceberg if you can get a satellite to relay power down there.
This will, of course, require that you do things with your shiny new right to any and all orbital weaponry and stuff.
Among other things, because any relay satellites we build are hilariously exposed to being shot at by aliens.
The aliens have left the space elevator alone as far as we know, but I suspect that's mostly because they're planning to use it, being all like "well shit, these yokels built a space elevator already? Now what are we going to spend the first year forcing our new mind slave race to do for us? Ahh jeez..."
If we start trying to launch satellites, they may just start shooting them all down preemptively, and they're almost certainly better at that kind of fighting than we are given the limits of our space drive tech.
Yeah tbh, I was wondering whether there is any use for this right. It is shiny, but like why did we even fight for it? I cannot recall.
Because we're defending Strangereal from space aliens, not from Mole Men. We're going to need to put weapons in space, and we're going to want to keep space from turning into a free-for-all zone between various Strangereal nations by
coordinating the space-based super weapon forces this time instead of having everyone do random shit.
Oh ultraderp; aren't we out of IC for this turn?
Right. Next turn features enough satellites to, well, not blot out the sun, but sure to be informed of what's going on in orbit and on land.
Given that we haven't had much trouble tracking alien activity so far (that we know of), I'm inclined to wait one more week, at least. We'll want to upgrade a lot of our existing F-14X force with EMLs now that Burns figured out a way to do that, and that's going to be pricey.
So! I've been lurking this thread, and I think I spotted something you missed.
[] Plan Focus in, with salvage
- Have engineering salvage all recoverable fighters from the Admiral Anderson, and prepare them for shipment to XCOM OSEA.
- Inform PR that we are doing this.
Hopefully this should do something to shore up the Osean position. And it will keep our engineers from getting bored. Bored engineers are trouble.
1) I wouldn't vote for that plan because if I did, I'd be voting for it to be the only thing I do this turn other than what's already in motion.
2) Our engineers are being assigned other very complex tasks and are in no danger of being bored. Engineers are far more likely to be kept excited by "so how do we refurbish the giant Stonehenge guns" than by salvaging fighters from an aircraft carrier wreck. Also, those fighters may well be so expensive to salvage/repair that it would be more economical to just build new ones.
Hey folks. Since we got plane surplus somehow, maybe we should start hiring new pilots?
Given that Phoenix is an elite ace and no one seems to know off the top of their heads where he is, the first step would be to ask HR to even try to find him.
(It's worryingly plausible that Mihaly killed him, remember).
Hey folks. Since we got plane surplus somehow, maybe we should start hiring new pilots?
It certainly bears considering. For the next 7-10 days I'd like to prioritize fully upgrading our existing force to F-14X-EMLs as the baseline combat unit, and hiring lots of scientists and engineers. At the moment we don't have
that many spare fighter planes, after all. And a rule, if the fighter makes it back, the pilot does too; the reverse is not necessarily true. If a pilot brings back a plane in a very damaged condition (looking at you, Pixy) or gets shot down but isn't wounded, it's good to have a spare reserve plane or three that you can just swap in.
But in the near future I want to do what you say.
I'd say we just need some bodies at this point? We had to fight 100+ fighters and some ships, and it's unlikely to get easier.
I mean,
yes, but at the same time we are greatly upgrading our capability. Making our units more individually capable is better than just throwing swarms of mooks into battle, because the XP mechanic rewards us for cultivating pilots and keeping them alive for several battles until they turn into terrifying elite warriors.
However, I definitely want to pursue an action in the near future along the lines of:
-[] Have HR try to track down any surviving skilled pilots from the various wars fought in Sea over the past 25 years, such as surviving members of Scarface/Phoenix Squadron, Sol Squadron, Yellow Squadron, Mobius Squadron, et cetera.
Also, Base Defense Turrets should become a thing soon, IMO.
Or Second Team to like protect the base if we have to fight way out of our area of operations again and aliums sneak by a base attack in the meantime.
OK, the "second team" idea is good. Within a few weeks we should be able to afford a squadron or two of F-14X-EMLs to stop minor attacks while our varsity is off doing something else.
Base Defense is going to be problematic. On the one hand we should totally be able to mount EMLs in gun turrets and laser weapons when we get a reliable supplier... but on the other hand, historically all forms of non-superweapon ground based air defense on Strangereal
SUCK. I suspect that our own air defense systems will be no exception.
EDIT:
Does anyone know if Wiseman has a real name, or a first name, or anything? I ask for a semi-related project.