@huhYeahGoodPoint, can we assign team leads to engineering projects?

Also, on that note, the space elevator can beam power to any point within the hemisphere, yeah? Are the ruins of CHANDELIER within beamable power range, and will we risk melting the iceberg it sits on if we try to power the giant railgun from space?
Yes you can assign team leads to engineering projects. No, the space elevator cannot beam power to any point within the hemisphere, more like approximately a 4000 mile radius. Chandelier is actually almost exactly on the opposite end of the world. You won't risk melting the iceberg if you can get a satellite to relay power down there.

This will, of course, require that you do things with your shiny new right to any and all orbital weaponry and stuff.
 
Yes you can assign team leads to engineering projects. No, the space elevator cannot beam power to any point within the hemisphere, more like approximately a 4000 mile radius. Chandelier is actually almost exactly on the opposite end of the world. You won't risk melting the iceberg if you can get a satellite to relay power down there.

This will, of course, require that you do things with your shiny new right to any and all orbital weaponry and stuff.

Yeah tbh, I was wondering whether there is any use for this right. It is shiny, but like why did we even fight for it? I cannot recall.
 
Yeah tbh, I was wondering whether there is any use for this right. It is shiny, but like why did we even fight for it? I cannot recall.
Not right now, no. We fought for it so that no one else would start getting the bright idea of putting weapons on orbit, especially since alien tech is going to be making engineering projects thought to be impossible a reality and to not have people start throwing tantrums if we decide to start building such things to fight the aliens. It is hard to try to have the entire world work together if Osea suddenly starts building kinetic impactors on orbit.

@huhYeahGoodPoint
Since we delegated the recruitment of scientists and engineers, is that something we'd have to delegate every time we want it to happen, or does the recruitment happen automatically now?
 
Not right now, no. We fought for it so that no one else would start getting the bright idea of putting weapons on orbit, especially since alien tech is going to be making engineering projects thought to be impossible a reality and to not have people start throwing tantrums if we decide to start building such things to fight the aliens. It is hard to try to have the entire world work together if Osea suddenly starts building kinetic impactors on orbit.

@huhYeahGoodPoint
Since we delegated the recruitment of scientists and engineers, is that something we'd have to delegate every time we want it to happen, or does the recruitment happen automatically now?

Well....
1. Beam down energy?
2. Detect aliens before they attack - @huhYeahGoodPoint , can we look into satellites that give us some more early warning of alien attack?
3. Spy sats - position above Belka and Erusea, just in case? Especially Belka, we have no idea what they are doing.
 
@huhYeahGoodPoint
Since we delegated the recruitment of scientists and engineers, is that something we'd have to delegate every time we want it to happen, or does the recruitment happen automatically now?
Delegate every time to your new HR department, whose actual job it is to handle recruitment.
Well....
1. Beam down energy?
2. Detect aliens before they attack - @huhYeahGoodPoint , can we look into satellites that give us some more early warning of alien attack?
3. Spy sats - position above Belka and Erusea, just in case? Especially Belka, we have no idea what they are doing.
Everything you've just listed is valid. Frankly, with the Lighthouse start, everything you've listed would pretty much have it's greatest cost be the engineers you're dedicating to the purpose.
 
Delegate every time to your new HR department, whose actual job it is to handle recruitment.

Everything you've just listed is valid. Frankly, with the Lighthouse start, everything you've listed would pretty much have it's greatest cost be the engineers you're dedicating to the purpose.

Would a GPS constellation, to feed targeting data to Osean artillery and cruise missiles, decrease their Militarism?
 
Delegate every time to your new HR department, whose actual job it is to handle recruitment.

Everything you've just listed is valid. Frankly, with the Lighthouse start, everything you've listed would pretty much have it's greatest cost be the engineers you're dedicating to the purpose.

Oh yeah, we are literally sitting on a damn space elevator; probably one of best positioned entities on entire planet to mess around with space at this point, what with Erusea being on fire and elevator being in their territory(ish; but they don't want to be drafted, so Gunther Bay Administration Area :V)

What'd be the cost of, say....
1. Sending up enough sats to create early(earlier) warning system and/or detect aliens in space? Necessarily sharing all data to entire XCOM and specifically bases over which said sats are, of course.
2. Create enough spy sats to know what the hell is going on in Erusea and Belka? Again, shared to all XCOM, naturally. We are just one of the bases after all.

Do we need to spend Focus on it or is it just job for engineering dept?
 
Would a GPS constellation, to feed targeting data to Osean artillery and cruise missiles, decrease their Militarism?
It wouldn't decrease their Militarism, but it probably would increase their support.
Oh yeah, we are literally sitting on a damn space elevator; probably one of best positioned entities on entire planet to mess around with space at this point, what with Erusea being on fire and elevator being in their territory(ish; but they don't want to be drafted, so Gunther Bay Administration Area :V)

What'd be the cost of, say....
1. Sending up enough sats to create early(earlier) warning system and/or detect aliens in space? Necessarily sharing all data to entire XCOM and specifically bases over which said sats are, of course.
2. Create enough spy sats to know what the hell is going on in Erusea and Belka? Again, shared to all XCOM, naturally. We are just one of the bases after all.

Do we need to spend Focus on it or is it just job for engineering dept?
Highly variable in cost, but unless you're sending up a not!Hubble Space Telescope pointed at the ground or something like that it probably won't break the cost of a single F-14X.

In either case, it's a job you assign to the Engineering Department with an IC budget attached.
 
Oh ultraderp; aren't we out of IC for this turn?
Right. Next turn features enough satellites to, well, not blot out the sun, but sure to be informed of what's going on in orbit and on land.
 
By my math, we have budgeted 20,000 IC for this turn, and are producing 39,000 IC.

Putting together a plan to get 19,000 IC of communications and GPS satellites in orbit, and also burning out Daniel Snow.
 
By my math, we have budgeted 20,000 IC for this turn, and are producing 39,000 IC.

Putting together a plan to get 19,000 IC of communications and GPS satellites in orbit, and also burning out Daniel Snow.
We have no IC left. New week hasn't started yet. This week started at 17th.
 
So! I've been lurking this thread, and I think I spotted something you missed.
[X] Plan Focus in, with salvage
- Have engineering salvage all recoverable fighters from the Admiral Anderson, and prepare them for shipment to XCOM OSEA.
- Inform PR that we are doing this.
Hopefully this should do something to shore up the Osean position. And it will keep our engineers from getting bored. Bored engineers are trouble.
 
I'd say we just need some bodies at this point? We had to fight 100+ fighters and some ships, and it's unlikely to get easier.

Anything B-tier and up should do, I think. Especially since at this point we are the repository of anti-alien fighting experience, and thus we can teach them better than anyone else.
Attrition is gonna be a thing, but Strangereal has ridiculous tolerance for plane and pilot attrition. Any protagonist routinely destroys dozen(s) of enemy planes per battle and it's....well, scary but acceptable casualties before superweapon/enemy ace-of-the-game is defeated.


Also, Base Defense Turrets should become a thing soon, IMO.
Or Second Team to like protect the base if we have to fight way out of our area of operations again and aliums sneak by a base attack in the meantime.
 
Yes you can assign team leads to engineering projects. No, the space elevator cannot beam power to any point within the hemisphere, more like approximately a 4000 mile radius. Chandelier is actually almost exactly on the opposite end of the world. You won't risk melting the iceberg if you can get a satellite to relay power down there.

This will, of course, require that you do things with your shiny new right to any and all orbital weaponry and stuff.
Among other things, because any relay satellites we build are hilariously exposed to being shot at by aliens.

The aliens have left the space elevator alone as far as we know, but I suspect that's mostly because they're planning to use it, being all like "well shit, these yokels built a space elevator already? Now what are we going to spend the first year forcing our new mind slave race to do for us? Ahh jeez..."

If we start trying to launch satellites, they may just start shooting them all down preemptively, and they're almost certainly better at that kind of fighting than we are given the limits of our space drive tech.

Yeah tbh, I was wondering whether there is any use for this right. It is shiny, but like why did we even fight for it? I cannot recall.
Because we're defending Strangereal from space aliens, not from Mole Men. We're going to need to put weapons in space, and we're going to want to keep space from turning into a free-for-all zone between various Strangereal nations by coordinating the space-based super weapon forces this time instead of having everyone do random shit.

Oh ultraderp; aren't we out of IC for this turn?
Right. Next turn features enough satellites to, well, not blot out the sun, but sure to be informed of what's going on in orbit and on land.
Given that we haven't had much trouble tracking alien activity so far (that we know of), I'm inclined to wait one more week, at least. We'll want to upgrade a lot of our existing F-14X force with EMLs now that Burns figured out a way to do that, and that's going to be pricey.

So! I've been lurking this thread, and I think I spotted something you missed.
[] Plan Focus in, with salvage
- Have engineering salvage all recoverable fighters from the Admiral Anderson, and prepare them for shipment to XCOM OSEA.
- Inform PR that we are doing this.
Hopefully this should do something to shore up the Osean position. And it will keep our engineers from getting bored. Bored engineers are trouble.
1) I wouldn't vote for that plan because if I did, I'd be voting for it to be the only thing I do this turn other than what's already in motion.

2) Our engineers are being assigned other very complex tasks and are in no danger of being bored. Engineers are far more likely to be kept excited by "so how do we refurbish the giant Stonehenge guns" than by salvaging fighters from an aircraft carrier wreck. Also, those fighters may well be so expensive to salvage/repair that it would be more economical to just build new ones.

Hey folks. Since we got plane surplus somehow, maybe we should start hiring new pilots?
Given that Phoenix is an elite ace and no one seems to know off the top of their heads where he is, the first step would be to ask HR to even try to find him. :p

(It's worryingly plausible that Mihaly killed him, remember).

Hey folks. Since we got plane surplus somehow, maybe we should start hiring new pilots?
It certainly bears considering. For the next 7-10 days I'd like to prioritize fully upgrading our existing force to F-14X-EMLs as the baseline combat unit, and hiring lots of scientists and engineers. At the moment we don't have that many spare fighter planes, after all. And a rule, if the fighter makes it back, the pilot does too; the reverse is not necessarily true. If a pilot brings back a plane in a very damaged condition (looking at you, Pixy) or gets shot down but isn't wounded, it's good to have a spare reserve plane or three that you can just swap in.

But in the near future I want to do what you say.

I'd say we just need some bodies at this point? We had to fight 100+ fighters and some ships, and it's unlikely to get easier.
I mean, yes, but at the same time we are greatly upgrading our capability. Making our units more individually capable is better than just throwing swarms of mooks into battle, because the XP mechanic rewards us for cultivating pilots and keeping them alive for several battles until they turn into terrifying elite warriors.

However, I definitely want to pursue an action in the near future along the lines of:

-[] Have HR try to track down any surviving skilled pilots from the various wars fought in Sea over the past 25 years, such as surviving members of Scarface/Phoenix Squadron, Sol Squadron, Yellow Squadron, Mobius Squadron, et cetera.

Also, Base Defense Turrets should become a thing soon, IMO.
Or Second Team to like protect the base if we have to fight way out of our area of operations again and aliums sneak by a base attack in the meantime.
OK, the "second team" idea is good. Within a few weeks we should be able to afford a squadron or two of F-14X-EMLs to stop minor attacks while our varsity is off doing something else.

Base Defense is going to be problematic. On the one hand we should totally be able to mount EMLs in gun turrets and laser weapons when we get a reliable supplier... but on the other hand, historically all forms of non-superweapon ground based air defense on Strangereal SUCK. I suspect that our own air defense systems will be no exception.



EDIT:

Does anyone know if Wiseman has a real name, or a first name, or anything? I ask for a semi-related project.
 
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@huhYeahGoodPoint
Have the aliens done any actions regarding the remaining satellites around Strangereal, or were all of the satellites seriously destroyed during the Lighthouse War?
Base Defense is going to be problematic. On the one hand we should totally be able to mount EMLs in gun turrets and laser weapons when we get a reliable supplier... but on the other hand, historically all forms of non-superweapon ground based air defense on Strangereal SUCK. I suspect that our own air defense systems will be no exception.
Depends of the gameplay and story segregation.
Does anyone know if Wiseman has a real name, or a first name, or anything? I ask for a semi-related project.
We don't know his real name.
 
OK, the "second team" idea is good. Within a few weeks we should be able to afford a squadron or two of F-14X-EMLs to stop minor attacks while our varsity is off doing something else.

Base Defense is going to be problematic. On the one hand we should totally be able to mount EMLs in gun turrets and laser weapons when we get a reliable supplier... but on the other hand, historically all forms of non-superweapon ground based air defense on Strangereal SUCK. I suspect that our own air defense systems will be no exception.
[Alien Technology Research: Alien Alloys completed! 120/120]
[Large-Scale Railgun construction greatly eased!]
[Accelerator-type technology requirements greatly eased!]
> [Large-Scale Railgun construction greatly eased!]

There's a reason I started considering base defense facilities after this update. :V

edit: EVERY AA A STONEHENGE

edit2: or we can make a missile silo which launches Helios missiles + get some drones, I guess. Static "Arsenal Bird"-style of base defense, should...at least give some breathing room to B-team if we are attacked.
 
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Depends of the gameplay and story segregation.
Given that our aces can hop seamlessly from one aircraft to another in days without significant training time, and that they appear to carry dozens of shots for MSSL weapons and at least as many special weapons as a real aircraft has hardpoints, I think we can safely say that gameplay and story are heavily, if not entirely, desegregated.

We don't know his real name.
Hm. Duly noted. Thank you.

> [Large-Scale Railgun construction greatly eased!]

There's a reason I started considering base defense facilities after this update. :V

edit: EVERY AA A STONEHENGE

edit2: or we can make a missile silo which launches Helios missiles + get some drones, I guess. Static "Arsenal Bird"-style of base defense, should...at least give some breathing room to B-team if we are attacked.
OK that's actually a fair point.
 
Given that our aces can hop seamlessly from one aircraft to another in days without significant training time, and that they appear to carry dozens of shots for MSSL weapons and at least as many special weapons as a real aircraft has hardpoints, I think we can safely say that gameplay and story are heavily, if not entirely, desegregated.

We are working on it: F-15SA Bristles With A Dozen AIM-120 Missiles During Star Wars Canyon Run
Article:
 
Given that our aces can hop seamlessly from one aircraft to another in days without significant training time, and that they appear to carry dozens of shots for MSSL weapons and at least as many special weapons as a real aircraft has hardpoints, I think we can safely say that gameplay and story are heavily, if not entirely, desegregated.
In games you can also have your plane 99% damaged while suffering no negative effects, but here losing a wing or having your plane otherwise damaged actually affects its performance, among other things. Don't automatically consider groundbased AA weapons useless just because they do not do that much damage in game (except SAMs, because those things can kiss my ass, having them constantly trying to shove their missiles down my throat and forcing me to constantly dodge).
 
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