Abstergo Bay (Worm/Assassin's Creed)

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Crystal had to be doing something.

Think along the lines of a text-only message sent directly to every Templar, all at once, an hour after you blew up an entire fucking office with one of theirs inside.
 
Anyways, the message, once you come up with one, is just getting tacked onto that update.

The next vote is back in Exploration. There will be no recoilless rifles.

[] Downtown
-[] Action?
[] Uptown
-[] Action?
[] Captain's Hill
-[] Action?
[] Boardwalk
-[] Safehouse
-[] Other
[] Abstergo Offices
-[] Map (40% Complete)
-[] Safehouse
-[] Investigate
-[] Other
[] Protectorate HQ
-[] Safehouse
-[] Investigate
-[] Other
[] Docks
-[] Map (50% Complete)
-[] Safehouse
-[] Other
[] Tunnels
-[] Explore
Ask Others
-[] Help with what?


Have Chris Build Hidden Blade
-[] Which plan?


[] Assist Chris with MISSION: Information Freeway
 
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Explore

[x] Abstergo Offices
----[x] Map


Have Chris Build
-[x] What?
----[x] Explosive shaped like candy bar
--------[x] Break off a piece and throw it to create distraction/injure guard/blow lock

--------[x] Activated by dumb radio signal once broken off like a sticky bomb from TF2

[x] What?
----[x] Gas Canister attachment for hidden blade (Pepper-spray, Knockout Gas, Mustard Gas, whatever our cruel minds come up with
----[x] Dart Gun
 
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@Night_stalker , @Jack_Trade Any ideas for the message?

@WSR I think we should build the Dart Gun now. We don't currently need the Wrist Gun and it's not silenced anyway. I don't think the Second Hidden Blade or Hookblade are currently necessary either.
 
I feel a little like we're scraping the bottom of the barrel, but w/e.

[x]Message: "Freedom is the right of all sentient beings."

[x] Abstergo Offices
----[x] Map


[x]Have Chris build: Dart Gun
 
I feel a little like we're scraping the bottom of the barrel, but w/e.

[x]Message: "Freedom is the right of all sentient beings."

[x] Abstergo Offices
----[x] Map


[x]Have Chris build: Dart Gun
Hey, it's a classic!

Even I admit that.

[x]Message: "Freedom is the right of all sentient beings."

[x] Abstergo Offices
----[x] Map


[x]Have Chris build: Dart Gun
 
[x]Message: "Freedom is the right of all sentient beings."

[x] Abstergo Offices
----[x] Map


[x]Have Chris build: Dart Gun
 
No, I just wouldn't think you'd go back to the place you just detonated a bomb in.
Sarcasm train has no brakes!
Did you think they wouldn't notice the giant explosion?
 
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You walk back to Abstergo's office buildings the next day. Your face is covered, but you're almost immediately spotted by Abstergo guards. They open fire almost as quickly.

You manage to dodge most of the bullets, though you get hit with twelve. Bleeding rather a lot, though most of the wounds are just scratches, you limp to cover behind a convenient dumpster and call Chris, Lisa, and Colfax.

The guards patrol for you, while civilians run in terror. Within five minutes, your friends show up. They also bring Amelia and Tenebrae, who starts throwing out balls of darkness even before he gets out of the taxi. Amelia sees you first and grabs your hand to heal you while the others move to join you in cover.

Lisa is the first to speak, grabbing your hood and whisper-shouting. "What were you thinking coming back here? We were going to get Bisera tomorrow, without you!" She turns to Tenebrae, who's still maintaining a cover of solid darkness at both ends of the alley. "Can you get the taxi? We need to go, now."

Amelia chuckles and pulls an assault rifle out of her bag, taking cover and resting the gun on the dumpster. You think she's stabilizing it, but you've only ever shot a pistol. Colfax pulls a bandolier of grenades out of the same bag, and Chris sets up his modular rifle, standing in the middle of the alley. You stand up, wounds healed, and pull out your pistol. Lisa ducks back into cover and Tenebrae takes up a position next to the entrance of the alley.

He raises his hand. "There's ten of them just beyond the darkness. On three." He counts down.

On three, the darkness falls and you fire ten shots towards the guards, then drop back into cover. Colfax tosses one grenade, while Chris and Amelia both empty their magazines.

When you finally hear the taxi honk, you look out and see all ten guards dead. Two were blown to pieces, the other eight were ripped apart by your shots and Chris and Amelia. You ignore the bodies as you run down the alley to the taxi.

The ride out of Abstergo's territory is mostly smooth, though at one point a bullet flies through the windshield and buries itself in the seat by your head. Lisa pulled you out of the way just in time.

You're forced into the Uptown apartment, and the door is locked from the outside. The note on the table says you'll be there for one day, just enough for Dragon to lower suspicion around your involvement in Jane Birkham's death.

{Apparently the dice gods want you to live.}
 
At this point in the AC games, we'd get introduced to the notoriety-lowering mechanic. Is it time yet?
 
LOL

Run around pulling down posters, bribe heralds then steal from them, and don't forget KILLING MORE PEOPLE!
 
Your notoriety lowering was already shown.
You hacked a police station and Lisa hacked several news stations. All of which were on the air at the time.

They should really look at taking those teleprompters off wifi.

Really though, in a modern-day setting, why would you be tearing down posters?
 
I was referencing AC2, and pointing out how broken it's notoriety system was.
 
Blue-silver power armor gleams in one corner of the room. Next to it, a bench sits, littered with pieces from various projects, some nearly completed and others just piles of parts. There's a small stack of scrolls in one corner of the workbench. On the wall directly above the bench is an American flag, though the stars have been replaced with the symbol of the Colonial Assassins. Below the bench are several crates of extra parts.

There's a bed in the corner. Next to this bed is a desk. On this desk is a computer. It's on, and currently playing an audio track.

"They're following me."
"How do they know you exist, Nollaig?"
"Well, I don't know, maybe working for them tipped them off? I have been here for ten years.
"And I killed Conchobhar."
"Didn't he think you were one of them?"
"Doesn't matter. There's no Bureau in Brockton Bay. No safehouses that I can find. Nothing. It's like they were never here."
"But they're there now."


Sitting at the desk, listening to the track, is a young parahuman. He calls himself Mercurial, because he made his armor out of mercury. His real name is Chris Warren. At 16, he is the youngest member of a group led by the Assassin-descended Orcus.
"Are you sure? Erudito has been wrong before. Remember Pearce?"
"That wasn't our fault and you know it. If his sister hadn't been captured..."
"At least he didn't follow Vega."

"He killed Vega."
Chris is recording an ongoing conversation between Nollaig O'Donnell, the Abstergo system administrator for Brockton Bay, and an unnamed member of the grey hat hacker collective Erudito. He marks down the names Pearce and Vega; Aiden Pearce is a known associate of Erudito, but Vega is a new name.
"Look, I can't run from them. They know everything about me. So unless you can give me some proof there are-"
"They have someone recording this call. I can't find their exact location, but they're definitely there."

Now he's paying more attention. If Erudito know he's listening in...
"...What am I supposed to do about that?"
"Set up a meeting. Pretend you're meeting someone for lunch tomorrow. Your bosses won't care. Then the both of you show up and have a nice chat. Maybe they'll be willing to get you out of Templar hands.
"Nollaig, it's not like you have a lot you can do. After that firefight, they're probably wondering about you. Your family are all Assassins, even though they won't talk to you."
"I know, damn it... Fine. Let's meet at that diner on Sunset tomorrow. Over by the Boardwalk."
"See? Simple."
"I have to go."

As the call ends, Chris makes a note to meet Nollaig O'Donnell at the small Italian diner on Sunset Drive. He begins putting together a folder of information; he also sends a message to an associate on Parahumans Online. Then he picks up the phone and dials the number for Dragon Industries. If he can't get O'Donnell on their side, he can at least get the man a ticket to another country.​
 
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I spent six days trying to write that, by the by.

And discussion is always an option. Assuming you find something worth discussing. But Zaki is still locked up in the apartment.
 
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