CODA

Alice Lovelace
Resolve
3/3
Detachment
2
Skill
6
Gear
6/10

Paths
Path of Resistance
Level 1

When you Fight.exe.
When you gratuitously blow something up as an act of resistance.
The first time in a session you tell an authority to go fuck itself.
XP: ◉◉
You may spend Resistance XP to add or subtract Harm you give or take, 1-1.
Path of Truth
Level 1
When you Prompt.exe.
When you follow your curiosity in a way that doesn't advance the mission.
The first time in a session you discover something new about the Matrix.

XP: ◎◎
You may spend Truth XP to reroll dice when you Charge or Refresh, 1-1d6.
Path of Enlightenment
Level 1
When you Disconnect.exe.

When you refuse to back down or run away from impossible odds.
The first time you run out of Resolve in a session.

XP: ◉◉◎◎
You may spend Enlightenment XP as if they were Detachment, 1-1.
Moves
Beginning to Believe: You gain +1 Detachment the first time you Charge.
Stop Trying to Hit Me: You take -1 Harm when on the Defensive in Fights.
Mine Now: Spend a Full Hit in Fight to disarm an enemy of their weapon. If you then shoot them with it, take +1.
Try Again: When you attempt a Disconnect you failed before and have not yet succeeded at, you may input one 6 as a True Hit.
Bit of Help: When you spend Detachment on any move other than Disconnect, you get two +1s. They can be applied to the same die or different ones.


Stunts
Jump Impossible Distances Lvl 2*
Hit with Implausible Force Lvl 1

Dodge Implausible Ways Lvl 1
Act with Implausible Slight of Hand Lvl 1




CW: Very 90s.

Also, this is going to be a seriously fucked up quest. I'm going to be doing my damndest to channel an appropriately edgy, teen-rage vibe. Expect violence, drugs, sex, etc.

There's also going to be some Pretty Uncomfortable Dysphoria-ing, trans readers be warned.
 
Last edited by a moderator:
[X] Plan: Dice Eater
-[X] Cache pulls a wild swerve [Our 5], leaving us in a bad position to return fire but thankfully safe
-[X] Pull out 2 pistols [-2 Gear] and empties them at the cop and the armored car, missing both but hopefully providing suppressing fire. [Our 3s and 2s, at -1]
-[X] Charge

Our dice suck y'all, I do not think we get this done without fishing for better dice (and some more Detachment), and I don't know of a better way to do that than using the last of our Gear on some guns.
 
[X] Plan: Dice Eater
-[X] Cache pulls a wild swerve [Our 5], leaving us in a bad position to return fire but thankfully safe
-[X] Pull out 2 pistols [-2 Gear] and empties them at the cop and the armored car, missing both but hopefully providing suppressing fire. [Our 3s and 2s, at -1]
-[X] Charge
 
[X] Plan: Dice Eater

Dang. We're blowing up cop cars mid-chase. I'm kinda glad the agents were already trying to kill us on sight, or else this would have made our lives more complicated.

Hurray! We've already hit rock bottom! ... Does anyone else hear that laughter from below?
 
That's only if you charge due to having an empty set, but you can take an action to charge at any time time, just rolling what you are missing!
 
3.3 - Nothing But Air
The car suddenly swerved hard, hard enough you almost went over the door, barely keeping your footing. There was a flash from the pursing police car, and the mirror next to you vanished in a hail of glittering glass shards and twisted chrome.

You reached for your belt and pulled out your pistols, a matched pair of Bren Ten's with blue polymer handles which matched what you increasingly thought of as your aesthetic. You leveled both of them at the police car and started working the triggers, the weapons bucking in your hands with recoil. They were surprisingly easy to control, knowing that the impulse against your palms was false, a trick, no more real or affecting than the blowback system on a Time Crisis lightgun. Twenty rounds of 10mm Auto went faster than you thought, until both guns clicked empty, slides locked.

The police car swerved back behind you, completely untouched. You'd hit nothing.

"Maybe guns akimbo just looks cool," you told Cache. He just shook his head, almost disappointed. The cop car accelerated toward you, the man in the passenger seat readying his shotgun again.

---

Your stats have been updated in the character sheet.
Your charge:
⚄⚄⚄⚄⚄
The car's Charge:
⚃⚁⚀◻◻
 
Last edited:
Okay!

[X] Plan: The Roof is On Shotgun
-[X] Use 1 Detachment to bump a 5 to 6 to dodge the shotgun blast by swerving the car, putting another car between us and them. Then, with a 5 and 5, we get two partials on hitting back against the badguys by leaping onto the roof of their car when they come close, snatching the shotgun, then firing down into the car through the roof (taking out the two threat with partial successes) and spending one more 5 to leap back to Cache's car, discarding the shotgun as you do so!


Does that look good?
Disarming folks requires 6s, and running over cars is gonna be a Disconnect.

You have a lot of Partials right now, and 3 points to upgrade them to fulls, but do remember you are a still a noob abilities-wise.
 
OKAY!

NEW PLAN!

[X] PLAN: Disconnect This, Pig
-[X] Spend 1 disconnect on three 5s to get three 6s! 6 to dodge shotgun blast, then two 6s to swerve Cache's car and smash it into the police car, sending them crashing into the corner of an offramp, hitting the curb and flipping and crashing to the side, all without scratching the paint (much) on Cache's car!
 
OKAY!

NEW PLAN!

[X] PLAN: Disconnect This, Pig
-[X] Spend 1 disconnect on three 5s to get three 6s! 6 to dodge shotgun blast, then two 6s to swerve Cache's car and smash it into the police car, sending them crashing into the corner of an offramp, hitting the curb and flipping and crashing to the side, all without scratching the paint (much) on Cache's car!
Disconnect.exe lists dodging bullets as a 2 True Hit move. It's also not clear to me whether having a 1 True Hit Disconnect for dodging under our belt is enough to make the 2 True Hit equivalent only need 6s instead of 7s. Hopefully that can be cleared up. (Also while I'm asking Disconnect questions what does it mean to be able to "buy Advances for [a Disconnect that you've succeeded at]"?)
As I understand it the closest analogue we currently have to car-to-car combat is Fight.exe, and two 6s there is still only 2 damage, so I suspect this car will not be flipped by your maneuver. Again, probably worth seeking clarity on though.

Here's another idea:

[X] Plan: Leap of Faith
-[X] Cache slams the breaks, causing the shotgun blast to miss again (5)
-[X] Using our Path Move, spend 1 XP and 3 Detachment (2x 5->7) to Leap Impossible Distances through the windshield of the cop car.
-[X] The cops get the drop on us due to momentary windshield-induced disorientation, but ultimately we manage to knock out the passenger and toss the driver, taking the car for ourselves. (2x 5s, 2 Harm)
-[X] Charge

I'm not sure this works either, but if it does it gives us 4 EP, a little XP, and another car.
 
Back
Top