- Location
- Pindorama
That just means she will be driven to improve! It's the best for her in the long run, trust me.
We need to have ADS before the end of the temple. I don`t see any other way we can actually survive the banter when we put the azure Ring on her finger.
I literally jolted in shock at this combination of words before my eyes finished scanning the line, thanks for that.We need to have ADS before the end of the temple. I don`t see any other way we can actually survive
The whole point of that omake grind was to not make purchases the thread found unpleasant and inefficient in the long term. taking H-DS now kind of defeats the point of that. Plus, Guile is better for the general infiltration, even if Hero is better now. If you combine resent challenges plus the future challenges of the Infiltration, Guile does come out ahead in my view, even if it's is merely "good" now. Survival odds are alreday quite good with Guile, why triple down and waste all the effort spent to aoid buying it? It makes no sense to me.[X] Combat
[X] Hero-Defeating Stance
It feels as though posters have become cavalier about the chance of death in combat, and the recent Arete drive and debate may be lending people a sense of premature relief. But Avecarn was and remains the same character who triggered that bount of frantic grinding in the first place. He may be a retired hero who's phoning it in at this point, but it would be unwise to underestimate him. Given the chance to choose an option that all but guarantees Hunger's survival, why wouldn't we take it?
That even Crimson Flare + HDS only amounts to a virtual guarantee is a warning sign; just because odds of dying aren't displayed next to the option doesn't mean they aren't there. It's not like the Hero-Defeating Stance is a bad investment; it compares poorly to the Royal Praxis, but what doesn't? +2 Might & Agility, +1 Wisdom, +0.2 Rank, halving the penalties of being out-Ranked or outnumbered, which we're guaranteed to be in the Inner Temple... and it discounts Once and Future as the cherry on top.
Further argumentation for Stealth, we don't really need that Combat fix for our liver. We're on the precipice of fully body healing fairly soon, either through Ring power or Pillar healing. Those aren't soon soon but they are coming up faster than what I'd expect normal remedies to take. What we can't replicate with omake is the ability to go invisible, and strike from attention defeating cover!
We can't replicate +Progression with omake either. Her being a viable combatant just makes her more useful over all to me, since she can still stealth well. It makes her able to contribute a lot more often.Further argumentation for Stealth, we don't really need that Combat fix for our liver. We're on the precipice of fully body healing fairly soon, either through Ring power or Pillar healing. Those aren't soon soon but they are coming up faster than what I'd expect normal remedies to take. What we can't replicate with omake is the ability to go invisible, and strike from attention defeating cover!
I almost think that stealth works better with PW because there's a single overriding purpose to her Imaginary Element: H I D EI'm in on combat at the moment for greater returns on PW because of her combat progression boost.
I almost think that stealth works better with PW because there's a single overriding purpose to her Imaginary Element: H I D E
Stealth + PW might let her apply H I D E to situations with more conceptual distance and/or abstraction, whereas Combat + PW will be restricted to insights about mundane stealth & infiltration.
To be fair literally every other Temple protector so far has shot first and tried diplomacy after.
Difficult, but Praxis is great for combat types. Plenary is risky, but might be just worth the immense risk...Fanwork#490 words
Nothing is ever truly gone. No one can truly, actually destroy anything. Not the mightiest, not the cleverest, not the most devious, and not the most wise. That is because there is a place that is Destroyed, where everything lost is condemned to wallow.
Destroyed is at the end of the omniverse. It is far, far beyond reckoning, far beyond distance. The journey to it is swift, but the journey from it is nigh-impossible. It's boundary is guarded on one side by the Gaoler Beast and its keeper, the Listener, and on the other by the yawning abyss that is the Every-Nothing, an utter absence which is as empty as the omniverse is full.
Destroyed is where this story begins.
Life in Destroyed is strange, given the cyclical nature of existence there. Nothing is ever truly gone, and in Destroyed this is more true than anywhere else. Without destruction, without death, the struggle is endless, and through that endless struggle, the struggle to reach the Edge and to test themselves against the Gaoler Beast, hones the denizens of Destroyed into blades of exceeding sharpness.
Ruby is not the sharpest of these blades. They are unwilling to let go of the parts of themselves which hold them back, unwilling to let go of their pasts. But where they lacked in sharpness they excelled in steel, and in truth steel is all the more valuable in the eternal struggle that is Destroyed. It is that steel which brought Ruby to the Gaoler Beast's den, to the Listener's hut to tell him their story.
It is that steel, and the golden-hearted ideal it bears within, that earns the opportunity to perform a simple transaction, in the moments before the Gaoler Beast's opening attack.
Bear a fraction of this magnificent horror's burden, and receive a fraction of its power. Ruby would become a Combat-Type Cursebearer.
Ruby answers the only way they can. Yes.
The cost comes first. Choose two curses.
[ ] Flagrant Affliction - Massively increases the Ruby's dietary requirements.
[ ] Plenary Brand - Attracts attention to Ruby. Scales dangerously.
[ ] Doom of the Martyr - Renders Ruby unhelpfully generous.
[ ] Geas of Exile - Forbids Ruby from revisiting places they've left, on pain of death.
Then the reward. Choose one primary remittance.
[ ] Favor - Creates a special connection to the Accursed, allowing for Ruby to accrue Accursed Favor when they substantially mitigate their curses or otherwise exceed the Accursed's high expectations.
[ ] Works - Grants Ruby access to the Praxis, the Accursed's personal casting style. A style of magic that emanates completely from the self, relies completely upon the self, and is developed completely by the self.
[ ] Unity - Perfectly unites Ruby's two halves, allowing for access to both the Dreaming and the Waking simultaneously. Massively increases the power and versatility of Ruby's native abilities, as well as eliminates the physical frailties of an imperfect fusion.