Screw it,
@DkArthas you are getting a magic system, because I can't stop this plot bunny
Archetypical Classhood:
A seemingly generic magical system with a twist. Archetypes are established through societal, and systemic propagation of a set of developed abilities. The Warrior Archetype was developed from close ranged combatants developing abilities helpful to their way of waging war, for example the ability to accelerate the self at high speeds in order to impact ranged enemies, and the same general set of abilities being more or less to by other similar fighters. This all came ahead fo the Archetype being engraved into the magical system itself due to repeated use, and development of the same general abilities. A consequence of this is that similar abilities from differing warriors would instead be developed into the exact same one due to the system guiding their actions. This leads to barbarians of the far north having the same abilities as noble knights. While the abilities may be the same which ones being developed may be chosen leading to some variety within a archetype.
To initiate into a Archetype basic general knowledge of the Archetype, and development of abilities similar of those in the Archetype will cause the system to kick in aiding the newbie and causing their abilities to be more along the lines of the Archetype. In fact, this is so easy that a random farmer could become a Mage by simply willing his magical energy to become fire, and they will spontaneously create a perfect firebolt.
The advantages that come from this sort of system leads to faster learning speeds due to working with the system, standardized magical abilities, less of a need for talent, and the inability to lose magical knowledge due to it being engraved into the system itself. The disadvantages come from being so limited by the archetype, and the system favoring pre existing techniques leading to less of a need to innovate.
The archetypes themselves last til a threshold of power which the previous pinnacle carrier of that archetype was stuck on, a new legend could very easily at that point create his own abilities to be engraved into that archetype, and thus the Archetypes advanced nigh endlessly from new trailblazers.
While new abilities may be developed into new Archetypes those tend to be less popular due to slower rate of learning and need to create on your own while the cultures of the world, and magical system itself incentivizes usage of preexisting Archetypes and stunting innovation from the average person leading to only the truly passionate, and talented willing to develop their own Archetypes from scratch.
There are new developments however, of people developing what's been referred to as sub Archetypes where the people in a Archetype take similar abilities to advance in extensively creating a miniature Archetype in that existing Archetype.
There are also rumors of a man who by sheer force of will irrevocably broke off a piece of the engraving of the Paladin Archetype to create one based around death. But, those are merely rumors, after all such a feat would require someone pushed to the very limits of their Archetype to grasp it themselves in a state of extreme mental turmoil, and warp it with outside aid.
I'm still feeling that drive, anyone else want one?