Also, just as an add on sine it's already been mentioned before with inksky allowing US TO BECOME THE ENTIRETY OF THE EVENING SKY IN TRUTH.

GUYS.

ZANG KONG SHENANIGANS.

WE ARE THE SKY ABOVE THE SKY ABOVE THE SKY

EVER EXPANDING. EVER EVENING.

ALL THE STARS AND THEIR WISHES, OF THEIR HOPES AND DREAMS

WE HOLD UPON THEM, AS THEY HOLD UPON US.

WE ARE BUT THE MULTITUDES GOVERNED BY OUR OWN WILL, AS THE EVENING SKY

ahem.

go inksky
 
You still need a hand free to summon Inksky, so you'd need the spare to heal the cloak or perform certain types of manipulations. Also the cloak itself is far too clumsy at this point to be effectively used in Hunger's swordplay.

well... shit, their goes my plans of turning the tide of the vote from regenerating our arms.

time to go for Eldeross since it provides more power according to Rihaku long term and even short term.
 
Seriously, Inksky is pretty good. It's an effective compromise with those who want to save thanks to that sweet Pillars discount, it's still very good in long-term potential due to enhancing our Progression, slots in easily with the fighting style we already have and looks cool as heck.

Quicksilver might be more immediately powerful, but we still need (and want) to sleep so it limits the usefulness of preparing potions beforehand; while Elderdross has more potential but is locked behind highly inefficient training. Inksky just seems better to me.
Wait, is Elderdross secretly the Harem element?
Thanks, I now hate it.
You still need a hand free to summon Inksky, so you'd need the spare to heal the cloak or perform certain types of manipulations. Also the cloak itself is far too clumsy at this point to be effectively used in Hunger's swordplay.
Ah, Zweihander winning is fine then, assuming that's the result you are going with.
 
So we have three good options. Quickwater kinda feels alchemy, Inksky is lovely and and I am probably obligated to vote for so we can not only actually get a start in to the evening sky picks but also save Arete on low hanging fruit, Edeldross feels the most magicy of the three and has great utility, but the Aesthetics are not as fun as Inksky. I would probably be happy with either of the latter two options but I am leaning towards Inksky so that one of our three artifacts gets the attention it deserves. Still waiting to vote though.
 
My understanding of these systems:

Now-term (no investment): Quickwater >> Edelross > Inksky
Short-term (after 2 or 3 picks, maybe 2 Arete): Quickwater > Inksky > Edelross
Medium-term (4-7 picks, maybe 4-7 Arete): Inksky >> Edelross > Quickwater
Long-term (8-10 picks, 8-12 Arete): Inksky > Edelross >> Quickwater
Longer term (11 + picks, 13 Arete): Edelross >>>>> Inksky >>>>> Quickwater
 
Edeldross actually provides more immediate power than Inksky in most situations. Flight + 20% All Attribute Boost + Nullity Shields is better than +1.4 Protection and Charisma and crude telekinesis.
Point taken.

[X] The Kaguya
[X] 7 Arete
[X] Edeldross

Inksky is necessary to allow evening sky to remain competitive, but it's mostly an potential 7 arete option at this point, and we need more power than that. +All stats is very powerful and synergetic with our build.
 
+Rank and +All Attributes also serve as exotic defenses! Agility as well, since you can intercept many attacks with the Praxis blade.
Our rank is... Well, we had been outranked by basically every one of note ever since the Vanreir fight, and ablating restorable, expendable evening sky matter is rather more efficient than ablating raw precious stats.

Praxis is a good civilization, but as of now we barely started dabbling into it.
 
It also unlocks reality-distorting fields of various flavors based on the variations of mist, though it's the most dangerous one to experiment with!

So you're saying it's the option to make ourselves into Coldbriar?

Wonder if we could pull off on the rotbeasts what he did on the dragons in the megadungeon.
 
I have not. I've given a couple to people and still thinking up a few more, but I don't think I really have much of an iconic presence in the thread.
Who says it needs to be in the thread?!

Your power is naturally The Embrace, an accumulative magic. A unique, personal art, it has no true user other than you, though you are free to distribute its effects to and share its power with those you have embraced. Each person you add to the fold adds to the might, the splendor, and the mysticism of your Shadow Self, which you possess the ability to freely manifest or hide away, and which you may, as previously mentioned, grant a facsimile of to those under your aegis.
 
One thing that hasn't been mentioned yet: Quicksilver potions could be given to Letrizia / Gisena / minions
  • Give Gisena ++++Stealth, send her to erase all magical defenses in an area, and then let loose with Cut Through.
  • Letrizia will have her own 7-arete Surgecasting system. Potions could allow unusual combinations between her element and our own.
  • Blood boost a hired mercenary and give them Quickwater potion for enhanced and-then-doubled AGI
 
Last edited:
Eh. I'm going for QuickWater now. If this gives us clues to Outer Sorcery/Dead But Dreaming that's basically the ultimate in Not Dying even though we'd have to mess around in the Realm of Nightmares to unlock it if my theory is right.

[x]The Streamline
[x]7 Arete Version
[x]QuickWater
 
9 Arete of value, on top of a decent magic system in itself? I'd love to see what this was lined up against to make that anything but an auto-pick.
You have no way of knowing how to even unlock these options, let alone knowing what they do! It's a Rihaku-esque mystery box, combining an initial blurb with the promise of shinies bolsered by a high cost (so it must be worth it!)
 
My understanding of these systems:

Now-term (no investment): Quickwater >> Edelross > Inksky
Short-term (after 2 or 3 picks, maybe 2 Arete): Quickwater > Inksky > Edelross
Medium-term (4-7 picks, maybe 4-7 Arete): Inksky >> Edelross > Quickwater
Long-term (8-10 picks, 8-12 Arete): Inksky > Edelross >> Quickwater
Longer term (11 + picks, 13 Arete): Edelross >>>>> Inksky >>>>> Quickwater

Mostly in agreement, though some discourse for the Longest Term. Inksky helps progression for the Pillars EFB, which would probably provide us some manner of Edelross equivalent if we lucky. Progression towards Pillars subsumes a lot of future potential by giving us a lot more sustainable methods of Picks.
 
My understanding of these systems:
Longer term (11 + picks, 13 Arete): Edelross >>>>> Inksky >>>>> Quickwater
Theoretically yes, but extreme long-term potential of Edeldross is mostly through pure potential class EFB Quintessence, which grants access to the extremely potent and extremely versatile magic system of The Maiden.

Except, we kind of unlocked Praxis, a system that, if anything, is even more potent and versatile. There is somewhat of redundancy, there.

Well, and there is also that whole "running out of picks, so you don't get to actually realize your potential" thing. Pillars actually assures growth, while Quintessence hopes and relies upon encountering a suitable ladder of enemies of incrementally increasing strength to fully unlock its potential.
 
Last edited:
at this point I would be willing to go with any option but Inkysky seems to bassicly put us on the route of getting pillars as fast as possible and saving arete since once we get Pillars, we can regenerate our body fully from injuries once we enter the place and get back our eye, half lung, and other shit we lost or injuries which means saving 20 Arete.

I'm hoping InkySky can still stay competitive later game though. like it becomes apart of us and not be sidelined.

Although I do have one question. Would this magic work in other universes and dimensions? it seems to synergise with our item but if only in this universe then that kind of sucks.
 
Inksky is necessary to allow evening sky to remain competitive, but it's mostly an potential 7 arete option at this point, and we need more power than that. +All stats is very powerful and synergetic with our build.

We literally just took cut through, we are not lacking for power and Edeldross seems to require significant training which conflicts with spending that time on cut through which if I remember correctly also need training. Furthermore Inksky is more economical not just because of the discount to pillars but because it makes the low pick 0 Arete or low Arete evening sky picks competitive again. An opalescence pick is a pick that requires not Arete.
 
Also, regarding Elderdross, I don't think Hunger is in the right character development stage to say "My friends are my power!". He'd be saying that with only two friends, how lame is that!?
One thing that hasn't been mentioned yet: Quicksilver potions could be given to Letrizia / Gisena.
Kind of need to find a way for the element not to dissipate while sleeping to benefit from prep, let alone having the time to developing the potions in the first place. Our Apocryphal-free time is kind of limited. Concidentally, problems Inksky doesn't share, how convenient!
Would this magic work in other universes and dimensions? it seems to synergise with our item but if only in this universe then that kind of sucks.
I'm pretty sure our Accretion would protect it from that if we picked Inksky.
 
Who says it needs to be in the thread?!

Your power is naturally The Embrace, an accumulative magic. A unique, personal art, it has no true user other than you, though you are free to distribute its effects to and share its power with those you have embraced. Each person you add to the fold adds to the might, the splendor, and the mysticism of your Shadow Self, which you possess the ability to freely manifest or hide away, and which you may, as previously mentioned, grant a facsimile of to those under your aegis.
...huh, that's the exact name I came up with. I guess it fits the wielder? You will be hugged, resistance is futile.
 
What's the current vote count?

I'm v confused by quickwater. How exactly do we activate the +Rank bonus? Is it a potion that we drink first? A cloud of mist that emanates from our body?

What's portion of the Quickwater magic system requires extra measures while we sleep? Can we still get the Rank+ by emitting a bunch of mist even though we just woke up?

You get the buffs as long as you're in the mist. It's pretty easy to summon the mist, yes. You can also condense the mist into a potion, but its inherent quickening means you have to continuously stabilize it.

Seriously, Inksky is pretty good. It's an effective compromise with those who want to save thanks to that sweet Pillars discount, it's still very good in long-term potential due to enhancing our Progression, slots in easily with the fighting style we already have and looks cool as heck.

It's not quite as powerful as the +Progression from Chief Dominion.

Our rank is... Well, we had been outranked by basically every one of note ever since the Vanreir fight, and ablating restorable, expendable evening sky matter is rather more efficient than ablating raw precious stats.

Being outranked doesn't remove the protections of Rank! The Librarian against a Rank 1 character would simply have killed them with the Abhorrent Word, for example. You're not ablating stats, the stats allow you to defend against the esoteric vector in question. For example, intelligence to understand and predict their actions, wits to react in time, luck to avoid it, etc.

Hunger can already intercept physically-based exotic attacks with Cut Through!

So you're saying it's the option to make ourselves into Coldbriar?

If you really want, I guess. Why would anyone want to be Wilson Coldbriar V, that's the real question...
 
Back
Top