It will have been half a week or so since Vanreir died, when we come back from this Vacation. While I suspect that the Middle Temple already knows he's dead, would anyone of importance actually bother telling Erii? Probably not.

... Actually, does she even have food? We know nothing about the Amarlt wealth but given Vanreir's routine it seems unlike that they'd have servants. And it would be very easy to forget about her while rearranging ranks to account for Vanreir's death, probably.

Thus, an attempt at an omake that isn't just reaction fodder and vote analysis.

(probably inaccurate because we know literally nothing about her)

(also I really doubt I'm getting the voice correct but you know what I cba to care)

Also, I'm assuming that Vanreir was just good enough to treat being First Blade like a day job instead of needing to go on multi-day excursions, because man, I've got nothing to work with otherwise.

NEGAVERSE: ERII QUEST

Every day, for almost two years now, Brother had woken her up, cleaning her room as part of his routine. While he often was gone by the time she woke properly, she always vaguely remembered, and her room was always spotlessly tidy when she awakened.

Today, like yesterday and the day before, it was not.

Considering the breach of routine and the subsequent loss of power that her brother would suffer from, he was almost certainly dead. Any foe mighty enough to not fall by his first thrust would certainly seize the opportunity to kill him when his power fell. If he had merely suffered grievous injury in the course of slaying his opponent, the Outriders would have recovered him by now. No, he was dead, and with him, the Unerring Blade of the Amarlt was lost once again. What remnants of the family fortune and power they had kept by her brother's might would disintegrate as soon as his death was announced, if she did not act immediately.

Yet how could she do so, when such a fixture of her life had vanished? While she had proved herself competent in matters of politic and manipulation, all was backed by the unsurpassed might of the Unerring Blade, the threat of an unstoppable thrust behind every victory. Vanreir was the foundation of the fortunes of the Amarlt, the only hope of Inner residence. With his unsurpassed might lost, her mundane ability meant little, for combative strength was the cornerstone of status and influence in any society constantly facing threat of incursion such as theirs. With only the mediocre strength of the servant families, no hope of preserving their current status remained, and even those might flee a sinking ship. Having not even awakened her Soul Evocation, Erii could not replace him.

Life under her brother's wing had been no struggle. But now, she would have to fight for everything.

PROLOGUE: END



Erii's sole remaining family is dead. How does she attempt to cope?

[ ][ACT] Cry: Erii is now the sole Amarlt remaining within the Temple. Allowing herself to emotionally break down for the remainder of the week will relieve Stress and mitigate the development of psychological maluses, but consequently, the other noble houses will be able to seize more of the Amarlt property.

*Stress gauge set to 20%.

*10% chance to develop Grief: all actions have an independent 3% chance to fail until removed.

*Preserve 1 Asset.

[ ][ACT] Conjure:
Perhaps unsurpassed might is not forever lost to the Amarlt ... Attempt to awaken Erii's Soul Evocation. In the wake of her brother's death, perhaps she can become a valorous bastion defending what remains.

*Stress gauge set to 50%.

*50% chance to awaken Erii's Soul Evocation, ???. Sufficiently accurate speculation will increase odds of succes.

*If failing to awaken, Erii will be able to preserve 2 Assets. A successful awakening will offer variable levels of Asset preservation depending on the immediate power of the evocation.

*Failure will roll for development of psychological Conditions as in Consolidate, with a 20% malus to the roll. In addition, Stress gauge will max out, generating another Condition.

[ ][ACT] Consolidate: Without immediate action, there will be little left of the Amarlt. Stabilize control over property and connections before the death announcement, and perhaps diminishment will be minimal. However, this is highly stressful and is likely to develop psychological Conditions.

*Stress gauge set to 90%.

*10% chance to gain +Heartlessness.

*10% chance to develop Grief: all actions have an independent 3% chance to fail until removed.

*40% chance to develop Gloom: reduce effectiveness on most actions by 10% until removed.

*40% chance to develop Severe Depression: roll two and take the lower for most actions until removed.

*30% chance to preserve 2 Assets.

*40% chance to preserve 3 Assets.

*30% chance to preserve 4 Assets.



Which assets does she prioritize preserving? This is a RANKED vote.

Note that no matter what, none of the assets will be perfectly preserved. However, Erii will have a significant bonus on the preservation rolls for the top assets, number determined by the action vote. Tactics may increase this bonus.

[ ][ASSET] Money: Financial power is multipurpose; retain control over businesses and their income for future endeavors.

[ ][ASSET] Connections: Assure political allies that the Amarlt still have much to offer.

[ ][ASSET] Servants: The Amarlt, even diminished, have subsidiary families under their aegis. Impress upon them the importance of remaining loyal, even in the wake of the death of the First Blade.

[ ][ASSET] House: Distance from the Inner Perimeter denotes the status of the denizens of the Middle Temple; some may argue that Erii no longer qualifies to remain in her current residence.



In addition, select one thread participation bonus.

[ ][BONUS] 10% bonus to asset preservation rolls.

[ ][BONUS] Blade: Vanreir's blade, recovered along with his corpse, has been returned to Erii, surprisingly quickly, by a crippled stranger... Unlocks ???.

[ ][BONUS] 20% Stress Reduction, applied after the effects of the winning action.

Note that less than half is not crunch, because honestly, I was super blanking on the Unerring part. So I'm dumping what I have now and maybe next week I'll have something interesting as a character piece that isn't crunch. I have prototyped a lot of crunch before, but much less plot, so it's tough.
 
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Update in ~15. Have a preview:

[ ] Surgecraft - A seemingly simplistic but bizarrely powerful art by which its practitioners manifest and control vast quantites of a personal Imaginary Element. These range from the mostly physical (Ironflame, with the stability and density of steel but the heat and mobility of fire) to the highly conceptual (Fellspite, a slow but all-corroding mist that induces hatred and despair in those it touches; Fullmight, which simply amplifies the raw power of anything to which it's applied). Even the weakest Surgecrafter can unleash walls and torrents of their element sufficient to annihilate a large building, but control comes slowly and unsteadily for them, if at all. One can imagine the instability of a society populated by such mages.

*Hunger and Letrizia can theoretically learn Surgecraft, though blood manipulation will be needed for Letrizia to acquire it.
*The quality of Hunger's Imaginary Element, should he decide to pursue this route, will depend in part on Arete spent.
*Though none have accomplished it so far, it's relatively easy for experienced Surgecraft practitioners to unleash blasts of their Element that would be relevant on national, planetary, or even interstellar scales. Simple power is something that it develops easily.
*A Surgecrafter's strength in a given moment depends highly on their emotional context, personal circumstances, momentum of the battle and so on. It is at its heart a spontaneous art that disdains preparation.
 
psst

if you take out all the gray in Hunger's hair, chop off the ponytail, and color in his eye, he turns into Kiritsugu with an eyepatch

happy father's day
And take away the scars. And one arm. And all their hopes and dreams...actually, they both already lost it. But seriously, thinking on it, Hunger is basically Punished Kiritsugu.

Also, both of them have an great father's day!
 
Note that less than half is not crunch, because honestly, I was super blanking on the Unerring part. So I'm dumping what I have now and maybe next week I'll have something interesting as a character piece that isn't crunch. I have prototyped a lot of crunch before, but much less plot, so it's tough.
Yeah, I also really wanted Unerring, we may still get it though! And have Vanreir as an option.
 
I'll admit, I'm impressed folks. Had a fae asked me to make a wager, I'd be out my firstborn next update methinks.

I was pretty certain we were going to end up in at least one dangerous encounter with our liver pseudo-exhaustion active, but the coast is almost clear! Assuming Voldemort He Who Must Not Be Nameless isn't hiding an Astral beast in the bathroom, we might actually come out of this healthy! Not counting our missing...(checks list)... eye, arm, lung, and the residual meta damage to our liver!

Even if just for a moment, things are starting to look up for our boy.
 
So this choice does just straight-up offers some magic systems, potentially even to Letrizia. Nice.

Hopefully there is something synergetic with her giant mecha.

Also, goddamnit. Was a bit late to complete the 50k words goal, thought I had another hour.
 
That actually sounds great. Quick and dirty, powerful and hard to control... like, this is exactly the kind of magic system we could use right now, even if we leave it behind somewhat as we grow. I'm excited.
 
{ } The All-Blue - The Chef's Dream
The sea where all fish exist!

Surgecraft seems cool but the line about quality depending on arete expenditure is worrying.
 
MAGIC SYSTEMS!!!!!!

...Don't have anything else to say. Hopefully we passed 18 Arete so we can spend Arete on upgrading our chosen Magic System.
 
Wow, 50k at the last possible moment. This is pretty inspriring.

I suspect the magic systems on offer will be on a gradient of power vs control, given the example magic. But, now we'll have to consider about potential Praxis synergies too! This can be pretty good.
 
That actually sounds great. Quick and dirty, powerful and hard to control... like, this is exactly the kind of magic system we could use right now, even if we leave it behind somewhat as we grow. I'm excited.
It sounds like a good "everything is fucked, out of the universe!" button.

...I wonder. If the Human sphere was destroyed would that count as Hunger ruling it, if he just... declared a random uninhabited world the human sphere and sat around for 50 years ruling the dirt?
 
"A spontaneous art that disdains preparation" sounds like the sort of approach Hunger should take with magic, honestly - he's generally no better than a normal person when it comes to out-of-combat training, while big breaththroughs in the midst or in the aftermath of a fight get an enormous bonus to development.
 
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"A spontaneous art that disdains preparation" sounds like the sort of approach Hunger should take with magic, honestly - he's generally no better than a normal person when it comes to out-of-combat training, while big breaththroughs in the midst or in the aftermath of fight get an enormous bonus to development.
It sounds more like it's got anti-synergy with nightmare praetor. More that you can't easily plan for how strong it will be not that it requires no training.
 
I'm compulsively liking every single post on this page I'm so happy. We're getting a magic system, followed soon by swrod praxis aka ANOTHER MAGIC SYSTEM.
 
It sounds more like it's got anti-synergy with nightmare praetor. More that you can't easily plan for how strong it will be not that it requires no training.
That's true, but the Nightmare Praetor bonus is less than a pick in strength, so planning (heh) around it isn't a huge deal, I think. It's just nice to have, and it's a big part of our characterization rather than our mechanical build. That's my perspective, anyway.
 
Even the weakest Surgecrafter can unleash walls and torrents of their element sufficient to annihilate a large building, but control comes slowly and unsteadily for them, if at all. One can imagine the instability of a society populated by such mages.
Instability, maybe, but it might be pretty rad for the people that would otherwise be on the margins of society. You can only bring the boot down so hard before people literally explode, giving the Sovereignty a practical reason for compassion. Or maybe I'm just being optimistic.
 
Instability, maybe, but it might be pretty rad for the people that would otherwise be on the margins of society. You can only bring the boot down so hard before people literally explode, giving the Sovereignty a practical reason for compassion. Or maybe I'm just being optimistic.

Or, it could go in the totally opposite direction and heavily curtail the learning of magic only to the controllable!
 
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