Wow I just remembered that I stated it would be funny if we made it through the whole temple without procing form of rage, and now we have consumed it so I was right in the end. Considering how opposed to uttermost I was and still am that's actually pretty funny.


[x]To Rank 5.75
[x]A Republic Kill-Team
[x] 1 re-roll to be used on checks this update
 
Hey, we voted this to avoid excitement! Why all the votes to go fight anyway? Combined with an option that wastes half it's bonus to boot. The pick is worth two Arete, the re-roll can help us get rid of an condition; why go for a single Arete and nothing else given what you are voting for then?
There's a thought, have you considered kidnapping outriders and/or trying to hire them away from the Temple directly? Could be interesting! Especially with Sublime-level Gisena around to help persuade people!
Hah! Now we're Jotarun! How's it feel?
 
[X] To Rank 4.5
[X] A Besieged Colony
[X] +1 pick at next spending point


I'll adjust my vote slightly. Brain does have a good point, and this build makes it extremely likely we'll be able to get Valor next pick, given how it seems to be offered basically every time we have a 3-pick option.
 
Why is everybody voting for rank 4.5??

Armament Lore, Farming, and Hunger not taking a Swing and a Miss at his first real effort at Versch maintenance means my vote has to be

[X] To Rank 5.75 - Req. 2 Arete
[X] A Republic Kill-Team
[X] +1 Arete, -10% Tyrant proc chance this update
 
Why is everybody voting for rank 4.5??

Armament Lore, Farming, and Hunger not taking a Swing and a Miss at his first real effort at Versch maintenance means my vote has to be

[X] To Rank 5.75 - Req. 2 Arete
[X] A Republic Kill-Team
[X] +1 Arete, -10% Tyrant proc chance this update

Risk of Liver damage? My plan was primarily meant as a hypothetical. If we get into any fight at all for the first three days of this trip it's going to fark us up.
 
Weirdly, Procyon is named after a star. It means "before the hound" and is though to announce the arrival of Sirius. I suppose it's appropriate for the mech based on the Plenary Brand?
Why is everybody voting for rank 4.5??

Armament Lore, Farming, and Hunger not taking a Swing and a Miss at his first real effort at Versch maintenance means my vote has to be

[X] To Rank 5.75 - Req. 2 Arete
[X] A Republic Kill-Team
[X] +1 Arete, -10% Tyrant proc chance this update
We won't fail healing Verch if we don't spend Arete; we'll actually heal him substantially. He would be more powerful then when we first met him even! We have no need to heal him further anyway.

Also, where is team Not Dying at this crucial time? The most dangerous option that includes complications in the future as they need to keep their operation a secret; and we can't comply because of Tyrant. Haven't we payed for our present with our future enough? Why add such a future complication like this?
 
Weirdly, Procyon is named after a star. It means "before the hound" and is though to announce the arrival of Sirius. I suppose it's appropriate for the mech based on the Plenary Brand?

We won't fail healing Verch if we don't spend Arete; we'll actually heal him substantially. He would be more powerful then when we first met him even! We have no need to heal him further anyway.

Also, where is team Not Dying at this crucial time? The most dangerous option that includes complications in the future as they need to keep their operation a secret; and we can't comply because of Tyrant. Haven't we payed for our present with our future enough? Why add such a future complication like this?
Team Not Dying voted to slack off. Team Beach Episode voted to brave the Voyaging Realm where all the monsters live.
 
[X] To Rank 5.25
[X] A Wandering Magus
[X] +1 Arete, -10% Tyrant proc chance this update
 
[X] To Rank 5.25
[X] A Besieged Colony
[X] +1 Arete, -10% Tyrant proc chance this update

can you say mystery box
anyway, you know what's good? healing conditions, that's what
*Elixir Springs: 70% chance of curing one Condition, 30% chance of curing two.
this alone has the chance to, and very good chance at that, without waiting 5-9 updates on Ring
so let's do it
 
[X] To Rank 4.5
[X] A Besieged Colony
[X] +1 pick at next spending point


For the time being. Gonna need some sparknotes for the discussion because binge drinking with your boss isn't exactly the smartest or most synergestic build vote one can do.
 
[X] To Rank 5.25
[X] A Besieged Colony
[X] +1 Arete, -10% Tyrant proc chance this update

can you say mystery box
anyway, you know what's good? healing conditions, that's what

this alone has the chance to, and very good chance at that, without waiting 5-9 updates on Ring
so let's do it
Why are you reducing Tyrant proc chance when you're voting for an option that does not include the risk of a tyrant proc? +1 pick would be considerably more valuable. Imagine buying Ruinous Valor after a 2-pick fight, or Stranglethorn after a 3-pick fight
 
I found a thing on probability math. Is this a reasonable formula for modeling what rerolls do to the probability of us getting 2 Conditions cleared?

.3+(.7*.3)

Probability of getting it the first time added to the probability of it giving us 1 Condition triggering the reroll multiplied by .3.

If I'm right taking reroll with the hot springs raises our odds of curing 2 Conditions to 51 percent.
 
I found a thing on probability math. Is this a reasonable formula for modeling what rerolls do to the probability of us getting 2 Conditions cleared?

.3+(.7*.3)

Probability of getting it the first time added to the probability of it giving us 1 Condition triggering the reroll multiplied by .3.

If I'm right taking reroll with the hot springs raises our odds of curing 2 Conditions to 51 percent.

Only problem is we don't know what the re-roll will be used on: possible alternate candidates include the spawn, the rotbeast, and astrals that versh attracts.
 
Why are you reducing Tyrant proc chance when you're voting for an option that does not include the risk of a tyrant proc? +1 pick would be considerably more valuable. Imagine buying Ruinous Valor after a 2-pick fight, or Stranglethorn after a 3-pick fight
3-pick fights usually will not give stranglethorn: the marginal value of an additional pick depends on the fight. At the 2-pick level of foe, it may be possible but unlikely to get a good 3-pick(have we even fought any 2-picks with bonus picks?); at the 3-pick level, 4-pick advancements hardly exist(from Rihaku somewhat after writing up sampler higher-pick advancements, all of which we have seen). 2-pick no Arete advancements have not been offered, only 7-Arete ones, and we didn't pick Augment Dominion so that won't generate one. It's very likely that +1 pick will actually mean +1 (1 pick option),
Thus, Arete. I would accept a reroll too, I suppose.
 
I realized we aren't benefiting from I am the Danger anymore since we left the Temple. We have a 5 percent effectiveness debuff from chill of the grave and are at 95% effectiveness from that, then there's our other conditions.
 
[X] To Rank 4.5
[X] A Besieged Colony
[X] +1 pick at next spending point


I happen to find healing our complications really important, for some reason. I suppose the increased pick is more compelling than the wasted percentage of Tyrant proc.
 
Indeed... Besieged Colony is the most popular, but you guys are picking +1 Arete, -10% Tyrant proc instead of +1 pick? Wandering Magus isn't that far behind, it's got some argument power there...

Even so, I'm not sure why people are treating Besieged as low-risk pick when it seems extremely likely you'll end up fighting the Rotbeast. Why go so low-profile with Verschlengorge and then engage the Rotbeast anyway? You could at least get 5.25 for some more picks before that pick.

Anyway guys, I think you are significantly undervaluing the information you can gain from the Kill Team, not only on current affairs but also in terms of what you can expect when you leave the Voyaging Realm... it could certainly be relevant to which EFB-equivalent you end up deciding to pick, for one! It's almost impossible for you to outscale full power Armaments while inside the Voyaging Realm, but you won't know the best way to subvert, control or otherwise handle the civs behind those Armaments if you have no experience with them!

This ties into having a strategic plan for the long term, especially once you get powerful enough that picks become scarce in here. Unless Pillars is offered and you can afford it at that spending point, you don't have any forms of truly indefinite scaling yet...
 
Indeed... Besieged Colony is the most popular, but you guys are picking +1 Arete, -10% Tyrant proc instead of +1 pick? Wandering Magus isn't that far behind, it's got some argument power there...

Even so, I'm not sure why people are treating Besieged as low-risk pick when it seems extremely likely you'll end up fighting the Rotbeast. Why go so low-profile with Verschlengorge and then engage the Rotbeast anyway? You could at least get 5.25 for some more picks before that pick.

[X] To Rank 4.5
[X] A Wandering Magus
[X] +1 Arete, -10% Tyrant proc chance this update


Once more, I flip.
 
Even so, I'm not sure why people are treating Besieged as low-risk pick when it seems extremely likely you'll end up fighting the Rotbeast. Why go so low-profile with Verschlengorge and then engage the Rotbeast anyway? You could at least get 5.25 for some more picks before that pick.
If we're allowed to call shots in thread the obvious solution to this is to fight the minions till we get a 2 pick, use the +1 pick to grab Valor, assuming it's offered, then go kick the rotbeast's ass with our shiny newly-regrown arm.
 
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It's called Conjunctional Advancements, silly!

I understand now.

Every power, every choice, they all end in fish. It's no coincidence that the greatest possible power granted by Gardeners hallow is a fish. Everything ends in fish.

By infusing vegetation or livestock with his blood, the wielder may impart upon it supernatural properties. These range from the basic (consuming this fruit grants you an Echo of the Forebear) to the incredible (consuming this cow awakens your full Astral Rank from your Defensive Rank and remove the Defensive Rank penalty) to the spectacular (consuming this fish ignites a meta-singularity of findross within you; should you survive then you may theoretically wield the True Quintessence). Similar effects don't stack.

No power is spared. The final sword is plucked from the brow of a swordfish. The final wand is carved from the ivory horn of a narwhale. The story of the true ruling ring is inspired by the fable of "The Fish and the Ring", where a ring is plucked from a fish-dinner. The ruler over all is called the Fisher King. The hidden ones are our rival fishermen.

Such is destiny. Let the Tyrant despair, but as for myself, I shall vote my way into our glorious piscine future with my head held high.
 
[ ] A Besieged Colony - This group of Imperial separatists, wishing to establish a colony in the Voyaging Realm for reasons of liberty and the likely vain hope of access to magic, founded a flourishing resort enclave around a natural hot springs. Carving out a space for themselves via plasma-fire and Armor Prototype, they've managed to survive for a few decades in this sometimes-harsh and often shifting land. Miraculously, magic has appeared among the new generation of children born in the Voyaging Realm, but alongside it a shadow has fallen over their colony, the titanic Rotbeast whose army of cadaverous spawn lays unending siege to their once-beautiful community.

*Encounter Difficulty: Moderate (if fighting spawn), Somewhat High (if directly attacking Rotbeast)
*Access to ruggedized Imperial Tech (moderately useful to Gisena and Letrizia, mostly useless for you), potential access to spellcasters, access to Elixir Springs.
*Elixir Springs: 70% chance of curing one Condition, 30% chance of curing two.
*~15% independent chance of a major bonus
The fabled hot springs episode. High chance of healing one of our conditions and low chance of healing two. This could wield benefits for the temple that we will be in better condition to storm it. We could even help the colony by defeating the Rotbeast and get some picks and phat loot gratitude. If we defeat the Rotbeast we could have access to spellcasters as a gratitude. Straightforward option but offers least amount of help for the Temple. Simple, safe and straightforward will be a nice change of pace from the suicidal attacks on the Temple.
Bonus: Also I want more anime cliches with Letrizia.

[ ] A Wandering Magus - Something of a rarity, a lone wandering magician with which you've crossed paths. Enigmatic but cheerful, she's traveling to the Temple to investigate the death of her big sister, whom her prognostications say has departed this mortal coil. Her powers of divination are substantial, but her combat strength is lacking, or so she claims. She'll happily join you and help you breach the Temple if you assist in her investigations.

*Diplomatic Difficulty: Low, but Tyrant Proc possible (10-30%)
*Combat Difficulty: ???
*Foresight: Halves travel times, improves encounter effectiveness by 10-20% in all but a few scenarios. Will help you find an ideal vacation spot!
*Oracular Secrets: She may be willing to divest the techniques behind her lore-based magic, for a price. Goods of sufficient quantity and quality would suffice, or a period of contractual service.
Middle option, that could potentially force us to kill her but if we manage to get her to our side it will boost our effectiveness in the temple. Still an unknown mage that sees the future screams Apocryphal shenanigans in the future. Lacks combat so we will not get picks so our build will be delayed. If you want to be more risky and more long term benefits in the Temple this is the option to choose.
Bonus: More waifus, nuff said.

[ ] A Republic Kill-Team - Surely this could only be a coincidence. Just as you and Letrizia were discussing the black ops extraction teams of the Republic, you encounter a badly ravaged force limping alongside the road, their Armor Prototypes charred and smoking from some recently unpleasant encounter. Wounded, weary, and far from resupply, nonetheless these represent very nearly the cutting-edge of human-scale combat capability in the Sphere. It would be unwise to provoke them.

*Diplomatic Difficulty: Medium, but Tyrant proc possible (10-20%)
*Combat Difficulty: Extreme. The group contains experimental-grade Armor Prototypes with effective Combat Rank 6.5, outfitted with bleeding-edge Astraltech augs and the finest armor-portable weaponry that modern science can produce. Crippled as they are, they would still be a formidable opponent... or irreplaceable ally.
*Bitchin': Hunger thinks these powered armors are cool and is more likely to enter negotiations with an amiable disposition. Letrizia remarks that Empire designs are cooler.
*Custody: The Kill-Team is "escorting" a hermetically sealed cocoon within which a magic user resides, "for their own protection."
*Aftermath: You're pretty sure operators like this come with nondisclosure warrants. Though you may work together for a time, they may turn their guns on you after the city is in sight, though Letrizia's not sure they would actually attack an Armament pilot...
Extremely high probability these are the magic user hunters that try to extract magicians to use in the Empire. If we managed to get them to our side, we will have powerfull ally in the Temple. The magic user in the cocoon is also a nice mystery box. But if we have to fight them, well - 6.5 Rank is no joke. We have sacrificed our form of rage so no triumph card as well. Extremely high risk and reward, do not recommend.
Also if we manage to conquer the temple there is a chance that the team will turn on us to capture us. Two more mages will placate their superiors for the delay and complications.
Bonus: Power armors are cool.
 
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