The Kill-Team would also offer (potentially censored) information about current affairs! Though I'm sure they would disavow any action against the Duchess Artriez specifically, it's unlikely they could conceal knowledge of, say, a full-scale war from the likes of Hunger & Gisena...

As for the Wandering Magus, aside from her divinatory effectiveness boost, consider just how useful it would be for Hunger to IC have knowledge about the potential tactics & capabilities of upcoming foes, especially if her powers can penetrate to the Inner Temple! Even if they can't, knowledge of the other powerful outriders alone could be priceless!

Conversely, if you got the Colony, you're almost certainly going to end up engaging the Rotbeast directly, which is a completely unnecessary risk. To say nothing of potential social tensions between Letrizia and these treasonous separatist scum! What an unrelaxing vacation that might be... You can just take +Arete and -Tyrant proc and profitably engage in one of the higher-payoff social encounters!

[X] To Rank 4.5
[X] A Besieged Colony
[X] +1 Arete, -10% Tyrant proc chance this update

Joining the bandwagon so Rihaku starts devils advocating sooner. :V

I've already begun...
 
Hm... would a purely support-based magic be merely cruisin' for a bruisin', though?

My guess is her magic lets her meet people who can help her achieve her goals, and it helps her NOT meet people who hurt her goals or kill her. So naturally she meets us. It's not that she's powerful, it's that she never gets into fights she could lose. Which naturally explains her upbeat nature.

Her magic appears to be information-based, perhaps precognative, and I really, really want it.

*Foresight: Halves travel times, improves encounter effectiveness by 10-20% in all but a few scenarios. Will help you find an ideal vacation spot!
*Oracular Secrets: She may be willing to divest the techniques behind her lore-based magic, for a price. Goods of sufficient quantity and quality would suffice, or a period of contractual service.

Foresight? Something we are extremely lacking in. We are very, very good at stabbing people, so if we can pick up a magic that lets us branch out that would be great. And "Oracular secrets" sounds great.

Lore based magic also makes me think of the dragons from Even Further Beyond and their dragon lore. It would be pretty cool if we could learn dragon magic.
 
[X] To Rank 4.5
[X] A Wandering Magus
[X] +1 Arete, -10% Tyrant proc chance this update

Oh no, I have been persuaded to make a new friend, the rotbeast is stinky anyway.
 
Also, are you guys sure you want to give up this opportunity for free productive farming with Rank 5.25 (and potential Versch lore with Rank 5+?)? It's reasonably safe with the re-roll and improves Letrizia's effect coverage now and in the future...

I don't want to spend my vacation with stuffy special forces though, I want to spend my vacation fighting zombies and having a hot-springs episode.

Why not spend your vacation with a divinatorily-assisted perfect vacation spot?

[X] To Rank 4.5
[X] A Besieged Colony

[X] 1 re-roll to be used on checks this update

Selecting the re-roll could be wise...

Don't know why they'd be willing to help us in the Temple; but even if they were, I kind of don't want to have to fight them at the end of this. Even if we win, it might cause a diplomatic incident and shit. We came here to relax, not to add more worries to our future!

I can think of a few reasons for them to help you... put your mind to it!

It's unlikely that any such diplomatic incident would occur. They're a black ops team, and comms within the Voyaging Realm are funky at best.
 
Hey, everyone voting for the -10% Tyrant proc chance with the option with no Tyrant proc, why?

[X] To Rank 4.5
[X] A Wandering Magus
[X] +1 Arete, -10% Tyrant proc chance this update
Free Arete, mostly. I might switch to +1 pick though. Increases the odds of us getting Valor next.

The Colony's condition healing is... kinda needed.
 
With your thread participation boost, this could be a good opportunity to get connected to the greater plot outside the Voyaging Realm and familiarize Hunger with the situation out there! It may unlock paths of development more suited for his ultimate purpose in this dimension, as well as giving you a non-Letrizia perspective on galactic politics! While she's great, she may not be the most objective source on the matter. And whatever they're escorting probably has a more practically usable magic system than the Wandering Magus, if you want to go for that! It's fairly low risk given all the potential rewards on offer, and you even reduce the danger of the Temple afterwards!
 
t may unlock paths of development more suited for his ultimate purpose in this dimension, as well as giving you a non-Letrizia perspective on galactic politics!
Does that matter all that much? We have an utterly ridiculous amount of time at our disposal for our real goal, and learning more about it early is more likely to cause Letrizia to go running off to her home civilization and either drag us with her or leave us behind.

Neither are ideal.
 
[X] To Rank 4.5
[X] A Wandering Magus
[X] +1 Arete, -10% Tyrant proc chance this update


Sadly no War Ring. I think it might be genuinely impossible to convince people to take an option that's not a perfect local optimization.

Anyways, Arete! And a syngeristic option. Plus, chance of some magic access. Even if it is one of those Magics that doesn't work outside the Voyaging Realm, detailed divination from a powerful prognosticator is an unbelievably useful tool.

The long term potential of it is so high that it's worth giving up on 1. Potential Complication elimination and 2. Potential allies that would make sweeping the Temple much easier.

Also, really good to see more info about astral technology. I'm glad that my earlier supposition wasn't too far off the mark.
 
I'd have to go big to seriously consider a Republic Kill Team Plan. We're at a minimum of 4.8 Arete right now.

For a Republic Kill team plan it'd be something like...

[x]To Rank 5.75
[x]A Republic Kill-Team
[x] 1 re-roll to be used on checks this update

Larger chance of High Pick targets, Verschlengorge Lore, etc.

The attrition caused by Rank 5.75 level encounters wears on their resources further, raises the odds of accidental death and accidental magus release, along with providing us with better odds when/if a fight happens.
 
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Does that matter all that much? We have an utterly ridiculous amount of time at our disposal for our real goal, and learning more about it early is more likely to cause Letrizia to go running off to her home civilization and either drag us with her or leave us behind.

Neither are ideal.

Letrizia can't just run off, remember why she's traveling with you in the first place!

I don't see how learning politics could make us better at fishing.

It's called Conjunctional Advancements, silly!
 
Letrizia can't just run off, remember why she's traveling with you in the first place!
Because she wants bodyguards and Versch is too damaged to reliably make it out. We're working on the second one, and if the situation is desperate enough she would be willing to drop her own safety to try to help. She's a patriot like that.
 
Information is power, especially to someone who uses treachery so much like us! Plus, halved travel time means less waste of our Apocryphal-free period! 10-20% boosted effectiveness on all actions is not to be underestimated. We could even have a sort of mission control even, should Letrizia have some communicators handy!

Even if you want the Arete, it's bad to waste the lessened proc chance! The effectiveness boost is enough to outweigh most of our conditions. And it's the safest option to boot! No need to worry about future back-stabbings here. It's all very worth it. Why risk future headaches with the Kill team? We voted to avoid such things.
With your thread participation boost, this could be a good opportunity to get connected to the greater plot outside the Voyaging Realm and familiarize Hunger with the situation out there! It may unlock paths of development more suited for his ultimate purpose in this dimension, as well as giving you a non-Letrizia perspective on galactic politics! While she's great, she may not be the most objective source on the matter. And whatever they're escorting probably has a more practically usable magic system than the Wandering Magus, if you want to go for that! It's fairly low risk given all the potential rewards on offer, and you even reduce the danger of the Temple afterwards!
Yeah, let's trust the shady black-ops guys. Surely nothing can go wrong with this. I don't actually want to end our partnership with blood here.
The attrition caused by Rank 5.75 level encounters wears on their resources further, raises the odds of accidental death and accidental magus release, along with providing us with better odds when/if a fight happens.
If we aren't the ones attritioned down first, you mean. What a risky plan considering all our wounds.
 
Hm, we could inform the Republic scum that we encountered an Amarlt, that's relevant to their interests. If their mission's more general than just whoever's in the cocoon, a Temple full of Soul Evocation - an internally-sourced magic - users would be valuable to the Republic, though Letrizia would disapprove unless we can get them killed later.

On the one hand, I really want to know who's in the literal mystery box. On the other, risk.
 
Information is power, especially to someone who uses treachery so much like us! Plus, halved travel time means less waste of our Apocryphal-free period! 10-20% boosted effectiveness on all actions is not to be underestimated. We could even have a sort of mission control even, should Letrizia have some communicators handy!

Even if you want the Arete, it's bad to waste the lessened proc chance! The effectiveness boost is enough to outweigh most of our conditions. And it's the safest option to boot! No need to worry about future back-stabbings here. It's all very worth it. Why risk future headaches with the Kill team? We voted to avoid such things.

Yeah, let's trust the shady black-ops guys. Surely nothing can go wrong with this. I don't actually want to end our partnership with blood here.

If we aren't the ones attritioned down first, you mean. What a risky plan considering all our wounds.

Eh. Somebody had to propose it.

[X] To Rank 4.5
[X] A Wandering Magus
[X] +1 Arete, -10% Tyrant proc chance this update
 
I'm wary of the Magus's requirements to learn magic from them. We don't have much in the way of goods to trade, and selling our services is likely to end in a headache for sure.

Otherwise no objections to them being part of the party. Just... don't get your hopes up about learning their stuff.

...Dumb question. When the spring says it heals a Condition does it include the hidden ones such as our missing Arm, Eye, and Lung? Or it is only talking about Chill of the Grave and Lingering Paralysis (and maybe True Maiming)

Also rereading the blurb it sounds like the Colony also provides access to unknown magic types. Probably not directly, but if we ever take wreath we might get some nice ones on the list from it.
 
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...Dumb question. When the spring says it heals a Condition does it include the hidden ones such as our missing Arm, Eye, and Lung? Or it is only talking about Chill of the Grave and Lingering Paralysis (and maybe True Maiming)
Almost certainly the latter, unless you think we could net the equivalent of 14 Arete for killing a single hard boss.
 
Because she wants bodyguards and Versch is too damaged to reliably make it out. We're working on the second one, and if the situation is desperate enough she would be willing to drop her own safety to try to help. She's a patriot like that.

Quite a few assumptions there! For one, if Letrizia estimates her chances of making it out alone at ~0%, it doesn't matter how patriotic she is. Secondly, just because someone dislikes the Republic doesn't say anything about their feelings towards the Empire...

On the one hand, I really want to know who's in the literal mystery box. On the other, risk.

Who dares, wins!

I'd have to go big to seriously consider a Republic Kill Team Plan. We're at a minimum of 4.8 Arete right now.

For a Republic Kill team plan it'd be something like...

[x]To Rank 5.75
[x]A Republic Kill-Team
[x] 1 re-roll to be used on checks this update

Larger chance of High Pick targets, Verschlengorge Lore, etc.

The attrition caused by Rank 5.75 level encounters wears on their resources further, raises the odds of accidental death and accidental magus release, along with providing us with better odds when/if a fight happens.

The trapped magus might even be able to assist you in any such fight!

Hey, maybe the Temple has stuff we can loot, and we have the Pearl still, that may be enough for some lessons?

Even better, you could go fishing again! What could possibly go wrong?

Hm, we could inform the Republic scum that we encountered an Amarlt, that's relevant to their interests. If their mission's more general than just whoever's in the cocoon, a Temple full of Soul Evocation - an internally-sourced magic - users would be valuable to the Republic, though Letrizia would disapprove unless we can get them killed later.

There's a thought, have you considered kidnapping outriders and/or trying to hire them away from the Temple directly? Could be interesting! Especially with Sublime-level Gisena around to help persuade people!
 
Almost certainly the latter, unless you think we could net the equivalent of 14 Arete for killing a single hard boss.
Well, it's a mythic healing item. Those can do... odd things. Especially since the 7 Arete options are only being partially expended on healing. A 2 arete option dedicated entirely to healing would probably be enough to fix the damage, but Hunger doesn't have the right tendencies to get those.

Hey, maybe the Temple has stuff we can loot, and we have the Pearl still, that may be enough for some lessons?
Potentially. And I'm currently assuming no loot other than the ring, as none has manifested so far. That could be wrong but seems the safer belief.

I'm mostly just wanting people to not select the mage then realize they forgot our wallet is mostly empty.

Quite a few assumptions there! For one, if Letrizia estimates her chances of making it out alone at ~0%, it doesn't matter how patriotic she is. Secondly, just because someone dislikes the Republic doesn't say anything about their feelings towards the Empire...
In this quest it is paying dividends to always assume the absolute worst case for us.

For example I'm very mildly concerned we're the one who killed the Magus's older sister or were somehow involved in her death and will end up with a headache because of it. Only mildly.
 
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