Argument time!
We should be looking for three things: Immediate Goals, Build Synergies, and Long-Term Goals!
*A thing that fits all three is Survival! Since we don't have a phylactery right now, everything relies on us not being dead!
*Another thing that fits all three is Power! It's not as critical as survival, though, because we're a Progression-type! As long as we aren't dead, power will come in time!
*On to specific vote evaluations:
-Once again, why on earth does no-one vote for going to The Encampment? It has a much better chance of multiplicative powerup than Hunting or Breaching! I guess the merchants were icky, but this is very possibly our option with the best long-term survival chance! Danger: Possible, but neither high nor likely! Rewards: Minions! They won't be super powerful, but our build is excellent for buffing! And they'll have more utility abilities, which is an area where we're severely lacking! Useful short term, possibly also useful long-term. Might be able to learn stuff from them even if they can't personally keep up. Synergies: Ring of Blood, Charisma, Our Entire Build (since we lack versatility). Arguments Against: Danger isn't certain, those merchants were kinda icky. Also, no-one voted for them and they're no longer an option anymore!
-Hunting is both bland and not very strong. Also, it's been eliminated! That said, I hope giving it at least an overview will give me Argument Points! Danger: Smallish. Offset by the fact that it's synonymous with better rewards! Rewards: Combat power. Synergies: Our previous vote was good at fighting! Arguments Against: Less reward than Breach The Middle, somewhat bland!
-Breaching is popular, but risky! Danger: Moderate to severe - those combat options carry unknown risks. Rewards: Medium-low to medium-high! Chance of a Defining Advancement worth its' restrictions. Chance of getting not all that much! Also, we get to see Fall of Night in action, and it looks cool. Synergies: Previous vote made us better at combat. Arguments Against: Previous vote made us better at combat - at the cost of our safety net! If we want to live to be seven octillion, we need to be very careful about risk management! Even one-in-ten-hundred-thousand-million-billion-trillion death chances will get us eventually, if we let them!
-Buffing Gisena is happy, and competitive powerwise! Danger: Any immediate danger would almost certainly kill Letrezia if we weren't there to help! Long-term danger is comparable to Hunting! If you're scared of this, you really should have picked Encampment! Rewards: Happy Cute Social Time! Mad Science! Sorcery Lore! Less Stress! Also, advances Super Undead Juggernaut Chimera! A really cool mystery-box that probably helps with Final Form and finally getting magic! We could be a necromancer-gish, and our Forms would actually be worthwhile! Also, Gisena probably needs to come with us to beat the Inner Temple, so this isn't ceding momentum so much as shoring up what might be a considerably slower process otherwise! Synergies: Ring of Blood! Safety! Super Undead Juggernaut Chimera! Gisena Stuff! The plan a lot of us voted for! Arguments Against: It's Not What Our Previous Vote Chains In To. Less fight scenes, in favor of mad science? If that's a downer for you.
Omake for Buffing Gisena incoming.