Whew, by the skin of our teeth.

Establishment: By committing meaningful resources towards a given context, and staking out a solid position, you slowly but increasingly accrue power and influence within that context, becoming ever-more inescapable and impossible to dislodge.

This could come in handy pretty soon. Depending on the Temple layout. If we're able to eventually maintain a zone of control we can slowly expand from it. Potentially sucking up adventurer's into our enterprise.
 
Whew, by the skin of our teeth.



This could come in handy pretty soon. Depending on the Temple layout. If we're able to eventually maintain a zone of control we can slowly expand from it. Potentially sucking up adventurer's into our enterprise.
Interestingly the Temple trapping us makes that turn against it. Hard.

Now we have options to regrow/turn away from our lost arm and eye! Let's lose both permanently, like a super version of Unshattered, or regain both and heal from the wounds inflicted on us by the Tyrant!
Actually, Unshattered is far more powerful than both of those combined. That's part of why I refuse to pick it after we threw aside unshattered.

Anyway, about Stranglethorn: that the Con and Str boosts are retroactive is incredible. The rank boost not being retroactive means we need to get it now to optimize further rank growth.
 
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Stranglethorn does give a considerable amount of immediate power (lots of +Str and +Con), but so far you've mostly been relying your AGI to carry fights in the Temple... even massive STR and CON wouldn't have helped too much against this foe, for example. In certain matchups you would be nerfing yourself if you take it now. So it's not without risk.

Seven Constitution. Seven. And Protection. And our choice of finally healing one of Hunger's injuries or getting To Shatter Heaven on all magics forever. Gosh this is crazy. I don't see how we can afford to pass this up. I think this is my pick.

Yup, it's pretty insane.

Seen it before. Might be good with Thousand Cuts, but we have better choices this particular vote.

Ruinous Valor + Thousand Cuts would actually be very good here... it patches a major hole in your capabilities and gives you immediate power that's relevant to the situation. You could get your arm back!

Oh man, I love this. I wish we could get it with Dominion:Life, but we don't have that much Arete. This is amazing long term but also doesn't help us clear the Temple of the False Moon, which means we may have to skip it, even though it's utterly amazing at many things: Empowering ourselves, empowering allies, giving us a way to advance that isn't fighting things, and probably many more besides.

You could take something like Double Echo + Hallow. A reasonable amount of power combined with an ultra greedy pick. If you live it'll pay off big time, and you do really need utility abilities outside of combat... plus, think of memes. Maybe you'll be able to re-create the King Fish, augmented to give a proper challenge to one of your stature...

So, since we'd probably end up retreating to the Antechamber either way, the value of Stranglethorn skyrockets. Just sleep it off, return to our normal form at full health, then press on tomorrow far swoler than before.

Retreating to the Antechamber is not guaranteed to be safe, by the way. It's not very likely you'll be attacked, but it is certainly possible.
 
Rune King - You may not regrow or replace your eye by any means. +Int, +Wisdom, Apply the effects of [To Shatter Heaven] to all magics you learn from now on.

I'll note, in the long term this is just stupidly fucking busted. Does this apply to magics with levels of power beyond Accretion? Are we going to get a 400% speed boost and jailbreaking to learning literally all magics in our lifespan as a Cursebearer? Not immediately relevant but the value of that over time is just ridiculous horseshit, honestly. Pick up Sorcery and become a true Sorceror Eternal, with all the ridiculous synergies I'm sure must exist between that and Accretion given their commonalities.

And an eyepatch is a good aesthetic, even if it locks us out of having Special Eyes.
 
[ ] The Ring of Power - Dominion: Life - 2 Arete
[ ] The Ring of Power
- Gardener's Hallow (7 Arete, 2 picks) - Unto this land, I give my blood.

These two powers make for a nice combo; while their usefulness here is limited, healing our spirit form seems reasonable.

[ ] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks) - The best defense is the Forebear's bearing.

Requires Undying Echo. Gain +++++++Constitution, +Protection. Gain 50% resistance to the Tired Condition, stacking multiplicatively with other sources of resistance, and 25% resistance to the Exhausted Condition. If you have, or later purchase, the [Iron Curtain] Advancement, you receive its benefits permanently rather than needing to activate them, and may choose to Ignore Exotic Attacks via a Constitution check rather than Deflecting them.

Choose:
Sharp of Eye - Regrow your eye. ++Wits, +Cha. You now have depth perception, making ranged attacks more effective. You may take options that require two eyes; there are surprisingly many.
Rune King - You may not regrow or replace your eye by any means. +Int, +Wisdom, Apply the effects of [To Shatter Heaven] to all magics you learn from now on.

As a reminder;
[ ] To Shatter Heaven - An additional exertion by the Accursed will modify the Remittance for superior intuitive compatibility with the Cursebearer, increasing rate of advancement for Skills pertinent to the Remittance by 400%. Conceptual limits of the Remittance can be broken with sufficient training.

Take that with rune king and we get 4x speed for all future magics, lots of stats, and resistance to tired.

And of course, stranglethorn. Form of Rage + Stranglethorn = 6x power.
 
I'll note, in the long term this is just stupidly fucking busted. Does this apply to magics with levels of power beyond Accretion? Are we going to get a 400% speed boost and jailbreaking to learning literally all magics in our lifespan as a Cursebearer? Not immediately relevant but the value of that over time is just ridiculous horseshit, honestly. Pick up Sorcery and become a true Sorceror Eternal, with all the ridiculous synergies I'm sure must exist between that and Accretion given their commonalities.

And an eyepatch is a good aesthetic, even if it locks us out of having Special Eyes.

Plus, thinking about that... if we get an Outer Sorcery manual that's 2/3's of a 25 point purchase for potentially 7 points.
 
Seven Constitution. Seven. And Protection. And our choice of finally healing one of Hunger's injuries or getting To Shatter Heaven on all magics forever. Gosh this is crazy. I don't see how we can afford to pass this up. I think this is my pick.
You know what's better than seven CON?
Eight!
Stranglethorn doubles not only future pluses but our current CON pool as well, which is currently 8.

On the flipside however, there's something to be said about going into this very underleveled, taking grievous injury twice over, and then somehow coming out with not only full health but also our other arm.
 
Just remember, combat is not determined by the number of +Stats you have, but also by how they are distributed. There are many situations where Agi is more important than STR or CON, or even more important than STR and CON. Before rushing into Stranglethorn, make sure you want to lean into the concept of a character who is slow but powerful, with all the advantages and downsides that entails.
 
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Actually, Unshattered is far more powerful than both of those combined. That's part of why I refuse to pick it after we threw aside unshattered.
On the other hand, Unshattered would have also cost us To Shatter Heaven and any hope of repairing the blade. It only makes sense that we'll get less from options that don't sacrifice something as insane as To Shatter Heaven.
 
These two powers make for a nice combo; while their usefulness here is limited, healing our spirit form seems reasonable.

Gardener's Hallow offers enormous utility even in the medium-term, yeah. Healing fruits and meats! Finally have access to healing potions! Embrace the glory of food-based power cultivation!
 
Just remember, combat is not determined by the number of +Stats you have, but also by how they are distributed. There are many situations where Agi is more important than STR or CON, or even more important than STR or CON combined. Before rushing into Stranglethorn, make sure you want to lean into the concept of a character who is slow but powerful, with all the advantages and downsides that entails.

There are situations where a 20% decrease in AGI is bad enough that even a 100% increase in both Strength and Constitution leaves us worse off, sure.

I don't expect them to be particularly common, though.
 
The note about Stranglethorn and Agility in the context of this Dungeon has turned me off of it a little. And if we don't pick Stranglethorn... We can take "Yes, Obviously" to still have some hp left. And then if we grabbed Ruinous Valor + Thousand Cuts or Dreadnought's Bearing, we could Keep up Momentum and take advantage of that increased %chance of foes we can handle and +0.5 Arete.

Alternatively, we could do "Yes, Obviously" and grab Opalescence and Gardener's Hallow for a greedy long-term build. That does only leave us with +Might, +Agility, and +Protection for our next encounter though. We've been lucky so far, perhaps it's best not to push it too much.
 
God, everything's so shiny. Look at that constitution bonus on Dreadnought's Bearing! Plus seven. Alongside the ability to heal our eye or expand To Shatter Heaven, with a protection upgrade as the proverbial cherry on top! Multiplicative Tired & Exhaustion mitigation, stacking with Amaranth Star's preexisting 25%! Gardener's Hallow makes me wish our circumstances were more conducive to taking it, but I don't think we can afford to branch out now.

Stranglethorn is of course amazing, but we've taken a lot of agility upgrades so far... yet it's available for an effective cost of two Arete, meaning we could potentially save up and snag another 7 pick down the road with a Form of Rage proc. Vanguard shouldn't be overlooked if we retreat either, with the revelation that it factors in our Form of Rage when buffing loyal companions up to our level of durability. For now:

[X] Yes, Obviously
[X] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks)
-[X] Sharp of Eye
[X] Keep Up Momentum
 
If you think Dreadnought is the shit with 7 Constitution and 1 Protection, Stranglethorn gets us 8 Constitution plusses and 5 Strength plusses. Plus makes all of our future advancements better. It's crazy.
Stranglethorn does give a considerable amount of immediate power (lots of +Str and +Con), but so far you've mostly been relying your AGI to carry fights in the Temple... even massive STR and CON wouldn't have helped too much against this foe, for example. In certain matchups you would be nerfing yourself if you take it now. So it's not without risk.
I think the match-ups we'd now win from double strength and constitution outweigh the match-ups we'd lose from 20% less agility.
Just remember, combat is not determined by the number of +Stats you have, but also by how they are distributed. There are many situations where Agi is more important than STR or CON, or even more important than STR or CON combined. Before rushing into Stranglethorn, make sure you want to lean into the concept of a character who is slow but powerful, with all the advantages and downsides that entails.
But in how many match ups agility is going to better than strength plus constitution combined times two? This is just a insane increase.
I'll note, in the long term this is just stupidly fucking busted. Does this apply to magics with levels of power beyond Accretion? Are we going to get a 400% speed boost and jailbreaking to learning literally all magics in our lifespan as a Cursebearer? Not immediately relevant but the value of that over time is just ridiculous horseshit, honestly. Pick up Sorcery and become a true Sorceror Eternal, with all the ridiculous synergies I'm sure must exist between that and Accretion given their commonalities.

And an eyepatch is a good aesthetic, even if it locks us out of having Special Eyes.
Yeah, I think it's cool too. We are kind of stuck in here for the forseeable future though, plus we need the power now. I'd be a much better pick if we actually had access to another magic system right ow.
 
Just remember, combat is not determined by the number of +Stats you have, but also by how they are distributed. There are many situations where Agi is more important than STR or CON, or even more important than STR and CON. Before rushing into Stranglethorn, make sure you want to lean into the concept of a character who is slow but powerful, with all the advantages and downsides that entails.
Its double Con and Str for a mere 20% agility, though! That means we need 1 agi to get back to our speed before entering the Temple!

Actually, we're still faster than our starting speed cause the double echos from the knights.
 
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There are situations where a 20% decrease in AGI is bad enough that even a 100% increase in both Strength and Constitution leaves us worse off, sure.

I don't expect them to be particularly common, though.

It would have occurred this very fight! Or virtually any encounter where speed, timing, or reflexes are more important than raw power. Agility is valued more than STR and CON in the system itself for a reason. That's why Echo of the Forebear gives +Might, +Agility.

The note about Stranglethorn and Agility in the context of this Dungeon has turned me off of it a little. And if we don't pick Stranglethorn... We can take "Yes, Obviously" to still have some hp left. And then if we grabbed Ruinous Valor + Thousand Cuts or Dreadnought's Bearing, we could Keep up Momentum and take advantage of that increased %chance of foes we can handle and +0.5 Arete.

Alternatively, we could do "Yes, Obviously" and grab Opalescence and Gardener's Hallow for a greedy long-term build. That does only leave us with +Might, +Agility, and +Protection for our next encounter though. We've been lucky so far, perhaps it's best not to push it too much.

You do have Form of Rage. Spending 7 Arete on a greedy option would not be entirely inadvisable, especially since you're getting some Echoes alongside it.

God, everything's so shiny. Look at that constitution bonus on Dreadnought's Bearing! Plus seven. Alongside the ability to heal our eye or expand To Shatter Heaven, with a protection upgrade as the proverbial cherry on top! Multiplicative Tired & Exhaustion mitigation, stacking with Amaranth Star's preexisting 25%! Gardener's Hallow makes me wish our circumstances were more conducive to taking it, but I don't think we can afford to branch out now.

Stranglethorn is of course amazing, but we've taken a lot of agility upgrades so far... yet it's available for an effective cost of two Arete, meaning we could potentially save up and snag another 7 pick down the road with a Form of Rage proc. Vanguard shouldn't be overlooked if we retreat either, with the revelation that it factors in our Form of Rage when buffing loyal companions up to our level of durability. For now:

[X] Yes, Obviously
[X] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks) -
[X] Keep Up Momentum

Ruinous Valor + Thousand Cuts would be very strong here as well. You could somewhat safely take Zweihander! The utility of having two arms is not to be underestimated.
 
@runeblue360: on the char sheet can you collapse the +'s into (x) + or something similar? We're getting enough its hard to read.

———

Remember the choices that have us maim hunger are a trade off of potential future power for immediate gain. We should be very wary of them if not absolutely needed, because Rihaku usually balances them so the long-term will outweigh the short term if you get there.

...which makes me wonder what the hell kind of thing requires two eyes, to be worth To Shatter Heaven!?
 
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It would have occurred this very fight! Or virtually any encounter where speed, timing, or reflexes are more important than raw power. Agility is valued more than STR and CON in the system itself for a reason. That's why Echo of the Forebear gives +Might, +Agility.
Yeah, but I don't think 20% of our Agility is worth our entire Strength and Constitution combined, which is the trade-off here. No way we'd make that choice if we were presented it.
 
Inserted tally
Adhoc vote count started by Byzantine on Jun 6, 2020 at 11:40 PM, finished with 41 posts and 8 votes.

  • [X] No
    [X] Hunger - Stranglethorn
    [X] Undying Vanguard
    [X] Retreat to the Antechamber
    [X] Yes, Obviously.
    [X] Retreat to the Antechamber
    [X] No
    [X] Hunger - Stranglethorn
    [X] Retreat to the Antechamber
    [X] Yes, Obviously.
    [X] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks) -
    [X] Keep Up Momentum
 
[X] Yes, Obviously
[X] Forebear's Blade - Ruinous Valor (3 picks)
-[X] Zweihander
[X] A Thousand Cuts [7 Arete]
[X] Keep Up Momentum

A Valor/Cuts build. Lets us finally heal Hunger somewhat, patches the one obvious hole in our build (offense), doesn't sacrifice the agility that saved our ass twice in the last two updates, and unlocks Martial Stances, whatever those are. Not sure about Keep up Momentum, increased chance of things we can handle is not a guaranteed chance, but I feel like people are ignoring it as a possibility.
 
Yeah, but I don't think 20% of our Agility is worth our entire Strength and Constitution combined, which is the trade-off here. No way we'd make that choice if we were presented it.
There are situations that would be the case... but as we get stronger that's slowly going to be less and less the case. Besides which 20% is 1/5. This means we need 5 agi to do what 4 did previously... which is an extra pick every once in awhile.
 
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Yeah, but I don't think 20% of our Agility is worth our entire Strength and Constitution combined, which is the trade-off here. No way we'd make that choice if we were presented it.

It doesn't need to be in order to be a significant downside. You're not competing in a vacuum, but against the other options. Why take an option that leaves you worse off against the types of enemies you've already encountered in this dungeon when you could take Valor + Cuts or Dreadnought's Bearing? Especially with No reducing your hp to a sliver...

Despite the many times speed has been referenced in these and previous fight scenes, I don't think you guys have fully internalized how bad being slower is. It's not a crippling reduction, but it is a drag on your future speed both pragmatically and in terms of opportunity cost. Either you'll avoid +Agi because it's inefficient, falling further behind, or be forced to spend lots of picks on +Agi to maintain parity. This is to balance out the incredible benefits Stranglethorn offers otherwise. Yes, it's very strong. But you guys should have clear expectations about what will happen to your speed and not try to downplay it.

[X] Yes, Obviously
[X] Forebear's Blade - Ruinous Valor (3 picks)

-[X] Zweihander
[X] A Thousand Cuts [7 Arete]
[X] Keep Up Momentum

A Valor/Cuts build. Lets us finally heal Hunger somewhat, patches the one obvious hole in our build (offense), doesn't sacrifice the agility that saved our ass twice in the last two updates, and unlocks Martial Stances, whatever those are. Not sure about Keep up Momentum, increased chance of things we can handle is not a guaranteed chance, but I feel like people are ignoring it as a possibility.

Hm... Keep Up is certainly more viable if you choose Yes, Obviously, and Ruinous + Thousand Cuts does patch a hole in your build. Triple Echo + Thousand Cuts would be even safer though!
 
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