Establishment: By committing meaningful resources towards a given context, and staking out a solid position, you slowly but increasingly accrue power and influence within that context, becoming ever-more inescapable and impossible to dislodge.
Interestingly the Temple trapping us makes that turn against it. Hard.Whew, by the skin of our teeth.
This could come in handy pretty soon. Depending on the Temple layout. If we're able to eventually maintain a zone of control we can slowly expand from it. Potentially sucking up adventurer's into our enterprise.
Actually, Unshattered is far more powerful than both of those combined. That's part of why I refuse to pick it after we threw aside unshattered.Now we have options to regrow/turn away from our lost arm and eye! Let's lose both permanently, like a super version of Unshattered, or regain both and heal from the wounds inflicted on us by the Tyrant!
Seven Constitution. Seven. And Protection. And our choice of finally healing one of Hunger's injuries or getting To Shatter Heaven on all magics forever. Gosh this is crazy. I don't see how we can afford to pass this up. I think this is my pick.
Seen it before. Might be good with Thousand Cuts, but we have better choices this particular vote.
Oh man, I love this. I wish we could get it with Dominion:Life, but we don't have that much Arete. This is amazing long term but also doesn't help us clear the Temple of the False Moon, which means we may have to skip it, even though it's utterly amazing at many things: Empowering ourselves, empowering allies, giving us a way to advance that isn't fighting things, and probably many more besides.
So, since we'd probably end up retreating to the Antechamber either way, the value of Stranglethorn skyrockets. Just sleep it off, return to our normal form at full health, then press on tomorrow far swoler than before.
Rune King - You may not regrow or replace your eye by any means. +Int, +Wisdom, Apply the effects of [To Shatter Heaven] to all magics you learn from now on.
[ ] The Ring of Power - Dominion: Life - 2 Arete
[ ] The Ring of Power - Gardener's Hallow (7 Arete, 2 picks) - Unto this land, I give my blood.
[ ] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks) - The best defense is the Forebear's bearing.
Requires Undying Echo. Gain +++++++Constitution, +Protection. Gain 50% resistance to the Tired Condition, stacking multiplicatively with other sources of resistance, and 25% resistance to the Exhausted Condition. If you have, or later purchase, the [Iron Curtain] Advancement, you receive its benefits permanently rather than needing to activate them, and may choose to Ignore Exotic Attacks via a Constitution check rather than Deflecting them.
Choose:
Sharp of Eye - Regrow your eye. ++Wits, +Cha. You now have depth perception, making ranged attacks more effective. You may take options that require two eyes; there are surprisingly many.
Rune King - You may not regrow or replace your eye by any means. +Int, +Wisdom, Apply the effects of [To Shatter Heaven] to all magics you learn from now on.
I'll note, in the long term this is just stupidly fucking busted. Does this apply to magics with levels of power beyond Accretion? Are we going to get a 400% speed boost and jailbreaking to learning literally all magics in our lifespan as a Cursebearer? Not immediately relevant but the value of that over time is just ridiculous horseshit, honestly. Pick up Sorcery and become a true Sorceror Eternal, with all the ridiculous synergies I'm sure must exist between that and Accretion given their commonalities.
And an eyepatch is a good aesthetic, even if it locks us out of having Special Eyes.
You know what's better than seven CON?Seven Constitution. Seven. And Protection. And our choice of finally healing one of Hunger's injuries or getting To Shatter Heaven on all magics forever. Gosh this is crazy. I don't see how we can afford to pass this up. I think this is my pick.
On the other hand, Unshattered would have also cost us To Shatter Heaven and any hope of repairing the blade. It only makes sense that we'll get less from options that don't sacrifice something as insane as To Shatter Heaven.Actually, Unshattered is far more powerful than both of those combined. That's part of why I refuse to pick it after we threw aside unshattered.
These two powers make for a nice combo; while their usefulness here is limited, healing our spirit form seems reasonable.
Just remember, combat is not determined by the number of +Stats you have, but also by how they are distributed. There are many situations where Agi is more important than STR or CON, or even more important than STR or CON combined. Before rushing into Stranglethorn, make sure you want to lean into the concept of a character who is slow but powerful, with all the advantages and downsides that entails.
I think the match-ups we'd now win from double strength and constitution outweigh the match-ups we'd lose from 20% less agility.Stranglethorn does give a considerable amount of immediate power (lots of +Str and +Con), but so far you've mostly been relying your AGI to carry fights in the Temple... even massive STR and CON wouldn't have helped too much against this foe, for example. In certain matchups you would be nerfing yourself if you take it now. So it's not without risk.
But in how many match ups agility is going to better than strength plus constitution combined times two? This is just a insane increase.Just remember, combat is not determined by the number of +Stats you have, but also by how they are distributed. There are many situations where Agi is more important than STR or CON, or even more important than STR or CON combined. Before rushing into Stranglethorn, make sure you want to lean into the concept of a character who is slow but powerful, with all the advantages and downsides that entails.
Yeah, I think it's cool too. We are kind of stuck in here for the forseeable future though, plus we need the power now. I'd be a much better pick if we actually had access to another magic system right ow.I'll note, in the long term this is just stupidly fucking busted. Does this apply to magics with levels of power beyond Accretion? Are we going to get a 400% speed boost and jailbreaking to learning literally all magics in our lifespan as a Cursebearer? Not immediately relevant but the value of that over time is just ridiculous horseshit, honestly. Pick up Sorcery and become a true Sorceror Eternal, with all the ridiculous synergies I'm sure must exist between that and Accretion given their commonalities.
And an eyepatch is a good aesthetic, even if it locks us out of having Special Eyes.
Its double Con and Str for a mere 20% agility, though! That means we need 1 agi to get back to our speed before entering the Temple!Just remember, combat is not determined by the number of +Stats you have, but also by how they are distributed. There are many situations where Agi is more important than STR or CON, or even more important than STR and CON. Before rushing into Stranglethorn, make sure you want to lean into the concept of a character who is slow but powerful, with all the advantages and downsides that entails.
There are situations where a 20% decrease in AGI is bad enough that even a 100% increase in both Strength and Constitution leaves us worse off, sure.
I don't expect them to be particularly common, though.
The note about Stranglethorn and Agility in the context of this Dungeon has turned me off of it a little. And if we don't pick Stranglethorn... We can take "Yes, Obviously" to still have some hp left. And then if we grabbed Ruinous Valor + Thousand Cuts or Dreadnought's Bearing, we could Keep up Momentum and take advantage of that increased %chance of foes we can handle and +0.5 Arete.
Alternatively, we could do "Yes, Obviously" and grab Opalescence and Gardener's Hallow for a greedy long-term build. That does only leave us with +Might, +Agility, and +Protection for our next encounter though. We've been lucky so far, perhaps it's best not to push it too much.
God, everything's so shiny. Look at that constitution bonus on Dreadnought's Bearing! Plus seven. Alongside the ability to heal our eye or expand To Shatter Heaven, with a protection upgrade as the proverbial cherry on top! Multiplicative Tired & Exhaustion mitigation, stacking with Amaranth Star's preexisting 25%! Gardener's Hallow makes me wish our circumstances were more conducive to taking it, but I don't think we can afford to branch out now.
Stranglethorn is of course amazing, but we've taken a lot of agility upgrades so far... yet it's available for an effective cost of two Arete, meaning we could potentially save up and snag another 7 pick down the road with a Form of Rage proc. Vanguard shouldn't be overlooked if we retreat either, with the revelation that it factors in our Form of Rage when buffing loyal companions up to our level of durability. For now:
[X] Yes, Obviously
[X] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks) -
[X] Keep Up Momentum
Yeah, but I don't think 20% of our Agility is worth our entire Strength and Constitution combined, which is the trade-off here. No way we'd make that choice if we were presented it.It would have occurred this very fight! Or virtually any encounter where speed, timing, or reflexes are more important than raw power. Agility is valued more than STR and CON in the system itself for a reason. That's why Echo of the Forebear gives +Might, +Agility.
There are situations that would be the case... but as we get stronger that's slowly going to be less and less the case. Besides which 20% is 1/5. This means we need 5 agi to do what 4 did previously... which is an extra pick every once in awhile.Yeah, but I don't think 20% of our Agility is worth our entire Strength and Constitution combined, which is the trade-off here. No way we'd make that choice if we were presented it.
Yeah, but I don't think 20% of our Agility is worth our entire Strength and Constitution combined, which is the trade-off here. No way we'd make that choice if we were presented it.
[X] Yes, Obviously
[X] Forebear's Blade - Ruinous Valor (3 picks)
-[X] Zweihander
[X] A Thousand Cuts [7 Arete]
[X] Keep Up Momentum
A Valor/Cuts build. Lets us finally heal Hunger somewhat, patches the one obvious hole in our build (offense), doesn't sacrifice the agility that saved our ass twice in the last two updates, and unlocks Martial Stances, whatever those are. Not sure about Keep up Momentum, increased chance of things we can handle is not a guaranteed chance, but I feel like people are ignoring it as a possibility.