Magus Supreme
Take the Plunge [+15 RT, +10 TI]
Fool's Gambit (Doom of the Martyr) [+5 RT]
Epochal Nemesis [+3 RT]
Shogun: Harm Cognition [-1 RT]
Shogun: Honing the Mind [-2 RT]
Shogun: Honing the Form [-1 TI]
Surgeon: Away! [-2 RT]
Surgeon: Engineer [-5 RT] - Chemistry
Surgeon: Seize the Day [-1 TI]
Arcanist: Imago [-2 RT]
Arcanist: Servitor Call [-3 RT]
Arcanist: Lower Arcana [-2 TI]
Arcanist: High Arcana [-3 TI]
Emissary: Pathos [-1 RT]
Emissary: Diplomatic Immunity [-2 RT]
Emissary: Highborn [-5 RT]
Emissary: The Gift [-3 TI] - Imago
It seems the dice are in alignment with my mind today, as I rolled Martyrdom. Thus from the Foremost chrysalis emerges none other than Dr. Stephen Strange, master surgeon and sorcerer a Magus Supreme. The Gift expended on Imago is focused on expanding the remit of each Imago Bonus: for Servitor Call, it now functions to increase All Attributes of the Servitor and allows for effortful expansion of such in a fashion similar to Highborn, if appropriately slower; for Lower Arcana, it expands and allows one's Capacity to eventually rise even higher and renew faster, although this may be the work of many epochs; for High Arcana, the effective Intelligence bonus is doubled.
Altogether, these are the Attributes of the Magus, following some years of entry-level training with Honing the Mind at the feet of the Ancient One, as well as cleaving Away unsuitable mental patterns:
+11 Strength, +11 Constitution, +8 Agility, +9 Intelligence (29 for Runes), +17 Wits, +11 Wisdom (-50%), +7 Charisma, +7 Manipulation, +12 Appearance, +4 Willpower
And high levels of Astral Rank, most likely hovering around 7.5-8 or so.
With the Harmonics Rune, a cantrip-level Rune can likely be discovered every month with effortful research (even faster once Highborn is applied to Intelligence in the mid-term), and a High Rune within several centuries to slightly over a millennium. With the eventual expansion of one's Rank with heroic endeavor, this process may potentially be increased even further beyond; potentially accelerated with the Chemistry Domain for making high nootropics, which can then be enhanced with appropriate Runes. Dr. Strange was originally a surgeon, but we shall instead boldly venture down the path of Heisenberg. If more advisable for permanent buffs, might instead go with Biology.
He'll focus on the discovery of one Rune in particular to start with:
Sequestering Rune - Create a sequestered space orthogonal to reality and fully suborned to your will, in which you can manipulate basic physical laws. Emerge from it at the end of its duration. Duration: one day.
(Therefore, Temporal Sequestering is a time chamber, and a fearsome one with Rank to drive further changes; an Augmented Temporal Sequestering would have even more terrifying capability.)
Once the raw basics are hammered out, the Magus shall seal themselves within a temporal chamber with an Augmented Sequence of Temporal Sequestering, every year within a mere day without, and so he'll continue to construct improvements to his mind and sanctum from within, recasting the spell as significant milestones of Intelligence are reached to accelerate time to an even more absurd degree, discovering Runes both lower and higher, and mitigating the Doom. He'll eventually emerge from the shell of metamorphosis as a master of reality, a susurration of Rank turning aside any odds of survival or resistance from his foes, an array of Runes further enhancing all efforts; having outscaled the Epochal Nemesis and intent on striking them down with sheer apocalypse itself. Hopefully, before they can proc Martyr!
There exists a potential case that the Magus' Capacity won't be able to maintain constant Augmented Temporal Sequestering, in which case, he'll focus on finding methods of making the process more efficient, combining arrays of other Runes with long or semi-permanent durations, or Summoning-focused Sequences to conjure allies who may prove helpful. As a genius bordering incomprehension from our perspective, he'll be much better at this task than I could even dream of, and with Rank as high as his own, he'll likely find a way if one exists in even .1% of imaginable and unimaginable cases. Potentially, a 3-Rune (or higher!) Sequence may be necessary.
---
In the name of avoiding double-posting, here's some other stuff:
---
I'd be damned if my nascent Ormulum addiction simply ended because of Rihaku's new CYOA.
We've reached levels where I am so adroit at building stuff with this CYOA that I almost solely make meme builds... Orm mentioned to me, once, in passing and in hindsight, that a Taste of the Fruit should've allowed for write-in fruits, much as Practitioner allows write-in professions, Litanist allows you to decide your areas of learning, Ancient your Litanies of focus, and Expressive makes a whole-ass superpower to play around with. A custom fruit would've been the nice middle ground, but we live in a sadder reality.
(Fortunately, Reinforcement applied on seeds + Practiced gardening can still likely make new, way crazier fruit. Hooray to abusing the Litanies in the name of floral eugenics.)
Anyway, I won't rectify this state of things with illegal modifications, but it's still a nice thought to imagine some alternate timeline in which a build exists that eats the Gomu Gomu no Mi, takes Celestial Voyager, Final Scion of Water, and an Expression that hammers all that shit into "we're all friends on a large ship together."
Anyway, since we can't have Ormulum One Piece, here's some Naruto instead:
---
Naruto: The Ormulum Edition (But This Time We're Fighting Against Fire)
Location: A Unified Earth +3 (specifically, Japan) / or / The Thousand Estates +3 (specifically the Patterned Kingdom)
Magic: Practitioner -1 (The Shinobi), Litanist -2 (Reaping, Reinforcement, Reassurance - Shadow Theme), A Taste of the Fruit -1 (Unraveling)
Benefits: Exemplar -1
Drawbacks: Dreams of Distant Fire +2
The Shinobi - You possess an uncanny mastery of stealth, blending seamlessly with shadows and soundlessly navigating any terrain, as swift as a cloud's shadow before the moon and equally uncatchable. Your assassination arts are unparalleled, strikes of the ninjato aimed expertly at throat veins. Your shuriken and other thrown projectiles can alter trajectories as needed, and you can throw entire fans of them in singular motions, storing and withdrawing them from seemingly impossible places on your body to down entire teams of security guards. Once a night, reflecting the moment 'you' sabotaged multiple enemy compounds over one mission before dawn, you can split yourself into a team of shadow clones, each bearing most of your might and magics, although only a fraction of your durability, and returning with intel after destruction.
Yeah, so basically, mega-shadow ninja, all sneaky and edgy and shit. If you want to cosplay Naruto even harder, swap your Reassurance Theme to something like... I dunno, Five Elements, or Elementalism, or something along those lines. That should work, you can do basically anything with Reassurance. Or you can use Reinforcement to grow extra fruit based on other elements; with self-directed Reinforcement and Exemplar to start with, you should be able to safely chug down as many as three fruits without exploding in a grisly, bloody mess; probably more if you really, really clench your buttcheeks and try. And as a Practitioner able to study gardening and a Reinforcer, you can make some really insanely, absurdly efficient fruit as well. We're talking some real Inflorescent Aegis shit. Some serious Royal Guard stuff.
No real plans for dealing with the General, aside from, "learn enough Reciprocity to escape into the Dominion and make a career there instead." Fortunately, ninja probably don't require sleep, so he won't get a bead on your location anytime soon, barring communication with the Priestess. I'd have selected Lethe and Nemesis instead in a more serious build that aims to survive, but in this case, the General had to be selected for... let's call it, 'thematic appropriateness.'
Doesn't really matter if you're in Earth, Japan, or in the Kingdom on the Estates. Either place has lots of people who are willing to hire you as an assassin, and plenty of targets you can do hits on. Also, you get to Practice your cool ninja tricks, like disappearing mid-conversation ala Batman.
...actually, fuck it, let's make One Piece as well - a build from an alternate universe in which write-in fruit are permissible.
---
Myriad Piece, The Hierarchal Anime No One Ever Asked For
Location: A Unified Earth +3
Magic: Taste of the Fruit (Outreaching Gourd) -1, The Authority of Celestial Voyages -2, Final Scion of Water -2, Expressive -2 (Myriad Piece)
Benefits: Naturalization -1
Drawbacks: Lethe +1, Dissident +1, Nemesis +1, Dreams of Distant Fire +2
Outreaching Gourd - This bottle gourd is soft and pliant to the touch, elastic, more like a firm waterbed than a hard shell. Consumed, it confers awesome material durability and the ability to physically stretch out and elasticize one's body, selectively becoming insulatory to heat and electricity as well. You can absorb even absurd levels of kinetic damage, deformed but never truly hurt, as your body snaps back to its previous alignment within moments. Furthermore, by extending your fists and retracting them rapidly, you may punch with extreme force and at long ranges, do the same with your feet to kick or leap, and otherwise locomote.
Myriad Piece - Adventure is a man's highest calling, yet what voyage can be undertaken alone, if not a sad and meaningless one? True adventure is with one's dearest companions and friends ever at one's side. This Expression is a radiance of fortune and fellowship, a bestowal of tools and resources needed to pursue adventure and find it, alongside one's nakama. With its maximized development, it allows for the manifestation of a dimensional vessel made of frozen Water and reinforced pykrete, which can itself benefit from the Authority of Celestial Voyage: yours isn't a lonely vigil, but a sail across the stars with your friends!
Right so - Dissident, because you're an enemy of the rather literal World Government, and sailing away to find a means of overthrowing it. And I believe the rest should be fairly self-explanatory? Naturalization starts you off with the most valuable piece of your development and kit: a working crew of useful specialists and probably at least one or two fellow Expressives, if ones likely somewhat less powerful than you. That, alone, is worth the orb spent on Naturalization.
From there, Water's ethos is naturally swiftly pushed to focus on its aspect of 'blood,' in the meaning of 'ties that bind people together.' Sail onto random assorted worlds and make friends, aided by Myriad Piece, and wherever they are active counts as your territory. Take the most instrumentally useful and willing friends with you as crewmates, leave the others to spread Water's vivacious cheer. Fear not about a lack of your own resources, for Myriad Piece and your trueborn nakama shall provide: what cannot be done yourself, others shall aid you with; a brighter reflection of Nameless' lesson of off-loading work onto others.
Recruit surviving Grovetenders and adept Litanists to run a garden onboard the ship, synthesizing new lines of fruit to empower your growing crew that soon encompasses members from nearly every world of the Hierarchy; a bewildering mass of colorful characters and experts with their own idiosyncratic capabilities and crazy, wild personalities. With your ethos of Water and Expression, you'll be especially capable of absorbing and learning new magics from your nakama; likely to possess an unnatural talent for Reciprocity and Reinforcement. Eventually, once you are strong enough, return to Earth and overthrow its Tyrant.
Your Nemesis is much less of an issue with an entire crew of friends who'll aid you in ganking his ass in the name of friendship. If you encounter the General, simply revoke his right to pursue with the Authority of Celestial Voyages (he can work around this, but it'll slow him down) and swim away elsewhere as quick as your sails shall take you, spatial 'tides' pushing him back and leaving him submerged, only to resurface, huffing out a stream of void-water as a cosmic goldfish flaps about on his helmet (and is then probably seared to death from proximity,) only for him to impotently shake his fist and silently curse your name.
Also, you can probably get the Authority of Hunters Triumphant pretty easily once you arrive on the Estates, which is a major boon! It happens to be my favorite Authority as well, and has even further positive effects on this build's capabilities!
I'll be frank with you: all memes aside, this build's pretty damn good in terms of dealing with all the drawbacks selected, General included (given the damn thing's nature, it probably has non-zero odds of invading the Pit somewhere down the line and taking over.) The only improvement you could stack on top is throwing the Outreaching Gourd away (it's there only for the meme) and replacing it with either something like Practitioner (Ship Captain) or ideally, Exemplar, for ease of future magic acquisition and training. Most likely the latter, since Exemplar is Exemplar, but you can always Practice being a ship captain over time and come into it on your own.