Note that there are rather severe measures in place to avoid guess spamming by new or infrequent posters, in that case!
 
Unshackled Hunger, True

Step 1: Unshackle himself from the Past.
Step 2: Create Hyperexponential Engine.
Step 3: Win.

Unshackling

1) Hunger's myopic focus on vengeance isn't good for his odds of victory against the Hidden Ones. They're focused on stuff like the Procession, creating entities like the Forebear and such.
2) This doesn't mean abandoning Vengeance - Rather, Hunger would need to become an entity who would oppose and destroy the Hidden Ones for the same reason the Maiden would want to destroy the Tyrant. In a sense, it's an even truer commitment to Vengeance than regular Vengeance, as Hunger is now not merely opposing the Hidden Ones for blood vengeance, but all the conceptual ideals they represent.

The Hyperexponential Engine

1) Space Domain: Create locale of infinite space with arbitrary mass/energy/conceptual space for engine to function.
2) Law Domain: Structure for the Engine.
3) Battle Domain (or alternatively hyperboosted Ring Hunger, result is the same regardless): Conflict generation/exploitation.
4) Realm of Evening: Either conceptual space or fuel.
5) Rank/Ruin: Weeding out all unneeded permutations.

Hunger can, with the powersets available to him, create arbitrarily infinite universes with infinite permutations of laws and therefore metaphysics and magic systems including infinite meta-levels thereof, forcing make them to intersect and interact as mediated by the Battle Domain (which mediates conflict and conflict resolution, i.e we can use it as effective super-evolution) to generate optimum versions thereof, over effectively infinite amounts of time, while optimizing the process infinitely via application of Rank and Ruin. This process can feed on itself by powerleving Archmage via Fault Defeating Stance as optimized by Hunger to effectively powerlevel Hunger and the Human Sphere (plus his companions) to arbitrary many meta-infinities in all directions.

After this you just win. The engine is relevant for all future powers Hunger can acquire, can simulate against itself, it's a meta-infinity engine.
 
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Alright, here are our current hints
  • Tactic is not related to Gisena
  • Tactic is not related to Maiden
  • Tactic is related to Hunger and is something Hunger can do
  • It was only became available after the update where we picked Maiden upgrades
  • Tactic would be capable of defeating 5 pick Maiden, and is relevant long term for our HCB chances
  • Tactic is relevant for both Freedom and Vengeance
  • Asking Haeliel wouldn't yield Tactic, and getting Tactic would make Haeliel happy
please add any ive missed
 
* There's a large inferential gap such that you could have the relevant posts in front of you and would still not be reasonably expected to guess the specific tactic Rihaku has in mind.

Note: With the hint, Rihaku believes that one would be reasonably expected to guess the tactic.

* Nameless patreon tier is not enough to be given the Tactic, but it would provide a hint (larger than the hint on offer to the thread mentioned earlier today)


* The tactic does not involve clones of Hunger @Wolfy
 
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Alright, here are our current hints
  • Tactic is not related to Gisena
  • Tactic is not related to Maiden
  • Tactic is related to Hunger and is something Hunger can do
  • It was only became available after the update where we picked Maiden upgrades
  • Tactic would be capable of defeating 5 pick Maiden, and is relevant long term for our HCB chances
  • Tactic is relevant for both Freedom and Vengeance
  • Asking Haeliel wouldn't yield Tactic, and getting Tactic would make Haeliel happy
please add any ive missed
It does not involve fusing Lucenthorne with the Forebear's Blade
It gets rid of some of the benefits of Vengeance
 
Into the Ormulum CYOA
I have 2 types of builds for this: the ones which I'd actually take, and the one which I'd want to.

For the latter, I'd take some combo to activate the full power of Jacob's Ladder, which seems to me like the ultimate option, especially with Word of God. There are many ways this could go: generally I'd always have WoG, the Ladder and Lethe with everything else structured around keeping me safe. Mark of Cain is a no go, as is the Pit.

I'm leaning heavily towards Streetwalker and Somber, since the Street is a relatively calm zone which connects to all sorts of worlds and I will have the knowledge of God on my side. WoG is a very good counter to Somber's attempts at manipulation, and the text seems to imply I won't have to deal with him after leaving. With this, I shall leave the Street for a nice, peaceful world.

Ultimately though this could go any which way depending on the nature of the Ladder. I will assume, perhaps incorrectly, that the Ladder will essentially serve absolutely zero purpose beyond eventual true godhood and drawing a target on my back if people hear about it. If it does pay dividends beyond that I might nab DoDF and immortality.

For a realist build, though… I'd probably go for Litanist, Exemplar, Naturalisation / Loyalist, and Immortality through Lethe, DoDF and Nemesis. I might still be greedy and do something like DoDF, Lethe, WoG + Expressive for extreme might.
 
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The Schism

Trying to find the tactic is a tricky thing. There are many moving pieces in our build, many potential synergies that can work together for something greater. For me the the easier way is to instead first think of our end goal, of power Hunger could have that fit all criteria, and then to work your way backwards. For example, the easiest Hunger that can fit all our criteria is "Hunger that is more like Forebear" - Maiden was afraid of this power, 4bear's mentality already carried him to HCB levels, Haeliel liked the guy for some reason, it doesn't involve Maiden or Gisena and so on. Once we have decided that is the end goal of the tactic, we can walk back until we get to possible path to gain it. Just as the easiest example of our goal is being more like 4bear, the easiest way to get there is Schism. By turning his Blade on himself, Hunger performs major redoing of his cores value and beliefs, making them more in line with his goal.

Overlord

Hunger himself is excised. Not even Forbearer of Dynasties, but Overlord Absolute stands in his place. Hero Hunger is split away, his compassion and gallantry making way for force of pure and absolute domination, through arms or word or letter. Overlord is multiversal constant of pure Tyranny, hellbent on defeating Accursed and taking his place as the sole monarch of reality whole. Hunger is imprisoned within himself, his heroic willpower, age and treachery being channeled through Overlord, making it impossible foe for any to face. And yet Hunger has absolute trust that Accursed with defeat this unholy abomination of hero and tyrant, and with him, the Doom of the Tyrant will finally be undone.

Ruler

In case of Freedom, Hunger becomes the Ruler. Hunger imprisons the Sword of Forebearer, invoking and expanding the power of Sword in the Stone. Power of Ruin is reversed and empowered, becoming Prosperity - where Ruin brought upon entropy, Prosperity consumes it. Every possible failure state is consumed by this power, improving all the outcomes to their pinnacle, and empowering Hunger directly by amount of danger he is in. Hunger's Tyranny is broken and imprisoned, its absoluteness channeled through Hero Hunger, who fairly if absolutely rules over his dominion.


.. or something like that. I don't think this is the Tactic, as it was brought up many times, but it helps to illustrate how I would approach finding the tactic. First come up with end state and then bullshit your way to getting there.
 
Notable: even the Tactic only raises Hunger's odds of reaching HCB status to the upper limit of the already stated range, 1%. It doesn't improve them beyond that.
 
As a serious build, I'd do:

[ ] Necromancy
[ ] Skinchanger

And just eat as much as I want to boost Necromancy, while pushing the extra mass into Skinchanger's pocket for use later. Boring, but practical.

As my usual joke Greed build, however:

[ ] Earthbound
[ ] Necromancy
[ ] Skinchanger
[ ] Wyrmling

Earthbound's power pool is unified with Necromancy's and the steadily growing Wyrmling's, while Skinchanger allows the former to influence the shape of my domain, the second to a) raise living beings, and b) use dead meat to empower itself, which further compounds Earthbound's growth, which in turn buffs Necromancy and Wyrmling, and draconic artifacts to made and reclaimed far more easily and quickly, while also giving me options in terms of stealth that a normal Wyrmling won't have, and allowing me to moderate the influence of Necromancy and Wyrmling on my Earthbound territory if so desired. With these 4, achieving Rank 9 should be possible, especially when I can just make a little gold to fund my eating habits. I'm curious how fast Rank 7 would be achieved if I just turtled.
 
I hadn't checked the vote counts lately... as formalAI has noted, Freedom is getting surprisingly close! Enough so that argument and omake power are highly relevant here.
 
The tactic provides massive amounts of argument power if you guys can figure it out, so if you want your preferred vote option to win, you should probably try to brainstorm it as hard as possible.
 
Other than undead timelines, bullet worlds, and gray wanderers, but I admit that even for the people who know the Secret Lore like Lealope and Birdsie, just saying those names probably doesn't mean much.

🤔 If you all do manage to come together and conquer the universe (which, if you took all of the mass in the observable universe and reformatted it optimally for inhabited land area, should get you somewhere in the ballpark of Rank 9.3) and then started expanding into the Abyss, I wouldn't be opposed to writing some blurbs (possibly hiring Birdsie as a co-writer) for you all to look into.

I'd be willing to cooperate with either my serious or normal builds. An ounce of gold goes for just under $2000 right now, so a doubloon or whatever per month could easily fund my Necromancy empowerment easily enough.
 
You know, looking for Ze Tactic is fine and all, but why don't we go even further beyond? Why don't we instead make our own winning plays?

As all of you know at this point, Hunger is a very hard working guy. Quite a laborious fellow. He would give it his uttermost to fulfill any goal he might have, really. But as we grow up and learn to understand this world a bit better, we end up realizing that just working hard is not something that will get you far in life. It doesn't matter what you know, but who you know, right? Or, in our case, who knows us. Many people know Hunger. His friends and family, people of his world, countless beings in Realms adjacent to our current geas Tasks as well as our Cursebearer allies. And yet his fame pales before infinite infamy of one Forbearer of Dynasties, once apocalyptic force of conquest across multiversal RTS solo campaign. And as we are Forebear in full now, we too hold this renown.

Why would any of this matter, you might ask? Well, because Hunger is built different. He is built to wage war regardless of space or ontologies separating him and his subjects:
Supreme Commander [Special Advancement] - Req. Conquerer's Nimbus, Military Rank 10 or greater, ???

Upgrades Conquerer's Nimbus, appending the following ability:

*The character is master of every battlefield, all-seeing general whose omnipresent strategies are as conclusive as they are inescapable. Wheresoever word spreads of the character's feats within a conflict, the character's Rank is as well. With fame enough it is as if he were physically present at the site. At its greatest, this may encompass the entire theatre of said conflict regardless of scope. Now at last does the reach of his Astral gravitation come to match its force, so long as there are subjects - or enemies - to bear witness. The terror and despair of an overmatched foe are just as potent a catalyst as the admiration and trust of one's partisans.
How many countless dynasties are waiting for their ancient liege to return? How many foes tremble still at mention of that name? How many blades yearn for a moment they are raised once more for the glory of four bears?

We are no less than Forebear himself, and his armies are our armies. Reach across countless ontologies, across sea of space and time and chaos, and reach your subjects once again Lord Hunger. For Once and Future King has returned.
 
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Orm Embar said:
Tactical shitpost of the day: the Tyrant's Doom was imposed by the Forebear. Liquidate it to reclaim the power invested (via law domain?)
Rihaku said:
Post in the thread the exact sequence of events you had in mind here

1. The powers of the Archmage encompass everything the Signs can do and more. They are not any sort of reduction in capability.
2. The Signs can forge Armaments from even a Crowning Curse.
3. We have an extremely strong connection to the Doom, being the one who imposed it in the first place and it being a critical part of our essential nature.
4. The latent power of Armaments in the hands of a Cursebearer are insane, when used for their true and ultimate purpose, capable of mitigating the Decimation to degrees massively beyond our own powerlevel.
5. We already have turned one Armament (Verschlengorge) to its ultimate purpose via the Ring and the Blood Halo.

Could we reforge Attramemnar or some other Armament (out of maybe Space & Law and the Blade, rather than the Cloak), built around the Doom of the Tyrant, bond with it, and use it and our Blade to extract true power from the Doom of the Tyrant via a similar but superior process (due to our greater connection to the Curse in question) to the Blood Halo? Alternatively, do some similar process with Novakhron? Or the Indenture?
 
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To continue thinking about tactics that are not Tactic.

One of our main powers is that of Ruin. It is an excellent omniapplicable ability that works on just about everything without a fail. It has the kind of raw reliability that even Apo can't do much about. It just works. The way it works, mechanically, is that it manipulates entropy of just about anything, bringing forward their most negative outcomes - for example, even with Flower of Victory, which would automatically bring the outcome of "victory" to Maiden, it would be possible to interfere and bring worst possible version version of victory to her. Not many things can just ignore this ability as most things and foes are dynamic, so they don't have one set outcome they would reach regardless of their actions. As they have agency, they are relevant target for the effect.

By consuming our power of Ruin with our Blood Halo, we can expand and improve our Blood Halo attack power to gain Perseverance. We can consider any form of negative entropy against us a valid target for attack, and we can also life steal of those attack to empower ourselves even more. What this means in practice? Consider the following example - you have two buttons. Pressing ones kills you, pressing other button doesn't kill you. This your entropy in this case is 50%. Hunger, however, can destroy negative entropy and just hit whichever button because outcome where he loses has been removed. And as lifesteal applies here, he would grow stronger by doing so.

In short, we exchange ability to apply entropy to ability to refuse entropy. As such this is not really an upgrade in of itself, but more a sidegrade that ticks a number of boxes that will help us going forward. To begin with, Ruin is conceptually power of Tyrant, denoting inevitability of his victory and his overwhelming willpower. As a Sovereign, Perseverance is a concept closer to what we want to embody, as we wish to keep on thriving against threats to us and our kingdom. While Tyrant used Ruin to mercilessly conquer any possible world of Procession, we would use Perseverance to stand against any trial Apocrypha throws our way.

Concepts aside, consider for a moment what Apocrypha actually is. If we abstract this multiversal battle to high enough level, Hunger desires to reduce entropy in a given system to zero, by becoming absolute ruler of everything and establishing his own paradigm. Apocrypha, on the other, introduces entropy in any system Hunger occupies in order to bring forward interesting times. Mechanically this makes Perseverance much more compatible with Apo, as it directly counters it on a very fundamental level. Moment Apo procs, Hunger will be alerted and he will start consuming increased entropy. The stronger Apo proc, the greater entropy will be, and thus Hunger would consume more. While Ruin would work equally well against 1 pick and 10 pick, Perseverance would instead focus our power when we need it the most.

As such, while both abilities are on the same level, i expect Perseverance to be ~40% stronger due to conceptual advantages, and about x12 more effective due to focusing our power when we need it. While that is not an insane amount, overall it moves needle enough I would say. Additionally, I like narrative idea of Hunger changing to show our different situation. All in all, I do think that this would be a fruitful change, if maybe not a change that would do a whole lot on HCB level.
 
Orm Embar said:
Tactical shitpost of the day: the Tyrant's Doom was imposed by the Forebear. Liquidate it to reclaim the power invested (via law domain?)
Rihaku said:
Post in the thread the exact sequence of events you had in mind here
Tactical thoughts, version Way Too Many:

Hunger should meditate on and accept his identity as the Forebear. Across all the long and bitter aeons of the Bleak Procession, he founded countless Dynasties but only wielded one Blade. Diminished as Hunger is his sword knows and heeds its master, even in matters of magecraft. We also know the Forebear kept notes. Where would these be stored, if not within his weapon? Hunger had a flashback when he first took Once and Future. Attempt to experience as much of the Forebear's life as possible; Close the Fist to fuse the Blade with himself temporarily if it'd help.

This is both immensely potent, something only Hunger could do, and somewhat unintuitive. Knowledge is power, though the exchange rate is unpredictable. If even an analogue of the events in which the Forebear inflicted the Doom of Tyranny can be witnessed, that'd aid in repealing it - at least insofar as it applies to Hunger himself. Perhaps he could feed the Affliction with Doom, turning two Curses against each other. Perhaps there'll be other obvious optimizations to be made.
 
Getting closer than previously implies that the tactic itself probably relates in some way to

A) Hunger's identity as the Forebear
or
B) The Doom of the Tyrant itself

or both, as those were the things most discussed recently. Delving deeper into these could yield increased chances of discovery.

Further spitballing, I think that the fact that the tactic is relevant in both Vengeance and Freedom is important. This would imply that Progression itself is not necessary for the tactic.
 
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What if we found some way to use the ring of hunger/blood halo to devour or shatter the Forbear's blade for power? Possibly using the Domain of battles to attack some fundamental concept of the blade.

After all, the Forbear's Blade was a remittance, just like Gisena. This is Rihaku's hint in the 2313-2413 threadmarked posts. An Ending True's comment about how Remittances were meant to be outgrown.

Shard made this remark at 10:52 CST in Discord on Nov 1
Use the Ring Hunger to eat the Realm of Evening, subsuming it into Hunger
Archmage is like, overlaying RoE onto reality, and RoE is already capable of Stage 6 mitigation
So if Hunger just converted RoE into pure power he should be capable of achieving similar levels of capability

Soon after, there was this
A user in the Discord convo this morning (EST) has said something relevant to the Tactic, of roughly equal conceptual proximity as the hint within Orm's post.

Potential alternate statements close to Shards remarks are Addio's proposal for Hunger to seal away his sadness, along with this bit about inverting Rank/Ruin also from shard
Use Law and Space domains of Archmage to change the nature of Rank and Ruin so that it goes in the opposite direction, effectively creating something akin to Wellspring

Moving on, devouring the Forbear's blade for power would obviate the Forbear's blade benefits from Inheritance, be possible to perform on both the freedom and vengeance routes, and can reasonably be expected to provide more power than the Imperial Sky.

Rihaku mentioned the post that enabled the tactic was after full circle, Blood Halo being able to cut down the forbear's blade would be a conceivable reason the tactic became enabled.

There is also this discord exchange between Rihaku and Magical Duck from Discord:
Magical Duck: I wonder if I was looking at it the wrong way in regards to Vengeance and Forebear; perhaps it wasn't the case of the tactic taking us a down a different path as such negating the Forebear aspect of Vengeance, but us unlocking aspect of it beforehand?
Rihaku: Hm
Kind of in a very vague sense but not really

Here's a bit from Inheritance
The once and future king. At times little more than feeble whisper of a prophecy, now a promise vindicated in full. Hunger comes into the fullness of his power; the might of his former self at an analogous stage of development is added to his own. Moreover, he now is the Forebear of Dynasties returned in truth, and bears all the glory and terror of his unfathomable epochal reign. A law unto himself that uncontested could bring all creation to ruin; sheer limitless power, heedless will like the spark of divinity curdled into unyielding iron.

The tactic is mentioned to be something Haeliel would find pleasing, here's a bit from "On the Sword"
[ ] Follow Through - You talk a big game, but when it comes down to the wire, can you truly follow through? As per His Shroud Was Down, but also use The Shattering Blow. Not even the lineage of the Forebear in his place of power could withstand that uttermost strike, and that was from a Hunger vastly lesser than today's. If even this supreme assault cannot bring forth a conclusion, then he never had any chance at all. +Recklessness, +++Willpower, +3 Haeliel Points, +1 Haeliel Favor.

*The highest chances of crippling the Armament to the point where it would be unable to penetrate the Walls of Myth.
*Obliterates the large majority of Hunger's memories, experiences, spiritual essence (including Rank) and personality. He would still retain the Armor of Midnight for its duration, however.
*Damage done can be ablated through Arete expenditure, though this is extremely inefficient. Each Arete spent will preserve 1% of Hunger's current memories and Advancements, prioritizing those most important to him. You currently have about 41 Arete. A maximum of 75% of Hunger's identity can be preserved.
*Shatters the Forebear's Blade again. Unlocks Refinement of Purpose.
*Identity may persist, or it may not, but heroism lives forever.

It also conceivably fits with this idea Orm proposed and Rihaku mentioned we were getting closer when Orm mentioned CTF with the Forbear's Blade.
Simply become the Forebear? How this could work beyond Hunger declaring himself such is unclear, but it's the prospect the Maiden herself is worried about:

The main question with this hypothesis is how it benefits Hunger's Quality of Life on the Freedom Route. Curse Mitigation? Something else?
 
That's entirely fucking hilarious. Hunger can just pick Freedom and then lift an entire major curse, something most High Cursebearers probably can't pull off, as a combat-type. Amazing.
 
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