So, I'm going to be adding My Reincarnation CYOA to the
Gifted One, and the seeing about adding Morning. Admittedly, Directorate Sorcery and Ecumenical Leveling will be the only really important stuff, in part because DS can't be obtained outside of the insertion proper and it's basically the Mantle in terms of making all my stuff into a coherent powerset, and Leveling's learning boost is basically a Progression booster.
Let's start with the Reincarnation CYOA:
[ ] Unlocked Potential - 1 LSS. X3.
[ ] Proof of Existence - 1 LSS.
[ ] Progression Booster - 1 GSS. X2.
[ ] Domain - 1 Enlightened Empowerment. - +1 ISH to Magic/-1 ISH to hostile Magic.
+6 to All Stats and +18 to Con/End(150 total) for Progression Booster. ++++++Progression. X729 to Progression. That's notably superior to a normal Progression Type in growth rate. A day of study for me is about 2 years for anyone else, ignoring my ridiculous Statline and other Progression boosters.
My Proof of Existence is probably a book that turns pretty much everything into a method of training magic(like if you got everything from the Sparks of Possibility in Prototype), be that lazing about, combat, self-study, or being taught, while applying it's booster therein, so 72,900 times normal Progression.
+200% to the maximum heights of any skill, Magic System, or Combat Art I use, with a Stat doubled and added to another wherever Stats are applicable in studying such things. 72,900X 300(End/Con X2)= 2,187,000 times my previous Progression speed. Antinarrator is probably a non-factor with all that applied to what Gifted One was already bringing to the table, honestly.
Domain buff to Magic means Welkincraft, Wishcraft, Surgecraft, and Light have +2 ISH, since Legendary's +1 ISH is applied after everything else, meaning it doesn't decay from ISH exponential value. With the way Directorate Sorcery works, and this kind of ridiculous Progression, it's likely that I'll be able to finagle that for DS as well, eventually, since it incorporates all my magic into one thing, though I suspect I'll have to content myself with the +1 from the Domain for some time. Being able to just give an entire Magic System +1 ISH with no downsides, nevermind +2 ISH, is extremely OP, especially with how strong DS is implied to be already. Wonder how the Director and co. will do on the Ladder with that kind of a buff... Eh, it's a long way off for them to get either, nevermind both, even with me actively working on it. Guess they'll have to content themselves with the ridiculous number of magics I'm carting over and incorporating into their system for the moment.
Anyway, time for the Morning build. One centered on grabbing Leveling, as direct attacks on enemy skill is one of my major holes and the learning buff isn't bad either, and Directorate Sorcery, as it turns all my Magics into a single coherent system. It's like I get the Mantle for free!
Bath Kol's Beckoning hit the jackpot here, and seeing as, at my base level, I'm just some guy who lucked into powers like most Isekais, I'm probably still eligible, especially when Wish is pretty much an Isekai, and arguments could be made for Galaxia and the Once shop. I literally have a Magic System entirely devoted to Wish granting. Heck, I might take Twenty Seven Wishes just to fill in the Drawbacks(and out of genuine curiosity about what she'd used ISH 3+ Least Wishes for) and I'm too strong to be that worried about what her long-term plans are! But we're getting ahead of ourselves. Much like Wish, I'm going to act under the pretense that burning a Lesser Wish or three in exchange for more embers isn't an option, possibly due to some aspect of the Beckoning. If I had an extra 3 embers playing on Greed Mode, I'd totally take Seraphic Countenance for the always-relevant super mode. Or if I could take more Drawbacks(pretty sure I can contain Third Impact with zero collateral damage, might even be able to store it for Essence-eating once I've learned Essentialism, adding another Three Wishes and Hemartia is basically free at this point) for +5 so I could grab Chosen One and Seraphic!
[ ] Threshold
[ ] Ecumenical Leveling (4 embers)
[ ] Directorate Sorcery (5 embers)
[ ] Heroic Destiny (1 ember)
[ ] Three Wishes (+1 ember)
[ ] Xenophobia (+1 ember)
[ ] Ark's Golden Gloom (+2 embers)
[ ] Twilight (+3 embers)
Anyway, first order of business is talking to the Hierophant about my plans to Wish up a planet with a personalized race for every god on Pleroma, as well as bringing back Navinir(and any not-completely-evil gods like him) and Lise to tamp down on Denlah's misotheism. They'll technically have free will, but it would require a psychological outlier on the level of the vampire who got Naroch to be a thing for them to not worship their respective god. Assuming that doesn't resolve Twilight, they should be willing to part with a considerable number of artifacts and lore, quite probably including Roderick's Testament, especially since I'll be passing The Classic around for everyone's perusal. Naroch is likely to end up as The Black City equivalent of the local area if they play ball, and Valeska seems pragmatic enough to see which way the wind is blowing. Hell, I can probably find a way to fix their parasitism issue, should any of their number desire it.
Using the accumulated goodwill, treasures, and magics, I'll loot the whole place for magics and tech like the Engine of Eld, though I'm happy to pass the second-best toys around. I'm sure The Hand would appreciate a copy and access to some of the tech and magic I'll be passing around, so convincing him to teach me Demarcation shouldn't be difficult. I'm not sure if I'd be willing to teach him DS, considering his level of cold optimization, but he's not pure evil so I could probably be talked into it when I'm already going to be advancing the art so much and so quickly towards the Executors, Paragons, and Director. Meanwhile, I'll be actively working on inducting Bath and some hand-picked good people for Directorate Sorcery induction. The dwarves sound like mostly good people, and I'll be planning to deal with whatever the hell is going on with the Encystment anyway. Not sure if Fulminance offers anything over Exavolt with +2 ISH/it's Directorate Sorcery equivalent rune, but no reason to not pick it up right? I mean, once it's a DS rune it doesn't really matter if I lack the physiology for it.
Rescuing Kendata would preferably be done as soon as possible, partially so I can stab the General in the face over and over until his face doesn't look like a face over the petty bullshit he and his buddies are pulling on all these innocent people, and partially because I'd like to learn his magics. However I'll probably wait until I've finished looting Pleroma and gotten at least the basics of Directorate Sorcery and it's induction down, just in case. Might want some advice from The Hand as well. Guy should have a pretty good idea what I'll be dealing with if he can keep Hell away.
Tremgar is a straight-up benefit for me, as I can probably just treat him like a regular merchant... right up until I see the Greed Ring. If that shit doesn't teleport to my finger, I'm probably just going to kill him for it, and I'll definitely kill him if he picks a fight over it. Hey, I never claimed to be a merciful god, and this guy's pulled a lot of shit. He'd be scraping by by virtue of me not knowing about like 99% of it, which was probably his gamble, what with all the stuff I could trade him for and this power level being very well-suited for wider interactions with this multiverse in the name of more magics. Like, Practice +Determination's ability to make souls is going to be some
bullshit, nevermind Soulsongs added to the mix. Heck, I could probably just Wish up opponents for him to Reap in a manner similar to the Evening Realm via Wishcraft. Of course, that would all be out the window shortly after we actually meet.
Speaking of magics, there's some more stuff I could get out of the rest of the setting. There is of course fixing up the Oracle of Cyravesh and the general buff literally every god in the setting including the Ogdoad would be getting, starting with those in the Threshold. Having whole planets of worshippers apiece should reduce inter-god strife, since there's no need to worry about dying if your worship is pushed out, meaning Pleroma is more of a big game than a life or death struggle for them, not unlike the Games of Divinity in Exalted in terms of being largely stakes-free ways to amuse themselves, meaning strife between the Ostiaries and the scheming gods on the edge of Threshold society should vanish, and they'll have power to spare, so general quality of life should also increase, even beyond theotech getting a big buff from massively raised numbers of theologians. I'm also expecting this to make a permanent moderate level blessing from each of them an utter triviality to demand in return, which should make relevant Directorate runes much easier to make. It's mostly for that, honestly, since I'm not expecting much of a boon to come from any of them outside very specific circumstances.
In The Palm, after The Classic was handed off to the Fingers for Hand perusal, I'd get to work on talking to him about, if my power is still insufficient, at least rescuing as many victims of Hell as possible. Tech-ups via the Engine would probably be the simplest means of getting a proper audience if The Classic isn't enough, assuming I can find it reasonably quickly and 100~ Int is sufficient to do the intellectual equivalent of smashing my head into a wall until the wall breaks with it, or my first Heroic Destiny activation will take my ridiculous power into account and scale up accordingly due to my far greater opportunities, particularly if I've burned a Least Wish or three on healing Bath preemptively. He'd notice the empowerment of the various gods very swiftly, assuming the Oracle of Khoduar didn't tip him off, and that's another potential method gaining an audience, assuming he believes me when I claim responsibility. We have a common enemy here, and The Palm demonstrates a capacity for at least enlightened self-interest, which makes him miles better than Hell.
The Encystment, if it is in fact a Grand Hierophant work, should be relatively easy to clear out with foreknowledge of what I'm dealing with. If it's something else, well, that could be more of a problem, but I'm still confident that I could handle it. I wonder what the dwarves would think of Exavolt, a non-dwarf method of replicating Fulminance. Given they regarded someone without it as effectively being disabled, I'm sure they'd approve. Hell, they might wonder if I could replicate it so everyone can enjoy the benefits of Fulminance. Speaking of which, I'd totally construct some Underway shit so they can travel to other places without setting off their agoraphobia. It seems like the right thing to do, and maybe I'd construct
The Backrooms some sort of Agartha-like realm for them to call home. A human might call it claustrophobic, but I'm sure they'd like it. They're noted to also be appreciative of Engine tech, so hopefully I'd have gotten a decent amount of tech out of it by this point. Then there's whatever's going on at the bottom driving people crazy and keeping them from leaving. Shouldn't be hard to get the dwarves to at least show me their matter-manipulation magic.
In Talvurin, I'll be reviving Navinir and dealing with a certain super-toad, assuming Navinir's revival doesn't calm Batrachius down. Orm said that dealing with the latter would lead to the Archipelago kneeling as one, which will make building the local outpost of the Summer Empire here much easier. Reviving Navinir is just icing on the cake for winning their loyalty, really. As mentioned, I'll cooperate with Navinir to revive Lise as well. I don't expect Semaphore Magic to be of much use, but I might as well throw it on the pile. It's not like there's much reason
not to add it to Directorate Sorcery's stockpile of runes. Pennant magic is much the same, given the kinds of artifacts I'll be treating like candy, but who knows what it's ultimate state looks like? For all I know, I could make a flag the size of a moon to offer some kind of major boon to a significant slice of a galaxy.
All the treasures here, particularly when I've almost certainly bribed Roderick's Testament out of the Ogdoad, offers a lot of potential, particularly when I can offer spatially warped landmasses that take up very little space but are continent-sized at relatively little expenditure and the like as bribes for various people and entities guarding things.
Dealing with the Heath will probably be the most difficult, but also the most profitable. Tons of stuff of potential research value, but also absolutely crawling with crazies, curses, and monstrosities. Wiping out the mad mages and demonic cultists(portal to the demonic realm might be my best bet for finding the Lust Ring, not to mention Pride, Gluttony, Jealousy, Wrath, and Sloth, with Envy presumably unavailable so it can be grabbed by the Ormulum CYOA person, and Greed in Tremgar's grasp for the moment) should be simple enough, particularly when I'm willing to cooperate with the Fingers on it.
Dealing with Septentrion before the Tree of Eyes 'blossoms' seems like a good idea, and Jarchald just seems like an all-around jerk, and I've an obligation to the Vurins to deal with him one way or another. Seeing as I'm likely to leave the Hand, Bath Kol, and the Directorate to steward this world once I've finished resolving all the issues and looting it, I'll likely be perfectly fine with sharing any stuff I find here(or in the Navinian, for that matter) with the former in exchange for the context he can provide in the wider Ormulum multiverse. If there's an entrance to the Engine of Eld anywhere on Pleroma, I'd bet it's here.
Given the fact that I've created a whole planet for Sovarus, I don't think Meritria will be a problem. In fact, I can probably expect a hero's welcome, to the extent that their special treasures/artifacts are likely mine to peruse, for whatever that's worth. Maybe I'll hand them some kind of boon for their demigods. What can I say? I've always liked Bretonnia's aesthetic with the Grail Knights and the like. Something akin to Illuminosan physiology to allow Sovarus' power to gradually buff them in parallel to Fortification, perhaps.
Arranor is simple enough. As Navinir and Lise will have been restored with the explicit goal of calming Denlah down, I don't think he'll have too much problem with me bolstering the gods of the setting, and I could probably swing having grabbed her Atrephelion(Wonder if that's what Foxhole Aethiest was looking for? Probably that or Lise's remains.) to hand over the three piece he doesn't have in return for basically the best Essentialism teacher I could ask for. He should be able to get a copy of The Classic without much issue with how much I've been throwing it around, but I'll give him a copy if he doesn't have one or is dealing with an edited version. A custom planet of Salts in the vein of the ones for each of the gods for Arranor should restore the balance of power enough for the Ogdoad not to simply run him over, if necessary. They've already got dimensional mining facilities, but a whole planet can only help, even if I'm likely to ask Denlah and Lise their opinions on the matter of it's exact composition.
Naroch, as I mentioned, is likely to be the Black City equivalent, for the races that can only parasitize others like the vampires and psychologically unfit of the others, so in a way it will remain the haven for the unsightly and corrupt. I doubt Valeska will have a problem with it. For all her own pragmatism, I think she could take a look at The Classic and objectively say her people weren't suited for the Summer Empire. Luckily, the perfect society thought of that, hence the Black City being a thing. She can still draw lessons from The Classic, of course. As noted, the Black City is still a reflection of the Summer Empire proper. If necessary, I can probably create a vampire race that 'feeds' on being preyed upon, allowing a relationship that is both exploitative
and mutually beneficial.
Now for the magics, even if I'm just going to incorporate them into Directorate Sorcery in a number of cases, given Wishcraft with +2 ISH should be capable of just about everything I'd want, provided I'm willing to wait until sufficient Wish power is available, and how DS is totally going to incorporate Legendary with me actively working on it, as well as my Domain. Normally, it would probably take a ridiculously long time for that to happen, but +200% to it's maximum height will help, and the +1 ISH buff from my Domain over Magic and over 2 million times my pre-Reincarnation Progression(that's about 4000 times faster than Hunger, by the by) should make it possible, considering Legendary was applicable per Geas task with Sublime Fulcrum and I don't have Apocryphal to worry about causing me distractions. Meaning DS should rapidly obtain +2 ISH(swiftly applying it to all subordinated magics, which is all of them) and I'm sure the Director will be appreciative of the leg up on climbing the ladder.
Admittedly, excluding the Pale and Gold Welkins, Vertex, and Exavolt, I'm sort of limited in terms of actual offensive magics, unless you count my 9 soulsongs, and those are ill-defined. Mage-Recruit Workings are generally more along the lines of poofing equipment into existence, and sometimes shooting raw Idealspace energy at people with it. Fortification at least offers a buff to my general physical combat stats, buffing my defense and agility back up to par with my strength and offering unique powers if I train it up in the right way, and with Trinity's three minds and Determination's soul creation, I probably have some seriously odd paths I could potentially advance down. Especially with Devourer to expedite the process of absorbing characteristics from Essential Salts by treating them like rock candy. I can literally eat the Tree of Eyes for power, among other things.
Fulminance, as mentioned, occupies much of the same niche as Exavolt for me, but I'd be interested in comparing the two. It also seems better suited to the crafting of AIs, as normal dwarves technically are. I wonder how this works with Determination's soul creation? I suppose some experimentation is in order.
Sympathetic Strings gives me a basis for Goetic Magic. I'd assume my Ogdoad contacts, looting of the Archipelago and Heath, and being Beckoned should make initiation a breeze, as well as allowing significant cross-referencing. A basis for my return to my original section of the Verse, mostly. I'd probably learn this early on to ease resurrection of Lise and the dead gods, as Wishcraft's restrictions are based on your abilities and knowledge, so a magic that technically allows for the resurrection of the mortal dead should make Wishing for the restoration of divinities and individual mortals much easier. A basic anointment or a general pass, since I a) can make more living space if necessary, and b) don't plan to bring people back en masse(I'm more likely to make a plane where the dead and living can have chats), should be completely fine to ask for/expect at this point. Plus there's always the issue of specialization allowing entities to punch well above their weight class. I might have Welkin-based foresight and insight, as well as Alchemy capable of viewing alternate timelines, but I still need to know what to look for and that I should be looking in the first place.
Viscerality offers to make, say, granting buffs to the Illuminosans and anybody who catches my eye around here much easier, and it should make buffs from Fortification much, much stronger. I'd bet it also works well with Half-Devourer. Maybe I can use the link it has to the Ring of Lust to track it down?
With an in with The Hand, learning Demarcation shouldn't be hard. Demarcation is great for stuff like prison realms, as well as precision kills(both in the sense of hitting a weak point and in the sense of negating collateral damage when hitting a specific guy with a supernova), in addition to perfect screening/filtering devices, which have a whole host of benefits. Purging people of their toxins like a magitech version of Star Trek's sonic showers, and making running away impossible is always helpful when trying to run someone down. If it's great at providing structure, I'd bet Alchemy will love it. The color blindness shouldn't be hard to find a work around for.
Nine Suns seems difficult to get initiated into, but I could probably convince Kol to lend me her support for it if my mastery of Goetic Magic is sufficient to carry a message to her. As melee weapons go, I'm as vanilla as they come. A Keyblade might be a funny-looking sword, but it remains a sword. Might as well have an explicit combat style beyond 'hit them really hard' and getting it the hard way(well, as hard as Wishing it up worst comes to worst would be) should remove that disdain for ranged combat. Leveling should also make learning this stuff easier, since initiation is the absolute foundation of just about any kind of magic or combat art. Alchemy(Feast and Galaxia alike) should allow for quite the sword, I would think. Assuming of course that Slayer's Solution doesn't qualify.
Clerical Error is a lot like Goetic Magic for me. Between the planets(or more, depending on what ISH 'make a pocket universe with it's own inhabited planet with a custom species a quadrillion strong Coruscant-style for each god in existence on Pleroma and all the dead ones that aren't horrifically evil' is relative to a Minor Wish), Determination allowing for souls perfectly molded to use the power of various divinities, and Leveling allowing for rapid learning of the basics, and thus initiation, allowing for something akin to calling on the (expanded) power of specialized super-spirits for shenanigans in their domains. Depending on how Clerical Error works, +1 ISH from my Domain/+2 ISH from Legendary applied to CE through DS and my Domain, I might be able to turn their equivalent of a cantrip into a world-changing miracle without charging them any more, which could have very interesting effects when combined with Wishcraft.
While Gift replication is perhaps possible(Valeska could steal it, and if it can be transferred, then it should be possible to copy, particularly with Viscerality and Determination to attack the problem from any necessary angle), I've already got +1 ISH on Essentialism, so I'm not sure it's an issue. Demarcation provides the structure it lacks, and I'd love to see what Essentialism and Alchemy working in concert can accomplish.
If any artifact connected to these magics could justify the use of a Least Wish, the Engine of Eld is probably the only thing besides nabbing a Ring that would qualify. It can probably be finagled to qualify as Magic(Clarketech) without much issue, given it's already being treated as such for Chosen One purposes, meaning +2 ISH is potentially in the cards despite being Artifce-based in theory. Injecting souls into the Engine should dramatically boost it's self-repair abilities, and Mage-Recruit Workings should make said repairs much easier where this is insufficient, helping to guard against any future destruction of it's functions as well. What of Light the Luminous Scroll has taught me is also likely to be of use here. Probably not going to be several hundred thousand years before repairs are done, even if a few Least Wishes need to be burned for it.
Authority of Expnging Wickedness is... yeah, I'm not even going to try and grab that. I'm not suicidal. Practice, on the other hand, should be incredibly nuts with Determination, plus however Sympathetic Strings and soulsongs interact with carving spiritual grooves, not to mention Trinity. I suspect Transmigrator and Unbreakable will make it take much, much longer for any such grooves to vanish with time, meaning I can accumulate Practice to a degree unheard of.
Leveling is probably going to be spammed against pirates in Talvurin and madmen in the Heath, as most of the things I'd eat with Devourer are unlikely to have been alive any time recently and those guys are going to be fed to Slayer's Solution for at least a couple Orbs to spend on Lottery rounds, so I'm not worried about their value to Devourer dropping if they get Leveled.
Directorate Sorcery was selected as this version of me is very well-suited to finding out about the Director's goals without imploding to memetic hazards or whatever. That being said, first goal before replicating Legendary and my Domain buff for them is finding appropriate people to Mantle the Director, Paragons, and Executors, and selecting one for Bath to Mantle, presumably the Administrator or Blade. I'm sure they'll appreciate The Classic to help with the Shining City ideal if they don't turn out to be nutjobs.
Anyway, DS explicitly improves any codified magics, and if I'm searching for candidates to Mantle the top dogs, having a full-on school for Directorate Sorcerers makes sense. Likely to be based in the Archipelago as the center of my power. I'm basically unbeatable to anyone not named Bath Kol or the Director and co or possibly the Ogdoad going all-out, so this is fairly safe, all things considered. Leveling's ease of teaching should cause this to spread like wildfire when I do so intentionally. If I can't guarantee their benevolence, I will at least gatekeep the +2 ISH benefit until they've actually shown up and Gold Welkin can assist me in determining their character and whether I should assist them or usurp them. Hopefully having such a strong influence on their hosts makes this unnecessary, but I'm still wary of the Director themselves, even with all my advantages. Concepts Sorcerers interact with get added as runes, after all, and I'm going to be interacted with by a lot of Sorcerers, not to mention my intentional efforts to codify my various magics to allow the Bridge Welkin's power to make all my stuff teachable here and back home. Having my various Progression +s propagate to the Paragons and co. is likely the biggest risk if they prove twisted in some fashion. My Domain's -1 ISH to hostile Magic
should protect me, but with the implied level of nonsense the Director and his buddies are capable of, I can't be completely sure.
Still, if they are, in fact, benevolent, +2 ISH to DS should allow it to rapidly leapfrog to the Ormulum multiverse's pre-eminent magic and give them a huge leg up on climbing Jacob's Ladder, especially with all I'm bringing to the table, such as Wishcraft and Surgecraft adding insane versatility. Imagine every Surgecraft Element becoming a node, allowing everyone to call upon the effects of every Element everyone has ever had or could have, with Legendary and then some.
Now for the Benefits. Admittedly, unlike the magics I can't just grab most of these, so it'll be a much shorter section.
High level Viscerality(particularly with the Lust Ring) should be able to make Silent Springs a thing, particularly with my Domain. Of Marginal value to me, but as a Viscerality application I can hit people with, much better value.
Heroic Destiny should have a buff from Power acting like offensive Rank, and my immense Luck, and I picked it in hopes of obtaining some stuff like the Engine's permissions and/or finding it without having to burn a Least Wish or the like on it. A mean of contacting Bath to arrange her Mantling would likely also be in the cards here.
I'd work to free Kandata as soon as possible, partially just to stick it to Hell, but also because Onus + 2 Curses sounds like some serious insanity. Leycraft and Labyrinth also sound nice.
There And Back Again would be nice as a guarantee, but I'm pretty sure this level of magic is sufficient to bypass the absolute need for it, particularly with Goetic Magic as a baseline. With the temporal instability of the in-between realm, I can likely even ensure that from the perspective of my home universe, I was gone for only a split second.
Artifacts will also be short.
I can get as much Essential Salts as I want pretty much whenever, so that was a pass.
Roderick's Testament was one of the rewards for making all the gods their own planets with more worshippers than Pleroma has people. Grabbing the Voyaging Authority with it's help should be a cinch, considering I've gone all over my home galaxy, gone to the parallel universe of my Wish, plied the Star Ocean of the Galaxia cruise, jumped around alternate timelines, and now been spirited away to a far corner of the Omniverse relative to my own. It should be helpful in dealing with Batrachius if Navinir's revival isn't enough, and helping the dwarves rediscover what's left of Agartha as well. Practice would likely be unlocked via perusal of it's pages.
Now, Horizon isn't normally something I would spring for, but I'll be taking to effort to figure out Nine Swords, and that only works right with a sword, so I might as well have the best sword possible. Presumably, with her permission, obtained via Three Wishes, using Directorate Sorcery to wield a shadow of her sword via the connected rune should be possible. Combining it with Slayer's Solution and the Furthermost Reaches Sword via Demarcation should have quite an interesting end result.
Apheliotes is something I'm just going to grab as I go to give back to Lise.
Lastly, Drawbacks. Likely the shortest section.
Three Wishes isn't that big a deal with +2 ISH on Wishcraft and DS' codifying boosting it further, not to mention over a X2.1 million Progression modifier, which may well accelerate the accumulation of Wishes as that's the way Wishcraft Progresses, meaning a Least Wish every 15 seconds or so. Whatever my baseline is, +2 ISH on a year's worth of it every 15 seconds is going to utterly trivialize anything that isn't healing Bath Kol.
Tremgar offers Litanal runes for DS via his connection to me. I'd probably burn a Least Wish on keeping my power hidden from him until I've used the connection to work them out. He's kind of trivialized by this level of nonsense, so I'd probably just find him when the decade ran out and he tried to Reap me and attempt to sit down for a chat with him before totally murdering him for his Ring.
Now to slightly modify that Gifted One Ineptitude
build I made. And by modify I mean explain what changes are made. Star Guardians should still get by okay, as they'll be significantly stronger and more knowledgeable, just like me. It would take some utter nonsense for them to falter in the face of '+2 ISH for all your magic. Yes, all of it.' and general buffs from supremely advanced Viscerality with DS buffs. The codification presumably applies to any Elder Ring powers I obtain, and since it's the original, unmodified Legendary, there's the possibility that Legendary can be stacked for powers that qualify as Magic, as the issue with doing so is normally that the Mental Stability loss is exponential. The Obverse Face does a lot to negate that issue, and my physical, mental, and spiritual durability had been further buffed by the stuff I looted from the Pleroma.
Another +2 ISH to an Essence 9 Solar with Magic is probably more than enough to kick the ass of the Primordials and Unconquered Sun working together. Another *10 to Progression(well, *9.25) and *10 to potential drops Least Wishes to about 1.66 seconds apiece. Combined with Eternal, and I can burn a century of effort on something every 2 seconds with room to spare. Speaking of Eternal, -1 ISH to hostile Magic makes it even more busted. ISH 4.0 effects drop to ISH 2.0, instead of 3.0, provided I'm dealing with Magic, though the Engine might give me options when dealing with Clarketech, particularly with this level of Progression backing me up.
The extra Progression also means I can rapidly learn all Chiron has to teach me. If I was well-suited to advance to at least Mid-Cursebearer before, that's a gross understatement now.
5585 words, discounting this line.