So I was looking over the character sheet.
And I'm honestly pretty close to certain the Foremost were the Forebear's Companions
Ignoring very minor things like the Foremost Blade and that part of Companions of the King where it calls them "foremost company".
Our boy is Gendo and his wife is Yui. Ceathlynn is Rei, a clone of Catherine/Yui.
Rei is also Gendo's surrogate daughter.
The Ur-Mother died in battle with the Forebear, cursing him with the Power of Ruin.
The Maiden is symbolically the Ur-Mother's successor. Ever After is similar in principle to Ruin, as described by Shogun Aobaru.
Thus, if the Maiden were the Forebear's surrogate daughter-
-she would now be both the clone of our wife and our goddaughter.
She is literally Rei.

We're going to fucking die.
 
So I was looking over the character sheet.
And I'm honestly pretty close to certain the Foremost were the Forebear's Companions
Ignoring very minor things like the Foremost Blade and that part of Companions of the King where it calls them "foremost company".
Our boy is Gendo and his wife is Yui. Ceathlynn is Rei, a clone of Catherine/Yui.
Rei is also Gendo's surrogate daughter.
The Ur-Mother died in battle with the Forebear, cursing him with the Power of Ruin.
The Maiden is symbolically the Ur-Mother's successor. Ever After is similar in principle to Ruin, as described by Shogun Aobaru.
Thus, if the Maiden were the Forebear's surrogate daughter-
-she would now be both the clone of our wife and our goddaughter.
She is literally Rei.

We're going to fucking die.
I like how this entire theory is based on the fact that Letrizia is a natural redhead.

(Also who the fuck is Shinji? And who does Gisena represent?)
 
I like how this entire theory is based on the fact that Letrizia is a natural redhead.

(Also who the fuck is Shinji? And who does Gisena represent?)
There is nothing more powerful in the world of anime than hair color theory.

Technically we are both Shinji and Gendo, as we are both the mythical Forebear and the Forebear reincarnate.
Realistically we could have divided the two by taking Roilweft as a companion back in the Sovereignty.
But we chose Aeira instead.
Gisena is Misato. Purple hair, playful and vivacious, can't cook, plays the team mom despite being an awful role model.

(Also this means Seram is screwing Ritsuko. Does that mean he is also Gendo? Of course. We should all be so lucky.)
 
Blood Halo represents the present, the action of conquest, Hunger's identity as Supreme Commander of humanity, his mentorship of Aobaru, the ultimate purpose of the Foremost, triumph in the Ring- (and all further) wars, and the power of companions united.
Angles that haven't been Brought up recently about Blood Halo. More Foremost Lore. It removes Ring Wars as a concern for Epilogue Hunger.

Finally, All Further Wars. That could well include the final battle against the Hidden Ones as Hunger's army storms the gates of whatever ISH incomprehensible realm they reside in.
 
Angles that haven't been Brought up recently about Blood Halo. More Foremost Lore. It removes Ring Wars as a concern for Epilogue Hunger.

Finally, All Further Wars. That could well include the final battle against the Hidden Ones as Hunger's army storms the gates of whatever ISH incomprehensible realm they reside in.
...Angles, you say?




Okay, fine. I'll be serious.

Another thematically substantial quality of the Blood Halo is that only two things remain of the Tyrant in this cosmos: the Ring of Power and Ceathlynn. Should we sacrifice one to slay or subdue the other, nothing would remain of who Hunger was before becoming a Cursebearer.

I'm not as hype for that as other arguments, but I can see its value as a narrative bookend. The Forebear and the Sky are thematic lynchpins, but Hunger can reach a satisfying conclusion without leaning too deeply into either if we want.
 
You Knew This Crossover Would Happen, I Knew This Crossover Would Happen, How Did Rihaku Not? (Yes, This Is The Actual Title)

"Good people would help the old lady across the street. Neutral people would help the old lady across the street because they're heading that way as well. Evil people help the old lady across the street and then charge her a fee for it. The evil that we're supposed to be fighting is the kind that helped the old lady cross half the street."

---

Alvin Miller wasn't a particularly hard worker, as far as 7-Eleven cashiers went.

He worked a simple four-hour shift on most evenings to scrounge up some measly dollar coins for the inevitable and dreadful nosedive into the abyss that was higher education in the United States. During those evenings, most of his duties came down to serving the customers, restocking a few shelves, and waiting for the two-hour mark, at which point, one of his senior, full-time employees would come on duty, allowing him to sit in the back room and play games or look through social media on his phone until the shift was finally, thankfully, over.

It wasn't as nice a function as it sounded, however.

His manager was a complete dickweed who strongly preferred yelling over simple and methodical conflict resolution. Alvin was paid a barely-minimum wage for his daily work time, and often sneered at when he implied that he'd like to be paid more. All of that was on top of an average of two unpaid hours of overtime every night.

It wasn't terrible, sure. It also wasn't the cushiest gig.

As such, when an entire group of cracked-out Chinese and Korean men in festive gang colors came into the store, waved a few Glocks in his face, tossed a dark polyethylene bag in his direction, and told him to pack the money while they made themselves at home grabbing snacks, he didn't argue - he dutifully shoveled the money from the cash register into their stupid bag with regular motions, looking up occasionally to see what they were doing: taking selfies, apparently, and using racist slurs against whites.

Alvin did this with no complaint because he cared more about his life than his job. And this, he considered reasonable - and smart besides.

All of a sudden, there was a deafening noise in the 7-Eleven. One that made everyone present flinch in sudden alarm. It was like someone turned on a nozzle or a firefighter's hose, but times a billion, punctuated with a dull, oscillatory warbling, like a Tibetan monk constantly repeating the syllable, 'wa,' in different tones.

A few moments later, there was a gust of wind that made the hanging aisle signs and lighter items shuffle and move. At the heart of the wind anomaly, in the central aisle of the store, there was an anomaly of glitter-bright, white light. It was an ovoid of pure luminescence roughly the height of a man, undulating and billowing in some invisible wind.

All of the Asian gang members stepped back, closer to the exit and cash register, to observe in shock as the light distortion seemed to bend the space around it. It was like a black hole, but in reverse - a white hole, somehow drinking in the light as much as it was releasing it.

It started growing a few heartbeats later, suddenly, and then slowly, like a monster reaching across dimensions to rake in his well-earned spoils. The light started engorging the nearest shelves, and as a result, items. Its constant growth was making the constant deafening sound increase in sharpness and volume - its pitch lowered and its amplitude increased, as sheer-white lightning tongues reached out like the grasping tendrils of an eldritch entity, making it almost seem like a beeping explosive.

A gangster standing close to Alvin cursed in another language, too afraid to approach, but too baffled to run away.

And then, like a hiccup, the anomaly receded on itself to a fine point, disappearing.

It left behind a man of frankly astonishing features. He was clad in steel-gray armor, draped with a crimson red capelet, and had both a sheathed sword and a holstered pistol at his sides. He stood akimbo in the central aisle, helmet slightly tilted back as if drinking in their sheer disbelief.

He stepped with one foot onto a fallen 170 oz. bucket of some kind of synthetic popcorn, like a military general stepping on a skull of the conquered.

"Welcome, Brocktonites! To my new Worm fanfiction!"

"What?" asked one of the Azn Bad Boys - their leader presumptive, with a scarf covering his face, and thick sunglasses over his eyes, as a barebones disguise against the CCTV. He sounded confused, more than terrified - although he was definitely both to some degree.

"Wait." The man in armored plate seemed to realize something crucial. "I'm not too late to kill Scion, am I?"

"I- uh, what?" Even the thugs seemed to react with something resembling incredulity at that question.

"What year is it?"

"I-It's 2011, sir," Alvin replied, a bead of sweat on his forehead - for reasons he couldn't quite explain, this man was terrifying to be around, beyond Alvin's ability to explain. Maybe the worst part was that the strange cape - for what else could he be - was insufficiently terrifying to make them all flee screaming at the mere sight, but sufficiently terrifying that it was difficult to even be around in his presence. It felt like, instead of being seared with an acetylene torch, they were all being slowly - measuredly and very evenly - cooked by fear. And wasn't that the worst kind of terror? The one you see coming a mile away, slowly creeping forward in your direction?

"Shit, really? What month?"

"Late... March," said the gang leader, this time, slightly calmer and more casual as a result. "Are you from the future?"

"Eeeh, sort of. I'm assuming none of you know what a 'dab' is?"

Most of them shook their heads, or replied in the negative. Alvin remained silent, wanting to go unnoticed.

"Fuuuck, Earth Bet truly is the darkest timeline. They haven't even invented the dab yet. I'll be sure to fix that." As the men listened to the insane cape, he spotted the bag that Alvin had been putting money away into. "Wait, is that a plastic bag? Oh man, were you guys robbing this store?"

"We're leaving," said the gang leader, raising his hands. "And not coming back. Please, si-"

What happened next was insane, and left Alvin clueless as to how reality actually worked. Somehow, at the same time, the man in front of them spoke an entire fucking sentence, while also quickdrawing the gun holstered at his side and hip-firing it several times before anyone could react.

It wasn't that he'd said the sentence before firing, or while firing, and the gangsters were simply too slow to react - he'd somehow both said a sentence that took him maybe three or four seconds to speak, while also shooting each of the gangsters in under a quarter of a second and somehow made it so that both of these actions took the same amount of time and occurred concurrently with each other. Somehow. And maybe the dumbest and most confusing part of that entire event was his chosen words.

"Gun Release: Hyper-Quickdraw Reference-You-Won't-Get Shoot-You-In-The-Dick Jutsu!"

As the dust settled in the 7-Eleven, all the gangsters clutching their dicks on the floor with red faces and tears in their eyes - apparently, the bullets hadn't pierced but dealt blunt damage, somehow - the man approached the cash register, pulled out a $5 bill from his pouch that had Lincoln's face on it, and picked up a bag of gummy worms.

"Hey, ring me up, man," he said.

"I-I can't accept this," stuttered Alvin. He looked down at the dollar bill. "I- I, uh, how did you even get a bill this small?"

"Ssshit, I forgot you Earth Bethians used coins for all that shit," said the man. Spontaneously, the five-dollar bill compressed and transformed into a coin in between Alvin's fingers. He stared at it and let go, afraid it might be radioactive or give him cancer or something. The man continued speaking, though: "As expected of true enlightened sigma cape culturalists. You know, ever since I gained the ability to travel the multiverse, I always wanted to visit the place and kick everyone in the dick. I am going to kick Lung in the dick, and then... I don't know who's next, probably Coil, but I have an entire bucket list, trust me."

"Uh-huh," Alvin merely intoned, attempting to be as non-offensive as possible.

The cape turned around to watch the men writhing on the ground. "Also call the cops for these- uh, actually, the PRT, I guess, since I'm... a parahuman? Maybe? Not technically, but in terms of... capacity? Whatever. I should go before I kill someone by accident."

And like that, the man, not even having been introduced with an alter ego name, left the 7-Eleven, a number of men groaning and clutching their dicks, and a single confused part-time cashier behind. All of it was merely a silent, coy prelude to the absolute devastation that he'd leave behind in his wake in the days following. As Earth Bet would soon find, this location would be but one of many, countless tally marks in that man's ledger and the men on the floor would be grains of sand in a desert of those he punished for their misdeeds.

---

Wordcount: 1.6k

If this omake gets 20 Funny ratings, I'll make this into an actual Worm/Rihakuverse Crossover fanfiction.
 
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CYOA Madness: Last-Minute Shopping.​

As the nearest building rotted a century in a minute, Greedy came to a decision. "We need more Splintering Resistance." she stated, shifting through a complex series of sigils. Getting more Progression would also be appreciated, but delaying the Dark Ones catching up to them meant it was more likely that they'd be able to overtake the local Overgods. Faster Advancement was good, but so was more time to do that Advancement, since that made the glimmer of possibility into a brighter one. This was both a sprint and a marathon, so some of both would likely be best, since the Dark Ones were clearly adjusting to her rapid Advancement rate very quickly.

"The School of Present Light? Going to ask your future self for help?" Turenval, unsurprisingly, recognized the system immediately, if not the spell.

"Nope, there's a lot of untapped resources in my past. I spent a lot of time on an omniverse-traveling Street, and I got my Color Magics, Verses, Numeracies, and Elysian immortality from a man I met along the way. I stumbled across the coins he wanted by total accident. I sincerely doubt that was the only one in that multiverse, even if I only found a handful in total." she continued, as another building collapsed, having aged millennia in less than 5 minutes. With the powers and divinities she'd granted the others, none of them were noticeably affected, but the Dark Ones were ramping up, and ramping up faster. The range of the Splintering effect had been spreading beyond their environs even before they'd left the Silvered World, nevermind The Nexus, and this planet, an alternate Earth that had destroyed itself in nuclear hellfire whose remnants Turenval and Greedy could safely ignore, was rapidly coming apart at the seams. Hence Greedy and Daphne cutting their date short.

If the Splintering would only get worse, then it was only a matter of time before it outstripped their passive protections and began hammering them directly. Greedy was almost certain that they wouldn't outstrip the Dark Ones before that happened, barring a series of unreasonable breakthroughs, even by her standards. Even if it was a gamble, searching her past and present for powers that might offer more Splintering resistance and growth potential might be their best shot. Despite all her power-granting/modifying abilities, there were limits to what she could make on the fly in terms of magic systems, not the least because her Divine Firmaments allowed her to support Magic Systems herself, but expanded more on the power and range of extant options inside a given system rather than creating new ones. For example, Present Light could now affect space to some degree because of the connection between space and time, most easily seen in the way gravity slowed time's passage, but affecting Magic was another story, so it really only gave her new options if the systems were directly linked either to another system, or to a concept, as above. Creativity was also another issue, being the reason why her Magic Firmament hadn't resolved this, as she was an intellect beyond an entire planet put together at this point, but millennia of research, countless civilizations, and potentially other individuals like the Curse Broker would almost certainly offer major improvements, if only through sheer random chance or ontological unfamiliarity. Divine Firmaments were excellent for bypassing ontological issues, but she had to get the power first, and that seemed to require the power being something she could make or receive, which generally required that it could exist in the ontology she existed in.

"Ah, looking for 'shops' you missed. Hm, speaking of which, I believe a colleague of mine has interest in specific types of money and a habit of collecting powers and artifacts." he showed her three types of currency, which bore a strange resemblance to what the Curse Broker had asked for. She handed him a bag of 100000 Mundane Bronze, 10000 Refined Silver, and 1000 Exalted Gold, that much of little consequence to Coin Forgery at her level. As well, there were a thousand Blank Coins. It was possible that there would be powers that would not easily transfer, or that were in theory person specific, thus the Blank Coins would hold them as 'charges' to be used to empower the group if Turenval were for whatever reason unable to hold them. They were a hybrid of the more conceptual currencies such as Meat Coins and more mundane ones. In essence, they were specialized 'batteries' or USB drives for the powers, and, as was usual for Coins, had no need to be concerned over conflicting powers, lacking any soul or identity to be destroyed by them. They were limited to roughly ISH 6.0 as she was now, but she doubted anything that potent would be on sale, or else the Dark Ones would have Splintered the shop already. "I'm not certain he'll have much in the way of interest, but it's faster than canvassing each individual universe and praying, yes?"

"Not if you have a Domain that lets you act through tens of thousands of autonomous vessels. Now hurry." Greedy jerked her head at what had been a verdant forest teeming with life and wonder five minutes ago, and was now little more than desiccated husks with the very earth rotting so fast as to be disintegrating, the city behind it falling to the same fate only marginally more slowly. Here at the epicenter it was even worse and would only become worse still. Turenval needed no such warning, and was gone before she'd finished the 'vessels'.

Greedy sent a thousand tendrils of self outside the Silververse to search her past from a thousand different points simultaneously, a benefit of Godhood of Time and The School of Present Light, the former sourced from the latter even as the latter was sourced from the magic of the same name, as well as the versatility a Goddess of Magic of the Twelfth Firmament possessed, though Ten Thousand and it's associated Parallel Processing and Many-In-One Domains, the latter unlocked by God of Gods, certainly helped. These realities were largely beyond the immediate reach of the Dark Ones, as they were still technically born of the Perfect Diamond and thus lost some ontological coherence beyond it, like how demons tended to be weaker outside of Hell. Not enough that they couldn't still rip apart a village for the fun of it and wear the teeth of their victims as necklaces, but many of the victories against them were because of that more than anything else. She would be leveraging a similar effect. Plus, they would be more reluctant to Splinter beyond the reach of their domain as Overgod, for precisely that reason. Plenty of local Overgods who might object, and home ground advantage not being in their favor for once ought to put them on the backfoot,

She also took the time to copy any Domains from any Gods she could find. God of Gods made it relatively simple to copy over any single digit Firmament Domains without them knowing. Given the ease with which she could raise up new Domains to the same Firmament, holes in her conceptual breadth were rapidly filling in. At the same time, she copied over any masterless Magic Systems. Ones without any controlling entity of at least ISH 3 constituting 'masterless' by her standards. ISH 3.000001-5 entities were also largely ignored, though the minority of exceptions were given greater scrutiny for later...

One version of herself observed toadlike mage lords utilizing 8 different magical energies, merging them into a ninth, in order to rip apart a tenth, dark reflection of the ninth used by fragments of divinities, the fragments not dissimilar to her own in function but with an interesting amount of autonomy and independent identity. Each of the energies was a type of Magic, so making them Domains was relatively simple, and each was added directly to Wellspring's energy production, which further streamlined things as she had little reason to worry about ontological scaffolding not supporting them when she could do that. She fairly trivially obliterated the local forces of these dark gods, using their connections to briefly link with and then copy over the Domains of their masters as she consumed them, and was surprised when the mage lords detected her attempt to copy over their magical knowledge, apparently having tracked her from what she did with the fragments and metaphysical disturbance wiping out an entire pantheon represented. It didn't stop her or even delay her, a minute fragment intentionally curtailed in ability and intellect still wasn't weakened or lessened enough for that, but her morals stretched far enough that pirating someone's knowledge when they knew she was taking it bothered her enough that she did feel obligated to offer something in return, though it helped that she was genuinely impressed by their links with each other allowing them to detect her where individually they could not. And boy, did she have a lot to pick from...

A different instance found a pair of multiverses with all sort of powerful entities drawing on cosmic forces, some of which constituted Magics even at regular ISH 2, and they were abnormal enough ISH 6 was more than enough to subsume them into it's domain. They also had a whole plethora of deities for her to absorb the Domains of, though she was careful to avoid their respective Overgods. She wasn't at the level where she could safely contest them just yet. Most interesting to her was the Crisis and Anti-Crisis Energies, specifically how they were manifested from the collective positive and negative aspects of sapient lifeforms. A potential vector for her to use Faith for, perhaps? She did have an immense number of Domains, so in theory she ought to be able to collect the concepts as generated by the lifeforms in a given multiverse in a similar manner. It would be interesting to emplace some similar metaphysical megastructures if she could copy over things like that in other realities. Not to mention the graveyard for gods she could graverob for Domains.

A third discovered a reality where the soul of the universe itself was incarnated and walked among the masses, in a multiverse where magic appeared to have a predisposition towards female users, with thousands of variations on the formula of a group of girls empowered with magic to fight threats, ranging from those out to conquer the world, to those who simply viewed the world as a means of gathering resources, or collateral damage in their conquest of other worlds. The powers tended to come from an animal mascot in one way or another, and be tied to things like love and hope, with the bonds between any members of the group being a multiplier on their abilities, at the cost of risking depowering if group cohesion faltered. There seemed to be a number of very similar magic systems here, though enough different ones that she'd be able to get at least something out of it. Ensouling the universe was an idea that hadn't occurred to her, though wouldn't that be the Perfect Diamond in the Silververse? On the other hand, that seemed to be the multiverse's soul, so ensouling individual universes might be possible.

Another found a multiverse that was nothing more than a dream of an immense and unfathomably ancient entity. She couldn't help but wonder if this was a vector to obtain Dream Magic. Not likely to be of much help given her cheating was noted to not work well on something so disconnected from 'objective' reality, but perhaps a group of related Domains would let her leverage it better. Besides, having it would be better than not. Regardless, the pantheon of this place seemed... evil, so they might serve as a decent warmup/ladder rung for the Dark Ones.

A fifth found a multiverse born of a formless emptiness, and yet one possessing intelligence and malice, capable of hostile action against the denizens. Their magics seemed related, usually tied to crystals in some fashion, but some of the worlds had their own permutations, seemingly enough to allow for immense power if you understood what you were doing. The Job System that specifically granted special abilities based on vocation seemed synergistic with the Stonelight Job Magic, rather than an overlapping thing, and she couldn't wait to combine them.

Meanwhile, another instance found a genius who'd managed, through hard work and sheer synergies between their magic systems, to achieve ISH 3.5. Something that impressed her, considering he was working off of less than 5 different systems even by a generous interpretation therein relative to the ever-expanding number Greedy was working off of and lacking the shortcut her Divine Firmaments represented. As other fragments in different multiverses found similar people, usually contained to singular universes, she came to a decision. She could use research assistants, new magic systems, and new Domains, while she could offer them new magics, divine Domains in their extant systems, and, in many cases, trivializing what problems they had. In addition, many of them had access to meta-conceptual effects, such as generating new concepts, like one who had done so as an experiment, crafting Qwetzlthorp as a new facet of their universe, by the nature of having to really think outside the box to ascend so far. The unique concepts thy created would be heavily influenced by personality, which meant that she would get a great deal more out of them on that front than one might expect, despite at least 0.25 ISH inferiority to herself. A 1% effective improvement to ISH was immensely valuable as of even the second ISH, and grew exponentially moreso with each tier, but that would really only matter with a proper peer. Ironically, her rapid ascension left her comparatively thinly spread into her claimed Domains and systems relative to these people, as her ISH focused on greater heights and feedback loop factors, since she'd been forced to focus on rapidity of Advancement over grabbing absolutely every technique and weird trick you would normally only learn either by sheer chance or via centuries of study. Not to say they could take her in a fight, but they had some interesting ideas and abilities because they possessed greater familiarity. As her fragments began making recruitment pitches, and she added the new targets of her search, she struck gold.

Ironically, she was found by a shopkeep in this instance, whose attention was drawn by the strange second version of herself relative to the past version of her wandering the Lost Realm as she waited for the Street to cart her off. This led almost immediately to that shard coming into contact with a human-shaped void of memories. Her recollection of his features was instantly erased, though she was strong enough to form that recollection in the first place despite not specifically being geared for it. Getting any kind of accurate read on his abilities was incredibly difficult for that reason. She did have the impression he was at least somewhere in the same sort of league as the Curse Broker, if only because he was still functional despite the effect. Though she was leaning towards the idea that the Curse Broker labored under a similar restriction and was further along in Mitigation. Not this specific Curse, perhaps, but still.

"Hello, fragment." he addressed the instance of herself in the Realm he occupied, instantly getting Greedy's attention. She'd specced these fragments into information-gathering and stealth. To avoid multiple instances of her Curses proccing she couldn't just clone herself, so for gathering magics and avoiding being targeted to get at her, these two seemed the best focii. She was fairly certain fragmented versions of herself wouldn't quite register as her, particularly since she didn't think they had souls in the conventional sense, operating soul-reliant magics mostly on their connections to her and her Divine Firmament, being more akin to her heralds than anything else. This was very important, since she suspected the Dark Ones would only care so much about messing with realities not born of the Perfect Diamond, and given they could and would instantly annihilate a universe if someone abused Ensilvered Scrolls, she strongly suspected Cursebearer protections were the only reason they hadn't killed her the moment she arrived. She'd been pretty confident in her ability to hide herself from her past self to avoid overtly messing with her own timeline beyond what she'd already done until she was certain she could avoid provoking any further overdieties than she already had to worry about, or risking any kind of chronal collapse from the paradoxes, and even the Dark Ones without their home field advantage and with the extant protections she enjoyed, so the fact that someone had casually ignored them, and discerned the nature of the fragment just as easily, was both interesting and disturbing.

"I am Forgotten." Greedy could tell that wasn't his actual name, but found herself unable to recall what he'd actually said. Every new Curse she came across made The Accursed more impressive, especially since his version must have been even worse than Forgotten's version like all the other Curses, and yet he'd mitigated it further. Perhaps this was why he introduced himself as The Accursed, he actually wasn't, it just wasn't registering properly and he was manipulating what it came out as for his current title, which she was sure he was leveraging somehow. Assuming his name hadn't been made some kind of memetic hazard by his Curses, presumably the full version of Plenary, which had the incredibly nasty combination of Plenary overwriting all of a person's memories with them, and in turn would cause the Forgettable Curse to erase all of their memories since they all consisted of the target of the Forgettable Curse. Not something she'd be willing to pick up, in short.

"I think we can help each other out here. You can make... mh, I'd estimate a few thousand Memories fairly causally, and I have a large collection of new abilities I feel you'd be interested in. As junior and senior under The Accursed's umbrella, we should help each other out, don't you agree?

Normally I only offer this deal to Last Ones, my term for the survivors of the destruction of a reality or aborted creation of one. This generally grants them the memories remaining from that reality for lack of any other host, but no ability to handle them, meaning they'd die as their skulls overflowed, literally in some cases, without access to a means of disposing of those memories. I have a Curse from our benefactor that erases all memories of me the moment they're made, though, obviously, I've mitigated it enough people can still understand my speech. One of my means of Mitigation is to feed it massive amounts of memories, adjacent to the most common means of Decimator Mitigation.

Now, let me show you my wares."

Greedy began with curiosity, Non-Existent and Nihilus drawing her interest, and by the time she came across Deepest Black and Brightest White, she was entirely committed towards buying everything off of Forgotten. Then Fake came up. She knew of To Shatter Heaven from her initial dealings with The Accursed, and her fragments had encountered a number of qualitive enhancements, including the True and Legendary ones Fake mentioned, so she knew exactly what their specifics were.

"Can you stick around for a bit after the... initial purchases?" Greedy asked, intensity in her gaze.

Forgotten shrugged. "Certainly. This is one of the better opportunities I've had to gather Memories."

"Then I'll start with five instances of Fake on everything, firstly To Shatter Heaven, then Legendary applied to Brightest White and Battle Magic, and the remainder of the applications per item on Trues, all of the Companions, and then I'll get back to you momentarily." Greedy stated. With all of these new power-ups, she could easily begin a 'vicious cycle' and push the Fake purchases to insane heights, managing massive gains in excess of the price increase, thanks to her Divine Firmament. First, however, she would be empowering her new companions and harvesting their Domains in return.

"Hey guys." She addressed the four of them, looking somewhat confused at their abrupt translocation, a mishmash of a ninja, pirate, robot, and zombie, divided into roughly equal portions, a black skeleton with green teeth and green 'eyes' in a purple, fading to black, sweater with visual glitches, a woman who seemed outwardly normal but to a mage's sight was to fate and luck what a black hole was to gravity and space-time, and a human-alien in a blue suit with a red cape and what was technically his house symbol of El but most would assume to be a giant S emblazoned on his chest.

"Long story short, you guys are in the decaying remnants of a bunch of universes that never came to be. Anti-Error" she jerked a thumb at the skeleton. "and I can get everybody out whenever, but first, I wanted to hand out a bunch of power-ups, and try to convince you to join up with the group trying to bring down the Dark Ones."

"Gonna need more context." Anti-Error noted, not agreeing to anything, but notably not disagreeing either. He seemed very laid back.

"Top Gods of the Silververse. They're super-duper nasty. They kill anyone who gets 'too strong' which depends somewhat on how likely you are to be an issue for them. They're weaker out here because of ontological incompatibility, but" she gestured vaguely to the billowing Inksky she'd been emitting, courtesy of Wellspring, the outer edges of which were being buffeted by a degrading effect as her rise in power drew more ire from the Dark Ones, ever so slowly creeping inward as the rise in Wellspring and the strength of Inksky were overtaken by Splintering increasing faster. Something she took advantage of to avoid it seeping into the area her past self would occupy, since Wellspring still had the caveat that she couldn't directly use the majority of it's output, Advancement being more about dramatic rises therein than any major improvements to the percentage controlled, even if that amount increased in absolute terms. "the main reason I'm not worse than dead and everything in this universe isn't collateral is active resistance to their Splintering effects."

"Okay, but we don't know anything about you, so, no offense, but we're going to need a little more than their specific beef with you." NPRZ responded, ninja side currently dominant. "Do we know if you aren't just more polite than them?" he turned to the others. "I mean, for all we know, she runs around destroying universes, harvesting them for parts, and the 'Dark Ones' took offense to one of their favorites getting mulched."

"While I don't quite agree with the sentiment, some more details on what we're dealing with would be nice." Pre-Crisis Superman raised his hands in a placating gesture.

"The Silververse began when it's original seed, the Perfect Diamond, shattered itself to better understand itself. The Dark Ones appeared, and somehow retroactively inserted themselves into the event as having been the cause, which essentially gave them admin access to that entire omniverse. It's not entirely clear if they were always Tier 3 Omnipotents or if they got a boost from that, but I lean towards the former in order to explain being able to do it in the first place. Ever since, they've been treating the Silververse as their personal testing ground, which they will eventually obliterate. We can be assured of this for two reasons, first, the Silververse is a degradation of the Goldverse, brought about by the Dark Ones, and second, I've got a... curse, that takes me to the end of the Silververse, where the last few people and surviving gods make a doomed last stand, though it doesn't activate for over a year, at which point either I'll be dead or they'll be a non-threat." Greedy explained.

"Normally I'm not comfortable deposing energy beings on simple principle of them being energy beings, but they sound... pretty evil." Mary Sue admitted, the remaining power of Plenary Brand serving well to confirm at least the gist of her words, though the mitigation was far enough along that could no longer be considered a guarantee of her intent and truthfulness for most beings.

"Ah, right, should probably get this out of the way first thing. Magic is real, you've had a powerful fate effect paving your way in life, and I can help you take proper control of it."

"...What?" Mary Sue asked, raising an eyebrow.

"Wait, she doesn't know?" Anti-Error asked, glancing between Greedy and Mary.

"There's nothing to know, I don't have any 'magic' paving my way." Mary denied, speaking a little too quickly.

"See, your home universe didn't have much in the way of magic, so it's not really a surprise you would think it was more scientific in nature if you acknowledged the effect at all. Still, I can assure you it's quite real." Greedy made a concentric circle appear out of visible electricity. Not circles. Circle. Superman was least bothered, having seen some incredibly bizarre mystical sights before, including some very Lovecraftian ones. Anti and NPRZ looked away, the former's better understanding of magic canceled out by his greater awareness of the impossibility he was witnessing.

Mary, however, was not quite ready to give up. "That doesn't prove anything!" she refuted. "That could be a hologram with spatial manipulation." she denied, trying to force herself to look directly at the physical impossibility even as her body rebelled at the prospect, her lizard hindbrain screaming at the utter wrongness of it.

"No, she's right." Superman said, not unkindly. "I've seen people who don't have conscious control over their magic. When you spend as much time around wizards as I do, you learn the signs. You've got all the hallmarks."

"Hm, well, how about I give you each your Imaginary Elements to show I mean business? Think of it like a free sample." Greedy suggested upon seeing Mary's genuinely crestfallen expression.

With Imaginary Elements as a Domain, unlocking the group's was utterly trivial. She didn't even need any sort of medium. She barely needed to think it. Still, she used a short-lived Quickwater rain to avoid freaking them out.

Ninja Pirate Robot Zombie had the Strangemix Element. It allowed for things that would normally not go together to be mixed, be that traits or people. For example, making something scary and cute simultaneously, and not like a switch to be flipped, actually both at once. It actually worked better the more different the base elements were.

Anti-Error, thanks to his nature as an Alternate and a split-off soul besides, actually had two Imaginary Elements. Antiself, which could be used to make inversions and copies of oneself, including alternate versions of oneself, or to negate effects on yourself, and Stringerror, which could be used to produce glitchy red string that introduced errors in systems, from bureaucracy to the biological, up to and including utter system collapse, or just be used like normal string for everything from instruments to puppetry. The former could let him make an army given time, though control over it wouldn't be guaranteed in much the same manner blacksmiths tended not to have control over the items they made, while the latter could even gum up things like her synergies if he wasn't so much weaker. She suspected the second was his other soul piece's Element. ...She should probably keep a fragment on him to manipulate Imaginary Elements just to avoid that coming back to bite her, but still, a massive net gain so far.

Mary's Luckyfate was, as mentioned, akin to a black hole for fate and chance, consuming all negative outcomes and spitting out bursts of positive ones. Her mere presence actively rewrote causality in her favor. In addition, she had some direct control over it, and could exert herself towards more favorable outcomes.

Superman had Heroicbreath, which seemed to operate on the same general principles as Intimation of the Pompadour, except that his Element empowered nearby Heroes as well. It would also let him shrug off magic and the like more easily, as his heroic countenance let him force his way through a large number of effects through sheer willpower, provided he maintained his resolve.

"So how is it?" Between Magic and Soul-related analysis, she wasn't particularly incapable of figuring out their thoughts on the matter even without literally reading their minds, but saying it out loud would be a lot less of an issue for them. Much like lying, people didn't like finding out they'd had their privacy violated, the violation itself wasn't as much of an issue except from a moral standpoint.

"...Huh." Mary Sue simply stared at her hands as if they were something all the mysteries of the universe could be found in. Considering the level of fate manipulation she was capable of, not entirely impossible.

"I could kind of already do the first thing, but not having to pull string out of my eyes is going to be really helpful." Anti-Error noted cheerfully.

"That sounds incredibly painful." Superman noted with some concern.

"It really is." Anti agreed, far too cheerfully.

"So, let me just set you up with your full powers as of what I can grant right now, then I can deposit you basically anywhere in the omniverse you want to go, or you can help me fight the Dark Ones." Greedy noted. "Heck, I could probably find a multiverse where the Crisis that reset your multiverse never happened but there was also no Superman for one reason or another if you want to essentially slot yourself back into place, for example, and something similar would be really, really easy, given there appear to be an unusually large infinity of multiverses in your omniverse, Anti-Error. Heck, I could probably do it for all of you, provided you give me five minutes for some quick studies." Greedy explained, glancing over to Forgotten, who waited patiently.

"I think I'll take you up on that." NPRZ noted, as she worked her way through them, even as she applied the same divine power-ups to herself, including the massive benefits of Anti and Alternate, which dramatically bolstered the already massive array of powers she possessed by making her ability to both generate and handle them orders of magnitude greater. Funnily enough, from a Domain standpoint, Anti-Error was probably the most valuable contributor. The most customizable, such as Imaginary Elements, benefitted the most, but gaining a direct opposite power and several permutations of what she could have researched with every new ability alongside their opposites was a ridiculous boon to her research. To say nothing of the ontological and metaontological study benefits the Alternate Domain gave her via her a connection to all of her Alternate selves, even ones that were only potential existences, or that outright couldn't exist thank to the Nihilus power Forgotten had granted her and the associated Domain abilities of something tied to things that explicitly couldn't exist. Plus things like automatics access to the magics they possessed, including the Imaginary Elements she gave them access to while using them as avatars for 1% of her strength, while they in turn began teaching and learning more magics, and acting as repositories for her on that front.

She then immediately turned and bought up as much as she could from Forgotten, capping out at his limit of ISH 10, barring the Legendaries, just before he left, however, her other selves came through, and she achieved ISH 27+, enough to have Legendary applied to White, Battle Magic, and Inksky, the former to reduce Mental Contamination and power antisynergy issues that Non-Existence didn't let her work around, the second to massively expand her combat arsenal and amplify existing options, and the latter as it would make it far easier to subvert the metaphysical underpinnings of any and every reality she could access, both with Inksky and with how she could leverage it to jumpstart similarly massive amounts of reality-warping via other Imaginary Elements. Even if they were less suited, the expanded options were worth it. For example, making every star in the sky the enemy of anyone she was hostile to within the same cosmology on a fundamental level, to the point they gained the classic vampire weakness to sunlight, even if it was laced with Vigorflame, or Brightlight, or Dawnglow, and so forth.

This was, in turn, leveraged to bolster the others even higher, and she had, for the moment at least, outstripped the Dark Ones and their Splintering by orders of magnitude. "I should probably help you out with these guys before I head back home." Anti-Error eventually decided, the legion of clones, copies, and alternate selves he was creating on the merest whim mostly agreeing, even if some were being sent off to various points in the omniverse their progenitor hailed from.

Mary Sue agreed, having snapped out of her funk the second time she'd been dramatically empowered. Apparently, one hit to her worldview was happenstance, twice was coincidence, and three times was something worth investigating herself. "Beyond the moral imperative of making the authors of the Splintering phenomena cease and desist, I need to learn more about how these powers work, and I'm sure I could learn to make these into relatively mass producible technologies so that I'm not the sole pillar when I bring them back with me."

"I completely agree." Superman nodded at Mary. That was great! He was by far the most resistant to Splintering of anyone besides Greedy, and by far the most experienced at combat at the level of solar system destroyers.

"Let's meet up with the research team I've collected." Greedy smiled as she less opened a portal and more willed them to a new location.

A few minutes beforehand, another fragment found a... cage of sorts. Pillars of black the size of continents surrounded a cube of deeper black still. Inside, lay an entity of incredible, utter Evil. A deity of it.

She stared at the abyss, and it stared back. Greedy cracked a grin. "Hm, looks like you've got some interesting powers there, but you've also got a nasty DEM on them to keep them from being used without your permission, including getting them. How about we make a deal?"

"...I'm listening." it spoke, it's words like a thousand years of torture distilled into speech.

"See, I'm collecting powers for a big fight, and if I can't kill the enemy, I'll need a jailer of sorts for some seriously evil entities. A Devil, if you will. Most of the people I know wouldn't be interested, and it would cut into my research time, but you'd be fine with it as long as you had a steady income of souls to torture, am I right?" she asked.

"Hm, so you want me to rule over a Hell for those you deem too dangerous and evil to leave free, but cannot kill for one reason or another? Why not attempt to simply take the powers by force? Besides, what Hell would I be ruling over in the first place?"

"With Hellforge, Evilspark, and so on, making one is easy, but making a Devil with Tier" She tilted her head as she assessed him more deeply, analysis and evil-focused Imaginary Elements spinning up. "2.9 or so Omnipotent isn't something I can do just yet, and I'm not stupid enough to try and take powers by force from someone who has so obviously put backdoors in them and is stronger than me."

"That begs the question of why you could possibly think I could be trusted not to stab you in the back the moment you're not at 100%, or open any kind of link between the Hellrealm and any outside planes." Evil pointed out.

Greed shrugged. "You may be concentrated evil on a level I still can't comprehend on all but the most abstract of levels, and won't for some time, but I know boredom when I see it, and this conversation is the most stimulation you've had in decades at least. I'm offering you a simple transaction. You get some more freedom, and I get more power. A Hell with a smattering of denizens won't be enough evil to free you, even if I let the link back to you persist at full strength. I said nothing about trusting you, and while you may be evil, the Hell I'll be making will remember who made it, if you know what I mean." There was also the fact that he'd already helped her by making explicit how even a deity with advantages beyond the norm couldn't actually break into transfinite ISH on their own. Something she'd suspected, but it was nice to have confirmation of. To Shatter Heaven on all the abilities gained from Forgotten ought to make it unusually easy to leverage infinite ISH into transfinite ISH, but she couldn't use her Godhood to directly get there. One of the limitations Progression would let her bust through. Still the best deal she'd ever made.

"Ah, not a matter of trust then. Excuse the lack of understanding, but this cage makes even the meagerest of exertions a daunting prospect. As long as we both understand we intend to use each other as pawns to further our own goals, I see no reason not to extend you some aid, and I've never been a fan of those layabouts who fancy themselves the Dark Ones. If you're going to destroy a reality and inflict a Fate Worse Than Death on the inhabitants, why do it so slowly and allow good to foster potential rebels? It makes little sense to me." Evil complained, even as Greedy and the dark god traded masses of evil energy, in part so Greedy could make a miniscule hole in his prison leading to the Hell she'd made for it, deliberately cut off from other realms and using it's nature as a construct of hers so that the realm itself wouldn't count towards the unlocking of it's prison, which was really only possible because the Evil deity wasn't completely beyond logic, though whether that was because of it's prison or if that had been the case beforehand was up in the air. Various fragments immediately began chucking evil people they couldn't simply kill for various reasons into it, and a few of Anti-Errors more evil alternate selves he'd created were also entering, though they were acting as jailers or... staff for Evil almost without exception. About a person per second on average, given the small cross-section of beings encountered or created that they couldn't put down and were evil enough to justify this. Plenty of time. Even a million people would need over 11 days straight, and she was constantly getting stronger, surely the Dark Ones would be dead or she would by then, if the way the Splintering was ramping up to respond to her ridiculous Advancement.

"Recognized the powers?" she asked, getting the impression of a nod in return, her power swelling as fate turned in her favor on such a deep level that sub-quantum strata and higher dimensions in any given reality she was present in bent to her merest whim on the scale of the entire cosmos working towards her goals was leveraged into greater power, while the Dark Ones saw the reverse. This was of little consequence to them given the power difference, but sheer focus meant it granted some pseudo-Splintering resistance, and as their enemy, benefitted her as an easy vector to inconvenience them. Her fragments found opportunities absolutely piling up for them, and chance swinging to their favor by ridiculous margins. She felt like this was the start of a great... transaction.

Another set of fragments entered the Realm of the Dead at about the same time as when she encountered Evil, and bumped into Charon and his fellows almost immediately. The incredibly stereotypical Grim Reaper but on a ferryman's boat was quite surprised to see her. She warranted a raised eyebrow from the ghostlight pseudo-flesh puppet he interacted with her through.

"You're certainly a potent one. It's not every day someone who can enter and leave the Underworld as they please arrives. I see you have more than enough currency to purchase all I have on offer as well, but I suppose that's to be expected." he commented, before beginning to describe his wares.

Titanhood appealed to her, and not just because it would let her dramatically improve upon her survivability. It was a perfect way to expand her Domain access. Godhood required some kind of connection to the Domain, but Titanhood did not, which was one of the reasons a normal being would need a thousand years to acclimate. That meant she could replicate the Titan blood, imbibe it to give herself access to every Titan Domain, then use those connections to connect with every concept an ISH 29 being could comprehend. What's more, she could this cycle to grab concepts as Imaginary Element 'ingredients' and enormously magnify the number she could bring forth, with all the benefits that allowing them to propagate implied.

Naturally, she bought everything, casually destroying the Specters as little more than an afterthought, even as she compiled new concepts from the massive research team she'd assembled from ISH 3+ entities who could generate new concepts, especially with access to Existence, Non-Existence, and Nihilus through her to allow them to analyze fundamental tenets of reality in order to more easily slot new concepts into place, which she rewarded with Godhoods in the concepts they created to incentivize it beyond gratitude for the power-up she'd already granted. She found it was a system that worked quite well. It would improve further as she found more synergies, and things would change when she hit the transfinite wall mere Godhood or Titanhood could not surpass, but she felt this was more or less how the finite ISH curve would be ascended along.

AN: Sorry this took so long, I got my booster recently and got knocked out for like three days, and snow shoveling ate into my free time even further. Bright side, I believe I've roughly matched Birdsie's contribution for this vote, though I can't promise what I've still got in the tank will be out in time, if I do manage it, that'll be another 6K+.

This is meant to evoke Young Xehanort canvassing time for more True Organization vessels to a degree, and as is fitting for the end of this Quest, will be the last post relating to Greedy, since she's passed the point human-comprehensible stuff can be written. Comparing the Dark Ones messing with world outside the Silververse to demons outside of Hell is meant to make a literary reference to a similar comparison, wonder if anyone can guess it. Before anybody asks, I'm thinking Forgotten's actually a native of the Lost Realm who got a deal with the Accursed, compared notes with the Curse Broker at some point, and decided to try his hand at it himself. His unique nature let him go for a Curse that constantly erased all recollection of him, though it's a watered down version of a Curse that erases everyone's memory of you including you and prevents new memories from being formed. This would not only make interpersonal relationships a problem, it would also be really difficult to use a bunch of different magics. Many summons would forget any deals they made, Astral Rank explicitly has a reputation component, etc. He gained an EFB that lets him use other people's memories in place of things with requirements like those as a pseudo-Mitigation, and wouldn't you know it, the Lost Realm is perfect for that sort of thing, though he doesn't get much out of individual universes at this point. He does run into the occasional entity with double digit Memories though. Because his powers are largely memory-based, he has a relatively easy time teaching people up to a certain point. That is, 10.0.

Blue's boost to magic power, Pink's boost to finesse therein, Orange's complementary skill boost, and Black's boost to jailbreaking dramatically empowers the extant feedback loop Greedy's got going on, as Black makes taking advantage of TSH much easier. White serves mostly to facilitate it, alongside Non-Existent and a few others, but it does open a number of options for her. Meanwhile, Inksky, Quickwater, and Exavolt add to Wellspring, as they are technically distinct types of magical energy, which makes instituting metaphysics reliant on them relatively trivial. The Quickwater potions are made easier with Yellow, since she can make them more or less instantly, and the mist, when combined with Grey, can get nuts. Inksky's Protection synergizes with Brown's magical Constitution boost, and Silver's automatic self-healing.

Then there are outside synergies. For reference's sake, here's the Greedyverse shopping list, thanks to Coin Forgery+Nothing Magic and relevant divinities making production of Inherent Memories in the range of 100+ relatively simple. Then synergies kick in. The end result is 1-2 trillion Inherent Memories or equivalent being the budget per item, 4-8 trillion Opinions, 40-80 trillion Inklings. Major Firmament upgrades(12th->27th) provide 165 total digits of currency production, including the 12 Firmaments of the new relevant magics. I only bothered with writing down the costs for the first few for you guys, because nothing short of 150+ digits is a relevant cost to her for this stuff.

[G] Fake*50 Forgetful. [5,629,499,534,213,120 Insightful Inklings] 1 TSH. 49 True equivalent power-ups. Nothing below a Tier 1 omniscient is going to remember her beyond generalities if she doesn't want them to. Tier 2s can pierce it somewhat reliably, though details may still escape them. Provides slight anti-Splintering benefits thanks to inhibition of targeting. Mostly because they're still ramping up to their A-game, as they'd rather not annihilate their multiverse if they don't have to. The Dark Ones aren't like Coeus, who essentially shrugged and went 'We're going to destroy it anyway, so why not?' when faced with Kronos destroying the universe in his madness, so when faced with Greedy's ridiculous power level, they don't immediately jump to a powerlevel that would annihilate her and every nearby universe. It's sort of like Apocryphal, but they intend to outpace her, so the percentage ramp-up per interval is rising as it goes. It also helps with Plenary Brand most directly of many powers, both in terms of getting people to relax about your potential and in terms of weakening the Curse's ability to explain all about your powers to people. It still does, but they lose details afterward. Well, it wouldn't work as well if the Curse weren't already extremely mitigated, but since it's operating at more like a tenth strength than full power, this soft mitigation is pretty effective.

[G] Fake*50 Non-Existent. [562,949,953,421,312 Informative Opinions] 1 TSH. 49 True equivalent power-ups. Roughly -10.0 ISH to all negative effects, from attacks, to mental contamination, to conflict between powers, because as far as their concerned, there's nothing to target in the first place. Provides significant Splintering resistance for obvious reasons, as you'd need to be at least a Tier 2 Omnipotent to reliably pierce her defenses from Non-Existent, and that's ignoring the buff it gets from the Non-Existent Divine Domain. Forgotten's wares, Cursebearer Progression, Deepest Black, and TSH combined mean it's only going to get nuttier. She's got 50 minutes of selective intangibility, invisibility, and inaudibility, per day, which can be turned on and off and stack over time rather than expiring if not used. This isn't enough to get past Stage 6 Curse Mitigation, nevermind 7, though if it were a specialized anti-Curse effect, she might be able to manage a quarter stage across the board. Divine Firmament upgrades basically have the ISH the Domain is at be the ISH level it

[G] Fake*50 Nihilus. [281,474,976,710,656 Inherent Memories] 1 TSH. 49 True power-ups. Outright creation of un-existent minions and civilizations, with corresponding universes and cosmologies, is possible, among other things. Non-existent laws can persist indefinitely unless contested, and it takes serious contention to remove them unless Greedy wants that to happen. With Overwrite's help, provides a *100 to currency production. Unlocks Un-Existence divine domain. Just as Darkness is not the opposite of light, but it's absence, Un-Existence is the light fantastic to Non-Existence's darkness and Existence's light. It further bolsters Non-Existent's conceptual defenses. Combining it with The Tribune can get really, really weird. Overwrite's combination effects are far more comprehensible, but also even more permanent. Nothing Magic can serve as Overwrite, or as Nihilus for Overwrite. As-is, it bolsters and is bolstered by this pair.

[G] Fake*50 Brown. 1 TSH. 49 True-tier improvements. Contact with the earth is no longer required, merely recent contact, as in within the last few weeks. Baseline defenses are akin to the mass-energy of a multiverse bent towards specialized defenses, works against any and every vector, physical, metaphysical conceptual, etc. due to defenses acting as if they were specifically intended as a counter towards the effect/force. Effects are similar to Non-Existent in the end result, if not the mechanics, though this does penalize relative Splintering resistance from this specific power.

[G] Fake*50 Blue. 1 TSH. 49 True empowerments. Divination is ridiculously potent, on the level of seeing every major event in a multiverse without significant mental encumbrance even without Ten Thousand. Effective truth aura. Ridiculous analysis and intuition multiplies research speed 10^50-fold each, thanks to luck and fate-bending in support of both. A similar bonus is applied to the power of all magics, boosting currency production by a multiplier of 100. Funnily enough, Eight Divisions: Blue's information focus means that the two Blues combine well. Suzerain of a Thousand Orisons gains Progression benefits from both now. The two Word of Gods also provide major benefits, because of greater context allowing the information to be leveraged, and Progression from all the forbidden/esoteric knowledge provided. Enigmatism gets a lot out of the knowledge-seeking, not in terms of solving the puzzle, but in terms of Enigmatism puzzles and their rewards being a viable method of training Blue, and Blue boosting even minor cantrips into crazy powers. Theoretical does benefit directly, as Blue makes examining of magical mechanics more rewarding over a given interval, by buffing research speed.

[G] Fake*50 Yellow. 1 TSH. 49 True power ups. Alchemical transmutation on the level of Overwrite's effects is possible. Entire realities turned to gold at a clap of the hands and the like. Materials normally impossible for Tier 1 Omnipotents may also be created. Transmutations in general now benefit, rather than strictly alchemical ones, so another 10^50 multiplier is applied to currency production.

[G] Fake*50 Orange. 1 TSH. 49 True empowerments. Skill benefits are utterly mad. A beginner would have skill superior to an unaugmented once-per-civilization genius who had in turn become an archmaster. Learning of skills is multiplied by 10^50, including magic. Skill loss is negated outside of hostile effects, and even that faces significant opposition beyond the normal defenses she possesses. Skill with magics is boosted enough to provide a 10^50 improvement to currency production. The 'gain skill at something with superhuman speed up to and including explicit superpowers based on that' of Practitioner, Mage in this case, has immense synergy with Orange.

[G] Fake*50 Silver. 1 TSH. 49 True buffs. Self-healing is hilariously superior to Forced Awakening's baseline. Passively. Healing is potent enough at baseline that anything short of ostensibly permanent existential erasure can be restored eventually, though the Dark Ones can do that still. Even million-year-old corpses can be revived with no effort. Provides a slight bonus to anti-Splintering resistance, as the Color attempts to repair the damage, and does a decent job of it as long as you're not actually Deader Than Dead.

[G] Fake*50 Grey. 1 TSH. 49 True empowerments. The illusions begin at effective reality, and nothing short of a full dossier with Greedy's innermost thoughts on full display will make them normal illusions again unless that's what Greedy wants. Forgetful makes getting that even harder than it would normally be, and maintaining it harder still, particularly with all the conceptual defenses she's got working.

[G] Fake*50 Pink. 1 TSH. 49 True-tier evolutions. Automatic control over any magic constructs or distinct magics such as Imaginary Element manifestations on the scale of a planet. General effects such as Astral Rank and most instances of the Law Domain would not be affected. Drain is negligible over distances lower than a star system. Improved control over magic allows for a 10^50 enhancement of currencies. Study of magical mechanics is eased by extreme control over magic.

[G] Fake*50 Deepest Black. 1 TSH. 49 True-style Advancements. Even at baseline, all magics have their conceptual limits raised by 5.0 on the ISH scale immediately, and further jailbreaking is relatively easy, as if that facet of TSH were applied to all other abilities. Emperor Red, for example, would cap at 8.8 on the ISH scale(so, ironically, her Non-Existent defenses would still be significantly superior even if a master with this benefit were trying to use Red against her and she were obligated to stand there and take it without any active defenses up) before any other benefits, like Goddesshood, which adds 0.5 ISH to the end potential across the reach of a given Firmament, which obviously includes her. General rules-breaking is made easy enough that conventional physics can be ignored even without Nihilus' influence. Metaphysics have an effective -2.5 to attempts to apply to her when she wishes to circumvent them, including the Dark Ones' hostile metaphysics in the form of Splintering. These effects are, to some degree, only possible with Black's own rule-breaking supporting it, as well as a divinity of the Color slapped on almost immediately. Black lets her ignore the minimum meditation time of Amber Void(the 'magic') and Goddesshood in it provides Splintering resistance in providing resistance to Amber Void's side effects. Labyrinthian gains benefits, as Greedy becomes more capable of bending rules post-enactment and more able to discern potential loopholes opened by rule-breaking magics thanks to experience.

[G] Fake*50 Brightest White. 1 Legendary. 1 TSH. 48 True-scale empowerments. Mental Contamination at or below the level of 1 ISH is ignored by Legendary's effects alone. Manifestations of Colors are toggleable, with total release and completely hidden, and all states in between available. Other Colors, with Black counting as 2, provide a growth rate over 52 times greater relative to the baseline, before Cursebearer Progression, Progression Magic, TSH, Red, Blue, etc. are taken into account. Legendary's Mental Contamination further raises this, providing ridiculous amounts of Mental Contamination and subsequently Advancement, even if 48 Trues will almost always have 2 Legendaries bounce off when combined with Non-Existent and/or Goddesshood. Brightest White also dramatically accelerates Splintered Reflection use, as the main bottleneck is compounding Mental Contamination at this point. Similarly, Sphere Magic can be abused much more extremely. On the level of Emulating hundreds of Spheres simultaneously. The Tribune is enhanced in much the same way, as high-end effects have commensurately immense mental issues for both the user and others, so any mental effects up to ISH 10.0 can be used trivially the moment her purchases are complete, and it will increase passively from there, not to mention the 20+ ISH she gains access to just a little later on.

[G] Fake*50 Quickwater. 1 TSH. 49 True power ups. Even at baseline, benefits along the lines of +5.0 Astral Rank to the user and allies thanks to 49 Trues, and -5.0 Astral Rank to everyone else, and utterly insane speed buffs along the lines of +5*10^50% to Agi's worth, and with Wellspring it's range is going to be far beyond galaxy-scale within seconds of arrival at a given location, and scale from there, or it can be super-concentrated on Greedy herself to provide buffs and debuffs more in line with Seal of Ruin. Plus, Yellow can help with making the Quickwater potions and having them made on the spot. Not to mention they'll be more resistant to the Element's volatile nature thanks to Pink. Swapping between configurations is the work of but a moment, the volatile nature of the Element enhanced instead of suppressed. Also, it can fairly trivially be made into an 'Awaken Imaginary Element' potion, so she can get the others' personal Elements up and running even more easily, and do crazy things like immediately make entire universes Elementalists or do so on even more massive scales. God of Gods and Application Strike and it's relevant divinity will be far enough along, post-deal, that granting people powers in general is enough for her to grant them to herself, so this also directly benefits her. The immortality-providing liquid of Golden Largesse should be replicable, particularly with Godhood of both Immortality and Quickwater. It may also be possible to combine with Crystallomancy for 'rock candy' with the effects of the potions, completely removing the need to maintain the Quickwater potions. The potential applications with Crystallomancy among the Imaginary Elements is enormous, given how much latitude with their concepts they have after being True-d nearly 50 times, having their conceptual limits shattered, and Cursebearer Progression. I also suspect Scion of Water will synergize heavily with it, as this is still, technically, water.

[G] Fake*50 Inksky. 1 Legendary. 1 TSH. 48 True empowerments. 48 Trues and Legendary are enough to grant a Cloak of significant power and multiple Sky types, though it's not clear how it would compare since we don't know what went into the original, with access to the Realm of Evening, and the ability to impose it's effects much like Archmage by sufficiently infusing the environment with Inksky. The latter, unlike the former, has no issues with contested or partial control because it's essentially a new Realm of Evening calved off the former via prodigious quantities of it's substance, though this could be exploited if Hunger became aware of it, as the true owner of the Cloak and Realm, and possessor of the Law Domain, and we all know the saying about law and possession right? Though this would generally consist of using them to access linked worlds for Decimator targets and new powers during vacation, essentially using the pseudo-Realms as GPS for their linked worlds, since Greedy has a huge ISH advantage over him. Perhaps allowing them to teach each other magics directly. Greedy can't bypass Curebearer protections, because A-Man is still way, way, indescribably above her, so she'd be obligated to trade for, for example, Soul Evocation knowledge, and see little reason not to help out a fellow Cursebearer. Who knows? She might get something out of it later, either from him or The Accursed. They could also experiment with Inksky/Cloak metaphysical imposition, and even a second data point like Greedy's Inksky would likely help Team Hunger out a lot with figuring it out, and vice versa. Gisena probably doesn't need a second data point, but I doubt it would hurt.

Arguably it's most important power is that, thanks to Legendary, it bolsters all equal of lesser magics immensely, which Legendary vastly expands the range of. This is a boon of such magnitude it's almost indescribable. It's the Amulet from Unkindness times a thousand, and that might be an understatement at this level. This can even apply to allied magics, while weakening enemy magics, dramatically improving the value of a Companion, and potentially improving Splintering resistance if it qualifies as a magic, which it probably does at this ISH elevation.

Inksky can be used as a scaffolding to impose other physical laws in a manner similar to Archmage(the Soul Evocation just makes it easier), and these have inherent metaphysical backing, unlike the normal result of combining Nihilus and Overwrite to fundamentally change the base laws. With Wellspring, this effect immediately spreads to entire universes she's entered even with no effort at all, as her command of the Imaginary Element bypasses the normal issues Wellspring has. With actual effort, she can take control of entire multiverses to an extent similar to the current Hunger in a matter of days, and, as Wellspring grows on it's own, this will only accelerate. This is without taking Goddesshood of Imaginary Elements or Magic into account, which increases the breadth and depth of the effects by many orders of magnitude. This provides the world around her with some level of inherent resistance to Splintering due to inherent hostility to the effect and it's origin, and herself, as they have to get past all that to hit her.

Inksky can also be used to propagate targeting, allowing Greedy to fire Manacraft, Pranacraft, etc. despite her physical body not being anywhere near, as if she was, and since Inksky isn't actually part of her, one of the upsides of not having a Panoply, you'd need something like Cut Through to even hope to target her in return. Even then, you'd likely need two tiers of upgrade, because it's more like she's firing a missile that is itself firing missiles than actually extruding a chunk of her being like, say, one of Haeliel's avatars. It's also well-suited for the creation of pseudo-Evening Realms, especially with Labyrinthian's aid. As in, Realms similar in general function to the actual Realm of Evening, but different enough for Hunger's admin access not to be an issue. A Realm with Exavolt or Quickwater as it's foundation, as opposed to Inksky, though Inksky acts to prop it up until it can handle independent existence. Also, these pocket dimensions can be used in a manner similar to the Sword's pocket dimension with Gold, though Greedy is likely to use them as storage for various Wellspring energies, primarily the Imaginary Element in question, to bypass that issue. The Subjugation and Dominion Domains obtained from the Evil God makes spreading the Archmage-esque realm much easier.

[G] Fake*50 Exavolt. 1 TSH. 49 True-level Advancements. EM spectrum abilities on the level of singlehandedly powering or shutting down a universe's electronics, with precision such that instances in the hands of friendly forces immediately regain full functionality even if they were deliberately sabotaged by other people beforehand, with casual ease, and attacks of even greater magnitude, such as weaponized magical supernovas involving universe-scale mass-energy, since EM stuff is what that explosion emits. As Aobaru says, the distinction between matter and energy is mostly academic when you get down to founding principles. Conceptual effects in line with making anything one wishes into a magnet, such as a constellation, without simultaneously running an electric current through it, or immunizing an entity to EM radiation, are possible even as a 'beginner'. This has a ton of synergy with Wellspring, to the point she can rapidly take over all of a universe's stars and detonate them at will, like how Aobaru likely could given the effects the beating Hunger gave him had, as this is an Element that does very well at reaching far and fast, since many of it's attacks start with light speed(for obvious reasons) and scale up with mastery. Orange and Pink allow for control so precise that she can puppet most complex lifeforms by their own nervous systems in a manner similar to Imperial Obeisance's blood control but even more absolute because it doesn't care who you're descended from beyond them having a nervous system, kind of like the Flood. Certain kinds of spirits are also vulnerable, particularly those who are tied to heat/cold or electricity. Pretty much all Ghostbuster ghosts would be fair game, for example.

All three Imaginary Elements can, to varying degrees, be Infused to generate a feedback loop like Findross Suffusion levels. Inksky provides protection, as well as night sky-related domains such as divination, which is used to guard against the negative effects of Exavolt and it's EM spectrum effects, which are used to augment the physical body more directly in a manner similar to Hunger's old use of Blood, because, once again, matter and energy are pretty much the same thing when you go far enough down, and Exavolt of this level can be used to dramatically improve things like bioelectricity to massively bolster the baseline all the other magics that improve the mind work off of, as well as accelerating her reaction times before any other magics apply to significantly better than lightspeed even if only conscious reactions unaffected by any temporal or Rank-esque effects are counted, nevermind instinctive ones, which have the benefits of Exavolt and Inksy acting as massive sensory nets. With Non-Existent, even ordinarily harmful levels can be safely ignored for quite some time, so the issue with Vigorflame isn't a problem for quite a while. Then, Quickwater's volatility and speed is used to give the Inksky an explosive-reactive effect to hostiles and hostile metaphysics as well as a normal boost to reactivity against internal issues, buffing it's Protection indirectly by hurting enemies and making piercing it more costly, and buffing the feedback loop by making overwhelming it harder by upping the difficulty of any attempt to pierce it without risk of feedback, and accelerating Wellspring production, including it's own. Goddesshood adds a few more levels to the loop by lowering downsides and raising effectiveness, while Wellspring massively improves Imaginary Element production as an automatic function.

Similarly, all three can be added to the arrays of an Internalist for a wide variety of effects, especially with Pink effectively locking them in place. That's just the tip of the iceberg though. With Goddesshood of Imaginary Elements and Magic, ridiculous intellect, and three different Elements, even ignoring the ones she'll be passing around to the rest of the group, to use as data points, she can more or less make up new Imaginary Elements on the fly, provided she can conceive of the concepts that make them up, and at least a few of Ten Thousand's instances will be dedicated to such and immediately adding them to the feedback loop, constructing Archmage-esque metaphysical firmaments, and integrating them into Internalist runes. This is even more valuable than it sounds, because she can make herself a Goddess of those and their component Concepts, rapidly expanding her list of Domains. This is one of the reasons she'd recruit the Nameless-esque nerds to help her research new concepts. Almost nobody below ISH 3 is of much direct use to her at this point, but being a Nameless-tier rather requires being 3.5 or so, and that's where you start getting weird concept-creation abilities.

[G] Fake*50 Battle Magic. 1 Legendary. 1 TSH. 48 True-scale empowerments. Utterly insane combat magics, sufficient to depopulate multiverses without overly damaging even a single planet or star in the process. You could pull a Saiyan and remove the extant population of every planet in a universe without destroying the whole thing with an errant gesture if you wish. Even martial and war gods struggle to resist Battle Magic attacks of this caliber. Intended to be a mainline offense and defense in the actual fight with the Dark Ones. Combined with the other Imaginary Elements and Goddesshood of this Magic, most elemental effects are outright absorbed, and almost all of the remainder cannot harm her. This still mostly translates to damage reduction against the Dark Ones if they bother with non-Splintering attacks, which, like Ruin, work on just about everything so they largely won't. In this case, it's already got really good targeting and IFF protocols so Pink mostly works as a budget-Orange, but Blue has it's chance to shine by amplifying effects, while Orange, as usual, buffs the effects by buffing skill with the system itself.

Depending on Blue Entropy alone in a fight with the Dark Ones would be dumb, since they've probably gotten some level of defenses against such effects set up, being Tier 3 omnipotents who must realize it could be used to kill them. Just because they can't use it doesn't mean they can't defend against it. Just look at early-game Gisena. Nullity was a perfect defense against magic, even as it prevented use of magic. With Application Strike, chaining effects into other spells becomes trivial, so Blue Entropy can be enhanced with Battle Magic powers even if she's facing enemies that would normally prevent one or the other from working, and if nothing else it can be used to hit them while they're distracted with Entropy.

[G] Fake*50 World's Cutest Teddy Bear. 1 TSH. 49 True evolutions. Unlocks Cute and Teddy Bear as divine domains, allowing Nothing Magic to make ridiculously overdeveloped copies. Greedy chucks it at the Dark Ones as a distraction. It lasts a whole 0.00000000000000000004 seconds in the final battle. Coin Forgery means she can make more, and she does, but it stops working after the first time.

[G] Fake*50 Lockshield. 1 TSH. 49 True scaling up effects. Basically a weaker Keyblade at baseline, which provides resistance to dark powers, and with True provides a general conceptual defense akin to Non-Existent, though more along the lines of 5.0, the direct link to her core as a being is mostly blocked off by Non-Existent and the Trues mitigating the downsides.

[G] Fake*50 Alter Button. 1 TSH. 49 True improvements. Provides a massive boost to artifice and battlefield control, but Overwrite largely fills it's niche where currency creation is concerned. It does have it's uses in simpler invocations though.

[G] Fake*50 Overwrite. 1 TSH. 49 True-scale empowerments. Combined with Nihilus, provides a 10^50 to the currency production, the last direct one of this build. Additionally, allows for omniverse-scale rewriting of the laws of physics and metaphysics, though High Cursebearers, The Accursed, the Dark Ones, etc. can oppose this with even less trouble than Inksky. Distinct from Inksky's version in that it requires some knowledge of your targeted entities, locations, or laws, and can be more easily resisted by more powerful beings, but they don't need to be nearby, and neither does any extrusion of Inksky. Exchanging power for scope, you could say. You are effectively God within Inksky's fully imposed cosmology, but Overwrite doesn't have a range limitation. So, if you want to enact a new physical law mid-fight, Inksky is a better bet. If you want to create whole civilizations or magic systems you want to survive without your presence, then Greedy's choice is going to be combining Overwrite and Nihilus. Indeed, generating synergistic magics in combination with Theoretical Magic, Eight Divisions: White, and being a deity of Magic would be very easy.

Using it in combination with Red to repair the Silververse post-Splintering is likely, not the least because of all the megaprojects she could implement, like full Dyson Spheres and Matrioshka Brains. Application Strike makes it even easier. Crafting the... I want to say atmospheric phytoplankton that produce Prana would likely be the work of Alter, but then Overwrite would let Greedy copy them en masse. Labyrinthian is where it really shines among the non-Lost Realm magics. She can produce copies of any Realm she's discovered, because Labyrinthian grants her a deep understanding of them and their workings, especially in conjunction with the various knowledge-based powers.

This is a whole new realm of megaproject she can just casually parcel out. Imagine if every family had their own personal Realm of Evening, or just about any other Realm they wanted. Can you begin to imagine how that would affect society? If everyone has even a week-long vacation(and given the sheer number of Imaginary Elements she'll bringing to bear, even if the Realm of Evening has some sort of restriction that prevents the same person from using different ones multiple consecutive times, there should be plenty of similarly comfy or useful Realms they can jump into in the mean time, such as the Daylight Realm The Maiden will be using), nevermind a three-week vacation like Hunger and co., per month, then that's like a parceled out summer vacation. Would people truncate the weekend so it's a one-day thing, because you still get more days off overall? If she can get it up to three weeks, then people would definitely truncate the weekends, as they'd have an effective three-quarters of the year available for vacationing. Heck, schools might not bother with summer vacation, or winter vacation, depending on the climate/era. If these are still considered Greedy's in a manner similar to how the Realm of Evening is Hunger's despite access granted by Inksky, Scion of Water gets a huge boost, and she'll probably keep admin access just in case someone stumbles across a novel magic.

Also so she can copy people's Imaginary Elements and Soul Evocations. Unlocking the former with access to Quickwater should be trivial, since just putting down a pool of Element-awakening water near the entrance should be no problem whatsoever, and through sheer random chance, she might get one that she hadn't made for herself. Soul Evocations shouldn't be a problem either, though she'll first need to realize they're a thing. Having such high ISH in Life and Death should make Souls a fairly trivial Domain to obtain, and that should, in turn, make figuring out that Soul Evocations are a thing pretty simple, assuming someone doesn't just explain them to her at some point. The ones her companions possess are of course, free game, though Luckyfate is likely to do the most in the short-term, with Rank-like probability alterations in her favor.

[G] Ninja Pirate Robot Zombie [4 Insightful Inklings] Another sword can't hurt, though he's going to be relatively little help directly. He will unlock the Mishmash Domain for Greedy to become a Goddess of after giving it to him, which makes things like Frankenstein-ing magics together much easier or knocks it down from 'impossible' to just 'really hard', including intensely personal ones like Imaginary Elements and Soul Evocations. Also the Domains for his composite parts.

[G] Anti-Error. [5 Informative Opinions] Having more high-tier companions can only help, and he's moral enough to oppose the Dark Ones on principle. Plus, he might have some ideas to jailbreak the systems some more. Anti-Error is also likely the most important of the Companions in terms of Domains. Each of the major Domains he grants access to provide ridiculous powerups.

He provides access to the Anti Domain, which allows for the Vanta Black idea qwolfs had, mainly by virtue of just making Anti-White. Creating directly opposite powers for each one you've got. Clearsun(presumably the Realm of Daylight's equivalent of Inksky, with similar Daylit Estate access) for Inksky, Slowflame for Quickwater, Zeromatter for Exavolt, etc. This would allow for something along the lines of the Orc magic where they absorbed Findross to empower themselves, whereas Sorceresses mostly just benefitted from being fonts of it, by virtue of being the Anti-Sorceress power, or would that be that Sorceresses are the Anti-Orc power and the usual result of a double negative is occurring? Nothing would generate an Everything magic allowing for generation of things that already exist, including summoning them, but could not create or destroy anything. For example, Hunger could use it to grab Decimator targets so long as they existed, but he couldn't make them like the Realm of Evening does, which is his current issue, given he doesn't have the range to reach them at this point. Anti-Non-Existent(or just Existent I suppose) would have an effect more in line with the ISH buff of Forced Awakening, which is to say, a +10.0 bonus to the ISH of all Attributes/actions the user partakes in with the baseline ability, and a greater ISH buff from the Domain. Thanks to Legendary White, none of this will interfere with each other, and instead have bizarre amounts of synergy.

This is the tipping point and quite possibly the most valuable ability (indirectly, admittedly) gained from Forgotten other than Alternate, for reasons I'll elaborate on shortly. She can make a synergistic power, the requirements for which White and Black dramatically lower, then Anti provides an inverted ability. This can be extrapolated into Anti-Godhoods too. This is not simply becoming a divinity of an Anti-power, as that is still generally a normal Godhood, like how Anti-Red's divinity(I'm going with Pauper's Green, to distinguish it from the existing Green) is a normal divinity for an Anti-power. This is the opposite of becoming a deity. Essentially, she is God and Devil of her own cosmology simultaneously. Where God Domains are better suited to denying people access to relevant powers than outright removing powers they did not grant in the first place, Anti-Godhoods are well-suited to stripping powers from people, mostly by stealing them for the individual, as well as breaking established rules. In addition, Godhood has an inherent King of the Hill aspect, which is to say they're in charge of whatever it is they'd God of, and all else flows from that. Anti-Godhood has an Ant Shirks Not The Mountain effect. They can ignore or outright rebuke a God. Lucifer is a pretty good example, even if he got kicked into Hell in the end. If a God tried to take power they granted to a priest back, an Anti-God could keep it despite their efforts. Lucifer was certainly weaker, but he hung on to enough power to conquer Hell and come back for another go. Being both allows Greedy to resist deities higher up the totem pole more easily, particularly with Rebellion and the Void Cloak to help out.

Anti is also useful in other ways. In Buddhist beliefs, Nirvana is achieved via sufficient amounts of order and good in your mind/soul. This is a gross simplification, but, logically, it should be possible to achieve Anti-Nirvana via sufficient quantities of chaos and evil, becoming an evil god, though they'd likely lose to Buddha if only because that level of chaos would self-sabotage a lot. Greedy is better suited to Anti-Nirvana, mostly because of the chaos which can probably substitute for the evil to a degree, but she's fairly immoral underneath the veneer she puts up. Since Color White lets her ignore the issues this would cause, Anti allows her to achieve Nirvana proper simultaneously if she accomplishes the opposite, or the reverse, a feat normally logically impossible, though she's still limited to direct opposites for the moment. Sorcerous Graces are one of the most heavily-influenced by this first step into the bounds of logic-defiance common to High Cursebearers.

Similar effects can be done with Enhancement-equivalents. For example, Anti-Companions of the King would enhance power gathered from superiors, which would likely provide a boost to Remittances from The Accursed. Progression Magic, Nothing Magic, Sorceress, Astral Magic, Luck Magic, The Ring, Staff, and Grimoire, and TSH-Ascendance*2, at baseline, but becoming a Goddess of it would dramatically lower the qualifications, such as the powers gained from Arcadia and Forgotten, as they were superiors at the time, and even the Forgotten God, as gaining resources in return for work or 'promised' work is a thing you get as someone's employee, thus making them your 'superior' for a given value of the word.

Making Antis of Magic Systems accelerates her research, especially with Imaginary Element production and with various magic-producing systems and Brightest White, there's value in just making as many Magic Systems as she wants since conflict between systems is ignored to a massive extent and she can immediately generate an inversion of it for further benefits. Anti-Exemplar would debuff enemies in a manner similar to Exemplar's buffs. Holistic degradation and a sapping of magical talents. Against someone like Greedy, who depends heavily on synergies, this could get nasty. One of the real prizes is Anti-Coin Forgery, Currency Consumption, which, from the various magic-boosters, immediately provides a 10^50 booster to the value of all currencies Greedy uses. A penny would be more valuable than Earth, for example. And so on. This also applies to more esoteric powers like Warhammer Fantasy's Winds of Magic. Chamon, the Wind of Metal and Logic, would become Nomahc, the Wind of Illogic and Anti-Metal, such as Antartic Vibranium, which destroys normal metals, including adamantium, via vibrations that disrupt the molecules to the point it essentially melts on contact. In addition to a more ranged version of the latter, the former allows for logic-defiance mostly in the form of lucid-dream-esque reality manipulation, though permanent effects are somewhat difficult even at this level, since a normal archmage would still be incapable of it.

I use this as an example because of each individual member of the Winds of Magic being an explicit energy type in Fantasy, with Dhar being a 'failure state' which is the result of entropy or deliberately intermixing them wrong in True Dhar's case, as opposed to High Magic/Qhaysh being the proper method to intermingle them, meaning they qualify for Wellspring, and she can assert that they don't congeal into Dhar unless she wants them to via Goddesshood, particularly as Goddess of Dhar in particular, perhaps even making a deal with local spellcasters for their lore(not their magical lore, she's going to exceed them in about a millionth of a second, their regular knowledge on things in pursuit of Blue and possible inspiration) in exchange for access to the Anti-Winds. And also because she's going to pick it up, if only because of how much variety they have and the sorts of things sufficient quantities of explicitly conceptual and reality-warping energy can do. Also, eating the Chaos Gods, because their Domains, knowledge, and skills could be useful.

It's also useful in creating Anti-Drawbacks. With Overwrite so heavily enhanced, and the tie taking on a given Drawback generates, even things like the Mirage Demon can have an Anti version crafted relatively easily, though this doesn't work on the Dark Ones because of their logic-defying power, and how Overwrite doesn't work on beings that much stronger than her. So, the majority of her Drawbacks can be 'turned off' if you will. Anti-Curses can also be generated, though they're more like bacteriophages and bacteria in regards to Curses than Blessings. They tend to be like Serendipity, directly consuming a chunk of the Curse and making it a positive, as opposed to being the Curse with reversed polarity.

The other major Domain he provides is Alternate. This allows for drawing on alternative outcomes, powersets, and versions of herself, just as Anti-Error is drawing on his Alternates. Since there's a minimum of hundreds of AUs at this point(specifically the wiki has 500ish, so we should consider that our minimum bar) he immediately gains a massive variety of powers and abilities. Fun fact, there's actually an Undertale AU called Godverse where a specific item called the Omni Key is used to create Everything, a weaponized fusion of all possible Sanses(operative word being possible, they have to either exist, have existed, or be a Sans that could exist, so he's maybe a Tier 2 as a collective if we're being generous), excluding beings like Loading, who are only taking on a familiar face and aren't actually Sans, or beings in the role of Sans like Underswap Papyrus. It's ruled by committee of said Sanses since it doesn't really have a personality of it's own, nor is it likely to, since that would require the Sanses decided to give it one despite needing to defuse and effectively kill Everything at some point. Anti-Error with Alternate can effectively be considered a version of Everything that doesn't need anyone else's permission to do anything, even as of ISH 6.

This Domain, put simply, allows for stuff like 'Take all of the above.' when offered Imaginary Elements and Soul Evocations(so Hunger would be able to take on Inksky and Quickwater, as well as Arrow and Hunter in addition to Archmage), and every one of those gets an Anti- counterpart, which can get really crazy when she's drawing on the ones of alternate Greedys. Even if a given Greedy doesn't actually exist, given Non-Existent is a Domain she's got. Take our two Catherines, including their very different backgrounds and personalities and the different Soul Evocations those would generate. Greedy could draw upon the expertise of such a dimensional counterpart fairly trivially, and ones that only could have existed aren't that difficult. ISH 5 would be more than enough, nevermind 10. 10's more than enough to draw on Greedys who can't exist and bring them into existence to act more conventional avatars, particularly with Nihilus and it's Domain, which opens up a vast amount of new abilities, skills, and knowledge to her, though the far greater number of Sanses and creators of those Sanses translates to Anti-Error eclipsing her on this front by simple virtue of hundreds to thousands of creators trumping what I can come up with by myself for a character that serves mostly as a vehicle for collecting powersets and seeing what happens, which is rendered in-universe as Sans having a ridiculous number of counterparts and associated AUs by omniverse standards. With ISH 15 'Alternate' is bent enough that beings like Loading, Underswap Papyrus, and the SansXSans shipkids or 'shipkids' like Paperjam qualify at this point, but it's probably for the best we don't think about this particular type of cursed. On the other hand, alternate outcomes serves a huge variety of purposes, such as rerolls, and accelerating research by letting her access alternate research projects and results. Schrodinger's research, if you will.

Even the 20th Firmament means she can access information from entire multiverses, with exceptions being singularly secure areas or powerful entities. By the 30th she could draw from a large enough portion of reality that you might not need scientific notation to display the percentage inside of the complete Lord of the Rings trilogy, though actively hostile cosmologies are still an issue. It also means not only versions of herself, of course, which would be an inherently limited perspective even ignoring that she's very much an exception among Greedys in terms of power so their knowledge bases won't be utterly ridiculous, but she can finagle the connection to treat them as avatars. They receive debuffs along the lines of the Peckish, for much the same reasons. On the bright side, they also still possess independent thoughts while remaining different enough to be exempt from her Curses. An Infinite Council of Greedys is unlikely, given Greedy isn't very interested in ruling... anything, but something to at least share resources more directly than Main!Greedy dumping 1% or so of her power on them and letting them go do whatever, if only so they can join in on eating more systems, would probably come together. They can also serve as relay towers for her Firmaments and powers like her Imaginary Elements, though they take a penalty to that just like everything else, so offering to, for example, make an Anti-Ki and teach it to Dragon Ball inhabitants is a valid means of procuring new powers and techniques from people, especially with Alternate, since she makes it a thing wherever she goes once her Firmaments get high enough. Though she'd prefer more conceptual stuff like Warhammer Fantasy's Winds of Magic(and the Anti versions she'd make, which means an effective 20 new disciplines with all kinds of wacky effects, counting High Magic and Dhar as ninth and tenth 'Winds', kind of like Eight Divisions, and Wellspring handily resolves the issue of the Winds being outside energy you draw on, even if making herself a Goddess of that somehow didn't do that while reinforcing the metaphysical Firmament to have a given system work) because those tend to interact more with other systems and sometimes yield new concepts or strengthen links to ones she already has.

She's probably hopped over to Stonelight offscreen, via the link systems from there provide, to help herself to the remainder of their ten thousand systems and the Antis and Alternates that could have been formed, since she'd be more than high enough along the ISH to reach that into the past and draw from 'could-have-been' Magic Systems, even ignoring explicit time travel powers. Even if 99% of them turn out largely useless or redundant to her cause despite explicit means of making them matter by forcing their ISH value up through divinity, that's still about a hundred helpful ones.

Anti and Alternate would, together, multiply the rate of generating new Imaginary Elements, and thus of obtaining them and their components as Domains, by orders of magnitude I cannot begin to calculate, especially with three TSH instances to support Imaginary Element-related skills, including skills about their creation. From Activeair to Zealouszinc, and a number that aren't, won't, or can't be via Nonexistent and Nihilus Domains, and Black and Imaginary Element Goddesshood allows for some serious twisting of the requirements, such as three, four, or even 7 word iterations, despite that not being how the Elements work, and/or groupings of purely substances or adjectives, like the following monstrosity: Clearsharpstrongvigorbrightquick. Each additional word added to the compound multiplicatively increases the number of available Imaginary Elements as well, nevermind the increasing variance of the basic compound word Elements. I feel it's somewhat analogous to Haeliel's infinite Attainments, especially with the empowerments to her magics from various sources, if more complicated, like the difference between the En Cards in Arc-V and Exodia in the original Yugioh. With the Imaginary Elements qualifying as individual Magic Systems, she can dramatically improve her feedback loop, either by pumping up her intellect further with various mind-boosting Elements like Birdsie's Mindmold or Witblade, which sharpens your wits to the point of literal cutting words in addition to speed of thought boost (primarily to help with comebacks but also for general use), or Wiseword, which does something similar in pursuit of actually profound ice cream Koans, not to mention direct boosters to her Progression like Lifehack, or further boosts to Coin Forgery/Currency Consumption like Wealthwaste, which has marginal utility in lowering the amount of trouble you have with inflation and the like as opposed to inflicting the problem on others.

[G] Mary Sue. [1 Inherent Memory] Perfection is already a Domain because of Diamond Perfection, but Mary Sue is essentially it's own Domain, and has some relation to the Deus and Diabolus Ex Machina Domains. The latter of which is fairly applicable to the Dark Ones by virtue of a backstory along the lines of 'We came into existence and retroactively shattered the Perfect Diamond despite that being impossible.' since that sort of thing is the basis of Diabolus Ex Machina. The effect will be relatively weak, especially at their level, but it does help. It's not going to do a lot, even at the 50th+ Firmament, but every advantage is paramount when you're grasping at straws for them.

You see, because the upgrades to Coin Forgery and reduced requirements of the Firmaments from 12th Firmament Domains pushes her 60 digits ahead, 74 with Currency Consumption(2 from base, 12 from 12th Firmament), plus the original 250 from the magics themselves for 324 digits more Divine Sparks, and allows her to jump to the next Firmament with ease, and all her new powers have the benefits from Firmaments leading to improvements in production matching the cost of moving up Firmaments, at least up to the 20th Firmament, where it goes from 12 digits cost increases per Firmament to 18, with 324 reserve digits. This drops to 264 at the 30th Firmament, then craters to 144 at the 40th, leaving her at 4/30 digits to get the next instant Firmament jump when she achieves Firmament 46, and this is without considering any further magics and antis of those magics which might offer similar benefits. Then it jumps again from having an extra 4.6 ISH in a given Domain, equivalent to 9.2 Firmaments, as explained near the bottom of this response to Evil Always Finds A Way. Pestilence's Evolution Domain offers another digit per Firmament, or 50.6, plus the 12 extant Domains that offer such benefits getting multiplied by 6.6, for 110.4, totaling 161, or 5 Firmaments and 9/36 of the sixth. Naturally, this jumps a few more times, ending up at the 53rd Firmament with 26/36 digits to get to the next, with 13 Domains contributing to direct ramp-up. However, Dominion and Subjugation push the effective Firmament up to 58.88 (53+5.3+0.53+0.053+etc.), or ISH 29.44. This is ignoring any benefits from concepts and Imaginary Elements she's a Goddess of that I didn't bother making up.

All those are likely also enough to get her on track to Stage 7 on Curse Mitigation, as each Firmament is an exponential increase, though the associated Domains and Anti-Domains of the Curses, more or less stumbling across dozens of various soft and hard counters from sheer variety of endless Imaginary Elements that are immediately brought up to speed along the ISH scale at least up to the limits of finite ISH, the fact that she'll be able to do basically anything anyone of finite ISH in any field can do in relatively short order which will 'trivialize' jumping to transfinite ISH, for lack of a better term, and the hard counter of the Curse Domain itself, are the only reason this works, even with all these Firmaments representing a ludicrous but definite rise in capability on the level of ISH 29.44 in the relevant Domains. Side note, this also represents just 382.72 more digits of Inherent Memories, but Forgotten caps the effects he sells out at ISH 10.0-tier effects because there are limits to what he can teach, especially for fellow Cursebearers, excluding Legendary since normally you can only use that on 2 things max, so it stops at Fake*50 for just about everything, and he'd rather not piss off The Accursed by demanding more than his powers are worth. Legendary is something of a one-off, both for a given power and in general as she can only apply it twice without driving herself crazy unless White gets way, way stronger, if I understand Rihaku's explanation correctly. TSH and Legendary means that's possible, but Legendary increases in Mental Contamination exponentially, and I don't mean along the lines of 'doubles every time' I mean actually exponential(1 to the first for a single use, 2 to the second(4) for two activations, 3^3(27) on the third use, 4^4(256)), increasing really fast to start and then increasing faster each time, so it's going to take a while even with all this. She'd apply the recently unlocked third Legendary to Inksky, given it's serving as the foundation for setting up the same sort of metaphysical scaffolding for all the rest of the Imaginary Elements, and for the bolstered Protection helping against Splintering from an immediate +1 ISH to help buy some more time, and the boost to magics of lesser or equal strength is incredibly important.

Greedy is uniquely well-suited to bursting Mary's bubble, and she's going to be relatively well-equipped to get back in the swing of things fairly quickly with such a ridiculous number of powers and Greedy tapping into her power-granting for Copying and Teaching as Domains, as granting these systems to people technically counts as the latter, and the former can be leveraged to make the process easier. Orange in particular has high synergy with Mary, as being a Mary Sue involves both everyone loving the girl, and having Hypercompetence in all (story-relevant) fields.

Speaking of which, Hypercompetence is a Domain she would have, and by extension Greedy would have. It combines with Orange's skill boost, mostly by providing a baseline boost which allows it to complement rather than overlap. With it this high, skill is likely to outstrip power, and power-heavy abilities like Exavolt will have their high-skill capabilities unlocked by default. Might be enough to squeeze out another Firmament, but at this point versatility and more powers she can quickly raise for empowerment are more valuable than 0.5 ISH. Like massive numbers of Imaginary Elements which Hypercompetence and Blue, Pink, and Orange will dramatically improve each of the powers, especially with Wellspring boosting production of it. Though that's mostly because the variety pack tends to offer ways to raise ISH anyway, and if it doesn't it will fill in holes in her build to make her more generally capable.

[G] Pre-Crisis Superman [1 Inherent Memory] Provides the Heroism Domain, which has the sort of synergy you'd expect with the Intimation of the Pompadour. Greedy counts as Heroic thanks to the Domain, even with her issues in terms of purity of purpose, and Kalel is pretty much by default one of the more heroic people in any setting you'd care to name. Moreover, 50th Tier is enough for some empowerment of all Heroes in the local omniverse, which might earn approval from Haeliel, which could lead to Ordinalism and/or Cardinalism and Chrysopeia. While Black probably won't allow for her infinite Attainments hax any time soon, between it and Alternate, picking up every available Ordinal/Cardinal at every level is possible, which is it's own sort of hax. The Kryptonite Domain means that weaknesses, especially specific and/or extreme ones, can be diminished or amplified as the bearer wills, or even created at somewhat greater effort, so it's actually harder to target possessors of it with their weaknesses. This includes stuff like the weaknesses of the Half-Beasts, which can be safely ignored with this much. The Cosmic Retcon Domain is effective in resisting high-end Splintering effects, and can amplify the Kryptonite Domain, as well as exotic attack vectors against the Dark Ones because of their backstory, such as said Domain. Further, it has major synergy with Time and The School of Present Light as Domains, and the distinct powerset in the latter case, as those are both vectors to carry out Cosmic Retcons. Additionally, it acts to boost the retroactive alteration aspect of Diamond Perfection. Reversionism technically does small-scale Cosmic Retcons, erasing and replacing a small stretch of time, so it also benefits.

Kalel is intended to help Daphne keep Greedy from getting too out there OOC. He can also discuss heroism with Tyrmilion and they can debate the merits of countermeasures against Greedy, something he's got experience with from Batman. Additionally, he's got experience fighting cosmic threats and even stuff that's technically out of his weight class like Darkseid, who blitzed even this iteration of him.

Then there's the newest Birdsie CYOA Underworld's Pearl. Titanhood seems to be a fusion of a number of connected Domains and Rank, and can probably be made to work off a similar system as the Divine Firmaments, but with a much smaller number of Domains necessary for Tier 1/2 Omnipotence because the 'Domains' are a lot more broad in general while being more potent overall. So it can essentially be considered a second set therein, since I don't think it's sufficiently more potent to be able to jump to transfinite ISH by itself. The time needed for full Titanhood isn't really a thing for Greedy either, given her complete ignoring of any negative effect below ISH 10.0, so immediate ramp-up is relatively easy. With Nothing Magic alone, replicating the Titan blood for other Domains seems trivially easy, nevermind the rest.

Sign of the Bear might have Dream Magic synergy, finally giving a route to Progression it up. Sign of the Lion would probably offer Splintering resistance by virtue of it's defenses against mystical weapons below the level of semi-divine or esoteric stuff like soul-draining nonsense. I think Splintering is pretty clearly the latter, but a Divine Firmament/Titanhood in it should make it relevant. The seven rings are probably going to be stuck in bubbles of hyperaccelerated time as they're dunked in their rivers, and dramatically empowered that way.

Craftsman's Constellation synergizes with Nothing Magic, Forge Encarmine, and Coin Forgery very well. Internalism and Correspondence arrays probably count as well, which promises an immense amount of power. Spirit Doctor is almost guaranteed to make soul-destroying attacks easier to land and more deadly, and might allow for some Splintering resistance if sufficiently jailbroken. Speaking of which, Sign of the Skull is a great alternative means of hitting the Dark Ones. It explicitly notes it hurts anything it can't kill, and either way it's instant. I sincerely doubt it would be enough by itself even if it were sole focus, but more vectors can't hurt.

Finally, Noble Praxis access, which she's never going to get for so cheap anywhere else, so she might as well. It's probably going to be how she leverages her infinite ISH from maxed out Titanhood/Divine Firmaments into transfinite stuff, though Imaginary Elements might be able to do it instead. Being able to make up some weird conceptual power whenever she works really hard is great, even if she prefers cheating like crazy. Staff of Echoes being used to get more powers from it's creator is probably the most major boon from the Underworld other than Titanhood. Haven't read Mask, but anyone who can generate new powers is helpful.

17140 words above this line.
 
By the power of Wordcount, I grant Blood Halo some more power! OctarineShrike kindly helped me with this...(2k words)

Some of these are unlikely to get if you aren't Hunger.

Royal Sword Praxis 2 Praxis picks+1 Ordinary Pick

[ ] Shatter the Pane (2 Praxis + 1 ordinary pick) - When this rune is executed by means of the practitioner's pommel, he may strike the surface of the real and shatter it like splintering glass. Correctly timed, this vastly reduces the impact of any incoming hostile effect. An obliterating wound becomes a moderate one; mind control becomes a mere suggestion; the chains of Fate become feeble strings. Highly draining.

[ ] Artful Thorn (2 Praxis + 1 ordinary pick) - When this rune is executed, briefly afterwards the practitioner's attack is guaranteed to cause a truly meaningful wound if it lands, no matter the scale of the enemy or the inapplicability of his weapon. Even a beast the size of a multiverse will be equivalently impaired to a human's losing of an eye or hand. At this level, only works on coherent enemies (can target the Rotbeast, but not "all Rotspawn"). Increasingly draining.

[ ] Unbound Severing (2 Praxis + 1 ordinary pick) - When this rune is executed, temporarily disable the cohesive (in common metaphysics, typically gravity in the physical realm) force in an area of scope depending on your skill in the Art. You yourself may selectively apply the effects of the cohesive force to your body and to those persons or objects towards which you re-execute this rune. Draining.

Royal Praxis 7 Arete(AKA 2 Picks?)

[ ] Flight of Falling Stars - 7 Arete - As many stars in the sky, as there are enemies to receive them.

A technique of the Royal Praxis which modifies an existing ability, Praxis-related or no.

For one effect which has a substantial cooldown, resets that cooldown when the wielder encounters a new opponent. At current level of mastery, this technique can be used twice per day for a total of three uses, but this number can be increased with a moderate amount of training. Hunger has attached this to the Deathly Star, which with a 14x multiplier inflicts immense destructive force, though lacking granularity. Now he can use it against three enemies in the same engagement, such as if he's encircled by Armaments!

Royal Sword Praxis 4 Praxis Picks+1 Ordinary Pick

[ ] Refinement of Quickness (4 Praxis + 1 ordinary pick) - When this rune is executed, temporarily elevate the practitioner's speed one step along the Infinite Singularity Husk. Duration depends on your skill in the Art, but is comparatively brief. Highly draining.

[ ] Refinement of Place (4 Praxis + 1 ordinary pick) - When this rune is executed, alter the practitioner's or target's place within the positional context (in normal metaphysics, the positional context is "space" within the physical realm) according to the means of execution. For example, a lateral slice may transfer the practitioner laterally across a coordinate plane, or the practitioner may slice an incoming unblockable attack to transport it behind the enemy who launched it. May be further developed to allow movement across positional contexts (such as from the physical Realm to the Astral). Draining, dependent on magnitude of change.

Royal Sword Praxis 7 Praxis Picks+1 Ordinary Pick

[ ] Cold Light of Vengeance (7 Praxis + 1 ordinary pick) - Do not put too much stock in names. Each practitioner names as he wills. But sometimes there is resonance in a name, the far echo eclipsing its original utterance, as the prowess of the Work eclipses even that of the world as it was in the beginning. Increasingly draining.

*The Practitioner stands upon a point. It may be a place of vantage, a hill or tower, or level ground, or a pit from which there is no sight. He is still.
*The lines of his blade pass in arcs through the world, building steadily into a cold storm of light of which he is the eye. The storm steadily grows in scope and fury, each foe within subjected to countless strikes compared to the instant previous.
*At its base level, this technique 'merely' offers constantly increasing range, attack speed and area of effect so long as the practitioner is still.
*The storm can expand without end, speed of its strokes forever intensifying, until whole realities and ontological realms entire wither before its fury.

[ ] Refinement of Battle (7 Praxis + 1 ordinary pick) - Increase the practitioner's offensive and defensive parameters to 700% of their previous level; applies if necessary to weapons or vehicles personally operated. Degree of increase can improve without upper bound. Permanent once executed; causes slight Investiture, decreasing your ability to use other draining techniques by a small degree.

*Sometimes one doesn't need conceptual power, but sheer undeniable force within one's existing sphere.
*Becoming 7x more dangerous and tankier means a roughly fifty-fold increase in overall combat strength.
*Scales quickly and with rapidly increasing returns.

Refinement of Purpose [1 + 7 Praxis picks]

The stars could yield, the sky could yield, the Walls could yield, the world could yield, but it was not within him to yield.

++++++++++++++++++++Willpower, +300% to the value of all Willpower +s. Praxis endurance now scales directly with Willpower if that would be better for the practitioner.

[ ] Imperial Refinement (7 Praxis + 1 ordinary pick)(Presumably Cursebearers Only) - Attain the Imperial Praxis in the domain of the Sword.

Imperial Praxis 4 Praxis Picks 1 Ordinary Pick

[ ] Subordination of Quickness [1 + 4 Praxis Picks / 12 Arete] - Mind, body and spirit in singular unison with the rune of Quickness. At your level of practice, only one Subordination may be active at a time. Several seconds of concentration are required to achieve Subordination, after which it persists for two full hours. Highly draining, but no cost to maintain.

Benefit indefinitely from the Refinement of Quickness at half-strength (0.5 ISH) while the Subordination of Quickness is active.

[ ] The Open Hand [1 + 4 Praxis Picks / 12 Arete] - An alternate upgrade to Closing the Fist. Allies in the wielder's immediate vicinity receive the benefits of the wielder's Attribute-improving Praxis techniques. For Hunger, currently affects the Refinement of Battle as well as Refinement of Quickness. Passive, moderately reduces the wielder's Praxis endurance.

Imperial Praxis 7 Praxis Picks 1 Ordinary Pick

Closing the Fist (1p, 7 Praxis picks), whereby a group of individuals or artifacts may temporarily fuse to attain exponentially greater power. This technique is exhausting to use, but can be counted on in truly dire exigence to exceed even the Hour of Reckoning in might. Effects such as this are useful for handling the more dangerous Apocryphal activations...

[ ] Attainment of Quickness [1 + 7 Praxis Picks / 25 Arete] - To those for whom speed is king; comes the prerogative of emperors. Req. Subordination of Quickness.

Subordination of Quickness now persists indefinitely until deactivated, and grants the Refinement of Quickness at full strength.

Refinement of War - 1 + 7 Praxis picks / 25 Arete, Req. Refinement of Purpose, Refinement of Quickness or Prowess, Refinement of Battle

The caster for an instant embodies the supreme war-making version of themselves, triumph distilled and made incarnate. Extremely draining, for emergency use only. Like a controlled Shattering Blow.

*Apply half the numerical benefits of the Refinement of Battle, and half the ISH elevation of the Refinement of (Quickness/Prowess), to the character's Might, Agility, Wits, Prowess, Luck, Protection, and Wisdom (Combat) for one action or brief sequence of actions. Does not stack with the benefits inherent to the pre-requisites of this Advancement.

-If possessing Attainment of Quickness: Highly Draining, apply 7/10ths the benefits and elevation instead.
-And possessing Attainment of Battle: Duration increased to "one full exchange of blows or the equivalent," apply full benefits and elevation instead.
-And possessing Attainment of Purpose: Unlocks Subordination of War

[ ] Seal of Ruin(You are not Hunger) [1 + 7 Praxis Picks / 25 Arete] - A wall of runes descending; destruction focused, become a cage. Conjunctional (The Favored Blade)

By executing a sequence of runes, Hunger may temporarily invert and direct the power of his All-Defeating Stance upon a particular target. Thereafter, all actions the target attempts to take will be directly opposed by the All-Defeating Stance's magnified power of ruin, as if that action were an attack upon Hunger himself. An extremely potent and encompassing anti-exotic technique that can be used to fully counter any opponent incapable of overcoming Hunger's massively amplified power of Ruin. Inexpensive but moderately slow to perform, and does remove the 'Ruin Armor' aspect of the All-Defeating Stance for its duration.

Does not prevent the target from performing basic actions of sustenance, such as breathing, but does oppose the effects of such actions beyond basic sustenance. For example, if the exhaust of a target's breath would propel them away from Hunger's clutches, they would continue to breathe but unmoved.

Unlocks further Sealing-type Praxis Runes, with which Hunger has sufficient affinity to perform unhindered with a Sword. Unusual among Cursebearers.

Imprisoner's Refinement(You are not Hunger) - 1 + 7 Praxis picks / 25 Arete

Req. Refinement of Purpose, Seal of Ruin, Inherit the World

Absorbs and re-purposes the Outer Shadow by way of the Praxis to more accurately express the Soul Evocation of its present wielder, the Imprisoner. No longer a stained-glass sprawl, now a tide of intricate blue runes, in movement like calligraphy graven across reality's flesh.

Practitioner may permanently inscribe other techniques of the Praxis into the Imprisoner's Shadow, thereby locking them "into place" within conceptual reality; reinforcing their strength and binding them to the practitioner, at some cost in utility and flexibility. Inscription is permanent save for the intercession of highly potent entities, well beyond any natives to this Geas world. There is no practical limit to the number of inscriptions that can be made, but each beyond the first requires a significant investment of effort and time. Mentally-focused techniques are usually less suitable. The mechanical benefits of Inherit the World are still retained.

Examples:

Refinement of Battle: The Best Defense - Increases the offensive multiplier by 70%, but reduces the defensive by 30%. Advantageous for Hunger who possesses the Power of Ruin.

Seal of Ruin: Flood of Runes - Cast time and endurance cost removed. Range reduced to the physical reach of the Imprisoner's Shadow, but can now affect any target it touches at 30% strength without reducing Hunger's Ruin Armor. Can still be used to wholly cocoon a target, thereby applying the full effect.

Refinement of Quickness: Always Forward - Reduces ISH elevation by 30% outside of combat or when fully retreating from conflict, but steadily ramps elevation by up to 2x if necessary to match an opponent still quicker than the Refinement-boosted practitioner.

[ ] The Fruit of Discipline(You are not Hunger) - Imperial Praxis, 1 + 7 Praxis Picks / 25 Arete. Requires Imprisoner's Refinement: Flood of Runes.

....Is Strength.

The wielder can seal his abilities temporarily, conserving their power in the present to burst forth with spectacular dominion during the hour of reckoning. The longer and more severely his powers are constrained, the deeper the well of their might upon its awaited release. See the chart below:

Sealing Magnitude (each step grants one point): 25%, 50%, 75% and -0.2 ISH, 99% and -0.5 ISH, 100% and ISH set to 1 or 0
Sealing Duration (each step grants one point): 1 hour, 1 day, 1 week, 1 month, 1 year, 1 century, 1 millennium, 1 million years, 1 billion years...

The wielder must commit to a given level of Sealing Magnitude and Duration in advance; holding the seal after the Duration is reached yields no further benefit, except for delaying the moment at which their true power is unleashed. Time spent within atemporal spaces does not count towards the Sealing Duration.

Points accumulated are distributed between Duration and Potency. Duration determines the length of time for which the wielder benefits from increased power; potency determines its magnitude.

Unleashed Magnitude (each step costs one point): 2x, 8x, 8x + 0.1 ISH, 16x + 0.2 ISH, 32x + 0.3 ISH, 64x + 0.4 ISH, 128x + 0.5 ISH, etc...
Unleashed Duration (each step costs one point): one microsecond, one second, one minute, one hour, 1 day, 1 week, 1 month, 1 year, 1 century...

To begin with, the wielder may seal any one Attribute at a time. Composite Attributes such as Might and Charisma must use their components. With practice and further Advancements, the wielder may seal greater concepts such as All Attributes, Rank, Advancements, techniques of the Imperial Praxis and so on.

I reserve the right to adjust this technique if it becomes narratively unworkable.
 
"We need more Splintering Resistance." she stated, shifting through a complex series of sigils. Getting more Progression would also be appreciated, but delaying the Dark Ones catching up to them meant it was more likely that they'd be able to overtake the local Overgods. Faster Advancement was good, but so was more time to do that Advancement, since that made the glimmer of possibility into a brighter one. This was both a sprint and a marathon, so some of both would likely be best, since the Dark Ones were clearly adjusting to her rapid Advancement rate very quickly.
Ah. I feel like this needs to be said.

The only reason Greedy is even playing this far is that, for whatever reason, the Dark Ones have decided that she isn't blatantly cheating. That isn't really in character for them, but that's the reason, more or less. The Dark Ones exist and do their work, in part, to specifically to prevent abuses of the universe in the style of Greedy, or in the style of an Odyssial-type figure constructing a Lathe of Heaven. They are the great balancer and the great equalizer - a gatekeeper from ascension.

If Greedy managed to create a method of infinite hypercubic progression on her own (an Odyssial-style Lathe of Heaven) using the resources available in her universe, then her universe would be splintered a little to weaken it because it's clear that its parameters are inherently unbalanced for the purposes of the Games in Silver, which is to find a valid, winning paradigm that isn't simply pure power. Their solution to this kind of unbalance is splintering, because that is what makes sense - any kind of "splintering resistance" power doesn't let you dodge their eyes more (because they are omnipresent and already know what you're thinking,) but rather, makes them stay their sword for a second longer in the interest of maintaining a verisimilitude of leniency when you have been granted specific leave by certain authority figures.

However, Greedy has powers from ontologies which originate outside of the Diamond here, which'd mark her, in their eyes - not as a player of the games, but as an invader outright - a cheater or hacker in the games (and this perspective is correct, given that Ilbgar is literally imbuing her an arbitrary number of advancements.) This wouldn't get her and her universe splintered. This'd result in her being struck instantly from existence with maximum impunity, and the Dark Ones picking up their high-ISH equivalents of weaponry to ride out into the outer cosmos, track down where she came from, and nuke it so hard a Cursebearer's time travel wouldn't be able to save it. This is their solution, not to poor game balance, but to outright cheating.

I feel like it needs to be said - any conflict with the Dark Ones here is synthetic. Either they decided to kill her (which means this fanfiction isn't happening or it's a fever dream or she can resist powers far above her usual striking level), or they decided there's no purpose to resistance and simply won't put up a fight. However, you've presented something of a middle situation - in which the Dark Ones strive to kill her, but are unable to do so properly, only capable of splintering away... Hm...

Hm...

As for the rest of the work, it was a fairly caloric read.... I suppose this work stands out from the rest in the way that it pursues its final goal of achieving infinite power in almost every paragraph... yes... yes, I see...

Hm.

I have decided something must be done. Something rather... appropriate.

= = Angels of Charity = =
CYOA




"As expected of the son of man. Do you believe even rendered so powerless, that we can do nothing, Ilbgar? Our mandate is Absolute, in this continuity and any others, no matter the 'unreality' of ourselves or the 'reality' of you. You have failed to realize this one fact: we are inevitable. And now, we conscript the people of this world to destroy you and to protect the Shining Diamond's integrity. All of you should be familiar with your duty and the process already, so we shall skip the explanations. Here are our offers. None of them cost anything, aside from the sacrifices you choose to make - in order to avoid theft from the one you pursue, every option carries a cost."

All offers can be selected, in any number you want. However, fear the associated drawbacks, as they cannot be removed using any methods until your quarry is dead.
Most Charitable Offers
The Offers

[ ] Mandate of Darkness - A simple offer, but quite powerful and versatile - it's strongly recommended that you take it.

As its most immediate effect, the Mandate immediately elevates you to ISH 2.99 on every possible axis, grants you ontological magnitude around sixty-five times greater than a standard God, grants you access to the magical system known as Accretion, immediately giving you Rank 25; and finally, it gives you +1,250 All Stats and up to +7,500 statistic points to be distributed as you please among your capabilities, or used to forge unique magical powers of your own choice, or to boost any of the other aspects of this option. Also, it gives you full immunity to splintering by our leave. As our agent, none shall intervene in your righteous crusade against greed.

Drawback - The Mandate compels you, as a geas effect that cannot be removed or resisted, to seek the destruction of your quarry, no matter the cost. And your quarry is the Woman of Greed, the parasite that has infested our spheres.

[ ] Entropy's Sword - All realities, in time, shall be put to entropy's sword - and this baneful sword is yours to do with as you see fit, now tied inextricably to your spirit.

Its most basic power is to bring an ending to anything in, outside, and beyond existence, including 'perfect' beings, or beings that surpass perfection as much as perfection surpasses mundanity by an infinite amount. Its blade reaches into any crook and into any place to deliver that brutal finality in one swing. It could, theoretically, slay the Dark Ones or vast entities from outside the Diamond. It cannot slay the Blue Entropy Entity, however, nor will the Dark Ones allow you to use the blade to permanently damage any 'necessary' function of the Diamond or its existence, stripping it immediately a moment before such an event can happen.

Aside from that simplistic function, however, Entropy's Sword holds further power, secreted away in the deep principles of ending and rebirth. It can be used to slay oneself in such a manner that its wielder shall be resurrected instantly, but greater, having been stripped of all flaws or underlying weakness. It can be used to induce a Hundred Mirror Shattering in any arbitrary amount, accumulating endless Refractions and endless powers over time, eventually achieving nothing short of logic-surpassing omnipotence and power beyond all reason. The Sword cannot be stolen.

Drawback - The Sword of Entropy shuns growth and passion. As long as it's used, the character's Progression is cut down to around .01% of its usual rate, flat, after all other modifiers. The only exception to this property is the other powers on this list of offers. Also, the Dark Ones may revoke the use of the Sword at any moment.

[ ] Omnipotent Genius - A spark of shining genius, a talent for magic far surpassing even the divine.

Allows you to access any three magic systems from any fictional setting you desire, after which you are put into a hyper-temporal training chamber with full amenities to train with them in a synergistic manner for five thousand years, or until the moment that you feel you are ready. If you pick any of the other offers on this list, you will also be able to practice with them inside of this chamber. Also, it grants you an intuitive, complete and instantaneous talent for the magic systems in question, comparable to Turenval's omnidisciplinarian talent for true magic in his early adolescence.

It could allow you to, for instance, select Cultivation, Diagram Magic, and Binary Magic in order to go in the footsteps of the Nameless Yong. Alternatively, you may pick systems like the Emperor's Red, Diamond Perfection, or the School of Present Light in order to give yourself infinite training time, using perfect and faultless methods, and channeling virtually unlimited quantities of essence into yourself. Many other possibilities can be realized that have not been mentioned - it should not be difficult to find a disgustingly overpowered combination and lay to waste the quarry of your hunt.

Drawback - All powers acquired prior to this one, excluding the other powers on this list of offers, are permanently burned as soon as this option is picked up in order to fuel this option. This shouldn't be much of an issue, given you were no great warrior before.

[ ] Sidereal Martial Art: The Dispassionate Cataclysm of Inevitable Imperfection Style - A style of combat based on our methodology of existence.

As we'd like for you to be capable of practicing it with something that resembles swift proficiency, you shall be granted a complete Sidereal Exaltation, including all standard Sidereal Charms for every Ability, and you shall begin at Essence 10. A few adjustments will be made to increase your odds of victory and account for the nonexistence of the Loom of Fate. Instead of living for 5,000 years, you shall live forever, and you will be capable of designing and realizing your own Sidereal Charms, treating yourself as any and all Sidereal Castes simultaneously, with no Limit Break, no prayer strip requirements, and no Pattern Spider bites. Furthermore, you are treated as if having practiced with your Exaltation for a hundred years at the moment you are deposited within the Perfect Diamond. Also, the Exaltation can substitute its own power for the Loom of Fate. And lastly, none of your motes contribute to anima flare unless desirable, and your mote pool is treated as fifty times larger than it'd normally be.

Additionally, you start out with complete mastery of five Terrestrial Martial Arts styles, two Celestial Martial Arts styles, and the style after which this option is named. The Dispassionate Cataclysm of Inevitable Imperfection style allows you to embody a fraction of the Darkness that Splinters. This style is compatible with all weapons and armor, aside from daggers, shields, whips, and their Artifact equivalents. However, preferably, it should be practiced while wearing a hooded robe, with either a sword or a blunt implement such as a mace.

The Student's Sutra of Darkness
Once, there was a lonely maiden...
...who flew on her own on wings of diamond in an empty void.
All on her own she floated, incapable of knowing, and with a flame in her hand,
She sought a wall to the void.
She could not find one anywhere she looked,
and so she was miserable.

The maiden wanted there to be something more than void,
in between a dream and a dream.
So she shattered her wings, and shattered them once more,
And the void around her shattered her bones,
until she dropped into the void,
dead but happy.


Example Charms/Techniques

Peerless Stance of Inevitability - A parry Charm. Rather than facing his opponent directly and throwing their blade aside with a weapon, the character takes in a weary breath and stands in the simplest configuration possible, sword not even raised. He observes as the meaningless fool approaches, intending to strike. However, at the moment where the blade would fall, the opponent sees the character's cold eyes and stops dead, incapable of attack, stricken with overwhelming existential dread, sufficient to make ordinary mortals fall over unconscious.

Diamond-Splintering Proclamation - Allows a character to render an object into its lesser components with an attack. A magical artifact may be split into three distinct versions, each bearing a fraction of the original's form and abilities. A foe may be split into dissonant copies only capable of feeling certain emotions and using certain styles of magic, incapable of cooperation and getting in each other's way. An ally may be split into multiples of himself so as to perform actions in multiple theaters of war. Irreversible, at least without the use of other Charms. At Essence 10, even something as abstract as a magic system or concept may be splintered.

Endless Entropy Laughter - It's so laughable to strike at the darkness. It's not a physical object, but rather, an absence of light. How can you strike the darkness? How? This Charm is a meta-perfect dodge that benefits from additional ISH elevation due to the practitioner's Essence, allowing the character to casually avoid effects at ISH 4, such as authorial fiat or the effects of narrative, and with an expenditure of Willpower, allows the character to avoid effects at ISH 5. Unlike most Charms of this sort, it can be used against unexpected attacks, no matter how unlikely or impossible - the abyss can see all.

Diamond Perfection Exultant - Allows the practitioner brief access to the Diamond's own very perfection, rendering every action virtually perfect in every way. All roll outcomes are maximized, all values uplifted, should this prove desirable. Alternatively, the character may choose to reverse the effects of a single use of Diamond-Splintering Proclamation.

Dark One Form - Activates many of the Charms of this Martial Arts style for free as scene-long benefits, allows for precognition of events up to five minutes into the future, decuples any Join Battle rolls, increases the character's Speed to 1, doubles Accuracy, and finally, it makes their Dodge Defense Value and Parry Defense Value infinite.


Drawback - As long as this Exaltation and its benefits are held, the character must pursue the balancing of the Diamond. She will strive to ensure unfair paradigms are stricken from existence. Should the character themselves be such a 'cheater' they will commit immediate suicide to balance the world. However, none of the options on this list of offers count as cheating, as they pursue the ending of a far greater evil. And you should already know:

There's always an ending.

[ ] A Slave to Murder - An infinity they had spent, ensuring their works would outlive them.

Allows you to grant existence to a single Old Human of your choice and force them to listen to your commands, regardless of their will or desires. If you do not know of any Old Humans and their capabilities, the one most desirable for their powers and most synergistic with your own capabilities will be selected for you.

An Old Human should not be underestimated. Despite the name, they are an existence beyond primordial or god, by the same amount that such beings stand over modern humans. A single breath taken is a training session in air magic; a step forward a day of training in teleportation and spatial sorcery. An Old Human practices blood magic with their every heartbeat and learns to analyze universal principles with every look. Their Progression far outstrips that of a standard Progression-type Cursebearer, and their sheer talent, skill, raw willpower, capacity for magic, and unique characteristics are far beyond a Combat-type to start off with. They have the wisdom of a fallen celestial entity, older than time itself, who remember existential transcendence as if such a thing had taken place yesterday.

Drawback - However, the cost of enslaving one is to be enslaved yourself: at any point, the Dark Ones may issue you an absolute command that must be followed. It's unlikely they will do so unless you are Greedy, in which case the command will be immediate suicide.

[ ] Ensilvered Sorcerer - A power granted only to the worthy. There can only ever be a single Ensilvered Sorcerer in existence, but for the duration of your hunt, the one who currently bears the title shall pass it onto you.

The Ensilvered Sorcerer's powers are many, and some of them sufficiently esoteric to make them almost impossible to describe. He is the lynchpin of existence, its "quantum observer," who decides that events pass, and which universes are true, and which ones are merely polite fiction. He may alter fate in a manner which is absolute with his mere attention and word, rendering true or false anything he desires. He may imbue his strikes or spells with the power of silver itself, dispelling any magic or effect, or infusing magic into places where there is none. And finally, he may travel the multiverse as he wishes, traveling even outside of the Perfect Diamond should this be done on official business. There are many other powers contained within, but these are the ones most relevant to your task.

Drawback - This power is borrowed, and does not belong to you. It can be stripped at the flick of a wrist.
"There cannot be a simpler task for you humans - this is a hunt, no less different than the hunts in your ancestral plain. However, the game you hunt is the most dangerous of all: one of yourselves. Locate the human known as Greedy and destroy her utterly beyond any possibility of recovery. If you achieve this, all of the drawbacks on your powers will be stripped, and you will be granted endless rewards. Now, go. Do not disappoint us."
The Rewards
If you manage to complete your hunt, you receive all of the rewards below:

Freedom - All of the drawbacks on your powers from the Offers section are stripped, as the threat has passed.

Vengeance - The Dark Ones are willing to fulfill up to twenty-five wishes of yours, with no limit on power or target applicability.

However, they will not strain themselves to grant these wishes, nor will they allow for anything that disrupts their interests or the balance of the Games in Silver. If you desire infinite power, however, they will demand that you also leave the Diamond behind and move to another ontology first, to avoid disrupting their activities here.

Rulership - If you so desire, the Dark Ones will shape a world of your own, and make you its omnipotent cosmic monarch. There are no virtual limits to the size and scope of your domain, its citizens, or its properties. However, should this domain prove too extravagant, the Dark Ones may be forced to place it outside the Diamond.

Godhood - Also, if you so desire, you can be made into one of the Gods of the Diamond, granted a permanent residence on the Silver Isle, and a seat among the rulers of existence, as one of the game-keepers and balancers whose purpose is to ensure the smooth proceedings of the Games in Silver.

(None of this applies if you are the quarry of the hunt itself. All you will ever see is death, Greedy One.)
Wordcount: 3k

Get dabbed on, Ilbgar - a CYOA your greed can't steal from!
 
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@Birdsie Er, what solution could there be?

You said the Dark Ones aren't redeemable and since they plan to Splinter reality into nothingness or at very least IRL mundanity, I don't think they care about the current inhabitants enough to negotiate.

Blue Entropy can kill them in theory, but unless you have comparable ISH elevation, wouldn't they just... dodge? Nobody said anything about them standing there and taking it. That's one of the things Battle Magic is for.

As for Greedy, retroactive support from the Mary Sue and Dues/Diabolus Ex Machina Domains (since it seems pretty clear the Dark Ones consider her the latter) is at least partially to blame. I am unsure if this is a joke, as much like Undertale, the joke has taken on a life of it's own.

Greedy herself completely cannot understand why the Dark Ones want to do this, and would, if pressed, express a sentiment along the lines of: "Your pursuit of fairness seems to have looped back around to unfairness. No matter how hard people in your universe work, or study or even get lucky, they can't make things any better or get any stronger than you decide to let them, which isn't very much in the grand scheme of things, especially not relative to you. I can't help but wonder if fear is the real motivator behind all this. After all, this doesn't really seem to benefit anybody but you in the long run."

By the by, I feel Mandate of Darkness and Slave to Murder have the best individual shots at killing Greedy. The former for raw statting your way to near-parity and not truncating Progression like the Sword or use of Perfect effects to get around ridiculous Stat deficiencies like Sidereal, and the latter by way of Old Humans being just that crazy, though I feel the second seems like it comes with a hidden downside of risking an Old Human resenting you for essentially enslaving them. It should be kept in mind that Greedy should be assumed as either having all comprehensible concepts up to ISH 29 as Divine and Titanic Domains, or in the middle of getting those, as well as every conceivable Imaginary Element. Her fragments will continue to collect powers, and Internalism is a Cultivation type that she is actively jailbreaking with the Elements via Wellspring and Correspondence plus the more recent Color Black's jailbreaking powers.

Also, nice flex, but you know Aabcehmu just told me that Znel and the Demons in general would steal Greedy's non-native powers when I asked about The Demon In Dreams CYOA and whether there would be issues with including it, right?
 
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You said the Dark Ones aren't redeemable and since they plan to Splinter reality into nothingness or at very least IRL mundanity, I don't think they care about the current inhabitants enough to negotiate.
"Redeemable," is relative, since they aren't evil. Evil is already a concept that's difficult to apply to normal people given that morality is, largely, relative, but when you attempt to stamp a highly esoteric being with a label like that, it can become even weirder.

They do not plan to splinter reality into nothingness or mundanity. If that happens, it'll be mostly the fault of people living within reality. It's quite the opposite - a splintering never destroys, but rather, it redistributes energy-mass/concept-"mass" from a part of the Diamond into other parts, allowing for slow objective growth. It's notable that an entity that might cause a splintering event in a certain part of the Diamond would never cause one in other parts, because 'power' is relative, and the threshold used to determine what can and what can't be splintered is relative to one's surroundings, not an absolute bar set by the Dark Ones. It's why one of Turenval's actions is to take on apprentices whom he tutors in various arcane powers, to raise the 'ceiling' of the universe, so to speak.

Greedy herself completely cannot understand why the Dark Ones want to do this, and would, if pressed, express a sentiment along the lines of: "Your pursuit of fairness seems to have looped back around to unfairness. No matter how hard people in your universe work, or study or even get lucky, they can't make things any better or get any stronger than you decide to let them, which isn't very much in the grand scheme of things, especially not relative to you. I can't help but wonder if fear is the real motivator behind all this. After all, this doesn't really seem to benefit anybody but you in the long run."
They don't have a motivation that's personal or selfish as you would define it. Although it's convenient to give 'personality' to aspects of the universe, the Dark Ones' sole central motive would be their desire to see the Perfect Diamond's own desires through to the end.

If we're going to speak purely of narratives, the Dark Ones aren't an ultimate bar that you're supposed to 'defeat.' Their function in the Silververse is partially similar to the function of the Accursed in the Rihakuverse; the Absolute End, against which no force can stand. Sure, you can try. And maybe, like the Old Humans, you will manage it in some capacity. But for how long? And in what form? If the Dark Ones decided such was necessary to escape a tyrant, they could simply take the "diamond shell" around existence, wrap it up, pack their shit, and leave behind countless multiverses as their own ontologies to restart elsewhere.

However, for right now, there is no point - the experiment's already ongoing.

Anyway, don't mind the CYOA, it's merely a joke.
 
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"Redeemable," is relative, since they aren't evil. Evil is already a concept that's difficult to apply to normal people given that morality is, largely, relative, but when you attempt to stamp a highly esoteric being with a label like that, it can become even weirder.

They do not plan to splinter reality into nothingness or mundanity. If that happens, it'll be mostly the fault of people living within reality. It's quite the opposite - a splintering never destroys, but rather, it redistributes energy-mass/concept-"mass" from a part of the Diamond into other parts, allowing for slow objective growth. It's notable that an entity that might cause a splintering event in a certain part of the Diamond would never cause one in other parts, because 'power' is relative, and the threshold used to determine what can and what can't be splintered is relative to one's surroundings, not an absolute bar set by the Dark Ones. It's why one of Turenval's actions is to take on apprentices whom he tutors in various arcane powers, to raise the 'ceiling' of the universe, so to speak.


They don't have a motivation that's personal or selfish as you would define it. Although it's convenient to give 'personality' to aspects of the universe, the Dark Ones' sole central motive would be their desire to see the Perfect Diamond's own desires through to the end.

If we're going to speak purely of narratives, the Dark Ones aren't an ultimate bar that you're supposed to 'defeat.' Their function in the Silververse is partially similar to the function of the Accursed in the Rihakuverse; the Absolute End, against which no force can stand. Sure, you can try. And maybe, like the Old Humans, you will manage it in some capacity. But for how long? And in what form? If the Dark Ones decided such was necessary to escape a tyrant, they could simply take the "diamond shell" around existence, wrap it up, pack their shit, and leave behind countless multiverses as their own ontologies to restart elsewhere.

However, for right now, there is no point - the experiment's already ongoing.

Anyway, don't mind the CYOA, it's merely a joke.

So, would they not object to Greedy mass-empowering everyone with Imaginary Elements, as the apparent embodiments of 'If everyone is super then no one is.' in a somewhat positive light, or would they object to that on the grounds of being from an outside ontology?
 
So, would they not object to Greedy mass-empowering everyone with Imaginary Elements, as the apparent embodiments of 'If everyone is super then no one is.' in a somewhat positive light, or would they object to that on the grounds of being from an outside ontology?
The latter. It's fine if Greedy was born within the Diamond and then used abilities she'd learned over time and used that to scale, but the Dark Ones consider crossovers to be an abhorrent form of heresy do not allow outside influence in their little experiment.

It's notable that canon Turenval already has a plan to ascend, but he suspects it'll take so much time to complete so as to essentially become his life's driving telos.
 
[X] The Forebear's Blade - Inheritance

Well, given the deluge of wordcount from Birdsie (as usual), Blood Halo is no longer the underdog which means I must now perform a sudden yet inevitable betrayal! Inheritance is pretty awesome after all, with delicious L O R E relating to the Forebear, Haeliel and probably even the Cursegivers. Also, I think we have had a fair amount of metacontextual information about the effects of higher ISH+s so I'm a tad bit more interested in how 'infinite cardinalities of Ruin' come into play for combat.

Plus, if Inheritance represents the culmination of Once and Future by effectively completing the resurrection of the Forebear through the re-introduction of his memories and Hunger receiving the Forebear's might, that probably means an Interlude with delicious information on how he died and why the Hidden Ones betrayed him. Maybe, even a snippet of Accursed destroying the Forebear?? Would instantly skyrocket to the top of depicted combat scenes in terms of power-level.

It's also really curious how Haeliel's Favor directly empowers Once and Future and with the mention of ancient promises, it's a plot hook that should definitely be followed up on. Ultimately, the fact that Inheritance requires prior Advancements to be taken (Once and Future III and Haeliel) sways it for me since Blood Halo and Imperishable Night don't have any such requirements. Secret Endings are cool, guys!

In any case, since both Inheritance and Blood Halo are in contention, either option is win-win for me cause I get more Forebear/Curse lore with Inheritance and sick as hell red Praxis-light with Blood Halo. It's a good deal.
 
We would not be able to comprehend that if it was an actual combat scene.
It's simple. Once upon a time, the Forebear was a part of the Cursegivers, who attempted to shank the Accursed in an alleyway. However, the Accursed beat them up (but was still bleeding,) and the Forebear and Accursed ended up on neighboring hospital beds, talked to each other, and found out they actually have a lot in common.
 
It's simple. Once upon a time, the Forebear was a part of the Cursegivers, who attempted to shank the Accursed in an alleyway. However, the Accursed beat them up (but was still bleeding,) and the Forebear and Accursed ended up on neighboring hospital beds, talked to each other, and found out they actually have a lot in common.

It works as a Q Civil war style metaphor at least.
 
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