[X] Accretion
[X] The Forsaken Mask

It's either Accretion or Battle Mastery for me. I'm still somewhat split between Forsaken Mask and Vengeance (King) though. I prefer simple/broad effects.
 
I would take it if I were voting Freedom, but it seems less good as Progression.

All arts are viable with the builds presented. Progression + Accretion means you would build links with items faster and get more results per iota of shared legend, for example. In a sense it's actually very good for Progression because of its indifference in the face of overwhelming firepower. Kind of like having access to perfect defenses.

[X] Seven Seals
the seals seem neat!!
[X] Vendetta
-[X] Remittance: The King's


Dread but Dreaming isn't getting enough support and I find the Wishes build boring, so I'm going to switch to this interesting combination.
I wanted Praxis, but I do prefer Progression to Combat.

Hm, why do you feel that wishes are boring? Too much versatility, or just the fact that the Lesser Wish is already reserved?

Well I guess it's Nobilis Aspect/Treasure for me.

[X]Vendetta
-[X] Remittance: The Sword
[X] Accretion

Remember all Mask voters: If and until we find someone we are willing to Geas ourselves to, our means of reliably powering up renders us a insensate berserker. For Seven Seal and Battle Mastery that flourish with intelligent and creative application, it is countersynergistic. However, since Accretion works with mythical archetypes instead, we might actually get power from going berserk as these are common enough characters in myth and even modern day.

Don't worry about mitigating Vengeance, as that sincerely doesn't matter.

For Vengeance, I think I'd more comfortable with a power that disregards the physical than ones that are tied to it. More chances of being an OCP and having non-standard interactions that way. It would also play into our character a lot more, being literally empowered by his role as an avenger.

With high levels of Accretion it's also possible to create links to techniques, habits, and even locations! From Tsubame Gaeshi to Elrond's guardianship of Rivendell, or even (eventually) replicating the effects of an EFB Ring!
 
With high levels of Accretion it's also possible to create links to techniques, habits, and even locations! From Tsubame Gaeshi to Elrond's guardianship of Rivendell, or even (eventually) replicating the effects of an EFB Ring!
*Eyebrow rising*

Accretion might actually have been good competition around in EFB, to think of it.
 
[X] Accretion
Good point about us wanting a power that still works well if we go berserk. Wonder if it can help when protecting someone important to us? Protagonist becoming more powerful when protecting someone is a really common trope.

[X] The Forsaken Mask
 
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[X] Dread but Dreaming
-[X] Keep the Plenary Brand
[X]Seven Seals


I am currently very Indecisive about which native magic system is the best everything seems fairly broadly applicable. I'm going for Seven Seals right now.

Impressions of the Other Styles of Magic(Whichever style you pick you will have slightly above mook/average soldier level skill in, mauveshirt territory I guess, whatever that precisely means):

Battle Mastery: This is 3.5 DND Wizard Magic Rihakuized, with all the funkadelic exploits one might imagine. 3.5 Wizards are Quadratic however. Mauveshirt territory for a 3.5 wizard is going to be what, analogous to 3rd Level? Long term value is in its scaling, absent some synergizing superpower. However the forbidden art is like burning levels for power. If we get Praxis then depending on how the self-sacrifice aspects work, we had best hope we get to double dip, and that burning levels with Battle Mastery's forbidden technique augments our Praxis, otherwise we've got problems. The scaling seems like bait for Doom of Lunacy though so I wouldn't recommend it for Forsaken Mask.(Recommendations: Dread but Dreaming, Vendetta+Kings, Balance)

Seven Seals: Narutoverse Sealing or Wu's Preservation+Ink Element magic from a previous quest I no longer rememember the particulars of, Cosmere-esque Feruchemy, and Homestuck Punch-Card Alchemy in a single system, with room for even more esoteric shenanigans as we develop. I can't figure out what a Mauveshirt user of this is like right now, but this seems like an uber utility system with the potential for filling the non attack and defense tasks the Praxis can't handle. In the event Vendetta+Sword Wins, we're going to need to spend a lot of time storing physical boosts to survive the conflicts. If we're a Combat Class Cursebearer, we can store power to get even more apocalyptic, though we're probably going to need work to make a container that can take that kind of power. There's also the Fifth Seal mystery box. (Recommendations: Dread but Dreaming, Forsaken Mask, Vendetta+Sword, Vendetta+Kings, Balance)

Accretion: A Rihakuized version of Nasuverse Noble Phantasms, extreme potential for conceptual utility with no physical benefits. Worth consideration for a Freedom Route character who already has the physical capabilities of a Combat class cursebearer or a Vengeance route without Praxis(Recommendations: Dread but Dreaming, Forsaken Mask, Vendetta+Kings, or Balance).
 
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Hm, why do you feel that wishes are boring? Too much versatility, or just the fact that the Lesser Wish is already reserved?
It being reserved and what it's reserved for are the main thing yeah. For a wish to be interesting to me, I would want more characterization before we get to that part so I'm invested in what they are wishing for. Though I would also not really like it if it weren't reserved, since then we'd constantly be voting and debating on what to use it on or whether to use it.
The versatility is also a fair point; I don't even really know what I'd want us to use the wish for.
 
Going through the Comparatively Complicated Transaction thread since it was brought up earlier, and armed with the fact that the Accursed is dealing with all of the curses at once, makes me intensely curious as to what Accursed's equivalent of Doom of Rivalry equated to.

[X] The Forsaken Mask
[X] Accretion

Plan Hulk could actually channel the powers of Hulk. Which, aside from the obvious implications, could itself be a form of mitigation down the line (Hulk's supernatural instinct to cause massive widespread damage during a rampage while harming shockingly less innocents than you'd think would happen when city blocks are collapsing)
 
[X] Accretion
[X] The Forsaken Mask

Saw the quest because of the gilding.

Accretion sounds cool as a system, something that at its best can encourage us towards interesting story movements rather than focusing on munchkinry or the like. I also prefer the not-edgelord option.
 
[X] Vendetta
-[X] Remittance: The King's
[X] Accretion

Seems interesting and thinking about it, as Progression you need less versatility because you can learn all the things.
 
*Eyebrow rising*

Accretion might actually have been good competition around in EFB, to think of it.

Mm, maybe in a prior Age... there's a Heavy counterweight in the Age of Might. Too much for most users to withstand.

[X] Accretion
Good point about us wanting a power that still works well if we go berserk. Wonder if it can help when protecting someone important to us? Protagonist becoming more powerful when protecting someone is a really common trope.

[X] The Forsaken Mask

The mythic archetype of a berserker, while perhaps conducive to your overall power level while berserk, would not assist in reducing the collateral damage thereof, which would the the Mask's main concern. Since the Doom of Lunacy can be mitigated only by turning it into the Geas, none of the magical arts would particularly help in resolving its downsides.

Seven Seals: Narutoverse Sealing or Wu's Preservation+Ink Element magic from a previous quest I no longer rememember the particulars of, Cosmere-esque Feruchemy, and Homestuck Punch-Card Alchemy in a single system, with room for even more esoteric shenanigans as we develop. I can't figure out what a Mauveshirt user of this is like right now, but this seems like an uber utility system with the potential for filling the non attack and defense tasks the Praxis can't handle.

Seals have combat utility as well (once you can seal concepts you can store and intensify strength, durability etc), but the Praxis can achieve almost any effect on its own. It's just a matter of how difficult the effect would be.

What's a Mauveshirt?

Battle Mastery: This is 3.5 DND Wizard Magic Rihakuized, with all the funkadelic exploits one might imagine. 3.5 Wizards are Quadratic however. Mauveshirt territory for a 3.5 wizard is going to be what, analogous to 3rd Level? Long term value is in its scaling, absent some synergizing superpower.

Mm, I wouldn't compare it to D&D magic. The most accurate imperfect comparison would be like... being an ARPG character in real life, only you don't have Cutscene Power and you can exploit / have to deal with the logical consequences of your highly restricted spells.
 
Seals have combat utility as well (once you can seal concepts you can store and intensify strength, durability etc), but the Praxis can achieve almost any effect on its own. It's just a matter of how difficult the effect would be.

What's a Mauveshirt?



Mm, I wouldn't compare it to D&D magic. The most accurate imperfect comparison would be like... being an ARPG character in real life, only you don't have Cutscene Power and you can exploit / have to deal with the logical consequences of your highly restricted spells.

I actually brought up storing physical attributes in a bit your snippet of my impression overlooked but thanks for clarifying on the limits/versatility of the Praxis and (Edit: A Better analogy for) Battlemastery.

As for Mauveshirts this TV Tropes article explains it. Mauve Shirt - TV Tropes
 
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Nobilis treasure. I am thinking that Accretion is some level of this.
  • Level 0: The item become the best form of it's kind at least in function. The watch keeps perfect time. The car is as good as any luxery model. Also the treasure no longer need maintance. Car doesn't need fuel and watch does not need to be winded. Sword doesn't need sharpening.
  • Level 1:Shift your consciousness into the things. The sword and you are one.
  • Level 2: You are both one and greater then the sum of your parts.
  • Level 3:The object is a wonder that acts with some sort of magic. Sword that cuts though anything and such.
  • Level 4: Your object can act on its own to help you without you having to think about it. Flying sword that fights for you
  • Level 5: Treasure can act on metaphors. Sword can "cut" time or even help you "cut" in line.
  • Level 6: Treasure can declare a story that comes to pass. Your sword wins a fight for you. Your car gets you there on time. At this level you can basically ignore mundane stuff only conspectual things can stop the story from coming true. Armor can become literal plot armor.
  • I don't think that we are getting level 7+
 
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[X] Vendetta
-[X] Remittance: The Sword

[] Seven Seals


The "become a DnD character" option, with all the benefits and drawbacks thereof. Or, well, the "become constrained by video game logic" choice. While pretty good at lower levels, it falls off really fast once the conceptual effects start popping up. Ultimately, I can't really vote for it, not with knowing that it'll fall off almost as soon as we start escalating. Plus

Honestly, really nice. You've got normal physical effects like shooting out fire and stuff, but you've also got some room to grow with conceptual stuff once the escalation train hits. Definently my choice. The fact that it appears similarly to the Diagram only helps matters, in that it's a great utility pick to fill in the gaps of our other empowerment methods.

This is honestly way too unreliable for me. While it's got conceptual effects out the wazoo, the talk of needing time and tribulations to even get a generalized effect to activate consistently really, really hurts. Like, how are we supposed to weigh the risk and reward of an encounter if we don't even know what effects will proc? Plus, this seems like trying to rely on the Power of Plot, and I think we've all seen what happens when you rely on the Power of Plot to carry the day. Hard Pass.

Basically, Seals gives us some strength right now, guaranteed room for growth later, and is actually consistent and reliable, so it's


.....

I say this, and then Rihaku mentions that Accretion can give us effects similar to EFB Rings in time, so whatever. Voting for Accretion. Time to Noble Phantasm conceptual hax our way to victory!

[X] Accretion

Honestly, I'm really undecided between Accretion and Seven Seals right now. Ultimately, I guess I'll go with the option that contains the most conceptual hax. The choice is super hard though.
 
[X] Accretion
[X] The Forsaken Mask

Still very much prefer the life of the Mask vote over vendetta's edge, and this way we'd have the time for Accretion to get to interesting levels, plus conceptual tricks are fun.
 
[X] Balance

I'll have to change this soon unless a miracle occurs, but I do like it quite a bit. Neither Mask nor V!Sword appeal much sadly. But V!King at least has slim chance of couping sword.

[X] Battle Mastery

I don't mind any of the three on offer at all, so I choose this mainly because it makes me chuckle.
 
Sorting out this tally is a mess for later but current tally incoming:
Adhoc vote count started by Conjured Blade on May 18, 2020 at 12:24 AM, finished with 209 posts and 68 votes.
 
Sorting out this tally is a mess for later but current tally incoming:

If you sort from vote update 1 and divide by line it's all pretty clear.
Adhoc vote count started by Thomasfoolery on May 18, 2020 at 12:30 AM, finished with 209 posts and 68 votes.
 
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