I would take it if I were voting Freedom, but it seems less good as Progression.
[X] Seven Seals
the seals seem neat!!
[X] Vendetta
-[X] Remittance: The King's
Dread but Dreaming isn't getting enough support and I find the Wishes build boring, so I'm going to switch to this interesting combination.
I wanted Praxis, but I do prefer Progression to Combat.
Well I guess it's Nobilis Aspect/Treasure for me.
[X]Vendetta
-[X] Remittance: The Sword
[X] Accretion
Remember all Mask voters: If and until we find someone we are willing to Geas ourselves to, our means of reliably powering up renders us a insensate berserker. For Seven Seal and Battle Mastery that flourish with intelligent and creative application, it is countersynergistic. However, since Accretion works with mythical archetypes instead, we might actually get power from going berserk as these are common enough characters in myth and even modern day.
Don't worry about mitigating Vengeance, as that sincerely doesn't matter.
For Vengeance, I think I'd more comfortable with a power that disregards the physical than ones that are tied to it. More chances of being an OCP and having non-standard interactions that way. It would also play into our character a lot more, being literally empowered by his role as an avenger.
*Eyebrow rising*With high levels of Accretion it's also possible to create links to techniques, habits, and even locations! From Tsubame Gaeshi to Elrond's guardianship of Rivendell, or even (eventually) replicating the effects of an EFB Ring!
bro I just said it was nobilis treasure, did I mistypeWith high levels of Accretion it's also possible to create links to techniques, habits, and even locations! From Tsubame Gaeshi to Elrond's guardianship of Rivendell, or even (eventually) replicating the effects of an EFB Ring!
It being reserved and what it's reserved for are the main thing yeah. For a wish to be interesting to me, I would want more characterization before we get to that part so I'm invested in what they are wishing for. Though I would also not really like it if it weren't reserved, since then we'd constantly be voting and debating on what to use it on or whether to use it.Hm, why do you feel that wishes are boring? Too much versatility, or just the fact that the Lesser Wish is already reserved?
I don't know if Rihaku is familiar with nobilis. But yes it seems to be exactly that. Don't know what level though.
*Eyebrow rising*
Accretion might actually have been good competition around in EFB, to think of it.
[X] Accretion
Good point about us wanting a power that still works well if we go berserk. Wonder if it can help when protecting someone important to us? Protagonist becoming more powerful when protecting someone is a really common trope.
[X] The Forsaken Mask
Seven Seals: Narutoverse Sealing or Wu's Preservation+Ink Element magic from a previous quest I no longer rememember the particulars of, Cosmere-esque Feruchemy, and Homestuck Punch-Card Alchemy in a single system, with room for even more esoteric shenanigans as we develop. I can't figure out what a Mauveshirt user of this is like right now, but this seems like an uber utility system with the potential for filling the non attack and defense tasks the Praxis can't handle.
Battle Mastery: This is 3.5 DND Wizard Magic Rihakuized, with all the funkadelic exploits one might imagine. 3.5 Wizards are Quadratic however. Mauveshirt territory for a 3.5 wizard is going to be what, analogous to 3rd Level? Long term value is in its scaling, absent some synergizing superpower.
With high levels of Accretion it's also possible to create links to techniques, habits, and even locations!
But I wanna keep our hair!100 Push-ups, 100 Sit-ups, 100 Squats, 10km run. EVERY. SINGLE. DAY.
Seals have combat utility as well (once you can seal concepts you can store and intensify strength, durability etc), but the Praxis can achieve almost any effect on its own. It's just a matter of how difficult the effect would be.
What's a Mauveshirt?
Mm, I wouldn't compare it to D&D magic. The most accurate imperfect comparison would be like... being an ARPG character in real life, only you don't have Cutscene Power and you can exploit / have to deal with the logical consequences of your highly restricted spells.
The "become a DnD character" option, with all the benefits and drawbacks thereof. Or, well, the "become constrained by video game logic" choice. While pretty good at lower levels, it falls off really fast once the conceptual effects start popping up. Ultimately, I can't really vote for it, not with knowing that it'll fall off almost as soon as we start escalating. Plus
Honestly, really nice. You've got normal physical effects like shooting out fire and stuff, but you've also got some room to grow with conceptual stuff once the escalation train hits. Definently my choice. The fact that it appears similarly to the Diagram only helps matters, in that it's a great utility pick to fill in the gaps of our other empowerment methods.
This is honestly way too unreliable for me. While it's got conceptual effects out the wazoo, the talk of needing time and tribulations to even get a generalized effect to activate consistently really, really hurts. Like, how are we supposed to weigh the risk and reward of an encounter if we don't even know what effects will proc? Plus, this seems like trying to rely on the Power of Plot, and I think we've all seen what happens when you rely on the Power of Plot to carry the day. Hard Pass.
Sorting out this tally is a mess for later but current tally incoming: