This has probably already been theorized in a past threat but is there any chance that the Accursed is not the first? That it's a cycle, a person becomes a Progression Cursebearer, they gather Power and increase the Burden shouldered until they reach a point where the Accursed lays down his burdens upon the Cursebearer in full, The former Accursed is finally able to find the peace of death, the new Accursed looks for more Cursebearers to bear his burdens hopefully ultimately to find another candidate to supplant him and free him?

The Accursed is Atlas and he's training a replacement to trick into holding up the world for him?

Nah, if Odyssial was ever free of his Curses, all realities would probably be a impossibly perfect paradise where all suffering has been eliminated by now, unless something about him has massively changed since we last saw him.

The votes are running concurrently.
 
[X] Vendetta
-[X] Remittance: The King's
[X] Seven Seals

Synergy. King's to Survive, Progression for Potential, Seven Seals to make realizing the potential worthwhile.

Wish with Accretion is interesting; fix the sword, fix the man?
 
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[X] Vendetta
-[X] Remittance: The Sword
[X] Seven Seals


Sealing magic seems pretty useful overall with combat and utility applications and exponential pairs well with the progression type. Plus there's a mystery box! It's even the red option!
 
[] Vendetta
-[] Remittance: The Sword
[] Battle Mastery

If the biggest weakness of Sword+Vendetta is in dying in the early-game, the art with most direct and focused combat utility seems like the best one. There's no need to triple down on Progression with sealed. Edit: vote changed because there's no difference apparently.
 
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Damn, these are all fun powers. I kinda wish we had a quest where we kept the power levels down enough that we stuck with just powers of this scale.
 
[ ] Accretion
This sounds like the most disconnected from physical stats. More depending on mentality and will. It's probably best with either of the Vengeance paths and Dread but not Forsaken.
[] Battle Mastery
Quite the fun system. I like it. Plus while damage caps, utility is usually the king and if Freedom is chosen we already have quite the firepower so it's even better. 99.8% damage reduction also doesn't hurt.
[] Seven Seals
This is a good system. It does sound like Fanon Seals from Naruto but fun. Lots of synergy and versatility. Better for Freedom than Vengeance paths as they need power and survivability compared to versatility.
On the side note I am sick of magic systems like this so pass from me.

[X] Battle Mastery
Compliments Freedom paths best but supports Vengeance too as it has both the utility, fire power and versatility.
Now time to sleep.
 
[X] The Forsaken Mask
[X] Battle Mastery

Looks like it has a solid amount of versatility, and whether Freedom or Vengeance wins, I really like the fact that the best users of this style were munchkins.
 
[X] Vendetta
-[X] Remittance: The Sword
[X] Battle Mastery

If the biggest weakness of Sword+Vendetta is in dying in the early-game, the art with most direct and focused combat utility seems like the best one. There's no need to triple down on Progression with sealed.

There's only a modest difference in survival value between the three arts, as the hero's present level in all of them is massively reduced from its apex.

Damn, these are all fun powers. I kinda wish we had a quest where we kept the power levels down enough that we stuck with just powers of this scale.

Most quests have been in this range, EFB was an outlier in many regards.

[X] Vendetta
-[X] Remittance: The King's
[X] Seven Seals

Synergy. King's to Survive, Progression for Potential, Seven Seals to make realizing the potential worthwhile.

Wish with Accretion is interesting; fix the sword, fix the man?

Is it wise to repair a blade such as that?

[ ] Accretion
This sounds like the most disconnected from physical stats. More depending on mentality and will. It's probably best with either of the Vengeance paths and Dread but not Forsaken.

It's more to do with the achievements you make with the object and how well the two of you fit into a mythic archetype or compelling legend.
[] Seven Seals
This is a good system. It does sound like Fanon Seals from Naruto but fun. Lots of synergy and versatility. Better for Freedom than Vengeance paths as they need power and survivability compared to versatility.

Fanon Seals is pretty much just reality warping with calligraphy. This would most resemble something like Wu's Preservation + Ink Element.

[X] The Forsaken Mask
[X] Battle Mastery

Looks like it has a solid amount of versatility, and whether Freedom or Vengeance wins, I really like the fact that the best users of this style were munchkins.

The highest masters of most systems are munchkins to some degree! Exploitation of loopholes, leverage, automated scaling... these are useful in countless contexts!
 
[X] The Forsaken Mask
[X] Battle Mastery

Anything but Sword Vendetta!

And if we're forced into the worst path, then at least Battle Mastery might stave off death for a bit.
 
It's more to do with the achievements you make with the object and how well the two of you fit into a mythic archetype or compelling legend.
Wait, how does that work? What if we fit to King Arthur archetype to the t and end up in an world with no such archetype? What if King Arthur legend is about bows in that world while we are using a sword? What happens if something happens that disturbs our similarity to the legend/mythic archetype like getting our sword broken/stolen? (Found the answer " That blade now lies broken, and with it its wielder. ")
Why am I asking these question in bed?
 
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Wouldn't accretion provide the most survival thanks to the armor that has to be completely destroyed to kill us? Or is the power level of the world we're going to high enough that that's trivial?
 
There's only a modest difference in survival value between the three arts, as the hero's present level in all of them is massively reduced from its apex.
Hey, you're the one saying we will die to a stiff breeze in the next world, I thought you'd support even a modest increase in survival! Though I will admit, by pure preference I'd choose the Nobilis Aspect power, so if that's the one that maximizes survival I'd gladly pick that instead.
 
Switching in the hope of preventing Vendetta. (If Vendetta does win it might as well be Sword Vendetta - if we get killed in our first world, it removes Indenture's downsides.)

[X] The Forsaken Mask
[X] Seven Seals
 
Wouldn't accretion provide the most survival thanks to the armor that has to be completely destroyed to kill us? Or is the power level of the world we're going to high enough that that's trivial?

Accretion was powered down like the other arts, so he doesn't have access to its full capabilities anymore.

Hey, you're the one saying we will die to a stiff breeze in the next world, I thought you'd support even a modest increase in survival! Though I will admit, by pure preference I'd choose the Nobilis Aspect power, so if that's the one that maximizes survival I'd gladly pick that instead.

By modest I mean it will not affect your survival chances by more than ~1-3%, because you'd suck at all of them without a power granting Remittance. The difference would be larger (in safety, utility, actual play experience etc) the more initial power you have.
 
[X] Seven Seals
the seals seem neat!!
[X] Vendetta
-[X] Remittance: The King's

Dread but Dreaming isn't getting enough support and I find the Wishes build boring, so I'm going to switch to this interesting combination.
I wanted Praxis, but I do prefer Progression to Combat.
 
Poor Accretion. Despite its conceptual potency it suffers the fate of all abstract systems.
I like it, it's a great system. If we are playing with stereotypes its fantastic. Especially for "Ow The Edge" level with Vendetta. Things like "Hero will not die before he takes his vengeance" or "His blade is one that cuts through everything wicked"

It's even great for Dread.
"He who sleeps, who he shouldn't awaken, who would slay all the wicked if awakened."
Etc etc. But I don't feel like it.
 
By modest I mean it will not affect your survival chances by more than ~1-3%, because you'd suck at all of them without a power granting Remittance. The difference would be larger (in safety, utility, actual play experience etc) the more initial power you have.
Poor Accretion. Despite its conceptual potency it suffers the fate of all abstract systems.
Well I guess it's Nobilis Aspect/Treasure for me.

[X]Vendetta
-[X] Remittance: The Sword
[X] Accretion

Remember all Mask voters: If and until we find someone we are willing to Geas ourselves to, our means of reliably powering up renders us a insensate berserker. For Seven Seal and Battle Mastery that flourish with intelligent and creative application, it is countersynergistic. However, since Accretion works with mythical archetypes instead, we might actually get power from going berserk as these are common enough characters in myth and even modern day.

Don't worry about mitigating Vengeance, as that sincerely doesn't matter.

For Vengeance, I think I'd more comfortable with a power that disregards the physical than ones that are tied to it. More chances of being an OCP and having non-standard interactions that way. It would also play into our character a lot more, being literally empowered by his role as an avenger.
 
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