our other magic being... the Empyrean Signs, Rank, and the Praxis? Well, making an incremental improvement in Empyrean is exponentially difficult, making a single step on the path of Praxis is 'the hardest thing you have ever done', and rank isn't something we can really train. As long as grace creation can be done while recovering from the exertion of Praxis training and doesn't require Hunger to run around so fast the Realm of Evening can't dump platinum into his cloak, it'll give us some benefits relative to not having it.Grace creation is only really a viable expenditure of time if it can scale faster than our other magic.
Summoning 2 pick fights will strengthen us faster than dedicating time to Grace creation due to the ring Hunger.our other magic being... the Empyrean Signs, Rank, and the Praxis? Well, making an incremental improvement in Empyrean is exponentially difficult, making a single step on the path of Praxis is 'the hardest thing you have ever done', and rank isn't something we can really train. As long as grace creation can be done while recovering from the exertion of Praxis training and doesn't require Hunger to run around so fast the Realm of Evening can't dump platinum into his cloak, it'll give us some benefits relative to not having it.
It has been strongly implied that Pillars use is not as trivial as 'summon a 2-pick fight, kill it.'. Or we could multitask, do fights with a handicap of 'only using graces', thereby progressing graces and (since pick count is significantly influenced by fight difficulty) still potentially getting picks at around the same speed?Summoning 2 pick fights will strengthen us faster than dedicating time to Grace creation due to the ring Hunger.
It has not, just because it can be improved does not mean that the capabilities described by the blurb require advancements to unlock.It has been strongly implied that Pillars use is not as trivial as 'summon a 2-pick fight, kill it.'.
But why would we dedicate picks to Graces rather than Accretion? Accretion is a more potent system even without TSH and we have TSH for it.we could multitask, do fights with a handicap of 'only using graces', thereby progressing graces and (since pick count is significantly influenced by fight difficulty) still potentially getting picks at around the same speed?
that's what i thought at first but the sense I've gotten from reading things in the thread thereafter is the opposite. hopefully the things in the blurb are easily available by default, but I'm nowhere near sure of that.It has not, just because it can be improved does not mean that the capabilities described by the blurb require advancements to unlock.
But why would we dedicate picks to Graces rather than Accretion? Accretion is a more potent system even without TSH and we have TSH for it.
Legitimately Debatable.Summoning 2 pick fights will strengthen us faster than dedicating time to Grace creation due to the ring Hunger.
[ ] [Azure Moon] - 7 Arete. That which reigns resplendent once in a blue aeon. The wearer gains access to his true [Soul Evocation], [Imprisoner], and high-grade talent in its use. Powerful as this may be, recall that the use of Soul Evocations requires extensive technical study which will be difficult to perform under the constraints of Hunger. However the potential benefits are enormous enough that it may be worth pursuing even at a mortal's pace.
[ ] Learn to Pilot - As you are bound to the Ring Hunger, your learning speed outside battle is slightly worse than an average mortal's. The intricacies of the Armament are easy to learn, difficult to master, and many functions are incomplete or unavailable due to its state. Still, there is time enough for the fundamentals of movement.
++Progression is far more powerful than you seem to think! For example, what if Hunger gave one hundred times the Experience rather than a mere ten times?
Grinding mooks is inherently a sign of fear, and not that useful for you anyway - with Hunger and Forebear's Blade + thread participation XP multiplier, you're getting between 15x and 27x the base Experience of each monster you kill, so you very quickly outlevel the point where a monster of a given strength gives notable XP.
It has not, just because it can be improved does not mean that the capabilities described by the blurb require advancements to unlock.
I believe the time from Full Moon to New Moon is about 16 days, so it's not entirely out of reach... however, remember that the Realm of Evening does not actually come with all the artifacts and opponents that can be created from it, you do still have to generate the desired accoutrements which can take some trial and error!
It's not just farming either, we can apparently get artifacts from it as well. Depending on how whether someone needs to be willing to enter it when Hunger touches them, it can even be a possible panic instant win button in case we're up against a enemy that we're able to touch and is below deific levels of power.
You can get buffs from consuming the products produced in the Realm of Evening, but the artifacts within can't be removed. They can be used to make the Realm more luxurious, or to make farming within safer, however!
I disagree with that framing- Arete Cost, probably, but I don't think failure chance; Rihaku said generating things can take 'some trial and error', so I think once you accomplish a goal it would be reliably accessible- a cost to learn how to make the realm do something, but not per-use.I am predicting that there will be Arete Cost + Chance of failure for each of the following, moving from highest cost to lowest:
Best case scenario - get something similar to the previous praxis training option - generate [n]d3 Praxis points. As currently we are really low on Arete (I would guess current Arete < = 3 ) generating Praxis points is the best solution. Other than that we don't have a way to get some significant boost. Probably Stranglethorn if we get 4 1-pick fights but generating Praxis points should be our priority to get some scaling into play.
The Linear Halo imparts any one formal and systemic type of magic with power beyond reckoning, allowing its wielder to stretch the outer boundaries of its capabilities half a step above what might otherwise be possible, at the cost of preventing the acquisition (though not use) of other types of magic until the Outward Halo is taken. Gain +Int equal to your +Strength, +Wits equal to your +Agi, and +Wis equal to your +Con for purposes of researching the associated magic type and crafting specific techniques using it.
*Gain access to a powerful and versatile magic system with decent immediate utility and great long-term potential
*Scale your magical research with your physical stats! Manifesting the light of your soul also allows you to directly train your Rank, though it's a slow process.
*Focus all your magical training on a single powerful system at which you become supernally gifted, somewhat compensating for the ring's training debuff. Stress no more about acquiring other magic types!
Hunger is on a time limit. If the process of trial and error takes too long, that carries opportunity costs for other uses of the Realm. Depending on how many updates Rihaku wants to spend here, it's easy to imagine that we have a fixed number of actions to invest in various goals. E.g:I disagree with that framing- Arete Cost, probably, but I don't think failure chance; Rihaku said generating things can take 'some trial and error', so I think once you accomplish a goal it would be reliably accessible- a cost to learn how to make the realm do something, but not per-use.
Just wanted to chime in to say that my opinion is almost exactly the opposite here. Graces are more potent in achieving their specific (utility) task than Accretion will ever be. Our Rank is high, but unfocused. It mostly allows Hunger to do things faster & better, rather than differently.But why would we dedicate picks to Graces rather than Accretion? Accretion is a more potent system even without TSH and we have TSH for it.
I agree that Praxis picks are really high value right now. Hopefully we can double up, with Hunger studying the blade & Gisena designing us at least one Grace during her downtime.Best case scenario - get something similar to the previous praxis training option - generate [n]d3 Praxis points. As currently we are really low on Arete (I would guess current Arete < = 3 ) generating Praxis points is the best solution. Other than that we don't have a way to get some significant boost. Probably Stranglethorn if we get 4 1-pick fights but generating Praxis points should be our priority to get some scaling into play.
The High Elementalist teen who is good with the sword defeats Hunger and tells him thet for a beginner he is not bad. After Hunger reveals that he has trained for more than eleven years the boy will wince and say that Hunger is talentless hack and has no future as swordsman and should retire as a YA novel cover model.
Activate Silver of Evening for a perfect defense:The High Elementalist teen who is good with the sword defeats Hunger and tells him thet for a beginner he is not bad. After Hunger reveals that he has trained for more than eleven years the boy will wince and say that Hunger is talentless hack and has no future as swordsman and should retire as a YA novel cover model.
If Gisena does not create even a single Grace I would consider her a complete failiure. I gave up on my dream - KoW enhanced RoB so we can prop up the Ring and dunk on Armaments with Shrouds and also boost the teenager scrubs to something resembling a competent team.One of the most dramatic benefits of Crimson Flare is that it improves our allies' ability to contribute to Hunger's growth during time-skips. I really hope that the Pillars timeskip is long enough to benefit from their boosted Rank+Stats.
All advancements we get from our Panoply are Accretion, Rank is not the only thing that's a part of accretion that is improved with picks.
Hunger's learning speed is boosted when in high stakes situations and penalised for training, improving base learning speed isn't going to change that.We are presumably better now given our current intelligence/wisdom/wits combined with Edeldross buffs.
I don't think graces are going to allow us to hold an entire universe hostage like the Crimson Flare upgrade does.Graces are more potent in achieving their specific (utility) task than Accretion will ever be.
We have a history, detective. There are some hurt feelings from the bad old days in An Army Made, but there have been good times too. Remember fighting together for 3d3+3 Praxis picks at a cost of 0A? That was great.If Gisena does not create even a single Grace I would consider her a complete failiure. I gave up on my dream - KoW enhanced RoB so we can prop up the Ring and dunk on Armaments with Shrouds and also boost the teenager scrubs to something resembling a competent team.
Look at your sister Adorie, kids, why can't you be like her - Rank 10 and supports her old man with his Praxis training.
The plus 3 picks were ordinary picks IIRC. Also speaking of Praxis TKSA's blurb said it would have allowed us to cut through spiritual attacks, something that would have been incredibly helpful against Augustine.
The question is at what level of advancement speed boosts does a non-cursebearer superhuman equal or surpass an equivalently intelligent progression class cursebearer (Whatever number that is) with a 1000% learning speed buff for high stakes learning on top of that?Hunger's learning speed is boosted when in high stakes situations and penalised for training, improving base learning speed isn't going to change that.
I don't think graces are going to allow us to hold an entire universe hostage like the Crimson Flare upgrade does.
[ ] Lunar Coronet - 7 Arete - Appellation of the False Moon's Conquerer; a crown of the soul, a tapestry of stars, and a writ of shining moonlight. Conjunctional [The Ring of Power; the Evening Sky]
*++CHA, +Int, +Wits, +Wis, -Heartlessness; Vassals gain +Mental, +Social Attributes.
*Enormously increases the Magnitude of your Elemental surges; for Hunger, this is represented as a two-stage increase in augment strength (30% -> 50%). Letrizia's Sharpbright would grant her a full additional Rank. You may designate up to two principal allies also to benefit from this effect; designations may be changed if a principal ally falls.
*Blood Augmentation: If Vigor Itself is acquired, apply the wielder's Charisma as Protection to these principal allies.
*Merges blood and Edeldross augmentation; dozens or even hundreds of allies may be Vassalized with a single drop of Edeldross-infused blood, the bonus lasting years. Duration depends on how closely they adhere to the preferences of the Elementalist; a vassal who is false will lose the bonus almost instantly. Total number of vassals = Rank^2 * 10.
*Requires Exalted Spirit. Arete debt incurred from this purchase is treated at half scope (you can take 2 debt, allowing it to be purchased this Experience point).
One thing we do know is that even for a progression cursebearer Hunger is greatly exceeding the average growth rate. Not surprising with the ring and the risk taking, though.