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Some Regalia-level powers for a starting Progression-type Cursebearer. Which two would you select? A King's Scepter / Game of the Year-level ability could also be constructed by taking four such powers, weakening the parameters of each by 10%. A Combat-type could take these Regalia-level powers by scaling them up: the Basis could fire once per 5 milliseconds with enough power to destroy a city, etc.

[ ] The Basis - Simple is best. The character gains the ability to fire orbs of concussive blue energy traveling at 300 m/s with an effective range of 60 meters. This attack has no recoil and is capable of blowing a hole the size of a pumpkin through the torso of a fully-armored medieval knight. Orbs may originate from the character's palm (when presented towards the enemy) or index finger (as if forming a gun) at the rate of one per five seconds.

The character is categorically immune to any attacks, physical or magical, less powerful than his concussive orbs. This protection drops briefly to 50% resistance for 200 milliseconds after firing.

Its highly ordinary and uncomplicated nature hides a dizzyingly-configurable system of advancement; after being used in novel combat conditions, customizations can be applied to alter the speed, shape, power, number, sapience, ontological nature, and aesthetic appearance of the orbs, alongside a myriad of other factors. Whatsoever configuration the character advances into, his categorical immunity to attacks of lesser power will scale commensurately.

The most sophisticated advancements will typically be expensive or have extensive pre-requisites, but that is little obstacle to a Progression-type Cursebearer given time.

*Extremely limited, but with formidable straightforward power and immense theoretical potential. Others have employed the Basis as the quark-gluon scaffolding of entire universes, or erected civilizations of hyperspecialized Orb-minds to beset the cosmos in their name. Its defensive parameters are nothing to scoff at either; immunity to small-arms fire allows for a general remit of escalation within a certain bound...

A total of five different powers this time!
 
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Some Regalia-level powers for a starting Progression-type Cursebearer. Which two would you select? A King's Scepter / Game of the Year-level ability could also be constructed by taking four such powers, weakening the parameters of each by 10%.
Man, I consistently underestimate the power of primary remittances. Four powers like The Basis even at 9/10 capacity... I guess most of Hunger's power went into the general passive plot armor of his pressure because there's a lot that could have been on the table there. Seram's must have gone into the general applicability of his Amplitude to physical objects, I guess.
 
Man, I consistently underestimate the power of primary remittances. Four powers like The Basis even at 9/10 capacity... I guess most of Hunger's power went into the general passive plot armor of his pressure because there's a lot that could have been on the table there. Seram's must have gone into the general applicability of his Amplitude to physical objects, I guess.
It is pretty interesting that Regalia classifies these as modest but synergistic superpowers.

That description made me think of Worm power sets, but these are much more versatile and powerful than most Worm powers.

It makes it easier to see how a CB might survive more than 24 hours even with the Doom of Lunacy sealing 75% of their power.
 
Man, I consistently underestimate the power of primary remittances. Four powers like The Basis even at 9/10 capacity... I guess most of Hunger's power went into the general passive plot armor of his pressure because there's a lot that could have been on the table there. Seram's must have gone into the general applicability of his Amplitude to physical objects, I guess.
I think what Rihaku means is that if one selected 4x Regalia Powers that synergized or combined, they would equal 0.9 King Scepter/Game of the Year powers.

I imagine 1/4 of Hunger's power from Scepter went into TSH, and his was more frontloaded than Seram's.
 
Man, I consistently underestimate the power of primary remittances. Four powers like The Basis even at 9/10 capacity... I guess most of Hunger's power went into the general passive plot armor of his pressure because there's a lot that could have been on the table there. Seram's must have gone into the general applicability of his Amplitude to physical objects, I guess.

There's pretty steep tradeoffs involved with these abilities; none of them have the direct potency, hyperexponential scaling or sheer convenience of Pressure, even if they're quite solid in their own ways.

For example, if I had to choose between four such powers and just being a Peak Ego Barrier Cultivator with TSH, I'd probably pick the latter honestly. Cultivation is just a lot more comprehensive, in much the same way that Rank is.
 
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Harry Potter and the Sheath of Excalibur

Wordcount: 2540
J.K. Rihaku said:
Veritas Odit Moras

Harry settled down into on the heavy, dusty settee in place of his morbidly obese cousin who'd abandoned it in favor of putting as much distance between himself and the giant as possible. For a moment, Harry was staring down listlessly, before looking up and meeting the man's charcoal-dark eyes.

He was a Giant, no doubt about it; towering over his tall Uncle Vernon's head, the man in front of Harry must have been almost four meters in height. His curled beard was unkempt and seemed to merge with the wavy hair protruding from around his head, longer than any hair that Harry had ever seen; a veritable bushy mane of darkness covering a friendly, but proud face.

"Who are you?" Vernon asked, eyes narrowing dangerously. The man never took well to threats, even the unspoken kind.

The giant's smile faded, like cracked winter ice starting to flow through with the realization that water brought. He glanced at Vernon dismissively, scoffed at the double-barreled shotgun in his hands, then smirked and looked at the man's face. "I suggest you put that down, Mr. Dursley. I am Rubeus Hagrid, Keeper of Grounds and Keys at Hogwarts. Headmaster Albus Dumbledore sent me to recover our errant little wizard, should he choose to come with me."

"No!" Aunt Petunia yelled. Harry turned, surprised by this insistence - it was a chance to get him off their hands, wouldn't they want this? "I will not have that. It's enough that my mad sister was crazy as you. You'd to turn my nephew, as well?"

"Crazy?" Harry asked, voice utterly blank. That didn't seem to be right. This man was here about the letters from the School of Magic that Harry had been receiving.

It would explain all the incidents throughout his childhood, like the disappearing wallet or spontaneously-combusting pants...

"I suggest you put that down," Hagrid said insistently, looking down at the firearm with disdain.

Uncle Vernon simply grinned at him through his blonde, graying mustache. "No."

Hagrid closed his eyes mournfully as if commiserating with a small loss the world was about to experience. He breathed in a slow breath, put down his umbrella, and took off his coat. Uncle Vernon and Aunt Petunia watched this happen with trepidation; Harry, with boiling excitement.

"Fine," Hagrid said, showing off his toned musculature. His physique was superhuman, with sculpted abs and pectorals the size of fleshy watermelons. His honed body was covered in crisscrossing pink and white scars, keloidal and ancient, as if dealt through countless battles with inhuman beasts. Harry was transfixed by them, when Hagrid opened his eyes: their charcoal-black coloration suddenly became a brilliant, fathomless blue. "I warned you."

There was a blast and a ringing sound, louder than anything; it rattled Harry's bones and caused the settee to vibrate. At first he thought that Uncle Vernon fired the shotgun; that was correct, but it was actually the second thing that happened. The first thing was that Hagrid... teleported.

No, Harry corrected, as his brain caught up to what he saw and experienced. Hagrid didn't teleport; he was simply that fast.

Appearing in front of Vernon, who'd already spent one shell, Hagrid ducked low, turned on the balls of his feet, then delivered a skillful jab aimed at the man's throat. To Harry's surprise, Vernon performed a backflip and narrowly dodged.

"Hah. Knowledge of Muggle martial arts? How novel," Hagrid said, starting to grin. He set down into a position that Harry recognized as some modification of the Bloodflame Dragon School off-shoot of ordinary Taekwondo.

"My wife had warned me this would happen," Vernon uttered with steel conviction, nothing but zealous flame in his eyes. He, conversely, was using perfectly normal boxing techniques; something he might've learned in the pit.

"Vernon!" Aunt Petunia screamed shrilly. Dudley had wet himself at some point, his pajama pants covered in a dark stain.

"Stop!" Harry yelled, "I'll go with him!" This didn't stop either of them.

Hagrid roared and leaped forward, but Vernon could track him this time, and so could Harry. The shotgun raised up, and--

There was a loud boom, but when the flash cleared from Harry's eyes, he was shocked to find Hagrid standing in front of Vernon, one hand around the middle of the shotgun's double barrels, the other holding onto its end, having twisted it up at the ceiling. The shell blasted straight through the second floor and rained down plaster and wood splinters all over the room.

Hagrid smiled triumphantly, and before Vernon could react, yanked the shotgun closer alongside Vernon and jabbed him in the jugular. The disabling strike caused Harry's uncle to yowl and fall over in pain, writhing on the ground.

Aunt Petunia leaped to his side, asking him if he was alright.

Uncle Vernon's fingers twitched, as he moaned and breathed, then grit out the words, "What did you do to me?"

"I have blocked your chi, Mr. Dursley," Hagrid explained with a smile. The giant's hands blurred into a dizzying sprawl of impossible motion, spinning wheels and lines so fast that Harry couldn't perceive anything down from his elbows. "Normally, this would be far more excruciating for a Wizard. Be glad that you are not one, but a mere Muggle." Hagrid's arms stopped moving, showing that the double-barreled shotgun had been tied into a neat knot.

Suddenly, Uncle Vernon breathed his last breath and closed his eyes. Harry stepped up in shock, and looked up at Hagrid. "Is he?..."

Hagrid closed his eyes and nodded, an expression of somber conviction carved on his features. "I'm afraid so. I had to defend myself. Professor Dumbledore will understand."

"Y-you... you monster!" Aunt Petunia screamed. She ran over to Hagrid and started banging her fists hopelessly against his chest, but it was useless. It was like banging wooden cudgels over a steel wall. Hagrid looked down at her, eyes unimpressed but filled with a deep, remorseless pity.

When Petunia started to use her fingernails to cut through his skin, Hagrid did not wince even once in pain. He simply accepted the strikes as if they were punishment.

However, when she picked up the nearby vase, Hagrid was forced to use another hypersonic blow to knock her out.

Dudley had been watching his parents die from the corner. "I- I..."

Hagrid ignored him, and whatever he had to say. He simply put his clothes back on, picked up his umbrella, and turned to address Harry with a dark look. "I'm sorry about your relatives, Harry. They stood in my way, and as a part of the Giant's Oath, I was forced to eliminate them. Had they been Wizards, they would know this, but they did not. I apologize deeply for your loss."

Harry wasn't sure if it counted as a loss. He wasn't planning to kill them by any measure, but he'd thought about it before and made back-up plans to kill them if their hand ever became abusive; some of those plans were even possible to activate from the confinement of his understair chamber. He'd also considered running away when he was seven, but he needed the resources to study and learn how to use his powers better; this was his best chance. In order to establish cordial relationships, he'd have to act understanding.

"That's fine." Harry nodded once, then regarded his pathetic creature of a crying cousin. "What about him?"

"Well, I'll have to Obliviate him, as he was exposed to magic," Hagrid said, then frowned. "Hm. Such a strong memory might not erase properly."

These people could erase memories on top of what Harry already saw? Since they were Wizards, Harry upgraded his threat assessment by three steps and redrafted his plans accordingly within the next two seconds, before saying, "That might not be necessary. Dudley is emotionally immature, but he's not an idiot. You won't talk, right?"

Dudley started to shake his head. It was clearly in disbelief, but Harry managed to time it to look as if he were agreeing with him. "Right," Harry said, before looking at Hagrid with a smile. "We're free to go. Just let me pack my things."

The giant nodded. "I'll take your word for it, Harry. I'll be waiting outside. We have to make for London by tomorrow if we're to buy your school supplies in time."

---

Good job! You had some good results on the initial vote argumentation and the general rolls, but that was at least in part due to the overwhelming fanwork count. For the record, you've managed to produce 102 Hallows.

As a reminder, the build-vote that won was, [X] Boy-Who-Lived, and contained the options: Parseltongue, Thrice-Great: Duelling, Broom-Flying, Battle Magic; Heritage, and Half-Blood, as well as the drawbacks, Impaired Eyesight, Mark of the Equal, and No Parents.

As for the last turn, the votes that won are [X] Obedience, Escape, Studious, Greatness, and Rubeus Hagrid, Keeper of Grounds and Keys.

Unfortunately, since you picked Hagrid, the conflict that resulted led to your caretakers' death and Dudley becoming an orphan. Harry auto-spent 1.5 Hallows in order to come up with a quick plan in order to save his cousin that Hagrid would accept; he didn't hate Dudley, seeing him as more a product of his terrible parents, than a cancerous existence in of himself.

This, might, ironically come to be a mistake.

But moving on, Hagrid agreed to teach Harry one of his magical abilities on the way to London, since the boat they were swimming on was self-steering.

What should Hagrid teach Harry? Pick one, or pick two but all scalar variables are toned down by 50%.

[ ] Spellcasting - +2 to MAG, gain +500 EXP in the Spellcasting Skill, enough to raise Harry from Nothing [Tier 0] to Novice [Tier 1]. This lets him start learning Charms, Transfigurations, Jinxes, and Hexes earlier than he would have; if you dedicate yourself, he could learn up to three Spells before he even boards the Hogwarts Express.

[ ] Combat - +0.5 to PHYS, +0.5 to WILL, gain +700 EXP in the Combat Skill, enough to raise Harry from Nothing [Tier 0] to upper Novice [Tier 1]. This makes him slightly better at all combat-related tasks, including evasion, tactics, etc.

[ ] A Spell [12 Hallows] - As Spellcasting, but gain an additional +200 EXP in the Spellcasting Skill and learn one of the Softening Charm, Severing Charm, Fire-Making Spell, or Wand-Lighting Charm (& counter-Charm) for free.

[ ] Martial Arts [64 Hallows] - Hagrid's real cream. +1 to WILL, +0.5 to PHYS, gain +1,000 EXP in the Martial Arts Skill. This raises Harry from Nothing [Tier 0] to the peak of Novice [Tier 1], and the precipice of Proficient [Tier 2], as well as +700 EXP in the Combat Skill. Furthermore, Hagrid will let Harry select one of his three primary styles: the Dragonvigor Brawling Style, the Drunken Oni Taijutsu, and the Death Chi Flow Motion.

All of these styles have a specialty, respectively: fighting and taking down magical beasts, fighting and lethally taking down general threats, and fighting and putting down wizard non-lethally or Muggles lethally. Harry's body is unsuited to Martial Arts, let alone the Giant-oriented Arts that Hagrid practices, but Hagrid will proscribe him a training regimen and give him potion recipes for physical enhancement that will let him catch up at least slightly to Hagrid's general level by his Fifth Year. This is a good long-term investment.

In Diagon Alley, Harry will acquire the standard list of items for his First Year at school. By default, he will also buy a set of self-cleaning, self-repairing robes, a personal owl to be named Hedwig, a protective Dragon-Leather jacket, and some other gadgets of minor use.

Harry's net worth, after expenses, is currently 49,725 Galleons, or about 247k pounds sterling. It's a load of dosh. Is there anything else that Harry should acquire for this money?

Approval voting; each option needs at least half to win, votes with insufficient money/Hallows fail automatically starting with the highest/least useful options.

[ ] Mokeskin Pouch - Costs 700 Galleons. Very fine make. It comes enchanted with an internal space of eighteen cubic meters. Items that are placed within can be taken out by calling their name, or should the user be Silenced, the mokeskin pouch is enchanted to also work with a simple programmed hand gesture. This makes it incredibly useful if you need to take out a first-aid kit but someone slit your throat!

[ ] Ultra-Deluxe Trunk - Costs, 20,850 Galleons. Very fine make. This trunk for carrying around school-books is, in fact, a spatially-expanded micro-realm. It contains a ladder that leads to a single room connected to several other rooms, with an overall structure nearly twice as big as the Dursleys' house.

Outside of that is a floating island stuck in a perpetual season that is not quite summer, and not quite spring, with a number of fruit trees, vegetable gardens, and a small farm maintained by unseen servants who automatically operate tools and listen to commands but cannot leave the trunk.

Suddenly, Harry realizes why the housing market is so inactive in the Wizarding World, as well as why there's no grocery stores.

[ ] Extra Books [8 Hallows] - Total cost of 500 Galleons. Requires either Mokeskin Pouch or Deluxe Trunk. Harry acquires all textbooks up to the Seventh Year in advance. In addition to that, he acquires all books that catch his eye or regard the extracurriculars at Hogwarts. This means he will possess a very steady access to knowledge.

[ ] First-Aid Kit (Wizarding VIP-Class) [8 Hallows) - Costs 1,000 Galleons. This medkit contains a solution to every possible or hypothetical problem you might encounter: a syringe that contains a potion that temporarily petrifies the target to stem bleeding and keep them from dying so they can be Floo'd to St. Mungo's, a bar of chocolate for Dementor Treatment, an Antidote to Common and Uncommon Poisons, and far, far more. It'll be cumbersome to carry without either a Mokeskin Pouch or a Deluxe Trunk.

[ ] All Cauldrons [8 Hallows] - Costs 12,250 Galleons. The Hogwarts letter suggests purchasing a specific class of pewter cauldron for starting brews, but more advanced potions cannot be brewed without better or loftier cauldrons. As such, Harry acquires all three sizes of cauldrons in all five primary materials (pewter, tin, steel, silver, and gold,) thus enabling him to brew any potion he wishes from the safety of his micro-realm. Requires Deluxe Trunk.

[ ] A Flask of Felix Felicis [64 Hallows] - Costs 17,700 Galleons. Liquid Luck. This potion is incredibly rare and valuable, and the flask on sale that Harry finds should this option be chosen contains enough for a total of eight hours of incredible luck.

Mechanically, Felix Felicis makes Critical Failures impossible, throws an additional half-die for every roll, and adds +5 to every roll. All successes that go over 100 due to their numerical value rather than initial roll count as Critical Successes.

[ ] Write-in. A specific idea for a Wizarding gadget? Diagon's Alley probably has it! Subject to QM veto.
Veritas Odit Moras

Harry settled down into on the heavy, dusty settee in place of his morbidly obese cousin who'd abandoned it in favor of putting as much distance between himself and the giant as possible. For a moment, Harry was staring down listlessly, before looking up and meeting the man's charcoal-dark eyes.

He was a Giant, no doubt about it; towering over his tall Uncle Vernon's head, the man in front of Harry must have been almost four meters in height. His curled beard was unkempt and seemed to merge with the wavy hair protruding from around his head, longer than any hair that Harry had ever seen; a veritable bushy mane of darkness covering a friendly, but proud face.

"Who are you?" Vernon asked, eyes narrowing dangerously. The man never took well to threats, even the unspoken kind.

The giant's smile faded, like cracked winter ice starting to flow through with the realization that water brought. He glanced at Vernon dismissively, scoffed at the double-barreled shotgun in his hands, then smirked and looked at the man's face. "I suggest you put that down, Mr. Dursley. I am Rubeus Hagrid, Keeper of Grounds and Keys at Hogwarts. Headmaster Albus Dumbledore sent me to recover our errant little wizard, should he choose to come with me."

"No!" Aunt Petunia yelled. Harry turned, surprised by this insistence - it was a chance to get him off their hands, wouldn't they want this? "I will not have that. It's enough that my mad sister was crazy as you. You'd to turn my nephew, as well?"

"Crazy?" Harry asked, voice utterly blank. That didn't seem to be right. This man was here about the letters from the School of Magic that Harry had been receiving.

It would explain all the incidents throughout his childhood, like the disappearing wallet or spontaneously-combusting pants...

"I suggest you put that down," Hagrid said insistently, looking down at the firearm with disdain.

Uncle Vernon simply grinned at him through his blonde, graying mustache. "No."

Hagrid closed his eyes mournfully as if commiserating with a small loss the world was about to experience. He breathed in a slow breath, put down his umbrella, and took off his coat. Uncle Vernon and Aunt Petunia watched this happen with trepidation; Harry, with boiling excitement.

"Fine," Hagrid said, showing off his toned musculature. His physique was superhuman, with sculpted abs and pectorals the size of fleshy watermelons. His honed body was covered in crisscrossing pink and white scars, keloidal and ancient, as if dealt through countless battles with inhuman beasts. Harry was transfixed by them, when Hagrid opened his eyes: their charcoal-black coloration suddenly became a brilliant, fathomless blue. "I warned you."

There was a blast and a ringing sound, louder than anything; it rattled Harry's bones and caused the settee to vibrate. At first he thought that Uncle Vernon fired the shotgun; that was correct, but it was actually the second thing that happened. The first thing was that Hagrid... teleported.

No, Harry corrected, as his brain caught up to what he saw and experienced. Hagrid didn't teleport; he was simply that fast.

Appearing in front of Vernon, who'd already spent one shell, Hagrid ducked low, turned on the balls of his feet, then delivered a skillful jab aimed at the man's throat. To Harry's surprise, Vernon performed a backflip and narrowly dodged.

"Hah. Knowledge of Muggle martial arts? How novel," Hagrid said, starting to grin. He set down into a position that Harry recognized as some modification of the Bloodflame Dragon School off-shoot of ordinary Taekwondo.

"My wife had warned me this would happen," Vernon uttered with steel conviction, nothing but zealous flame in his eyes. He, conversely, was using perfectly normal boxing techniques; something he might've learned in the pit.

"Vernon!" Aunt Petunia screamed shrilly. Dudley had wet himself at some point, his pajama pants covered in a dark stain.

"Stop!" Harry yelled, "I'll go with him!" This didn't stop either of them.

Hagrid roared and leaped forward, but Vernon could track him this time, and so could Harry. The shotgun raised up, and--

There was a loud boom, but when the flash cleared from Harry's eyes, he was shocked to find Hagrid standing in front of Vernon, one hand around the middle of the shotgun's double barrels, the other holding onto its end, having twisted it up at the ceiling. The shell blasted straight through the second floor and rained down plaster and wood splinters all over the room.

Hagrid smiled triumphantly, and before Vernon could react, yanked the shotgun closer alongside Vernon and jabbed him in the jugular. The disabling strike caused Harry's uncle to yowl and fall over in pain, writhing on the ground.

Aunt Petunia leaped to his side, asking him if he was alright.

Uncle Vernon's fingers twitched, as he moaned and breathed, then grit out the words, "What did you do to me?"

"I have blocked your chi, Mr. Dursley," Hagrid explained with a smile. The giant's hands blurred into a dizzying sprawl of impossible motion, spinning wheels and lines so fast that Harry couldn't perceive anything down from his elbows. "Normally, this would be far more excruciating for a Wizard. Be glad that you are not one, but a mere Muggle." Hagrid's arms stopped moving, showing that the double-barreled shotgun had been tied into a neat knot.

Suddenly, Uncle Vernon breathed his last breath and closed his eyes. Harry stepped up in shock, and looked up at Hagrid. "Is he?..."

Hagrid closed his eyes and nodded, an expression of somber conviction carved on his features. "I'm afraid so. I had to defend myself. Professor Dumbledore will understand."

"Y-you... you monster!" Aunt Petunia screamed. She ran over to Hagrid and started banging her fists hopelessly against his chest, but it was useless. It was like banging wooden cudgels over a steel wall. Hagrid looked down at her, eyes unimpressed but filled with a deep, remorseless pity.

When Petunia started to use her fingernails to cut through his skin, Hagrid did not wince even once in pain. He simply accepted the strikes as if they were punishment.

However, when she picked up the nearby vase, Hagrid was forced to use another hypersonic blow to knock her out.

Dudley had been watching his parents die from the corner. "I- I..."

Hagrid ignored him, and whatever he had to say. He simply put his clothes back on, picked up his umbrella, and turned to address Harry with a dark look. "I'm sorry about your relatives, Harry. They stood in my way, and as a part of the Giant's Oath, I was forced to eliminate them. Had they been Wizards, they would know this, but they did not. I apologize deeply for your loss."

Harry wasn't sure if it counted as a loss. He wasn't planning to kill them by any measure, but he'd thought about it before and made back-up plans to kill them if their hand ever became abusive; some of those plans were even possible to activate from the confinement of his understair chamber. He'd also considered running away when he was seven, but he needed the resources to study and learn how to use his powers better; this was his best chance. In order to establish cordial relationships, he'd have to act understanding.

"That's fine." Harry nodded once, then regarded his pathetic creature of a crying cousin. "What about him?"

"Well, I'll have to Obliviate him, as he was exposed to magic," Hagrid said, then frowned. "Hm. Such a strong memory might not erase properly."

These people could erase memories on top of what Harry already saw? Since they were Wizards, Harry upgraded his threat assessment by three steps and redrafted his plans accordingly within the next two seconds, before saying, "That might not be necessary. Dudley is emotionally immature, but he's not an idiot. You won't talk, right?"

Dudley started to shake his head. It was clearly in disbelief, but Harry managed to time it to look as if he were agreeing with him. "Right," Harry said, before looking at Hagrid with a smile. "We're free to go. Just let me pack my things."

The giant nodded. "I'll take your word for it, Harry. I'll be waiting outside. We have to make for London by tomorrow if we're to buy your school supplies in time."

---

Good job! You had some good results on the initial vote argumentation and the general rolls, but that was at least in part due to the overwhelming fanwork count. For the record, you've managed to produce 102 Hallows.

As a reminder, the build-vote that won was, [X] Boy-Who-Lived, and contained the options: Parseltongue, Thrice-Great: Duelling, Broom-Flying, Battle Magic; Heritage, and Half-Blood, as well as the drawbacks, Impaired Eyesight, Mark of the Equal, and No Parents.

As for the last turn, the votes that won are [X] Obedience, Escape, Studious, Greatness, and Rubeus Hagrid, Keeper of Grounds and Keys.

Unfortunately, since you picked Hagrid, the conflict that resulted led to your caretakers' death and Dudley becoming an orphan. Harry auto-spent 1.5 Hallows in order to come up with a quick plan in order to save his cousin that Hagrid would accept; he didn't hate Dudley, seeing him as more a product of his terrible parents, than a cancerous existence in of himself.

This, might, ironically come to be a mistake.

But moving on, Hagrid agreed to teach Harry one of his magical abilities on the way to London, since the boat they were swimming on was self-steering.

What should Hagrid teach Harry? Pick one, or pick two but all scalar variables are toned down by 50%.

[ ] Spellcasting - +2 to MAG, gain +500 EXP in the Spellcasting Skill, enough to raise Harry from Nothing [Tier 0] to Novice [Tier 1]. This lets him start learning Charms, Transfigurations, Jinxes, and Hexes earlier than he would have; if you dedicate yourself, he could learn up to three Spells before he even boards the Hogwarts Express.

[ ] Combat - +0.5 to PHYS, +0.5 to WILL, gain +700 EXP in the Combat Skill, enough to raise Harry from Nothing [Tier 0] to upper Novice [Tier 1]. This makes him slightly better at all combat-related tasks, including evasion, tactics, etc.

[ ] A Spell [12 Hallows] - As Spellcasting, but gain an additional +200 EXP in the Spellcasting Skill and learn one of the Softening Charm, Severing Charm, Fire-Making Spell, or Wand-Lighting Charm (& counter-Charm) for free.

[ ] Martial Arts [64 Hallows] - Hagrid's real cream. +1 to WILL, +0.5 to PHYS, gain +1,000 EXP in the Martial Arts Skill. This raises Harry from Nothing [Tier 0] to the peak of Novice [Tier 1], and the precipice of Proficient [Tier 2], as well as +700 EXP in the Combat Skill. Furthermore, Hagrid will let Harry select one of his three primary styles: the Dragonvigor Brawling Style, the Drunken Oni Taijutsu, and the Death Chi Flow Motion.

All of these styles have a specialty, respectively: fighting and taking down magical beasts, fighting and lethally taking down general threats, and fighting and putting down wizard non-lethally or Muggles lethally. Harry's body is unsuited to Martial Arts, let alone the Giant-oriented Arts that Hagrid practices, but Hagrid will proscribe him a training regimen and give him potion recipes for physical enhancement that will let him catch up at least slightly to Hagrid's general level by his Fifth Year. This is a good long-term investment.

In Diagon Alley, Harry will acquire the standard list of items for his First Year at school. By default, he will also buy a set of self-cleaning, self-repairing robes, a personal owl to be named Hedwig, a protective Dragon-Leather jacket, and some other gadgets of minor use.

Harry's net worth, after expenses, is currently 49,725 Galleons, or about 247k pounds sterling. It's a load of dosh. Is there anything else that Harry should acquire for this money?

Approval voting; each option needs at least half to win, votes with insufficient money/Hallows fail automatically starting with the highest/least useful options.

[ ] Mokeskin Pouch - Costs 700 Galleons. Very fine make. It comes enchanted with an internal space of eighteen cubic meters. Items that are placed within can be taken out by calling their name, or should the user be Silenced, the mokeskin pouch is enchanted to also work with a simple programmed hand gesture. This makes it incredibly useful if you need to take out a first-aid kit but someone slit your throat!

[ ] Ultra-Deluxe Trunk - Costs, 20,850 Galleons. Very fine make. This trunk for carrying around school-books is, in fact, a spatially-expanded micro-realm. It contains a ladder that leads to a single room connected to several other rooms, with an overall structure nearly twice as big as the Dursleys' house.

Outside of that is a floating island stuck in a perpetual season that is not quite summer, and not quite spring, with a number of fruit trees, vegetable gardens, and a small farm maintained by unseen servants who automatically operate tools and listen to commands but cannot leave the trunk.

Suddenly, Harry realizes why the housing market is so inactive in the Wizarding World, as well as why there's no grocery stores.

[ ] Extra Books [8 Hallows] - Total cost of 500 Galleons. Requires either Mokeskin Pouch or Deluxe Trunk. Harry acquires all textbooks up to the Seventh Year in advance. In addition to that, he acquires all books that catch his eye or regard the extracurriculars at Hogwarts. This means he will possess a very steady access to knowledge.

[ ] First-Aid Kit (Wizarding VIP-Class) [8 Hallows) - Costs 1,000 Galleons. This medkit contains a solution to every possible or hypothetical problem you might encounter: a syringe that contains a potion that temporarily petrifies the target to stem bleeding and keep them from dying so they can be Floo'd to St. Mungo's, a bar of chocolate for Dementor Treatment, an Antidote to Common and Uncommon Poisons, and far, far more. It'll be cumbersome to carry without either a Mokeskin Pouch or a Deluxe Trunk.

[ ] All Cauldrons [8 Hallows] - Costs 12,250 Galleons. The Hogwarts letter suggests purchasing a specific class of pewter cauldron for starting brews, but more advanced potions cannot be brewed without better or loftier cauldrons. As such, Harry acquires all three sizes of cauldrons in all five primary materials (pewter, tin, steel, silver, and gold,) thus enabling him to brew any potion he wishes from the safety of his micro-realm. Requires Deluxe Trunk.

[ ] A Flask of Felix Felicis [64 Hallows] - Costs 17,700 Galleons. Liquid Luck. This potion is incredibly rare and valuable, and the flask on sale that Harry finds should this option be chosen contains enough for a total of eight hours of incredible luck.

Mechanically, Felix Felicis makes Critical Failures impossible, throws an additional half-die for every roll, and adds +5 to every roll. All successes that go over 100 due to their numerical value rather than initial roll count as Critical Successes.

[ ] Write-in. A specific idea for a Wizarding gadget? Diagon's Alley probably has it! Subject to QM veto.
 
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Really love the work you put into this Birdsie. I'd 100% read a quest like this.

[HP] Martial Arts [64 Hallows]

[HP] Drunken Oni Taijutsu

Extra will is definitely going to come in heady, whether it's dealing with mental effects, powering certain handy spells like patronus, and more importantly being able to wring out as much as we can of our training and studies due to putting that extra effort. That +1.0 will is likely going to pay more dividends in the long term even when it comes to our spellcasting progression then the flat xp boost or the extra spell. Phys is liable to also come in handy even in a spell fight, whether it's drawing our wand faster in a duel or a ambush to getting to cover from spells in the middle skirmish. Even better, this set up to eventually develop a sub-hagrid tier physique is nothing to sneeze at.

The combat and Martial arts level won't be too shabby a foundation either, and the existence of legit martial arts in the wizarding world, Hagrid feeling their useful enough to potentially teach us over a number of spells, and their worth in Hallows suggest that these martial arts are actually going to be fairly useful for us to develop. Gaining another compounding avenue of power most wizards don't have really isn't a bad idea. I ended up going with the general style because as a wizard, our best tools for countering specific threats are going to be specialized spells themselves, with our main weakness being that same specialization allowing enemies to exploits gaps in our repertoire. Developing a good foundation of combat badassery is a great way to alleviate it while allowing us to tailor our the spell we take in our future build in optimal directions for the task at hand without having to worry about plugging any holes.

[HP] Mokeskin Pouch - Costs 700 Galleons.

[HP] Ultra-Deluxe Trunk - Costs, 20,850 Galleons.

[HP] Extra Books [8 Hallows] - Total cost of 500 Galleons.

[HP] First-Aid Kit (Wizarding VIP-Class) [8 Hallows)
- Costs 1,000 Galleons.

[HP] All Cauldrons [8 Hallows] - Costs 12,250 Galleons.

A big hit to our wallet, I know, but...Both Extra books and All Cauldrons are pretty excellent investments into our progression which allow us to set our own pace for training or research once we start to outpace the first year curriculum. Edit: Plus, as we see from the ltieral probability warping aspects of one of the potions on this list, theirs a wide array of benefits we can derive from potion making. More importantly, we might as well get them now given we'll need these eventually, which also necessitates us taken Ultra-Deluxe Trunk, but honestly? Having a house and a entire island to ourselves to train, conduct experiment, put our stuff, lie low, and possibly even score potion reagents from is well worth it's weight galleons.

Edit: Not to mention a legion of Unseen servants at our beck and call in there, holy shit.

Next to those purchases, the Moleskin Pouch and First Aid Kit are relatively inexpensive, but are amazing investments in utility, given we can't exactly lug the ultra deluxe trunk everywhere, and in not dying or letting the people around us die respectively.
 
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suppose you're trying to find something. If you drink Felix Felicis and flip a coin to decide which area to search, will Felicis boost your luck regarding where the coin lands? to phrase it another way, can Felix Felicis be used for arbitrary divination as long as learning something is in your interest?
 
Probably. I doubt that clever tricks are a powerful multiplier when using Luck magic.
...how is this not a powerful benefit? arbitrary divination of anything it is in your interest to learn is, depending on the setting, either a quick road to godhood, or at least a fairly simple road to immense increases in resources and power. if the author believes in strong friendly AI as possible, you can use the coin-flipping method to code the smallest possible one bit by bit(redundancy of flips is accomplished by multiple flips per bit and a set of flips per [group of unspecified size] telling you whether to redo it.. How many coins can you flip in eight hours? take that number and multiply it by another five or so, because you can throw handfuls of dice faster. If the author doesn't believe in that, you could still generate spells purpose-built for your task by way of randomly selecting wand movements and sounds to make, locate anything of value by throwing darts at a map and seeing where they cluster, and so on. unless the default expectation of every sip of felix is already in the 'this will instantly solve the plot and possibly life'...
 
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incredible.

excuse me while i put on my robe and wizard hat.

[Ex] A Spell [12 Hallows]
[Ca] Mokeskin Pouch
[Li] Extra Books [8 Hallows]
[Bur] Miscellaneous Studying Aids
[!] Sound financial investments with a reasonable fiducciary


Relatively conservative spending plan here; while the stuff on offer is very nice, I don't think we should blow all of our resources (tangible or otherwise) at one spending point. Between Hagrid murdering a dude with kung fu and Discord stuff, this universe diverges pretty heavily from standard Harry Potter so we aren't aware of what we should be going for quite yet.
 
Given how heavily this leans into Grey!Competent!Badass!Harry tropes, I'd say there's a 90+% chance of Dumbledore being an impossibly brilliant machiavellian schemer planning to kill The Chosen One off at some point convenient to his plans, so it's best to stay on our guard...
 
[HP] A Spell [12 Hallows]
Harry is unsuited to Martial Arts and quite clearly progresses far quicker at magic so we'd be better of saving Hallows for a magic option. Also Martial Arts puts him on the degenerate path of muscle wizardry.

[HP] Mokeskin Pouch - Costs 700 Galleons.
[HP] Ultra-Deluxe Trunk - Costs, 20,850 Galleons.
[HP] Extra Books [8 Hallows] - Total cost of 500 Galleons.
[HP] First-Aid Kit (Wizarding VIP-Class) [8 Hallows)
- Costs 1,000 Galleons.
[HP] All Cauldrons [8 Hallows] - Costs 12,250 Galleons.
 
Man, things sure are fun here. Let's go ahead and see how they're doing in Call Up land. Fair warning though, my Broken Kaleidoscope is more on the fritz than usual:

RiHakU-156??? said:
Put Down

The first indication the commander had that this mission wasn't going to be as simple as it first appeared was the Pressure. It hung suspended in the sky, like a floating ocean, power enough to rival an Armament, to blot out sun and sky, distorting the golden light of the Realm's Outer Halo. Even under the shelter of Procyon, she could sense that it was merely waiting, content to let them approach before it came crashing down. It wasn't unknown for the denizens of the Voyaging Realm to have a level of personal might that well exceeded the limited Astral Sciences of the Human Sphere but this was on another level entirely.

It almost felt like a Sovereign, or what she imagined a Sovereign's presence would feel like. She'd never been witness to a serious fight between Procyon and a genuine peer; her cutting edge milspec augs wouldn't last a nanosecond in the same lightsminute as such a fight and she wouldn't be able to perceive it even if they could. She felt some quiet gratitude at the Republic's generous gratuity for those of her rank as she revised her estimates of surviving her current task.

Moving at the speeds they were and enveloped by the Procyon's Pressure, they were unable to truly perceive their terrestrial surrounds, more a blur of greens and browns than coherent shapes. That all changed when they came to a halt and despite herself, the commander felt her breath hitch. Despite her years of experience, she had never seen anything like the Walls of Myth. A shining redoubt of translucent silver inscribed with countless runes of gold and piercing blue, emanating a grandeur beyond mere power. It was enough to make her believe they had reached the edge of the world and found the horizon, that endless line that split heaven and earth. As jaded as her time serving in the kill-team made her, she still felt a flicker of wonder in her heart.

And that wonder only grew as she saw the man that stood before the gates, streams of Pressure rising from him flowing overhead, the course of rivers inverted from the mountain below to the ocean above. He was beautiful, beyond the most thoroughly auged celebrity or politician. But more than that, he conveyed a tangible impression of danger. Between the plain but functional blade planted into the ground, the sharp, molten gold eyes and the wiry, dense musculature visible on his shirtless form, it was clear he wasn't a mighty but unseasoned wizard but a warrior of ten thousand battles, power wielded with prowess.

The commander once again revised her odds of survival and decided that dying at the hands of such a pretty face was better than she'd have expected. She'd always thought she'd have bled out in some godforsaken ditch or polymorphed into a newt at the hands of a power mad mage. In comparison, this would likely be quick, clean and fun while it lasted. As she dismounted her mech and clambered down the hull, she could feel the weight of his attention on her shoulders, as though the world itself was watching her, judging her actions. She refused to hurry, unwilling to seem intimidated in her role as an Envoy of the Republic. As great as the man's personal might was, she represented something far greater still.

Liberty. Unity. Legacy. Unto death.

And so she descended and put on a face of utmost confidence, embracing her probable death and thus removing any reluctance she might have faced. It would only be advantageous in the negotiations if the man realised she both accepted her own disposability in pursuit of the mission, an indication of how seriously the Republic took this matter to invest this many resources into the task. While was likely unfamiliar with the specifics of interstellar politics in the Human Sphere, even those as deep into the Voyaging Realm as this would know of the three great civilizations and be aware of their power and influence.

"Leave and you may return with your lives." the man said curtly, apparently uncaring of either their power or their backing.

"We can't. We're representatives of the Republic, here to take the war criminal Von Artiez into custody for trial. You might pity her because she looks like a child but she's got a higher body count than anyone here and maybe even all of us combined." she argued. He seemed to be a candid man and so adjusting her planned response on the fly, she attempted to accommodate him as best as she could while remaining within doctrine.

To her dismay, he didn't even put on a pretense of considering her words. Rather, they only seemed to stoke his spirit further and suddenly he went from mere beauty beyond humanity to radiance that staggered her spirit to an almost painful degree. But she could not bring herself to look away either.

"I know why you're here and I don't care. Go, and take your assassins with you." His words grew sharper and she could feel her spirit wilting despite her extensive training.

It was clear at this point that negotiation was a mistake; ceding the initiative to an insurmountable opponent, though he'd managed to conceal his cognitohazardous properties somehow. She tried to push through it anyway, out of simple reflex more than any real hope of persuasion.

"Surely there must be some room for negotiation? Due to recent advances in Astral research, the Republic would be able to reward your country quite handsomely for any amount of cooperation." she replied.

At this point, the pride of the Republic had been thrown out the window. With the war situation as it was, shameless bribery could be entirely excused, so long as they could finish the mission. Whatever they would ask, it would be worth less than the destruction or capture of an enemy Armament and skilled pilot.

It was only then the man unveiled the full extent of his glory and the commander felt she was almost blinded. Nothing she'd experience has prepared her for what she faced then, an emotion beyond love or adoration. It was an awe that struck her then, as the full force of the figure's radiance and Pressure focused itself on her, a candle in the face of the sun.

"I was under the impression we were already negotiating. I've already given you my first and final terms. This is your third chance. You will not receive a fourth."

She would have replied to him, probably some simpering murmur of acquiescence but it was then that Procyon's pilot decided to intervene, perhaps instinct telling him that she was a lost cause. But that tension was noticed by the man in turn, who readied himself for battle and it was then she knew that her death had set it stone.

And as he drew his sword from its planted position, the tides of Pressure became a torrent flowing into his blade, along with stranger and more unfamiliar powers still. The light was piercing, blinding her even as she turned away from its unbearable blue glare. But even facing Procyon, she knew what was behind her. Impossibly, a man capable of forming an Armament Shroud, or something even mightier yet.

There was a moment of stillness. And then the world began unraveling.

-

Once and Future III - The Forebear's Blade was not made to protect. Nor was it made to sever or stab or even cut. Those are within its capabilities but incidental to its true purpose. First and foremost, it is a tool of murder. The King is more than his title but the Blade can only be itself and its methods are fixed, even as its means grow ever mightier and varied.

But there is power in that clarity of purpose.

The character may condense whatever energies they have at their disposal into their sword, creating an artificial Shroud-like effect within the reach of their weapon, strengthening closer to the weapon's current location. This effect is taxing to the will to maintain and seals the benefits those effects would provide when active.

The density and power of the Shroud compounds massively with the amount and potency of magics at the character's disposal, as well as improvements in their sword techniques. The combat strength this offers in the immediate term is immense and only grows mightier with time, as otherwise irrelevant abilities become condensed into a single, perfectly focused edge.

Synergy: Cut Through - Significantly increases the efficiency of all Sword Praxis techniques while active

*Turn your multitude of random goops and magics into something actually helpful in a fight
*As a sword technique it benefits from Cut Through's ISH elevation, resulting in an nigh-undefeatable advantage over conventional Shrouds at the blade's edge
*Your access to the Praxis renders the Shroud effects you'd otherwise have access to obsolete and so the potential for those is also condensed

A.N: had more planned but I wasn't going to finish it on time at my glacial writing pace. 1494 words.
 
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Man, I consistently underestimate the power of primary remittances. Four powers like The Basis even at 9/10 capacity... I guess most of Hunger's power went into the general passive plot armor of his pressure because there's a lot that could have been on the table there. Seram's must have gone into the general applicability of his Amplitude to physical objects, I guess.

The Basis is considerably weaker than Amplitude! One shot every five seconds is extremely slow in combat, the immunity dropping is very inconvenient, and it's not nearly as versatile inside or outside of battle. Its eventual potential is great, but so is Amplitude's, and Amplitude scales faster in both power and breadth!

King's Scepter Hunger is more powerful than starting Seram, since Hunger had a higher baseline, but someone with the Basis would essentially be no threat to him whatsoever. Remember, he was crushing swarms of Astral Spawn and slew a Kaiju-sized Astral Beast immediately after arriving here!
 
You know, one of the reasons it would have been cool to grab Daylian (or Wolber, I guess) is the information we could have gotten about the power scale & general empowerment structures in other Geas tasks that are roughly the same level of Progression as the Human Sphere. Remember that Daylian had mostly (?) outscaled the threats of his home universe, and was at basically Hunger's level of power. Maybe the Voyaging Realm & Human Sphere's strategic tension between Armaments and Sovereign class Astral Lords is just uncharacteristically well-armed.

(in the absence of time to write this omake idea about how the Astral Denizens are reacting to a near-certain Armament death, i will simply post idle curiosity about the setting in hopes of convincing R that we deserve a chance to snap-buy something (anything) before we get mulched by the murderbot.)
 
The Basis is considerably weaker than Amplitude! One shot every five seconds is extremely slow in combat, the immunity dropping is very inconvenient, and it's not nearly as versatile inside or outside of battle. Its eventual potential is great, but so is Amplitude's, and Amplitude scales faster in both power and breadth!

King's Scepter Hunger is more powerful than starting Seram, since Hunger had a higher baseline, but someone with the Basis would essentially be no threat to him whatsoever. Remember, he was crushing swarms of Astral Spawn and slew a Kaiju-sized Astral Beast immediately after arriving here!
I don't doubt it. I'm just constantly surprised by how generally potent they are.

Like, I look at The Basis and think: 'Yeah, that's about right for a starting progression type." Even with evidence to the contrary.

For example, Hungers starting power level was very potent in a general and combat sense. It's less a single super power and more a solid build of its own. Comparable to someone like Talion (Shadow of War) and his wraith abilities. Seram starting out was probably closer to Talion at the start of Shadow of Mordor, that is, focus, an always on hand high damage weapon, a mini map equivalent and a few more odds and ends.

But when thinking of a Regalia I tend to nerf it down to the equivalent of single perk tree instead. So a self wielding hammer that hits hard, or an unthinkable word that binds people to your will.

That isn't what it's intended to be, I know that. But it's still a surprise every time.

It might be that I'm getting hung up on the word power, because that makes it seems like a single effect to me. When really its more a system or maybe a character class. Become a wizard, become a kinetic energy manipulator, become a hero defined by his myth and tools, become a seal maker, become an illusionist.

Primary Remitances tend to be a lot more broad than I intuitively assume.
 
Current vote count?

It might be that I'm getting hung up on the word power, because that makes it seems like a single effect to me. When really its more a system or maybe a character class. Become a wizard, become a kinetic energy manipulator, become a hero defined by his myth and tools, become a seal maker, become an illusionist.

Mm, it depends substantially on the power. Expanding the Basis to the point where you'd be as versatile as a wizard would certainly take a very long time without Progression! Similarly, trying to turn Golden Shrike or Quasi-Refinement of one Attribute into a class would take considerable effort. Some powers have more innate potential than others, but this usually comes at a cost in immediate safety.
 
Edit: I've been beaten. My one job 🥺
Adhoc vote count started by Rah13 on Nov 17, 2020 at 3:49 PM, finished with 472 posts and 65 votes.
 
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