I mean... Versch is also weakened and doesn't have access to his shroud or his curse related abilities? The curse is explicitly stated to be what allows armaments to reach their absurd rank, when compared to the more readily produced prototype armor. Being linked with an active cursebearer also seems like a different scenario to me.
True, but he grew 4+ Ranks (iirc) and nothing says he is not going to get his Shroud back when he is repaired. The stuff about the Curse being the reason for their rank is similar to the situation about Combat types - their immediate power comes from the Curses and the boons they carry as reward.
In a weird way the Curses are the reason for the absurd power of Combat Cursebearers and mitigating Curses does not diminish the Cursebearer. It is like min maxing - get Curse and receive +10 levels and 1000% exp multiplier bonus.

EDIT: Also Versch was beaten down to Rank 4. Even with his Curse he did not have a Shroud
 
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I strongly suspect you need the same curse as the Armament to attune to it. Then again maybe the Cursebearer's curses just override the Armament's.
 
Armaments have abilities based on their Curses. With Procyon, that should mean mental attacks and perhaps some sensory fuckery. However, with Verse we saw additional abilities such as healing himself by eating opponents.

Additionally, it's more mundane gear might also provide some utility. Forcefields, anti-gravity fields, creating plasteel barricades, flashbangs etc.
So not a wizard, just the Wizard of Oz? Got it.

In that case I worry its Shroud might be able to dominate our toy soldiers when we try to engage. The Vanguard shadow can protect our friends, but we can't afford to be distracted during an Armament fight.

Versch Curse is currently inactive (synchronized to Hunger's) and he is not getting weaker. We synchronized the curse when he was Rank 4. Trying to mitigate a Curse and hope that it weakens the Armament is a big :???: to me.
Losing power from synchronizing Curses would be silly; they were built for this. I was referring to the benefits derived from research into and exploitation of a Curse as separate from the Curse itself, and inferring - admittedly somewhat sloppily - that since Curses are conceptually detrimental enough to resist indirect mitigation over time, the odds their derived benefits are easier to impugn than the Curse itself are... I dunno, noticeable?
 
Like

a) Foremost wouldn't build in any specific weaknesses
b) Astral Entities(such as that divinatory being we've summoned) and other Armament Pilots would know about it so Letrizia would know about it as well
c) Procyon exists so everyone can easily learn any Armament specific weakness just by being near him

That's not to say that Gisena can't work out something(especially if let her examine Verse) or that there's isn't some specific reaction we could have with Armament(as Verse already showed they exists), but it's very much pie in the sky kind of thing.
In that case I worry its Shroud might be able to dominate our toy soldiers when we try to engage. The Vanguard shadow can protect our friends, but we can't afford to be distracted during an Armament fight.
We are hoping that Walls of Myth will protect our allies. Of course, lets see if they can stand up to Armament's Ultimate..
 
I wish Full Measure were more popular. I get the disdain for Rank loss and risking Midnight's Ambition, but killing Procyon would shove our Rank back up a few notches I'm sure, and power now instead of potential later is... not my favorite policy, but it's certainly the definition of Not Dying.

We are hoping that Walls of Myth will protect our allies. Of course, lets see if they can stand up to Armament's Ultimate..
Ouch. Well, it's better than nothing. Maybe the Cloak can rapid-cannibalize them for power if things go south? I'm a little out of it, were they made of magic Platinum?

Rebuilding a wall, no matter how fancy, would better than loss of life. And certainly better than loss of our own Pillars-predestined life. Rank and Sword In The Stone alone would constitute protection in the short term from whatever shenanigans the Voyaging Realm would throw at the locals before Blood Sorcery could constitute more platinum. ...that option's still on the table, right?
 
I strongly suspect you need the same curse as the Armament to attune to it. Then again maybe the Cursebearer's curses just override the Armament's.
Nah, that would be broken as fuck. Just get Plenary Brand for Imperial Armaments and add Decimator to all Republic ones and enjoy the chaos.

A bit of discussion fuel - which Curse is the most managable for an Armament.
Decimator - holy fuck, this is bad. Honestly the worst one from a moral and PR standpoint.
Lunacy - enjoy being the Shinji and only using 25% of power. When enraged, probably the most powerful Armamament
Plenary Brand - honestly, not that bad. Everyone knows Armaments are strong so broadcasting that you are one of the most powerful things in the universe is not exactly detrimental. Stealth with mechs is... like the boss fight in Arkham Knight where we had stealth with tanks...yeah.
Brand of the Wretched - honestly not that bad. Distrusting giant death machines is not exacly crazy.
Apocryphal - lul, this is going to suck
Slumber - this is for the people who like timer based missions (e.g crazy people).
Brand of the Champion - gather 10 bear asses if you want to conquer this planet Shinji
Tyrant - honestly, how does this work? Only one person can order him around? How a machine that has a curse not to obey commands, obey commands.
 
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Brand of the Champion - gather 10 bear asses if you want to conquer this planet Shinji
Oh man, what I'd give to see the Champion mecha in action. I figure he's the actual Utility Armament, where being given quests to do things lets him directly warp reality to open paths towards completing those quests. With appropriate sacrifice and ironic punishment, so it only accepts the finest in bear anatomy as compensation.
 
Oh man, what I'd give to see the Champion mecha in action. I figure he's the actual Utility Armament, where being given quests to do things lets him directly warp reality to open paths towards completing those quests. With appropriate sacrifice and ironic punishment, so it only accepts the finest in bear anatomy as compensation.
Be like David when King Saul ordered him to get 100 ...body parts. The madlad gathered 200, now that is dedication. (even if the drop rate was* 100%)
 
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I wish Full Measure were more popular. I get the disdain for Rank loss and risking Midnight's Ambition, but killing Procyon would shove our Rank back up a few notches I'm sure, and power now instead of potential later is... not my favorite policy, but it's certainly the definition of Not Dying.
It's about risk/reward distribution. In absolute best case Full Measure beats Advanced Research, but in most other cases Advanced Research is just better. Good 6th and 7th beats good 6th and Rank, but just good 7th is arguably similar to good 6th and Rank, good 6th is worse than good 6th and Rank, good 6th vs no Sign with Rank is roughly the same and no good signs vs no good sign with Rank is obvious. Besides, you don't need to get both good 6th and 7th, as just good 6th should suffice.

Full Measure has higher highs and lower lows, but Advanced Research is just more reliable. It gives us what we want and in case that we don't get what we were looking for we are still not completely fucked.

Also, in addition you'd take a penalty too - which is honestly not that important, but is still something.
 
About 13 people short of getting Signs
Adhoc vote count started by Wolfy on Nov 10, 2020 at 12:15 PM, finished with 512 posts and 65 votes.
 
It's about risk/reward distribution. In absolute best case Full Measure beats Advanced Research, but in most other cases Advanced Research is just better. Good 6th and 7th beats good 6th and Rank, but just good 7th is arguably similar to good 6th and Rank, good 6th is worse than good 6th and Rank, good 6th vs no Sign with Rank is roughly the same and no good signs vs no good sign with Rank is obvious. Besides, you don't need to get both good 6th and 7th, as just good 6th should suffice.

Full Measure has higher highs and lower lows, but Advanced Research is just more reliable. It gives us what we want and in case that we don't get what we were looking for we are still not completely fucked.

Also, in addition you'd take a penalty too - which is honestly not that important, but is still something.

Plus, we don't have to plunder the entirety of the realm of myth's platinum reserves after just going through all that effort to curb Nilfelian imperialism if we go with Advanced Research.
 
No problem, I fully understand why a shitposter might struggle to understand sarcasm.
I never used it so I don't know. Can you give me some tips?

EDIT: Weren't you the guy that proposed to pretend not to understand the language to fool the High Marshall? Just use primer and coloring books to appeal to his grand father sense?
 
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Hold the Line is considerably ahead on votes, but Call has a substantial amount of omake power... it's closer than it looks!
 
Hold the line is likely to result in many civilian casualties since we'd be fighting a prolonged battle instead of ending it quickly as we'd be able to do so if we had gotten Sword In The Stone from picks obtained from Call Up.

As for the Sign options I think that for Hold The Line and Call Up respectively aggressive research and no signs would be best. Hold The Line needs an immediate power boost in order to not burn Aabcehmu's defensive lesser wish and Call Up would need the Rank to make the most of Sword In The Stone.
If you want Hunger to live I think the voting options themselves are pretty clear that Hold the Line gives better odds.
Hold the line is called 'almost idiotic' and call up is called 'reasonably prudent', are you sure about that?
No problem, I fully understand why a shitposter might struggle to understand serious tactics posts.
Given how you immediately resort to insults after someone says that you may in fact be wrong I find it difficult to take your posts as serious.
Hold the Line is considerably ahead on votes, but Call has a substantial amount of omake power... it's closer than it looks!
I don't think that omake power should be equivalent to 10 votes.
 
@Aabcehmu: I genuinely believe Call Up has no greater than 1-in-3 chance of needing a reroll, and around a hundredth that of needing your Defensive Wish. Hold The Line, conversely, reads as needing the defensive wish about two-in-three, which probably goes down to one-in-three by the time we're done with omakestorm and tactics.
Adjusting for more pessimism, I'd still guess that Call Up eats two or three rerolls, but not the defensive wish. Hold The Line doesn't change very much, but probably doesn't get better than 50% chance of non-wish survival.
Would this estimation change your voting preference?
 
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