I didn't know that Ruin has penetration on top of cursed wounds/damaging will. That would explain how we defeated Evening, our ability directly counters it.I. The Forebear's Blade
Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)
Ehhhh.. I mean, Protection is super nice with Evening Sky, but even then this is not 7 Arete worth of stats. So you have Ignore Wounds and Deflect Exotic Attacks vs Tired. Doesn't sound like something to spend our money on.[Iron Curtain] - 7 Arete. The Forebear could not be dissuaded, nor could he be stopped. To dissent was folly, to resist was death. The laws of the Forebear were as natural law, and just as inevitable. When active, ++Willpower, +++Protection, ++Constitution, Ignore Wounds, Deflect Exotic Attacks. Become Tired afterwards.
Ah yes, good old trans level stats. This is especially good if "military matters" includes personal combat which it likely does. If we get to 8.1 and get this we will fight at 10.1. Maybe even better than Cultivation buffs due to how Rank works, although it's more expensive too. I implies that this would unlock more of the same, so there could be a way to discount this?[Once And Future] I - 25 Arete. Channel a fraction of the Forebear's true might, and glimpse a small fraction of his true history. +1 Astral Rank, applied externally after all other factors. Does not raise the difficulty of improving Rank. +2 Astral Rank in matters military.
As an aside, I am super happy we got Hunger, it's just so nice to play with it.Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes
Oh yeah, this exists lol. Something to look forward to as we upgrade our rank.[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.
And there is our healing. Def a priority.[Ring of Blood] - 2 Arete. Wielder fully recovers health with [Might's Repose], can use [Ring of Power] to restore health, though inefficiently.
Hmm, so that's Might, Agility, Constitution, Wits, Charisma, Intelligence as "main" stats, then stuff such as Protection, Stealth and so on as "secondary" stats, so this would be somewhere between 12-18 stats, which is about 8-12 worth of Arete. For the rest we get bonus to Progression and buff to our Ring of Power. So far this is sorta underwhelming(as Progression type we prefer time to more progression), but I suspect that will change once we start using our Ring to warp reality.[Ruling Ring] - 25 Arete. There can only be one Ruling Ring. Enormously increases the strength, range, and control of the [Ring of Power] effect. ++All Stats, ++Progression.
Curious, it would seem that Evening is reduction based rather than being sort of forcefield - which is actually a good thing, as it stacks fully with Con granted by Blade. Something to consider for future.Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
Evening's answer to Echo of Forebearer. Likely thing you don't pick because there is something better, but it helps us determine value of stats.[Opalescence] - The soft light of evening before which all attacks falter. Improves defensive parameters. +Protection.
For 2 Arete alternative system sounds like a steal. Lack of talent doesn't matter as much given that we can't train for shit anyway, and Sealing would give us a ton of utility - for one, we could "seal" Tiredness which seems to be defining feature of Blade, maybe even turn it on our enemies instead. Also, I suspect that Soul Evocation would benefit greatly from Rank and Ring's effect.[Winter Moon] - 2 Arete. The cold bright orb which presides above all nocturnal wisdom. Gain access to the wearer's [Soul Evocation], though no especial talent is guaranteed.
Jesus Christ. Honestly, we should just stop spending Arete until we get this and we just win. This is just hilariously powerful Progression tool; not only that we get seven extra days each twenty eight days(and only 1/3 of Apocrypha during that too) we can also give ourselves super buffs and fight level relevant foes for Hunger procs.[Pillars of Creation] - 25 Arete. At the end of each lunar month, wearer and companions may steal away to the realm of Evening, during which no time passes in the mortal world. Divine opulence and every conceivable luxury await the fortunate interlopers, restoring wholeness of mind, body, and spirit.
The realm of Evening responds to the desires of the wearer and can be shaped to induce a variety of effects at nigh-deific scale - worthy enemies, fields of unique reagents, anagathic peaches, arms and armor of myth. Only one rule is absolute: that each stay lasts seven days, no more and no less. Items typically cannot be carried out, though the effects of items consumed within the realm remain after departing it.
All Curses save the Geas of Indenture are only at one-third severity within the realm, though this does not stack with other forms of mitigation, nor impede their function outside.
Seriously, how in fuck is this balanced?
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