I. The Forebear's Blade

Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)
I didn't know that Ruin has penetration on top of cursed wounds/damaging will. That would explain how we defeated Evening, our ability directly counters it.
[Iron Curtain] - 7 Arete. The Forebear could not be dissuaded, nor could he be stopped. To dissent was folly, to resist was death. The laws of the Forebear were as natural law, and just as inevitable. When active, ++Willpower, +++Protection, ++Constitution, Ignore Wounds, Deflect Exotic Attacks. Become Tired afterwards.
Ehhhh.. I mean, Protection is super nice with Evening Sky, but even then this is not 7 Arete worth of stats. So you have Ignore Wounds and Deflect Exotic Attacks vs Tired. Doesn't sound like something to spend our money on.
[Once And Future] I - 25 Arete. Channel a fraction of the Forebear's true might, and glimpse a small fraction of his true history. +1 Astral Rank, applied externally after all other factors. Does not raise the difficulty of improving Rank. +2 Astral Rank in matters military.
Ah yes, good old trans level stats. This is especially good if "military matters" includes personal combat which it likely does. If we get to 8.1 and get this we will fight at 10.1. Maybe even better than Cultivation buffs due to how Rank works, although it's more expensive too. I implies that this would unlock more of the same, so there could be a way to discount this?
Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes
As an aside, I am super happy we got Hunger, it's just so nice to play with it.
[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.
Oh yeah, this exists lol. Something to look forward to as we upgrade our rank.
[Ring of Blood] - 2 Arete. Wielder fully recovers health with [Might's Repose], can use [Ring of Power] to restore health, though inefficiently.
And there is our healing. Def a priority.
[Ruling Ring] - 25 Arete. There can only be one Ruling Ring. Enormously increases the strength, range, and control of the [Ring of Power] effect. ++All Stats, ++Progression.
Hmm, so that's Might, Agility, Constitution, Wits, Charisma, Intelligence as "main" stats, then stuff such as Protection, Stealth and so on as "secondary" stats, so this would be somewhere between 12-18 stats, which is about 8-12 worth of Arete. For the rest we get bonus to Progression and buff to our Ring of Power. So far this is sorta underwhelming(as Progression type we prefer time to more progression), but I suspect that will change once we start using our Ring to warp reality.
Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]
Curious, it would seem that Evening is reduction based rather than being sort of forcefield - which is actually a good thing, as it stacks fully with Con granted by Blade. Something to consider for future.
[Opalescence] - The soft light of evening before which all attacks falter. Improves defensive parameters. +Protection.
Evening's answer to Echo of Forebearer. Likely thing you don't pick because there is something better, but it helps us determine value of stats.
[Winter Moon] - 2 Arete. The cold bright orb which presides above all nocturnal wisdom. Gain access to the wearer's [Soul Evocation], though no especial talent is guaranteed.
For 2 Arete alternative system sounds like a steal. Lack of talent doesn't matter as much given that we can't train for shit anyway, and Sealing would give us a ton of utility - for one, we could "seal" Tiredness which seems to be defining feature of Blade, maybe even turn it on our enemies instead. Also, I suspect that Soul Evocation would benefit greatly from Rank and Ring's effect.
[Pillars of Creation] - 25 Arete. At the end of each lunar month, wearer and companions may steal away to the realm of Evening, during which no time passes in the mortal world. Divine opulence and every conceivable luxury await the fortunate interlopers, restoring wholeness of mind, body, and spirit.

The realm of Evening responds to the desires of the wearer and can be shaped to induce a variety of effects at nigh-deific scale - worthy enemies, fields of unique reagents, anagathic peaches, arms and armor of myth. Only one rule is absolute: that each stay lasts seven days, no more and no less. Items typically cannot be carried out, though the effects of items consumed within the realm remain after departing it.

All Curses save the Geas of Indenture are only at one-third severity within the realm, though this does not stack with other forms of mitigation, nor impede their function outside.
Jesus Christ. Honestly, we should just stop spending Arete until we get this and we just win. This is just hilariously powerful Progression tool; not only that we get seven extra days each twenty eight days(and only 1/3 of Apocrypha during that too) we can also give ourselves super buffs and fight level relevant foes for Hunger procs.

Seriously, how in fuck is this balanced?
 
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Seriously, how in fuck is this balanced?
Recall the first 25 Arete option we saw made us immortal! 25 arete options are, by design, OP.

For 2 Arete alternative system sounds like a steal. Lack of talent doesn't matter as much given that we can't train for shit anyway, and Sealing would give us a ton of utility - for one, we could "seal" Tiredness which seems to be defining feature of Blade, maybe even turn it on our enemies instead. Also, I suspect that Soul Evocation would benefit greatly from Rank and Ring's effect.
The issue here is that Soul Evocation depends on the person. "no especial talent" is saying we might have a shitty Soul Evocation, not that we are bad at it. And you can't really train away the base ability being useless.

On the other hand we might be able to pull some lateral thinking and make even seemingly useless ones powerful as hell.
 
Ah yes, good old trans level stats. This is especially good if "military matters" includes personal combat which it likely does. If we get to 8.1 and get this we will fight at 10.1. Maybe even better than Cultivation buffs due to how Rank works, although it's more expensive too.

It's much rarer compared to Cultivation stage boosts as well.

Hmm, so that's Might, Agility, Constitution, Wits, Charisma, Intelligence as "main" stats, then stuff such as Protection, Stealth and so on as "secondary" stats, so this would be somewhere between 12-18 stats, which is about 8-12 worth of Arete. For the rest we get bonus to Progression and buff to our Ring of Power. So far this is sorta underwhelming(as Progression type we prefer time to more progression), but I suspect that will change once we start using our Ring to warp reality.

++Progression is far more powerful than you seem to think! For example, what if Hunger gave one hundred times the Experience rather than a mere ten times?

Jesus Christ. Honestly, we should just stop spending Arete until we get this and we just win. This is just hilariously powerful Progression tool; not only that we get seven extra days each twenty eight days(and only 1/3 of Apocrypha during that too) we can also give ourselves super buffs and fight level relevant foes for Hunger procs.

Are the super buffs better than ++All Stats, ++Progression or a flat Rank increase? Almost certainly not. The guaranteed logistics (healing, available level-appropriate enemies, Curse semi-vacation etc) are the main benefit, and they are incredible, but all 25 Arete options are.
 
Recall the first 25 Arete option we saw made us immortal! 25 arete options are, by design, OP.

The issue here is that Soul Evocation depends on the person. "no especial talent" is saying we might have a shitty Soul Evocation, not that we are bad at it. And you can't really train away the base ability being useless.

On the other hand we might be able to pull some lateral thinking and make even seemingly useless ones powerful as hell.

It's both, actually. You could have a bad Soul Evocation and/or be bad at using it.

...Are you saying every 2 progression +'s is an order of magnitude? Holy fuck.

One Ring to Rule Them All.
 
Hm... what the +Gisena bonus actually does is re-interpret the scene that happens this update to be ++Gisena instead of +Gisena. If you are interested in Gisena's character, it's a rather substantial difference.
This. I want this.

Once and future king seems kind of ludicrous, giving a 1 to 2 flat rank boost on top of everything that doesn't affect how fast we gain rank.

Ruling ring also seems op op depending on what a plus to progression means.

Pillars of creation seems less interesting given it's mitigation doesn't stack with other forms. But a once a month place of healing and level grinding seems decent. Pity there's no temporal acceleration.
 
I agree with Wolfy that Huntress is way better than flat mitigation. Even if sated procs are still relatively rare the benefits of just not having to deal with decimation at all for at least a month are huge. Not only is it going to cause us problems when ruling but we're pretty quickly going to run into the issue of not being able to stay around our social links if we don't want to murder them. Given that the decimation steals fundamental lifeforce which is hard to get back and we're going to be here hundreds of years minimum unless a miracle happens, anything less than complete mitigation isn't going to cut it for our companions.

It's both, actually. You could have a bad Soul Evocation and/or be bad at using it.
Bad for a progression cursebearer or bad for a regular person?
 
This. I want this.

Once and future king seems kind of ludicrous, giving a 1 to 2 flat rank boost on top of everything that doesn't affect how fast we gain rank.

Ruling ring also seems op op depending on what a plus to progression means.

Pillars of creation seems less interesting given it's mitigation doesn't stack with other forms. But a once a month place of healing and level grinding seems decent. Pity there's no temporal acceleration.

Pillars is still incredibly good, the ability to access enemies of whatever level you need for your current risk/reward target Progression curve is almost impossible to get otherwise, especially on a consistent basis. Plus you have easy access to unlimited healing right next to them, and it's great for morale or (depending on timing) gives you massive prep time before major events. And you can finally fix your eye, arm, lung and old age!
 
Pillars is still incredibly good, the ability to access enemies of whatever level you need for your current risk/reward target Progression curve is almost impossible to get otherwise, especially on a consistent basis. Plus you have easy access to unlimited healing right next to them, and it's great for morale or (depending on timing) gives you massive prep time before major events. And you can finally fix your eye, arm, lung and old age!
Besides, I'm sure that Gisena and our other companions would enjoy magic paradise realm every month.

Say, can it be used to store objects? Like, can we put mecha something inside and then get it when we go inside Evening next month, allowing us to carry them through the worlds? Also, are lunar cycles objective or subjective? Could we jump forward in time to dodge mundane world and chain Evening realms?
 
Pillars is still incredibly good, the ability to access enemies of whatever level you need for your current risk/reward target Progression curve is almost impossible to get otherwise, especially on a consistent basis. Plus you have easy access to unlimited healing right next to them, and it's great for morale or (depending on timing) gives you massive prep time before major events. And you can finally fix your eye, arm, lung and old age!
That's much better than I expected from the description. It would also solve the problem of any companions not being immortal rather nicely if it fixes old age. Can it restore vitality drained by the Decimation?

Alright -

Blood vs Vigor

I heavily disagree with taking Blood. So far it seems that people are just kneejerking from "we need short term security" + "we need healing" without considering how options actually play out. While it's true that we do need healing, our need is much lesser now that we have Evening Sky(which, incidentally, also stops bleeding out) which can prevent damage rather than having to heal it. Blood has shit synergy with Night Sky, as it does nothing until Evening Sky is breached and we take damage, while Vigor is proactive and allows us to kill enemies before they breach Evening. Vigor also stacks with Fell Blade while Blood doesn't.

And it's just ten times regen, not something combat relevant or something that would help us with truly debilitating injuries. Meanwhile Vigor gives good stats that fully stack with our build, allow us to challenge stronger foes and, above all, is permanent.

We do need healing, but that healing needs to be permanent and good. Blood is neither.
I think you're underestimating the strength of being back to full health and healing at ten times the rate. I think we're currently at 76% health and fighting at 91% effectiveness. An quarter of life back and 9% increased fighting strength is pretty good. 10 times healing means a wound we'd recover from in a month takes three days instead. King's blood will let us take an aggressive strategy like double errantry+worthy opponents without much risk of being too crippled to benefit from the power gain. Plus if we take tribulation it ensures we heal up quickly from the first one we go through.

Armor can only do so much especially with the reveal it's less effective against magic attacks and attacks from ranked opponents count as partly magical. Evening sky also doesn't completely stop us from bleeding out, we just
 
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Fanwork#973 Words

Analysis of "A Hero's Panoply"

I. The Forebear's Blade

Tenfold strength and speed, and the resilience to withstand such exertions
Infuses all attacks made by the bearer with the power of Ruin
The power of Ruin ravages and destroys without leaving trace, penetrating - at least partially - almost all defenses
Grows steadily in power and refinement alongside its wielder (abstracted as an extra Experience multiplier)
We've known or witnessed most of those, but I forgot that line about the Blade growing with us because it wasn't as apparent as the rest of its awesome properties. A really great Artifact, completely worth that Lesser Remittance slot.

[Thick as Thieves] II - ++Intelligence, ++Charisma, ++Heartlessness
Heartlessness is just another word for Greatness! Will become increasingly relevant as we interact more and more with civilized beings, might even become our most important tool.

We represent a unique opportunity to them: a connection to the Foremost, potential for new advancement in the research of Armaments, and just plain power that could be directed at their enemies. We'd be a very good assassin, especially if we get a Stealth offer again. But we are also a danger to them: our Decimation the most direct-viewing, but there are also the catastrophes Apocrypha is going to attract, and the possibility of us going out of control - assuming Letty doesn't blab about our plans to conquer them, in which case things will get even more dicey.

To navigate this deadly labyrinth we'll need our wits far more than we'll need power, though neither is dispensible.

[Fell-Handed Stroke] - A devastating blow of unutterable magnificence from which no recovery is possible. A powerful, but draining strike that inflicts cursed wounds from which spirit and will leak as freely as blood. Resists healing.
Hmm, its combat effectiveness is superb, but does the Stroke also have brainwashing applications? If the wounds it inflicts 'leak spirit and will', can one interpret it as will debuffs that we can take advantage of? They tell to speak softly and carry a big stick, but surely people will hear better if we hit them with our Sword first!

Potential Advancements

[Iron Curtain] - 7 Arete. The Forebear could not be dissuaded, nor could he be stopped. To dissent was folly, to resist was death. The laws of the Forebear were as natural law, and just as inevitable. When active, ++Willpower, +++Protection, ++Constitution, Ignore Wounds, Deflect Exotic Attacks. Become Tired afterwards.
Our Tyranny made manifest in the physical realm. Not only do we get Battle Continuation and become a Determinator, we can also deflect everything from fireballs to beam attacks to even stranger things. Though how far does this stretch? Can we deflect AoE spells? Mind influence? Luck debuffs?

[Once And Future] I - 25 Arete. Channel a fraction of the Forebear's true might, and glimpse a small fraction of his true history. +1 Astral Rank, applied externally after all other factors. Does not raise the difficulty of improving Rank. +2 Astral Rank in matters military.
As befitting a 25 Arete option that concentrates on a single kind of enhancement, this blows almost everything out of the water, especially at higher levels. Right now the effect wouldn't be that impressive, we'd jump to Rank 5-6 and punch far above our level, but it gets more ridiculous the greater our Rank is. At Rank 8, which still counts as middle Ranks, we'd effectively be a Rank 10 in a fight, without compromising our ability to advance.

I'd almost say it was unfair and completely unbalanced if it wasn't for the painful price.

II. Hunger

Imparts noticeable spiritual vigor and a thirst for life's pleasures
Cripples non-combat, non-conflict advancement, but dectuples progression from any conflict with serious stakes

[Ring of Power] - Asserts bearer's will upon the world, bending it to his designs.
Is it the vehicle through which we can use Pressure with greater efficiency? Because that sounds like what Pressure is supposed to do. If we want to embrace the mage archetype as all munchkins dreaming of quadratic wizards do, I suppose this would show the way. Seems more like a utility thing to me at the moment.

[Might's Repose] - Only grow stronger, more glorious and more capable with age, so long as bearer sleeps 9+ hours per day. Life- and healthspan can be indefinitely extended in theory. Modest bonus to physical actions, minor bonus to mental actions when well-rested. Immune to hostile sleep / tiredness effects.
We've seen a possible goal of this Artifact's development, gaining immortality and affecting reality even while asleep. I'm curious what other possibilities are there. Can we explore dream realms? Make others fall asleep with us? Become partially dreamlike ourselves? Precognitive abilities?

Sadly we're much more interested in active aspects of our power right now, so it might be a while till we explore this.

Potential Advancements

[Ring of Blood] - 2 Arete. Wielder fully recovers health with [Might's Repose], can use [Ring of Power] to restore health, though inefficiently.
We've already noticed how much not having healing sucks when one has Apocrypha hounding one's steps, so this is a pretty solid choice. We have Sky's protections now though, so it's less urgent.

[Ruling Ring] - 25 Arete. There can only be one Ruling Ring. Enormously increases the strength, range, and control of the [Ring of Power] effect. ++All Stats, ++Progression.
If I understand this correctly and this really improves our Progression, the very basis of our power, it might be completely worth the evil overlord jokes we'll have to endure. Though I'm not sure how this would be expressed in practical terms. An Experience bonus sounds too mundane for something as amazing-sounding as this. Maybe it'll be like Shatter Heaven, relaxing some of our limits?

Oh, it also improves stats and the basic effect of the Power Ring, but ++Progression kind of completely overshadowed that for me.

III. Evening Sky

Deflects physical attacks within its coverage less powerful than an atom bomb
Imparts 75% resistance to almost all other forms of damage
Imparts 75-90% resistance to most inimical status conditions
Grants breathtaking majesty of the evening sky [++Charisma]

-Physical attacks stronger than an atom bomb no longer count as "mundane force" - capable of blotting out the sky. Magical attacks reduce this protection proportional to the strength of their magic.
-The attack of a Rank 2 being bearing signature weaponry is slightly magical.
Some concrete numbers at last.

...So we can resist nuclear explosions. Not that such forces are that big of a deal in Rihakuverses, but goddamn, we've barely started and are already at a level where WMDs have to be deployed against us. Though we were told that while Armaments are rare, the current civilizations have managed to produce cheap knockoffs that have middling Accretion Rank, so magical opponents won't be rare even there.

Potential Advancements

[Opalescence] - The soft light of evening before which all attacks falter. Improves defensive parameters. +Protection.
In the vein of Forebear's Echo, a pretty unitary enhancement to the Artifact's basic effects. But given that we were made immune to atom bombs with just two pluses, another plus is nothing to scoff at.

[Winter Moon] - 2 Arete. The cold bright orb which presides above all nocturnal wisdom. Gain access to the wearer's [Soul Evocation], though no especial talent is guaranteed.
We'll definitely take it sooner or later, though how soon is the question. We need immediate power right now, and can't be certain anything useful comes of Winter Moon. Still, it has Moon in its name, so it can only be a good thing! Though the mention of Winter brings me back to EFB...

As for our Soul Evocation, some guesses would be getting some kind of stealing power - it's specifically noted as being the Hero's talent and the one area where he exceeded the Tyrant decisively - or maybe something connected to his identities as a former Hero or Cursebearer. Plot Armor? Cursing others? Mental enhancements?

Too many possibilities to count, not all of them similarly useful in our circumstances.

[Pillars of Creation] - 25 Arete. At the end of each lunar month, wearer and companions may steal away to the realm of Evening, during which no time passes in the mortal world. Divine opulence and every conceivable luxury await the fortunate interlopers, restoring wholeness of mind, body, and spirit.

The realm of Evening responds to the desires of the wearer and can be shaped to induce a variety of effects at nigh-deific scale - worthy enemies, fields of unique reagents, anagathic peaches, arms and armor of myth. Only one rule is absolute: that each stay lasts seven days, no more and no less. Items typically cannot be carried out, though the effects of items consumed within the realm remain after departing it.

All Curses save the Geas of Indenture are only at one-third severity within the realm, though this does not stack with other forms of mitigation, nor impede their function outside.

---

You are free to discuss / plan for Potential Advancements and speculate on your own, but do not vote for them as they are not being offered at present.
Jotunheim and Elysium lie dead, but from their corpses this abomination was born. having a private Realm where we have broad reality-bending powers is always good, though as always the 25 Arete price makes me experience phantom cramps. There are probably limits on what kinds of items it can produce, or this would be completely overpowered.

Hmm, right now I really want to open that Winter Moon mystery box, but I'm afraid this will be a time waster. Other than that, we'll need Thick as Thieves and the Power Ring increasingly more when we arrive in civilization, while Opalescence and Forebear's Blade options are more suited for combat inside the Voyager Realm
 
Don't forget we still have a contested vote going on, guys!
Rihaku, how can you expect us to notice thing in the dark when you have blinded us with shiniest of shinies?
I think you're underestimating the strength of being back to full health and healing at ten times the rate. I think we're currently at 76% health and fighting at 91% effectiveness. An quarter of life back and 9% increased fighting strength is pretty good. 10 times healing means a wound we'd recover from in a month takes three days instead. King's blood will let us take an aggressive strategy like double errantry+worthy opponents without much risk of being too crippled to benefit from the power gain. Plus if we take tribulation it ensures we heal up quickly from the first one we go through.
It's not a quarter of life back, it's quarter of life back eventually vs stats right now. Also merely ten times regen is pretty shit no matter how you slice it. Like, it's something, but it's a little something. You still need days to heal. Merely being stronger than we'd be otherwise is just as likely to help us to not take wounds in first place.

Besides, we just saw that we can access actually relevant healing at some point. No point in taking half baked version now.
 
Improving our relationships with our companions is always going to come at an opportunity cost as we've seen in every update thus far. 0.5 arete for a +Gisena is a pretty good deal considering last update it was priced at 1. I'm especially interested in seeing the effect on Gisena of reinterpreting the last update to give her a more positive impression of us. Mechanically Gisena is our most useful companion and the one who's loyalty we can count on the most since we were specifically matched by the Accursed himself. But mostly Gisena is best girl and deserves the attention.
 
Rihaku, how can you expect us to notice thing in the dark when you have blinded us with shiniest of shinies?

It's not a quarter of life back, it's quarter of life back eventually vs stats right now. Also merely ten times regen is pretty shit no matter how you slice it. Like, it's something, but it's a little something. You still need days to heal. Merely being stronger than we'd be otherwise is just as likely to help us to not take wounds in first place.

Besides, we just saw that we can access actually relevant healing at some point. No point in taking half baked version now.
No King's blood heals us and the party back to full immediately and then we heal at 10x for the next two months. It's shit in combat yes but since we're also having to manage wounds after combat in a reasonably realistic manner hours or days is way better than weeks or months. I don't think we can afford to wait for a 25 arete option to heal us when we're injured right now.
 
No King's blood heals us and the party back to full immediately and then we heal at 10x for the next two months. It's shit in combat yes but since we're also having to manage wounds after combat in a reasonably realistic manner hours or days is way better than weeks or months.
Hmm, you are correct. That makes the choice way better, so at least I won't feel bad if it wins.
I don't think we can afford to wait for a 25 arete option to heal us when we're injured right now.
I'm referring to:
[Ring of Blood] - 2 Arete. Wielder fully recovers health with [Might's Repose], can use [Ring of Power] to restore health, though inefficiently.
 
Our Tyranny made manifest in the physical realm. Not only do we get Battle Continuation and become a Determinator, we can also deflect everything from fireballs to beam attacks to even stranger things. Though how far does this stretch? Can we deflect AoE spells? Mind influence? Luck debuffs?

Yes, yes, and yes.

I'd almost say it was unfair and completely unbalanced if it wasn't for the painful price.

Almost certainly the strongest direct combat buff of the three, especially at higher Ranks.

...So we can resist nuclear explosions. Not that such forces are that big of a deal in Rihakuverses, but goddamn, we've barely started and are already at a level where WMDs have to be deployed against us. Though we were told that while Armaments are rare, the current civilizations have managed to produce cheap knockoffs that have middling Accretion Rank, so magical opponents won't be rare even there.

You can resist the pressure wave and kinetic damage from a kiloton-grade atom bomb if it's non-magical, yes. But remember that even an Astral Rank 2 soldier using a signature weapon counts as slightly magical. There's a huge difference between 100% and 99% resistance to damage.
 
Rihaku for king's blood does the 10x heal speed for two months and bleed out immunity apply just to us or to Gisena and Zea (and Verschlengorge?) as well?

Also the way the thread participation reward is phrased can we not pick Mitigation: Verschlengorge because we failed to deduce something of it's nature in thread? Or is it just because we didn't take any piloting options? Or because we didn't meet the threshold of participation required to unlock it?
 
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You can resist the pressure wave and kinetic damage from a kiloton-grade atom bomb if it's non-magical, yes. But remember that even an Astral Rank 2 soldier using a signature weapon counts as slightly magical. There's a huge difference between 100% and 99% resistance to damage.
Now I'm thinking there is a maniac running around with a nuclear bomb as his signature weapon somewhere out there.
 
Now I'm thinking there is a maniac running around with a nuclear bomb as his signature weapon somewhere out there.

Heroic Spirit Oppenheimer, Caster Class Servant!

Trinity - I Am Become Death, The Destroyer of Worlds - A++ Anti-World Noble Phantasm

Oppenheimer was the key figure in creating the atomic bomb, and her legacy has been engraved forever into the world by the fear and respect that billions of people have shown towards her creation.

This Noble Phantasm's overwhelming power and indiscriminate and broad area make it difficult to use, but convincing Oppenheimer to use it would be difficult anyhow: She dreamed that with weapons such as this, she could make war unimaginable, but her dream did not come true.
 
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[Once And Future] I - 25 Arete. Channel a fraction of the Forebear's true might, and glimpse a small fraction of his true history.
Also, missed this on the first read-through, but. Um. We had hints that the Forebear was far more than he appeared and had some kind of connection to the Hidden Ones, but for a shadow of his true might to let us straight-up skip Accretion Rank... just what kind of ridiculous adventures had he been through back then?
 
Thinking about it Gisena has almost had a rougher time of things than Hunger. At least we killed the guy who murdered our friends and family. Gisena has to deal with all her friends and family being murdered from by an enemy she could do nothing against and had to flee reality just to survive. Plus she failed the Implicite Duty! The least she deserves is every +Gisena we can get her.
 
I dont see how Direct Mitigation is in any way superior to Huntress' Moon. The amount of life force we drain is still horrific, and a difference of 12.5% practically negligible when compared to 100% for an effort tax, which combined with Hunger's natural bonuses is practically nonexistent.

Additionally, selecting Direct Mitigation locks out Huntress' moon for this entire Geas, meaning we basically have to kill several solar systems worth of people at minimum. I mean, we probably won't notice. But it's just.. disgusting.
 
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