[X] King's Blood
[X] Spend 2 Arete
[X] Apocryphal Curse - Tribulation
[X] Indenture - Companion
[X] Tyrant
- Trusted Counsel
-[X] Trust Gisena
[X] Extra +Gisena


That update was great! Loved all the Gisena banter and the description of the fish made me really hungry!

Option's all look enticing but this is the spread I prefer. King's blood to heal our wound and make following fights less risky so we can take more dangerous encounters for faster power growth without crippling ourselves for the next two months, during which we can hopefully get our hands on a more permanent healing affect.

For curse mitigation, Tribulation seems the better of the two Apocryphal choices since it guarantees that we get downtime after each proc and can plan important ventures that we can't risk for the time in-between.

Tyrant Trusted council is incredibly valuable and basically what we wanted Gisena for in the first place making her the better choice since her better social stats make her better able to convince us not to be crazy. Indenture so we don't lose access to the mitigation after leaving this world and +Gisena because I like her and so she's more inclined to help us out.
 
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[X] Fierce Vigor
[X] Spend No Arete
(top 2 picks)
[X] Decimator - Huntress' Moon
[X] Apocryphal Curse
- Tribulation
[X] +0.5 Arete


Not even justifying this beyond the desire for cool fights.

Well, I can say the Apocryphal Curse triggering every month and Hunger Sated currently lasting a month does seem to synergize; as long as we keep fighting worthy opponents, Decimator will be sated. Not super attached to Vigor and will likely switch if I'm convinced it's necessary to stay on the sating Hunger threadmill. Don't need other mitigations right now.

Like, does this Apocryphal strategy for mitigating Decimator even work @Rihaku ? Because that can bee a serious boon if, again, we keep on threadmill.
 
I didn't realize how much I missed spicy clever Rihaku character dialogue after EFB finished. It really is consistently good nutrition. Speaking of:

Nutrition gets a little extra astral rank. King's Blood heals our current wounds and provides insurance against deathly damage, though Evening Sky has got us much safer on that front. Fierce Vigor is another permanent base stat boost. I don't think Nutrition is worth it, especially since we just took Crown. And though permanent stat boost are nice, [Echo of the Forebear] seems to be the default offered gain, so we'll see it next time we do something impressive. I don't think King's Blood is purely necessary as health insurance, at least not enough to compete with permanent stats; the real gain that puts it over the top is healing our immediate wounds. Which I think I value as a matter of prudence over a physical gain that we would be impaired in using anyways.

Arete is pretty renewable. Curse Mitigation opportunities are not.

Huntress's Moon is pretty tempting, but I don't know if we should be attempting to mitigate Decimator without insight from Vershlengorge. Then again, the opportunity is there now....Tyrant also hasn't burned us yet, though we haven't really encountered society in a meaningful way yet. It'll become a problem once we get started on our local quest. I think we might need Indenture: Companion to take Gisena with us, if she's still around? But such a thing won't be relevant for a while at best. As far as the Apocryphal Curse, direct mitigation is preferable to Tribulation for survival, but probably worse for advancement. And Tribulation has good synergies with our preexisting build, as others have pointed out.

I guess my plan is to invest in more GisenaBuxx (TM), as well as mitigate our curses by diverting them towards our own advancement. Huntress's Moon and Tribulation are both risky, but we're piloting the Lord of Hunger. Man's gotta eat, he's no Elder Beast of Waifus that can survive on character interactions alone.

Also, the curse mitigation difficulty curve is curse-specific, right, not total?


[X] King's Blood
[X] Spend 2 Arete
(top 3 picks will occur)
[X] Decimator - Direct Mitigation
[X] Tyrant
- Trusted Counsel
-[X] Trust Gisena
[X] Apocryphal Curse - Tribulation
[X] Extra +Gisena

Edit: Arguments in the thread convinced me that Direct Mitigation>Huntress's Moon.
 
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[X] Fierce Vigor
[X] Spend No Arete
(top 2 picks)
[X] Decimator - Direct Mitigation: Reduces drain rate by 12.5%, now 8.75% per year.
[X] Apocryphal Curse - Direct Mitigation: Reduces the difficulty of encounters by roughly 10%.
[X] +0.5 Arete

King's Blood and Fierce Vigor are both great, but the latter patches a hole in our build by shoring up relatively neglected physical stats. We've got a comprehensive defense now, with added agility we'll be better able to land Fell-Handed strikes. As for the Curses, the only thing I'm really against is Huntress' Moon. We absolutely don't want to increase mitigation difficulty by 40% before even seeing our other options; the only silver lining of the Decimator's Affliction is that it's easy to mitigate compared to other Curses. The cumulative benefits of the 12.5% decrease are a clear winner, though I was kind of hoping for the ability to immunize a select few companions. Complete suppression also rules out weaponization.

The Tyrant's Doom is stubborn. Getting a headstart on wiggle room would be nice, with a few more steps down that road we'd have an easier time navigating society. But it hasn't caused us nearly as many headaches as the Apocryphal Curse so far. It's tempting to spend the additional Arete and try to get both methods of mitigation there, in hopes the 10% decrease balances out the 'slightly' higher difficulty. But the word Tribulation scares me and the idea of Decimating the Apocryphal Curse is amusing, so 10% it is. We need all the Arete we can lay hands on.

There's no reason to touch Indenture this millennium and getting half a point of free Arete for the bonus is a no-brainer.
 
[X] King's Blood
[X] Spend 2 Arete
[X] Apocryphal Curse - Tribulation
[X] Decimator - Huntress' Moon
[X] Tyrant
- Trusted Counsel
-[X] Trust Gisena
[X] Extra +Gisena


Changed my mind about indenture. It's the least urgent at the moment, instead huntress's moon synergizes very well with tribulation since each proc will be dangerous.
 
King's Blood and Fierce Vigor are both great, but the latter patches a hole in our build by shoring up relatively neglected physical stats. We've got a comprehensive defense now, with added agility we'll be better able to land Fell-Handed strikes. As for the Curses, the only thing I'm really against is Huntress' Moon. We absolutely don't want to increase mitigation difficulty by 40% before even seeing our other options; the only silver lining of the Decimator's Affliction is that it's easy to mitigate compared to other Curses. The cumulative benefits of the 12.5% decrease are a clear winner, though I was kind of hoping for the ability to immunize a select few companions. Complete suppression also rules out weaponization.

The Tyrant's Doom is stubborn. Getting a headstart on wiggle room would be nice, with a few more steps down that road we'd have an easier time navigating society. But it hasn't caused us nearly as many headaches as the Apocryphal Curse so far. It's tempting to spend the additional Arete and try to get both methods of mitigation there, in hopes the 10% decrease balances out the 'slightly' higher difficulty. But the word Tribulation scares me and the idea of Decimating the Apocryphal Curse is amusing, so 10% it is. We need all the Arete we can lay hands on.

There's no reason to touch Indenture this millennium and getting half a point of free Arete for the bonus is a no-brainer.
Given we advance at 10x the rate of a usual progression cursebearer in combat we want the things attacking us to be as difficult as possible. If we take King's blood then we should be able to heal up from the first tribulation before fighting the next one and two serious challenges at 10x gain should be plenty of xp to rocket us up the power brackets. The 40% harder mitigation of huntress stings but it combo's really well with tribulation so I think it's worth spending the 2 arete to get three mitigations now but it'd be the one I cut if not.

Tyrant's doom hasn't caused us any problems yet but it's the curse that's most likely to completely screw over our goal as soon as we hit civilization so we need to work on it pronto.
 
Haha, Letrizia's a food hog.

[ ] Superb Nutrition: The power of the King Fish infuses your insides. Gain +0.05 additional Astral Rank.
[ ] King's Blood: The limitless stamina of the Lake's overlord. Heal all active wounds on yourself and your company. For the next two months, you cannot bleed out and all wounds heal at ten times speed.
[ ] Fierce Vigor: The terrible might of its thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.

Both Echo and King's blood help quite a bit in the current 24h weakness period. I think Echo is probably the best in that time frame? King's blood helps our stall 'em out and wear them down build come into high gear though.

[ ] Spend 2 Arete (top 3 picks will occur)
[ ] Spend No Arete (top 2 picks)

I'm not sure exactly if 2 curses are Gisena's limit this power level or she'd just need more time? I think the former though, in which case I'm favoring spend. If we save we'll start edging our way to 7 arete in a decent timeframe though.

[ ] Decimator - Direct Mitigation: Reduces drain rate by 12.5%, now 8.75% per year.
[ ] Decimator - Huntress' Moon: Impairs all conventional mitigation attempts by 40%, but dramatically increases the number and availability of targets for A Hunger, Sated. Targets will always be at least minimally challenging or in some way exceptional.
[ ] Tyrant - Direct Mitigation: A difficult Curse to mitigate. Imparts a very small amount of flexibility in acknowledging (though not obeying) some important laws or customs, if the interlocutor is extremely courteous and subservient.
[ ] Tyrant - Trusted Counsel - A single trusted Lieutenant can attempt to convince you that one law or custom would be sufficiently valuable to comply with that you may tolerate it for a time. The custom may be broad, but not overly so, and may not be changed once your mind is set.
-[ ] Trust Gisena
-[ ] Trust Letrizia
-[ ] Trust Verschlengorge
[ ] Indenture - Companion - Add a companion to accompany you on your travels. You may decide upon the moment of transition.
[ ] Apocryphal Curse - Direct Mitigation: Reduces the difficulty of encounters by roughly 10%.
[ ] Apocryphal Curse - Tribulation: Slightly increases the difficulty of encounters, but the Apocryphal Curse will not trigger more than once per month, starting next month.

Huntress' Moon would've been crazy with conclusion... We might've died without ever experiencing it in that scenario though. Since we don't know if we'll have that Arete spending opportunity the next time sated procs I'm iffy about it now due to mitigation impairment. Honestly I'm considering just doubling up on Apocryphal.

[ ] +0.5 Arete
[ ] Extra +Gisena

[ ] An Insight Into Mitigation: Veschlengorge


Leaning toward the Arete here, I don't think just pursuing social pluses is the way to induce coalescence and the current scenario otherwise seems fine.
 
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[X] Fierce Vigor
[X] Spend No Arete
(top 2 picks)
[X] Decimator - Huntress' Moon
[X] Apocryphal Curse
- Tribulation
[X] +0.5 Arete


Changing votes, am finding the value of unspent Arete to be more important than mitigation for the Geas or the Doom. What is the purpose of Progression, if not to unlock more multi-colored blurbs?
 
I feel that these are the best options to pursue, for now

[ ] King's Blood
[ ] Spend 2 Arete
[ ] Decimator
- Direct Mitigation
[ ] Indenture - Companion
[ ] Apocryphal Curse
- Tribulation
[ ] +0.5 Arete


King's blood is simply an intelligent decision; it allows Hunger to recover from the wound he received fighting the pirates, and allows him more leeway for the next two months in tactics since he'll have enhanced healing to rely on;. We need to be honest with ourselves, as a voterbase in a Rihaku quest we are often rather shit at being conservative in how we have our protagonists proceed. King's Blood will help save us from some of our more daring (and dangerous) decisions.

As for mitigation, this is a very good time to spend that Arete, because the price is right. 2 is a low enough price to pay that we can reasonably expect that we'll be able to make it back up shortly; and since this is the first time we're hitting these it is also probably the cheapest cost for mitigation we'll ever have the opportunity to take advantage of.

As for the mitigations themselves, lets pick the most critical things available to us for now
  1. Direct Decimation Mitigation: Having to feed the curse 1/8th less is a HUGE opportunity to take advantage of. Not just because we're killing things more slowly but because it means that satiating it is 12.5% easier every time after this. If we picked up something like Huntress' Moon later on, it would then have greater value because it would be easier to feed and thus the same "amount" of satiation would go farther.
  2. Indenture Companionship: We are going to need to pick this up at some point, there is simply no arguing that we won't. We might as well do it now. Waiting doesn't really benefit us for this; we only have 1 person we want to keep around with us into new worlds so far (Gisena), so we don't need to choose this again for a long time, and it means that in future updates when we're picking mitigations and will have had to put much more work into earning those mitigation opportunities (because Rihaku is a huge fan of logarithmic costs), we won't have to balance this against the other curses that have a much more immediately felt impact when mitigated.
  3. Apocryphal Tribulation: This is to allow us to actually be strategic in our playstyle. The reliability of not having to worry about Apocryphal proccing at any time cannot be overstated - Rihaku has said again and again that this curse does not follow rules. It follows guidelines; it waits a little bit to make things interesting again, except when it doesn't because fuck predictability. Lets counteract that. Giving ourselves some breathing room is fairly critical right now; if Hunger can gain progression from monsters on his own terms for most of the month, then when the "NOW PROVE YOURSELF" curse pops up we'll be more prepared for it.
And the freebie option, I think the 0.5 Arete option is the wisest. Don't get me wrong, I have loved every moment of Gisena in this quest so far. But I think that we'll have plenty of time to develop that relationship, and this option pays back 25% of that third mitigation up-front. Not a benefit to be lightly discounted. (And frankly, not taking the freebie Gisena option means that we have to choose to interact with her more in future updates to get that, and I'm all for supporting that)
 
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Tribulation is somewhat antisynergistic with Arete spending I realized. Arete spent to take Tribulation is Arete that could be spent preparing for Tribulation.

Hunger Sated cuts into our hunger growth rate. We take Huntress Moon, there's an antisynergy there with Tribulation on the basis that it cuts into the growth rate we use to prepare for Tribulation. We are going to need to do a large amount of killing worthy opponents to keep up with Tribulation if Huntress+Tribulation wins. Or get Slumber of Aeons, or learn a second synergizing magic system, or something.

Direct mitigation of Apocryphal Curse makes more sense with Huntress' Moon but it has the problem that the difficulty reduction means the fights Apocryphal sends our way are less likely to qualify for Hunger Sated.
 
  1. Indenture Companionship: We are going to need to pick this up at some point, there is simply no arguing that we won't. We might as well do it now. Waiting doesn't really benefit us for this; we only have 1 person we want to keep around with us into new world so far (Gisena), so we don't need to choose this again for a long time, and it means that in future updates when we're picking mitigations and will have had to put much more work into earning those mitigation opportunities (because Rihaku is a huge fan of logarithmic costs), we won't have to balance this against the other curses that have a much more immediately felt impact when mitigated.
Why not tyrant mitigation instead since we're likely to need that way before we need indenture mitigation?
 
[X] Fierce Vigor

Need that short term power.

[X] Spend No Arete


We don't need 3 curses mitigated right now. Geas isn't urgent, and Gisena can just work on more curses once she's done, after all.

[X] Decimator
- Huntress' Moon
[X] Apocryphal Curse
- Direct Mitigation

These two would be my priority. Apocryphal being the more important of the two. Tribulation seems unwise, extending the time for Apocryphal procs just means even higher difficulty.

[X] +0.5 Arete
 
You are both missing a mitigation. If we don't spend Arete, we get 2. If we spend Arete, we get 3.
Fixed, thanks.
Given we advance at 10x the rate of a usual progression cursebearer in combat we want the things attacking us to be as difficult as possible. If we take King's blood then we should be able to heal up from the first tribulation before fighting the next one and two serious challenges at 10x gain should be plenty of xp to rocket us up the power brackets. The 40% harder mitigation of huntress stings but it combo's really well with tribulation so I think it's worth spending the 2 arete to get three mitigations now but it'd be the one I cut if not.

Tyrant's doom hasn't caused us any problems yet but it's the curse that's most likely to completely screw over our goal as soon as we hit civilization so we need to work on it pronto.
If King's Blood removed Exhaustion it'd be a clear first choice, but it 'just' restores us all to full health and dectuples healing for two months. The inability to bleed out's somewhat redundant, as Evening Sky already does that. Now if King's Blood helps Verschlengorge I'll swap in a hot second, but without our Pressure we're relying on base stats anyway, which Vigor boosts.

Huntress' Moon seems shortsighted when we were just shown a struck through option saying that Mitigation: Verschlengorge exists. The method likely has something to do with the mouths; we've seen the Armament taking bites out of monsters, so my guess is it's something like an improved form of Feast of Lives. But we have a month of leeway already, viable satiation targets will exist either way, and judging by our pace so far are in no danger of running out of cool fights. We could at least take the 12.5% first, in addition to Huntress', so that we get stage-one mitigation in before debuffing all our future efforts. That'd be worth spending Arete on.

Tyrant's Doom is absolutely going to be a pain in the ass, but prioritizing it here just doesn't get us much. Letrizia has better knowledge of the Human Sphere's mores and the Duchess being seen to rein Hunger in might give her political capital, so she'd be good for Trusted Counsel if we want to go that route.
 
[X] Fierce Vigor
[X] Spend No Arete
(top 2 picks)
[X] Decimator - Direct Mitigation: Reduces drain rate by 12.5%, now 8.75% per year.
[X] Apocryphal Curse - Direct Mitigation: Reduces the difficulty of encounters by roughly 10%.
[X] +0.5 Arete

King's Blood and Fierce Vigor are both great, but the latter patches a hole in our build by shoring up relatively neglected physical stats. We've got a comprehensive defense now, with added agility we'll be better able to land Fell-Handed strikes. As for the Curses, the only thing I'm really against is Huntress' Moon. We absolutely don't want to increase mitigation difficulty by 40% before even seeing our other options; the only silver lining of the Decimator's Affliction is that it's easy to mitigate compared to other Curses. The cumulative benefits of the 12.5% decrease are a clear winner, though I was kind of hoping for the ability to immunize a select few companions. Complete suppression also rules out weaponization.

The Tyrant's Doom is stubborn. Getting a headstart on wiggle room would be nice, with a few more steps down that road we'd have an easier time navigating society. But it hasn't caused us nearly as many headaches as the Apocryphal Curse so far. It's tempting to spend the additional Arete and try to get both methods of mitigation there, in hopes the 10% decrease balances out the 'slightly' higher difficulty. But the word Tribulation scares me and the idea of Decimating the Apocryphal Curse is amusing, so 10% it is. We need all the Arete we can lay hands on.

There's no reason to touch Indenture this millennium and getting half a point of free Arete for the bonus is a no-brainer.

Yeah, I think Direct Mitigations in general, especially Apocryphal, are being slept on. Making encounters easier means the true culling portion of the Apocryphal Curse (the big procs) will be meaningfully less dangerous, whereas Tribulation makes every proc at least kind of big and increases their difficulty on top! Plus, just because it's "once per month" doesn't make it predictable within the month, if the Curse wants to screw you it could wait till the end of one month (where you have to look over your shoulder the entire month) and then trigger another time at the beginning of the next month (to use an extreme example)!

And most importantly, it doesn't affect you at all until next month, whereas you need survivability this month!

Similarly, Huntress' Moon means you'll have to spend time and energy hunting down valuable targets (like a superpowered Kraven the Hunter) whereas passive Decimator Mitigation requires absolutely no upkeep in time or - more importantly - effort!

@Rihaku, are there no individual Affliction mitigation? I don't want Gisena or Zee to lose her life force.

It's theoretically possible, as almost any form of mitigation theoretically is. But you've never been offered any options like that.
 
Tribulation is somewhat antisynergistic with Arete spending I realized. Arete spent to take Tribulation is Arete that could be spent preparing for Tribulation.

Hunger Sated cuts into our hunger growth rate. We take Huntress Moon, there's an antisynergy there with Tribulation on the basis that it cuts into the growth rate we use to prepare for Tribulation. We are going to need to do a large amount of killing worthy opponents to keep up with Tribulation if Huntress+Tribulation wins. Or get Slumber of Aeons, or learn a second synergizing magic system, or something.
We'll be spending arete after a tribulation not before it since that's when we'll get lvl ups.

The 10% hunger penalty of a hunger sated is outweighed by the synergy of needing important enemies to proc it and tribulation providing us with them. We don't need to seek worthy opponents since tribulation will ensure they come to us once a month.

Fixed, thanks.

If King's Blood removed Exhaustion it'd be a clear first choice, but it 'just' heals our recent wounds and companions/buffs healing rate. The inability to bleed out's somewhat redundant, as Evening Sky already does that. Now if King's Blood helps Verschlengorge I'll swap in a hot second, but without our Pressure we're relying on base stats anyway, which Vigor boosts.

Huntress' Moon seems shortsighted when we were just shown a struck through option saying that Mitigation: Verschlengorge exists. The method likely has something to do with the mouths; we've seen the Armament taking bites out of monsters, so my guess is it's something like an improved form of Feast of Lives. But we have a month of leeway already, viable satiation targets will exist either way, and judging by our pace so far are in no danger of running out of cool fights. We could at least take the 12.5% first, in addition to Huntress', so that we get stage-one mitigation in before debuffing all our future efforts.
Healing our wounds mean we fight at 10% greater effectiveness straight up and the lack of bleeding and 10x faster healing means we have more stamina in battle and we recover from any wounds we take much faster. Evening sky grants resistance to bleeding out but not immunity.

An insight into mitigation sounds more like a mitigation for Verschlengorge than a mitigation for us. Combined with tribulation and another conclusion type option we might be able to mantain a permanent state of satiation if we take huntress.
 
Similarly, Huntress' Moon means you'll have to spend time and energy hunting down valuable targets (like a superpowered Kraven the Hunter) whereas passive Decimator Mitigation requires absolutely no upkeep in time or - more importantly - effort!
But the passive mitigation is also much less effective the hunting is, so we'd need to spend a lot of effort on other forms of mitigation anyway. We can't effectively rule a kingdom for 50 years if we're going to eat 99% of its life force. With Huntress' Moon we could in principle rely solely on hunting.
 
Hunger Sated cuts into our hunger growth rate. We take Huntress Moon, there's an antisynergy there with Tribulation on the basis that it cuts into the growth rate we use to prepare for Tribulation. We are going to need to do a large amount of killing worthy opponents to keep up with Tribulation if Huntress+Tribulation wins.
10% impaired growth for basically not having to worry about Decimator is pretty huge, it's worth the trade-off in my opinion. Though the argument that Huntress's Moon impairment may not apply retroactively is making me have second thoughts. It may not even be necessary or be somewhat redundant with Tribulation, even.

But I definitely think we should get the month's prep time. Literally the whole argument against going all out in the fucking fishing minigame was "what if apocrypha procs?". Hell, Apocrypha still may proc. I think we would greatly benefit from the latitude that comes from ensuring whatever risky decisions we make don't make us vulnerable to getting turbofucked out of nowhere. If we need to take risks to improve our Progression, then making sure that Apocryphal can't punish us for risky decisions seems pretty good. Even if we don't know when in the month it will trigger, the moment it does so we know we will have the rest of the month free; that's incredibly valuable information. We could risk ourselves inside that time period and reap the rewards without constantly looking over our shoulder. Meanwhile 10% direct mitigation doesn't address the strategic hassle the Curse imposes, just that when bad shit happens it's 10% less bad. It doesn't even reduce their frequency by that amount, so it's still as annoying as ever.

To not have the repeat of the last votes over and over again, choose Tribulation.
 
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[X] Fierce Vigor: The terrible might of its thrashing sinews, fit to part wave from shore. Gain one copy of [Echo of the Forebear], granting +Might and +Agility.
[X] Spend 2 Arete (top 3 picks will occur)
[X] Decimator - Huntress' Moon
[X] Tyrant
- Trusted Counsel - A single trusted Lieutenant can attempt to convince you that one law or custom would be sufficiently valuable to comply with that you may tolerate it for a time. The custom may be broad, but not overly so, and may not be changed once your mind is set.
-[X] Trust Gisena
[X] Apocryphal Curse - Direct Mitigation: Reduces the difficulty of encounters by roughly 10%.
[X] Extra +Gisena

We're trying to travel to the city; these options give us several key things we need if we want to survive that trip and then do well at our destination. The +Gisena/Trust Gisena options give us a basis for her to get us to hide our sword so that we don't have to deal with laws against weapons and how refusing to obey them rapidly escalates conflict against the local authorities. Decimator Huntress' Moon+Apocryphal Curse Direct Mitigation enables us to adventure with more consistency long term by preventing us from siphoning off all of our companions' life force and giving enemies of a more consistent risk profile. Finally, Fierce Vigor gives us some sorely needed power to survive the night and to help with the next Worthy Enemy.

It's unfortunate to give up 2.5 Arete like this, but it substantially reduces some major risks we're facing over the next few months as well as the next couple days, addressing both our fights on the way to the city and our interactions once we're there.
 
[X] Fierce Vigor
[X] Spend No Arete
(top 2 picks)
[X] Decimator - Direct Mitigation: Reduces drain rate by 12.5%, now 8.75% per year.
[X] Apocryphal Curse - Direct Mitigation: Reduces the difficulty of encounters by roughly 10%.
[X] +0.5 Arete

It's not flashy, but I much prefer simple, general mitigation than the more effective but also more specific speciality mitigations on offer.

(I can just tell that I've somehow messed up the copy-paste clean up, which will inevitably foul the tallying up.)
 
In the short run Huntress' Moon is in fact synergistic with our Hunger/Accretion build, we'd basically be powerlevelling while mitigating.
 
[X] Fierce Vigor
[X] Spend No Arete
(top 2 picks)
[X] Decimator - Direct Mitigation: Reduces drain rate by 12.5%, now 8.75% per year.
[X] Apocryphal Curse - Direct Mitigation: Reduces the difficulty of encounters by roughly 10%.
[X] +0.5 Arete
I feel this build has the right of it: it is a straightforward buff to Hunger's capabilities and loosening of his shackles.
 
But I definitely think we should get the month's prep time. Literally the whole argument against going all out in the fucking fishing minigame was "what if apocrypha procs?".

You won't get a month's prep time! Tribulation doesn't kick in until next month, and all the mitigation does is prevent it from triggering more than once per month, not at a set date each month!
 
But I already said that the value is that once Apocryphal procs, we know we have the rest of the month free. That will be incredibly helpful when it comes to risk-taking behavior in the future.
 
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