The Empyrean Spread
You guys just love giving yourselves build votes! There may be a story update tomorrow, it will partially depend on my schedule as well as how fully resolved this vote is. Let's hope Gisena doesn't have to bail you out yet again; how embarrassing would that be!
The winner was [X] Eye of the Storm. You have awakened 3 Signs of the Empyrean Mantle, whose domain is all magics entire; sun and moon and stars and the unblinking void beneath. King of Winter, do you have enough signs?
First Sign
First Sign: Fleet Advance - Like swift-footed Hermes he outpaces the sunbeam, racing to the furthermost reaches of sky. Where the heavens touch, there is the King of Winter, and none subject to the turning of seasons may hope to forestall his advance.
[ ] Fleet Advance [Noonday Sky] - Speed perpetual as a messenger-god, and devastating as a god of war.
Synergy: Mirellyian Bloodline - Ordination of Quickness. By engraving its runes upon the Forebear's Blade, permanently gain +0.2 levels of speed along the Infinite Singularity Husk. Does not stack with Refinement of Quickness, which Tears of Winter: Adorie does already discount...
Casting time: Five minutes
Duration: Up to 72 hours
Cooldown: Until Next Noon
Grants effortless linear flight and improves travel speed in atmosphere by 1000%, applied after all other multipliers. Difficult maneuverability makes combat applications limited; interruption dispels.
[ ] Nightmare Flight [Evening Sky] - As sudden and total as the onset of night.
Casting time: Fifteen minutes to charge
Duration: Once charged, persists up to 24 hours or until used
Cooldown: Until Next Evening
The caster and up to four additional individuals immediately teleport to any location under the same sky. The location must be familiar to the caster. Can pierce wards created by lesser magics. The Empyreal Signs sit only modestly below the Royal Praxis in potential power, though such is difficult to realize...
Can act as perfect defense against attacks of insufficient range / area or spatial penetration, should the caster react in time. Allows the traversal of far greater distances in the Voyaging Realm than the Noonday version of this sign.
Second Sign
[ ] Second Sign: Indomitable Dominion [Noonday Sky] - Like Apollo resplendent he sunders all darkness, magnificent and untouchable as the sun unbridled.
Casting time: Five heartbeats
Duration: 24 hours
Cooldown: Until Next Noon
Massively extends the caster's resistance to hostile esoteric magics or supernatural phenomena of specific effect (broad-scale magics like Rank are minimally effected). The more dangerous the effect, the greater the resistance. For example, a power that slows the caster by 50% might only be reduced tenfold to 5%, while a power that instantly slays the caster might deal 2% of his total maximum Health in damage instead. Can, if desired, instead be granted to another target in the caster's vicinity at the time of casting.
Does not work on Curses.
OR
[ ] Second Sign: Bastion of Myth [Evening Sky] - Ineluctable and unconquerable as a neutron star; merely to approach is to be bent into his sway. Hostile gravitation finds little purchase against such deeper might.
Synergy: Hero-Defeating Stance - Doubles the effects of Hero-Defeating Stance in all parameters. Hostile Rank greater than the caster's has its respective difference halved, then halved again. Increases Rank by a total of +0.4 (does not stack with Once and Future). Discounts Once and Future by 2 instead of 1. Grants additional commensurate Might, Agility, and Wisdom.
Casting Time: Instant Upon Acquisition
Duration: Permanent
Third Sign
[ ] Third Sign: Break of Storm [Vast Empyrean] - If the Sky itself is laid across his shoulders, what amounts the defiance of thunder or cloud?
Casting time: Fifteen minutes
Duration: 1 Solar Year or until dispelled
Cooldown: 1 Solar Month
Alters the weather over a target area no larger than one million square miles. The caster may specify virtually any weather within the bounds of the climactic environment; a perpetual Category 5 hurricane over a desert is perfectly acceptable but total saturation of tornadoes and lightning strikes over every square inch of terrain would not be. His directives may be calculated or broad; faultlessly convenient weather for every occasion may be conjured, or precisely deconstructed patterns of rain and cloud to terraform specific plots of land.
The caster may simply direct the weather to defend, enhance, and in all ways support the populace of an area, greatly improving quality of life therein and making incursion impractical for those invaders incapable of shrugging off bone-bleaching sunstroke and cataclysmic defensive storm. An area so blessed for years continuously will slowly accumulate +All Stats % for those regularly living within, to a maximum of +50% All Stats.
The caster may dispel this effect at will.
[ ] Third Sign: Supreme Enclosure [Evening Sky] - The Luna Conquerer extends his reach, and within his grasp finds clutched a minion or servitor from beyond the arc of the physical.
Casting time: 1 hour
Duration: 1 Lunar month or until dispelled
Cooldown: 1 day after dispellation
Summons an Astral Entity of Rank no greater than the caster's own, minimum 7. The entity is incapable of directly harming the caster but is otherwise free to act, unless binding negotiations are entered into. If so, then both caster and entity will be bound to said conditions by the power of this sign; the summoned entity is by default unaware of this, but sufficiently powerful or capable entities may have means of making themselves aware. Entities can be dispelled by slaying them, or by waiting out the duration of this spell.
The summoned entity will tend to be useful for the caster's current short- and medium-term purposes, but this is not always the case. Their powers, tendencies and skills can vary wildly. Take care that you do not call forth what you cannot put down.
[ ] Third Sign: Pennants of Daybreak [Noonday Sky] - Dawn spilling forth like thunder become light, treachery's hour dispersing like a fearful mirage, only unmerciful glory left in its wake.
Casting time: 8 hours to charge. Up to five charges. For each Charge existing, increase casting time by an order of magnitude.
Duration: Charge persists indefinitely; activation lasts until sunset
Cooldown: 1 Solar Year
The Pennants of Daybreak offer power unimaginable, though only for a modest span. A single Pennant planted is a sigil of supreme radiance, the unfurling glory of morning given form; three is the supernova fury of a star's final defiance, power enough to scour worlds and systems from existence. Five unbound can shatter Realms and whole dimensions, the raw stuff of reality like molten taffy before such light and heat. All aspects of the caster's magical and physical strength are augmented when the Pennants of Daybreak are at last set free. At Hunger's level, a single Pennant would at minimum grant the equivalent of +1 External Rank for the duration of its activation.
The Pennants of Daybreak allow the caster to contest foes massively beyond his own power, but only for a limited time, and at an enormous cost in opportunities... Still, their application to a Bearer of the Apocryphal Curse could not be more obvious!