A Road of Life: A Road To Power: A Medieval Adventure of Rising to Power

[X]Odin: The Allfather, Lord of Justice, Truth, leader of all the Aesir, and the Pantheon itself. He is a wise ruler, a trickster, and all manner of wise. He sacrificed his eye to see the future. Not a Poor choice, but he is rather popular amongst your fellows. Gain Patron: Odin: Odin is your Patron, and protector. (+3 to all stats. Signs may be seen that may help you in life, and allow you a good death)
 
[X]Odin: The Allfather, Lord of Justice, Truth, leader of all the Aesir, and the Pantheon itself. He is a wise ruler, a trickster, and all manner of wise. He sacrificed his eye to see the future. Not a Poor choice, but he is rather popular amongst your fellows. Gain Patron: Odin: Odin is your Patron, and protector. (+3 to all stats. Signs may be seen that may help you in life, and allow you a good death)
The vote has been called already.

Odin won.
 
Turning a New Leaf (Turn 2)
Turning a New Leaf (Turn 2):

The Jarl frowned as you walked into the Longhall, with the letter in hand. "I see that you are still alive Einar? I trust my package was delivered?"

"It was my Jarl." You replied coolly.

"Good." The Jarl nodded. "Give him his reward." He ordered his steward.

The Seward handed over a small bag of gold, the weight heavy, and it was laden with coins. "Your payment, as promised."

The Jarl was not pleased. He must have been hoping that you did not survive the delivery. But that did not matter. You had, and now he had to pay.

You did not suppress your smile. After all, it was more gold than you had ever seen before. And you would make sure it would be put to good use.
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Kara was at your home as you arrived back. "Kara?" You said surprised to see her. "Your father sent you?" You asked.

"No Einar, I came by myself." She stated, her finger twirling around her hair.

"Well since you're here, could you help me with Elric, I need to make sure he milks the goat." You said.

"Actually, I came here to ask your father something." She stated.

"Oh, and what would that be?" You asked. "Is your father finally moving across the sea?"

"No… My father sent me to ask for your hand." She replied.

What? "WHAT!" You exclaimed. "Why?"

"He's heard about the gold you earned from the Jarl, and he believes you are the safest man to marry." She stated.

"I don't have any land, I work for my father, and might not even inherit, what makes you think I'm a good match?" You asked.

"You're a good fighter, and he's offering you a job at the mead hall, to protect it, and to learn the trade." She stated.

"Will I be paid?" you asked.

"I don't know. He didn't tell me." She stated.

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You have 7 Actions Avalible.

Critical Actions: These actions are available for this turn.

[]Work For your Father: You may be a grown man, but your father requested that you stay and help on his farm until after the Harvest. Again. Cost:0 Chance of success: 100% Reward: You help your father. He will pay you… what little he does not leave for your brother.


Diplomacy: You have lots of things to do.

[]A Marriage to a Friend: Kara's father gave an offer. Marry his daughter and work for him, and he would leave the Mead Hall to you, while he went off to the Great Army of Whiteshirt. Cost:10 (The Dowery) Chance of success: 100% Reward: You are married to Kara, and get a job at the mead hall.

[]Head to the Tavern: You need to relax, after such a long time working. Cost 5 Chance of success: 100% Reward: You relax, you drink, and interesting things may occur.

[]Offer Help to Kara: Kara needs help at the Mead Hall. Hopefully, she'll pay you this time. Cost 0 Chance of success: 100% Reward: You help Kara.

[]Flyting: You shall sing praise of your ancestors and kinsman in a song that will shake the heavens. Cost:0 Chance of Success: ???% Reward: Prestige gain, Chance of a Trait. Chance to Gain diplomacy.


Martial: The Arena is open to you again… maybe this time you won't make a fool of yourself. And the Jarl saw fit to allow you to join this year's raid. You have proven yourself to him.

[]Join Raiding Party: The Jarl is asking for volunteers to join him in a raid to the East, the lands of the Coronians, and Pomeranians. Cost 0 Chance of success: ???%Reward: You join a raid, and get a chance to get your loot and glory.

[]Fight in the Arena: The Local Fight club… an arena. You will risk your life in that fight pit… to earn coin, and hopefully, become a richer man. Cost 0 Gold.Chance of success: ??? Reward: You will fight in the Arena. If you fail, there is a chance you will get wounded, maimed, or killed. However, you will be richly rewarded for your efforts if you succeed.

[]Get: Better (Martial): You want to learn how to lead men into battle, whether it be a bar brawl, or the militia: Cost:0 Chance of success 80/40/20/10% Reward: Martial stat increases. The chance to gain a trait ???

[]Get Better (Personal Combat) You need to get better with a blade, You have to. Cost:0 Chance of success 80/40/20/10% Reward: Personal Combat stat increases. Chance to gain Formidable Fighter: 10%

[]Request Training with the Housecarls: It is the Duty of the Jarl's warriors to train men at arms for a time when they are needed...perhaps you can request some extra hours. Cost:10 Gold Chance of Success: 25% Reward: You train with the Lord's Soldiers. You may get recognition (Prestige), you may join the next raid if they feel you can take care of yourself.


Intrigue: Even in this farming village… life still has gossip.

[]What the Hell is going on in the World: You wish to learn what is going on around the world if you can Cost 20 Gold Chance of success 55% reward: A Basic news network is founded. Reports unlocked.

[]Get better: (Intrigue) You need to get better at lying. There are enemies all around you, you need to know how to find them to rise. Cost:0 Chance of success 80/40/20/10% Reward: Intrigue stat increases. The chance to gain a trait: ???

[]Request Tax Break: Mayhaps...with a look into the finances of the Jarl...he can be persuaded not to tax you. Chance of Success: 15% Reward: No Expenses for 2 turns.(If you fail you will pay DOUBLE taxes for two turns)


Stewardship: You have gold… now to invest it wisely.

[]Buy Thralls: There are some new prisoners of war from the west. Perhaps with this new gold, you can find someone who can help you. Cost: 0 Chance of success: 100% Reward: A Slave Market Miniturn will commence.

[]Find a Job: You are in need of employment, something to begin to earn an income. Cost: 0 Chance of success: ???% Reward: You get a job. Note: The more educated you are, the greater chance you will get a higher paying job.

[]Get Better: (Stewardship): You have to get better at Stewardship to better manage your own finances. Cost:0 Chance of success 80/40/20/10% Reward: Stewardship stat increases. The chance to gain a trait: ???

[]Work Odd Jobs: You need more coin… might as well offer your services to another for a few hours every week. Cost: 0 Chance of success: 90%, ???%/??? Reward: You earn some Gold. You are noticed. New Action will become available.

[]Gamble: The Dice, the Cards, The Thrill… and the reward will be well worth the risk. Cost 10/20/50/100 Gold.Chance of success: ??? Reward: You can get greatly rewarded for your risk. Win too much, people may take notice… and they may kill you. (Note for this Action: Please leave only the amount you are willing to gamble in the vote. Like only Place 10 instead of just leaving. 10/20/50/100)

[]Build a Ship: You wish to become a master of your own fate and having your own ship can accomplish that. Cost: 150 Gold. 5 Turns. Chance of Success: 100% Reward:A Long Boat Begins construction.

[]Buy Arms and Armor: You are in desperate need of equipment for defending yourself, and to join the arms. (This action will start a Marketplace miniturn)

Learning: You may know the numbers… but that does not mean you cannot learn more.

[]Sacrifice to Odin: You will give a sacrifice to Odin, to see if the Allfather will be merciful and grant you wisdom. Cost 50 Piety Chance of success: ???% Reward: The Allfather gives you a boon.

[]Teach Elric: Your Father Needs Help teaching Elric about something. You might as well. Cost 0 Chance of success: ???% Reward: Elric gains stats or traits.

[]Get Better: (Learning): You need to get better at book work and studies. A Wise king is someone who comes once every few generations... At least that is what you've heard. Cost:0 Chance of success 80/40/20/10% Reward: Learning stat increases. The chance to gain a trait: ???

[]Learn To Read: You wish to learn how to read letters from paper, and to educate yourself as a noble. Cost 20 Gold Chance of success: ??? Reward: You can read in (Runic). +2 to Learning. You can read.


Personal: Father is proud of you.

[]Walk the Lands: You want to walk the lands and see how your people are doing. Maybe you can learn something your spies or friends haven't told you. Cost: 0 Chance of success ???% Reward: Interesting Events might happen.

[]Find a Suitable bride: You need to get a wife and have an heir as quickly as possible Cost 0 Chance of success: 100% Reward: Information on the most eligible bachelorettes in the Area.

[]Opportunity Awaits: You think you can find an opportunity… Travel, fight, even… Adventure. Cost: 0 Chance of success: ???% Reward: An Opportunity Awaits. Your Legend can begin. (You leave home, on an adventure to seek fortune and glory)

[]Overlook: You can oversee a project personally, giving it a personal touch. Cost 0 Reward a single action can have a +15 roll added to the dice.

AN: Enjoy.

Plan format please.
 
[]Build a Ship: You wish to become a master of your own fate and having your own ship can accomplish that. Cost: 150 Gold. 5 Turns. Chance of Success: 100% Reward:A Long Boat Begins construction.

Better to do this now, since it'll take time to complete.
 
[X]Plan: Babies First Raid
-[X]A Marriage to a Friend: Kara's father gave an offer. Marry his daughter and work for him, and he would leave the Mead Hall to you, while he went off to the Great Army of Whiteshirt. Cost:10 (The Dowery) Chance of success: 100% Reward: You are married to Kara, and get a job at the mead hall.

-[X]Buy Arms and Armor: You are in desperate need of equipment for defending yourself, and to join the arms. (This action will start a Marketplace miniturn)

-[X]Learn To Read: You wish to learn how to read letters from paper, and to educate yourself as a noble. Cost 20 Gold Chance of success: ??? Reward: You can read in (Runic). +2 to Learning. You can read.
-[X]Sacrifice to Odin: You will give a sacrifice to Odin, to see if the Allfather will be merciful and grant you wisdom. Cost 50 Piety Chance of success: ???% Reward: The Allfather gives you a boon.

-[X]Get: Better (Martial): You want to learn how to lead men into battle, whether it be a bar brawl, or the militia: Cost:0 Chance of success 80/40/20/10% Reward: Martial stat increases. The chance to gain a trait ???
-[X]Get Better (Personal Combat) You need to get better with a blade, You have to. Cost:0 Chance of success 80/40/20/10% Reward: Personal Combat stat increases. Chance to gain Formidable Fighter: 10%
-[X]Join Raiding Party: The Jarl is asking for volunteers to join him in a raid to the East, the lands of the Coronians, and Pomeranians. Cost 0 Chance of success: ???%Reward: You join a raid, and get a chance to get your loot and glory.

So, plan here is basically to get married, learn to read, buy a weapon and armor and then train a little bit before going of on our first raid.

We have pretty decent martial and combat stats I believe so that should see us through it. Plus the loot and thralls we could get from the raid should see us be set to have some spending money for next turn.
 
[]Build a Ship: You wish to become a master of your own fate and having your own ship can accomplish that. Cost: 150 Gold. 5 Turns. Chance of Success: 100% Reward:A Long Boat Begins construction.

Better to do this now, since it'll take time to complete.
Too soon, we are basically a nobody with nothing to our name. We would need a crew to man the ship as well and we have absolutely no means to get one yet plus we actualy don't have the money to do it.

Let's first learn to crawl before trying to sprint ey? :)

Edit: Apolgies for the double post btw.
 
We don't have enough money. We should buy arms and armor first. Go on some raids.
Too soon, we are basically a nobody with nothing to our name. We would need a crew to man the ship as well and we have absolutely no means to get one yet plus we actualy don't have the money to do it.

Let's first learn to crawl before trying to sprint ey? :)

Edit: Apolgies for the double post btw.
We got 130 gold, we can earn 20 more gold on work? Possibly gamble too.
 
We got 130 gold, we can earn 20 more gold on work? Possibly gamble too.
I still say it's too soo as I pointed out above, we shouldn't try to rush it imo. It's better if we try and get a bit of raiding done by joining others before we try and captain our own ship. As I said we are a nobody, I don't think we could get anyone to join up with us and sign up as crew under a young, green boy with no experience.
 
I still say it's too soo as I pointed out above, we shouldn't try to rush it imo. It's better if we try and get a bit of raiding done by joining others before we try and captain our own ship. As I said we are a nobody, I don't think we could get anyone to join up with us and sign up as crew under a young, green boy with no experience.
The ship is going to take multiple turns right? So we build it, and while we wait for it to finish we do other things is what I mean.
 
[X] Plan: A start
-[X]Work For your Father: You may be a grown man, but your father requested that you stay and help on his farm until after the Harvest. Again. Cost:0 Chance of success: 100% Reward: You help your father. He will pay you… what little he does not leave for your brother.

-[X]A Marriage to a Friend: Kara's father gave an offer. Marry his daughter and work for him, and he would leave the Mead Hall to you, while he went off to the Great Army of Whiteshirt. Cost:10 (The Dowery) Chance of success: 100% Reward: You are married to Kara, and get a job at the mead hall.

-[X]Get Better (Personal Combat) You need to get better with a blade, You have to. Cost:0 Chance of success 80/40/20/10% Reward: Personal Combat stat increases. Chance to gain Formidable Fighter: 10%

-[X]Work Odd Jobs: You need more coin… might as well offer your services to another for a few hours every week. Cost: 0 Chance of success: 90%, ???%/??? Reward: You earn some Gold. You are noticed. New Action will become available.
--[X]Overlook: You can oversee a project personally, giving it a personal touch. Cost 0 Reward a single action can have a +15 roll added to the dice.
-[X]Gamble: The Dice, the Cards, The Thrill… and the reward will be well worth the risk. Cost 10 Gold.Chance of success: ??? Reward: You can get greatly rewarded for your risk. Win too much, people may take notice… and they may kill you. (Note for this Action: Please leave only the amount you are willing to gamble in the vote. Like only Place 10 instead of just leaving. 10/20/50/100)
-[X]Build a Ship: You wish to become a master of your own fate and having your own ship can accomplish that. Cost: 150 Gold. 5 Turns. Chance of Success: 100% Reward:A Long Boat Begins construction.

Hmm, we usually get 10 gold by working for the father, and the odd jobs is pretty random since we got 100 gold last time. Depending on how odd job goes we could probably get enough for the ship this turn. Not sure if we should gamble, what do you think @ImprovLoser ?
 
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Plan: A start
[]Work For your Father: You may be a grown man, but your father requested that you stay and help on his farm until after the Harvest. Again. Cost:0 Chance of success: 100% Reward: You help your father. He will pay you… what little he does not leave for your brother.

[]A Marriage to a Friend: Kara's father gave an offer. Marry his daughter and work for him, and he would leave the Mead Hall to you, while he went off to the Great Army of Whiteshirt. Cost:10 (The Dowery) Chance of success: 100% Reward: You are married to Kara, and get a job at the mead hall.

[]Get Better (Personal Combat) You need to get better with a blade, You have to. Cost:0 Chance of success 80/40/20/10% Reward: Personal Combat stat increases. Chance to gain Formidable Fighter: 10%

[]Work Odd Jobs: You need more coin… might as well offer your services to another for a few hours every week. Cost: 0 Chance of success: 90%, ???%/??? Reward: You earn some Gold. You are noticed. New Action will become available.
-[]Overlook: You can oversee a project personally, giving it a personal touch. Cost 0 Reward a single action can have a +15 roll added to the dice.
[]Gamble: The Dice, the Cards, The Thrill… and the reward will be well worth the risk. Cost 10/20/50/100 Gold.Chance of success: ??? Reward: You can get greatly rewarded for your risk. Win too much, people may take notice… and they may kill you. (Note for this Action: Please leave only the amount you are willing to gamble in the vote. Like only Place 10 instead of just leaving. 10/20/50/100)
[]Build a Ship: You wish to become a master of your own fate and having your own ship can accomplish that. Cost: 150 Gold. 5 Turns. Chance of Success: 100% Reward:A Long Boat Begins construction.

Hmm, we usually get 10 gold by working for the father, and the odd jobs is pretty random since we got 100 gold last time. Depending on how odd job goes we could probably get enough for the ship this turn. Not sure if we should gamble, what do you think @ImprovLoser ?
I like the plan, I think building a ship is more important than some raid were the PC is just some generic mook. If we build a ship, we can lead a raid and if need be in secret, if the jarl disapproves.
 
I like the plan, I think building a ship is more important than some raid were the PC is just some generic mook. If we build a ship, we can lead a raid and if need be in secret, if the jarl disapproves.
I'll be honest I thought you made that plan at first glance due the similar avatars.
Need to put brackets in front for that to count.

Also I feel we need to build up a reputation first so
[X]Plan: Babies First Raid
 
@Magoose is the pc on the jarls shitlist?
...No.

He's angry that Fairhair didn't kill us because now he had to pay us. He had hoped that Fairhair would kill us and begin the Saga's tale of him gathering friends, allies and an army to start his conquest of Norway for Erik's daughter.

Since he hasn't killed us, history (according to the Saga's of Fairhair) has changed... drastically.
 
...No.

He's angry that Fairhair didn't kill us because now he had to pay us. He had hoped that Fairhair would kill us and begin the Saga's tale of him gathering friends, allies and an army to start his conquest of Norway for Erik's daughter.

Since he hasn't killed us, history (according to the Saga's of Fairhair) has changed... drastically.
The rails have officially went off.
 
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