So there's a right way and a wrong way to do things. Right way, if I miss something (and I didn't here, @kızıl sultan can verify his warplans didn't include the punitive burning of the Sept), but if I do or I seem to do so: PM

Some plans, especially those with dozens of moving parts and dependencies fail by sheer impossibility, or rely on dictates that are out of a commander's control. If your master stroke calls for ships but your enemy controls your port and shoreline it can't happen. If your plan requires normal everyday levies to behave like kamikaze pilots there's likely to be a morale break before full execution. I appreciate thoroughness, I appreciate creativity, but if you have something that requires a lot of terrain dependent, weather dependent, or high risk operation I would encourage you to ask sometime Tuesday through Friday.

I try to be pretty damn available, and I'm far too soft-hearted for my own good with extensions and willingness to put up with shit. But don't push it.

That's all, carry on, glhf.
 
Okay so this is me putting on my warmod hat;

When you send in plans for any war in any game, the longer they are, the more likely it is that a mod is going to miss things. Typically you want to limit them to 1000 words max because the mod is going to be reading that and opposing warplans and if it's a big war, you can wind up with the mod having to read a short story just to complete a report. I say that because it's very easy to miss things and it's unfair to come back and slam the mod for doing so when those things were buried in the middle of a, as you put it, textwall and bound to be overlooked.

You read the war plans you're sent through and through or you don't mod a game, tl;dr shouldn't exist in the mind of a war mod.
If you too do that, sorry, you shouldn't mod a game either.
What should I do?
Post the textwall war plans and make people see how much of the plan was mentioned and implemented in the report?
Or, in other words, how much was ignored?

@Altzek, this would be total bias in favour of the person who some pages back was themselves going to quit the game due to them perceiving the GMs being unfair towards them?:???:
No matter how great and detailed the plan, the Rebels in King's Landing were in an appallingly bad position that'd have required a miracle to pull a victory out of - outnumbered, besieged and surrounded, in a city with no food, the walls already breached, and no hope of a relief force.

We had dozens of thousands of men INSIDE the walls, we were the ones with the higher ground and more than anything, we knew each single move the enemy was going to make, the whole plan was thought through to counter everything the enemy would've done. That's hardly an "appallingly bad position".

I suggest we forget about this right now.

Tensions are high and we don't need anymore anger here.

We were meant to, I didn't plan to answer to all these people and get more notifications from this thread. It was meant to be a "Guys, I bail, bye".
And anyway, with the Baratheons gone, there's nothing I can play as anyway.
If anyone wants to talk about it there's PMs, but please make sure I don't get any more notifications from this thread.

Bye, hopefully the last one.
 
By the way, there's a half dozen or so eligible Bregia kids of suitable age kicking about if anyone's looking for a marriage - Gerris just got made Lord of Little Tarth by his cousin as well, to give him a bit of Westeroi street cred.
Think of them as Storm-cloaked - dashing sailors good with a sword, except with the sadistic, murderous piratical heritage replaced with good business sense, table manners, and oodles and oodles of money.
 
By the way, there's a half dozen or so eligible Bregia kids of suitable age kicking about if anyone's looking for a marriage - Gerris just got made Lord of Little Tarth by his cousin as well, to give him a bit of Westeroi street cred.
Think of them as Storm-cloaked - dashing sailors good with a sword, except with the sadistic, murderous piratical heritage replaced with good business sense, table manners, and oodles and oodles of money.
Got any daughters Edmure's age?
 
By the way, there's a half dozen or so eligible Bregia kids of suitable age kicking about if anyone's looking for a marriage - Gerris just got made Lord of Little Tarth by his cousin as well, to give him a bit of Westeroi street cred.
Think of them as Storm-cloaked - dashing sailors good with a sword, except with the sadistic, murderous piratical heritage replaced with good business sense, table manners, and oodles and oodles of money.

Discrimination!
 
By the way, there's a half dozen or so eligible Bregia kids of suitable age kicking about if anyone's looking for a marriage - Gerris just got made Lord of Little Tarth by his cousin as well, to give him a bit of Westeroi street cred.
Think of them as Storm-cloaked - dashing sailors good with a sword, except with the sadistic, murderous piratical heritage replaced with good business sense, table manners, and oodles and oodles of money.
Good for nothing Braavosi...
 

I am not sure how this thing with Aethan and the (totally legit Norvoshi septa) luring him off into the darkness is going to pan out but my plans for him were "disregard dragons. Acquire Storm-cloak wife. Possibly convert to One God."

If you don't mind (another) tryhard Targaryen mucking around with your guys and gals.
 
Ah, additional note, ship construction is not a simple matter. A carrack takes about a year to construct and then you need the guns as well. Obviously larger shipyards equal a wider pipeline, and more experienced/advanced shipwrights and facilities can improve that turn around. Gun weight is mostly predicated on mobility, and naval guns currently run at the medium to heavy end of the spectrum since you don't need a baggage train, reinforced carts, and good roads because they're on a boat motherfucker.

Galleys are quicker but still take about a month from scratch, which is why the Arsenal keeps precut frames and half finished hulks on reserve to hit that incredible output. Dromonds, twice the time of a galley as frames are scaled up and structural requirements become more complex.

That's your baseline. If you want to raise a fleet, again best practice is to ask and do a sanity check with a GM to characterize your port and shipyards' capacity.
 
I am not sure how this thing with Aethan and the (totally legit Norvoshi septa) luring him off into the darkness is going to pan out but my plans for him were "disregard dragons. Acquire Storm-cloak wife. Possibly convert to One God."
Hallowed is the Drowned God, blah, blah, if he converts we'll put him to work cleansing Westeros of the heathens.
 
Ah, additional note, ship construction is not a simple matter. A carrack takes about a year to construct and then you need the guns as well. Obviously larger shipyards equal a wider pipeline, and more experienced/advanced shipwrights and facilities can improve that turn around. Gun weight is mostly predicated on mobility, and naval guns currently run at the medium to heavy end of the spectrum since you don't need a baggage train, reinforced carts, and good roads because they're on a boat motherfucker.

Galleys are quicker but still take about a month from scratch, which is why the Arsenal keeps precut frames and half finished hulks on reserve to hit that incredible output. Dromonds, twice the time of a galley as frames are scaled up and structural requirements become more complex.

That's your baseline. If you want to raise a fleet, again best practice is to ask and do a sanity check with a GM to characterize your port and shipyards' capacity.

I have already checked with Ceslas who have given me the 5 year figure, for the record.
 
Back
Top