It's magically charged, so it's actually kinda likely.
Good times.Everyone, I have an announcement to make. While Essos does have some activity I cannot ignore that Westeros, outside of its extremities, is dead. Also finals are coming in a few weeks and the bar exam not long after that. I cannot devote enough time to GM this game properly and to be honest I'd much rather reboot at some point in the future than let it continue as is. Thus I am ending the game so I can focus on the law for the foreseeable future.
*pauses in the middle of writing characterization*Everyone, I have an announcement to make. While Essos does have some activity I cannot ignore that Westeros, outside of its extremities, is dead. Also finals are coming in a few weeks and the bar exam not long after that. I cannot devote enough time to GM this game properly and to be honest I'd much rather reboot at some point in the future than let it continue as is. Thus I am ending the game so I can focus on the law for the foreseeable future.
*pauses in the middle of writing characterization*
What?
NOOOOOOOOOOOOOOOOOOOOO-
I know, buddy. But you can always come join my game!Good times.
If anyone wants something similar, well.... okay, there isn't really, but we've got at least 2 other ASOIAF games and my Dragon Age one going.
Never played dragon age.I know, buddy. But you can always come join my game!
https://forums.sufficientvelocity.com/threads/dragon-age-destiny-awaits.37688/
We have loredumps!Never played dragon age.
Ces could always hand it off to one of the other GMs-
*pauses*
..... on second thought, I don't want to play in an ASOIAF game run by GRRM.....
GREAT. SOUTH. EMPIRE.I haven't been a Moderator since early (re)start of this game.
Shame to see it unilaterally and somewhat abruptly declared dead but eh, had to happen eventually. My current thoughts:
- NPC Targs or Byz-as-Targs (Largely the same thing @ByzantineCaesar ) kinda sets the tone for everything Westerosi, and with everyone defeated and mauled, or victorious and content, there's not much to do besides fluff....which is hard to do/continue with once the original set of players start dropping off and new players find all the canon too dense to delve into (or simply too off-putting to delve into). Not that there's much venue for us to even do any recruiting besides these selfsame threads.
- Games seem to lose steam once all the baddies are dealt with - like, depending on your preference, there isn't much to do against either Braavos or Freehold or Iron Throne anymore, or the Ironborn, or the Dornish. Everyone everywhere was either united and peaceful, or too tired or uninspired to seek out conflict. Even the Dothraki are at a point where they either adapt and coalesce into some eastern hybrid-Ghiscari state, or just continue to throw themselves to premature deaths in mechanical massacres, extinguishing their warrior class and leaving what domains and wealth they have left wide open to the depredation of anyone vaguely interested in nabbing some (at a guess, a revenant Lhazarene insurrection, vengeful Ghiscari, expansive Jhogos Nhai...)
- Kinda confirms my general feeling that exploration and colonialism don't really work in Westerosi settings. Even with all the cool things @Wade Garrett threw in, particularly the creation of Po and all that new world of wonder and mystery, ultimately it becomes rather mechanical ("I continue to invest in my colony 714/??") and rather lifeless/uninspired/uninspiring.
- I think, but not 100% sure, this also confirms my general apprehension re: major technological development. On the one hand it's cool as a player to increase and strengthen your forces because now you can do this and this and that which guarantees you this and that kind of victory, massacre, protection, etc, but on the other hand it's hard for Mods to curate and keep track of, and ultimately decharacterizes and unbalances the entire system, which is already somewhat unsteady and unbalanced given GRMM's general mindset/purpose being story-based and driven by his own author fiat which can handwave armies and the like in and out of existence (among many other examples). This problem is further exarcebated when Moderation changes, as I think we all saw with Braavos, which under Mina/Ironanvil was chugging right on to some kind of....proto-Industrial Revolution and then crashed to a halt when the game rebooted and a new Moderation with a somewhat different take on things slid into place.
- Unsure what this game means re: magic, and how we use and play with magic in these settings. Once again, changes in Moderation and reboots made things haphazard and kinda crazy. From Texan's usual tropes of magical escapes and improbable outcomes in the original (Brea escaping via FM to become Yedda the Never-Dying Sith Ninja Nun, Daemon the Retconned Revenant, Everyone who asked for it being a "dragonseed", dragons being allotted out to different bloodlines, etc etc..)
Sad to see this go either way, and would be cool to see a timejump into the future to "wipe the slate clean", albeit without changing this into something too unrecognisable.
I haven't been a Moderator since early (re)start of this game.
Shame to see it unilaterally and somewhat abruptly declared dead but eh, had to happen eventually. My current thoughts:
- NPC Targs or Byz-as-Targs (Largely the same thing @ByzantineCaesar ) kinda sets the tone for everything Westerosi, and with everyone defeated and mauled, or victorious and content, there's not much to do besides fluff....which is hard to do/continue with once the original set of players start dropping off and new players find all the canon too dense to delve into (or simply too off-putting to delve into). Not that there's much venue for us to even do any recruiting besides these selfsame threads.
- Games seem to lose steam once all the baddies are dealt with - like, depending on your preference, there isn't much to do against either Braavos or Freehold or Iron Throne anymore, or the Ironborn, or the Dornish. Everyone everywhere was either united and peaceful, or too tired or uninspired to seek out conflict. Even the Dothraki are at a point where they either adapt and coalesce into some eastern hybrid-Ghiscari state, or just continue to throw themselves to premature deaths in mechanical massacres, extinguishing their warrior class and leaving what domains and wealth they have left wide open to the depredation of anyone vaguely interested in nabbing some (at a guess, a revenant Lhazarene insurrection, vengeful Ghiscari, expansive Jhogos Nhai...)
- Kinda confirms my general feeling that exploration and colonialism don't really work in Westerosi settings. Even with all the cool things @Wade Garrett threw in, particularly the creation of Po and all that new world of wonder and mystery, ultimately it becomes rather mechanical ("I continue to invest in my colony 714/??") and rather lifeless/uninspired/uninspiring.
- I think, but not 100% sure, this also confirms my general apprehension re: major technological development. On the one hand it's cool as a player to increase and strengthen your forces because now you can do this and this and that which guarantees you this and that kind of victory, massacre, protection, etc, but on the other hand it's hard for Mods to curate and keep track of, and ultimately decharacterizes and unbalances the entire system, which is already somewhat unsteady and unbalanced given GRMM's general mindset/purpose being story-based and driven by his own author fiat which can handwave armies and the like in and out of existence (among many other examples). This problem is further exarcebated when Moderation changes, as I think we all saw with Braavos, which under Mina/Ironanvil was chugging right on to some kind of....proto-Industrial Revolution and then crashed to a halt when the game rebooted and a new Moderation with a somewhat different take on things slid into place.
- Unsure what this game means re: magic, and how we use and play with magic in these settings. Once again, changes in Moderation and reboots made things haphazard and kinda crazy. From Texan's usual tropes of magical escapes and improbable outcomes in the original (Brea escaping via FM to become Yedda the Never-Dying Sith Ninja Nun, Daemon the Retconned Revenant, Everyone who asked for it being a "dragonseed", dragons being allotted out to different bloodlines, etc etc..)
Sad to see this go either way, and would be cool to see a timejump into the future to "wipe the slate clean", albeit without changing this into something too unrecognisable.
Seems to be working fine to me. Plus, it's not Aethan and Kauiita, it's Kauiita and Dagon.A stupid and incongruous idea that should have been inequivcoally nixed right away. Po could be conquered but not inherited, and Kauiita and Aethan were never bound to coexist peacefully for any length of time.
Seems to be working fine to me. Plus, it's not Aethan and Kauiita, it's Kauiita and Dagon.
TBH I couldn't help but feel that stepping into Braavos was a big mess. It had been going in a rather clear direction (that I agreed with the mods was totally insane for a republic with a very strong political and public tradition dating back centuries) which I decided to reverse and then found myself Dragonless in a world where suddenly there is air raids and dinosaur cavalry. Like the previous player had devoted a lot the effort of countering these advantages but the whole thing seemed...broken.
Like air raids had very real limitations in real life and wildfyre had even stronger ones in canon with GRRM being at pains to show how dangerous it was to handle or transport or make or use and so on. Its like someone thought it would be a good idea to bring WWII weapons to a Renaissance game. Magic in general seemed pretty horribly handled.
Frankly such a setting should probably have been better thought out. Magic and technology being relatively evenly spread with well known and practical counters available and generally some thought to balance put in.
Yeah but it was pretty much dig in, dig in, dig in. Like nothing could really be done about these dragons and I had to go outside of context and organise a special forces raid to get rid of the wildfire which Volantis seemed to want to use constantly for everything.Aethan was until very recently ruling as Satrap and Kauiita very explicitly did not want foreigners in his homeland.
It "seems to be working fine" to you because it was what you wanted and the NPCs were idiotic and apathetic.
Agree wholeheartedly. The reboots (this is the third installation of the game) and changes in Moderation certainly paid a part in making things uneven and haphazard, but tbh there is a lot that was really poorly thought out even within the contained reality of this or that scenario.
To be fair the wyverns and Volantene dragon (I think only one was ever in play during the war?) failed to really do any massive damage or score any major victories, it was pretty neck and neck overall, which is impressive if you consider it was Braavos lugging along a weakened and poorly handled Pentos and an army of Vale knights vs the entire Freehold with wyverns, dragons, dinosaurs, wildfire, etc.
Yeah but it was pretty much dig in, dig in, dig in. Like nothing could really be done about these dragons and I had to go outside of context and organise a special forces raid to get rid of the wildfire which Volantis seemed to want to use constantly for everything.
Oh I did, even with magic and artillery, they just never really got knocked out consistently or in enough numbers to make a difference.Well killing the dragon-rider is the key element. Qohor is spectacularly good at it but ofc he was on the other side, but as I never read your plans Idk if you ever laid plans and precautions to try and take out the dragonrider(s) and wyvernriders when they came?
To shed the baggage of entangled relationships, deals and the like, I think a time jump would need to be at least half a generation maybe a full generation
Man everytime Volantis gets into power or on the path to bigger power the game ends. Darn it.
To shed the baggage of entangled relationships, deals and the like, I think a time jump would need to be at least half a generation maybe a full generation
Desire for whalepunk intensifies