Military numbers for Westeros are with @Ceslas and @Texan.
@Dovahsith House Tarly surrendered Nightsong and Harvest Hall to the Stormlanders, so titles like "Marshal of the Dornish Marches" and Lord of the Marches etc would now belong to House Dondarrion (@Sidheach).
Military numbers for Westeros are with @Ceslas and @Texan.
@Dovahsith House Tarly surrendered Nightsong and Harvest Hall to the Stormlanders, so titles like "Marshal of the Dornish Marches" and Lord of the Marches etc would now belong to House Dondarrion (@Sidheach).
I surrendered Nightsong and Harvest Hall, the titles of Marshal of the Marches and Lord of the Marches i had seperately to them. Besides, i still control the Marches in the Reach. I mean, if the Dondarrions are really that bothered they can discuss it themselves.
Okay.
Now how in blazes do I get the Nyarlathotep worshippers out of my city council?
But i am now thinking of an outer concil of 36 and an inner council of nine.....
Nine priests, nine Great Houses and 18 Guildmasters, who elect an Inner council of nine, who elect the Archon, customarily from the Noble Houses.
It may sound complex, but Venice had a worse system....
Okay.
Now how in blazes do I get the Nyarlathotep worshippers out of my city council?
But i am now thinking of an outer concil of 36 and an inner council of nine.....
Nine priests, nine Great Houses and 18 Guildmasters, who elect an Inner council of nine, who elect the Archon, customarily from the Noble Houses.
It may sound complex, but Venice had a worse system....
I surrendered Nightsong and Harvest Hall, the titles of Marshal of the Marches and Lord of the Marches i had seperately to them. Besides, i still control the Marches in the Reach. I mean, if the Dondarrions are really that bothered they can discuss it themselves.
The Lordship of the Marches is tied to Nightsong in canon. I find it somewhat irksome how you see these minor readjustments as great bothers when you've just been made a PARAMOUNT dude. Crikey.
So long as you have an Archon and Magisters feel free to structure the specifics of government as you prefer, so long as its sensible and workable.
The Lordship of the Marches is tied to Nightsong in canon. I find it somewhat irksome how you see these minor readjustments as great bothers when you've just been made a PARAMOUNT dude. Crikey.
Look, if @Texan as Westeros mod is really that bothered, then i'll change it, no questions asked. However the Carons got stripped of that title by Maelys and it was granted to the Tarlys instead. That's open to dispute and i accept that i am more than likely wrong in this matter.
Seeing that both the Stormlands and the Reach both have Marches, i'm just giving my opinion. Not going to cry over every little powergrab or minor readjustment, just going to quietly and politely await my Mods decision.
Look, if @Texan as Westeros mod is really that bothered, then i'll change it, no questions asked. However the Carons got stripped of that title by Maelys and it was granted to the Tarlys instead.
Seeing that both the Stormlands and the Reach both have Marches, i'm just giving my opinion. Not going to cry over every little powergrab or minor readjustment, just going to quietly and politely await my Mods decision.
Look, we did something nice for you. We gave you a whole bloody Paramount for free. Without effort, and tbh, without great merit. It's the promotion of a lifetime. Yes, Maelys stripped the title from the Carons, and yes, Ori came along and rearranged the Reach, titles, vassalship ties, etc, which is why you were allowed to take Highgarden and become Paramount. There is no bigger powergrab possible in this universe bar you slitting Ori's throat and sitting on his throne yourself. Bitching about it comes across as kinda...ungrateful, I don't get it. Like, just accept we did something cool for you and your faction, and move forward.
Look, we did something nice for you. We gave you a whole bloody Paramount for free. Without effort, and tbh, without great merit. It's the promotion of a lifetime. Yes, Maelys stripped the title from the Carons, and yes, Ori came along and rearranged the Reach, titles, vassalship ties, etc, which is why you were allowed to take Highgarden and become Paramount. There is no bigger powergrab possible in this universe bar you slitting Ori's throat and sitting on his throne yourself. Bitching about it comes across as kinda...ungrateful, I don't get it. Like, just accept we did something cool for you and your faction, and move forward.
We captured the rebel queen and have been fighting in all his wars, on his side, from Dorne to the Westerlands. But that's besides the point.
I'm really not sure why you are getting so worked up about an empty title. I've accepted it, i've even accepted the loss of vassals to my neighbors without my input, because as you've said, considering the fresh start, that would be ungrateful.
If he's given the title back to the Carons, then fine. But it wasn't mentioned by anyone till now and all i would like is a bit of confirmation.
Edit: Checked the OP ...my bad...editing the post.
11,700 Horse (11,000 Knights + 700 Knights of the Order)
33,700 Foot (33,000 Infantrymen + 700 Rangers)
10,000 Reserves
45 Bombards
25 Mallister Carracks
10 Mooton War Galleys
65 Tully Riverboats
The North:
5,000 Horse
27,000 Foot (2,000 Colonial Forces)
10,000 Reserves
30 Wargs
20 Dromonds
20 War Galleys
30 Longships
37 Ironwood Carracks
Dorne:
3,900 Riders
10,100 Infantry (1,000 Colonial Forces)
6,500 Reserves
60 Leather guns
10 Bombards
30 War Galleys
The Vale and the Iron Islands are the same as they were in Play. All Non-Stomrlands Houses should take 30% losses due to casualties sustained durign the past years. The exceptions to this are the navys of the Westerlands and the RIverlands, who took 75%, and the Iron Islands, which took 90% to everything. The reinforcement rate is at 15% a year while at peace.
Essos is much the same as it was in Play. @bookwyrm, you have your OP numbers plus 60 Longstriders.
Essaria:
12,000 Infantry
4,000 Cavalry
Lorath:
5,000 Peacewardens
100 Men of the Streets
100 Men of the Harvest
100 Fishermen
20 War Galleys
Qohor:
2000 Unsullied
2000 Dragonslayer Crossbowmen
3000 Infantry
3000 Light Cavalry
15,000 Iron Company (Mercenaries)
40 War Galleys
150 Longships (Iron Company)
Dothraki (Volantis): 4,000 Riders
Summer Empire: (@Theravis, adjust the naval numbers according to your conversion rate.)
100 Dragonguard
500 Wyvernguard
40 Skyclearers
2,000 warriors
9,000 Red Archers
30 Thunderbeasts
45 Longstrider Cavalry
500 Brindlemen
30 Bombards
1,500 Imperial Leopards
20 Rocket Artillery
35 Swan Ships
250 Tiger ships
116 Leopard Ships
30 Galleons
Po:
40,000 Infantry (4,000 in Chaisson, under Summer Control)
1,000 Longstriders (100 in Chaisson, under Summer Control)
700 Thunderbeasts (40 in Chaisson, under Summer Control)
11,700 Horse (11,000 Knights + 700 Knights of the Order)
33,700 Foot (33,000 Infantrymen + 700 Rangers)
10,000 Reserves
45 Bombards
25 Mallister Carracks
10 Mooton War Galleys
65 Tully Riverboats
The North:
5,000 Horse
27,000 Foot (2,000 Colonial Forces)
10,000 Reserves
30 Wargs
30 Dromonds
30 War Galleys
30 Longships
10 Ironwood Carracks
Dorne:
3,000 Riders
8,000 Infantry (1,000 Colonial Forces)
5,000 Reserves
60 Leather guns
10 Bombards
30 War Galleys
The Vale and the Iron Islands are the same as they were in Play. All Non-Stomrlands Houses should take 30% losses due to casualties sustained durign the past years. The exceptions to this are the navys of the Westerlands and the RIverlands, who took 75%, and the Iron Islands, which took 90% to everything. The reinforcement rate is at 15% a year while at peace.
Essos is much the same as it was in Play. @bookwyrm, @Velasco can fill you in on how many Longstrider eggs you were given.
Essaria:
12,000 Infantry
4,000 Cavalry
Lorath:
5,000 Peacewardens
100 Men of the Streets
100 Men of the Harvest
100 Fishermen
20 War Galleys
Qohor:
2000 Unsullied
2000 Dragonslayer Crossbowmen
3000 Infantry
3000 Light Cavalry
15,000 Iron Company (Mercenaries)
40 War Galleys
150 Longships (Iron Company)
Summer Empire: (@Theravis, adjust the naval numbers according to your conversion rate.)
100 Dragonguard
500 Wyvernguard
40 Skyclearers
2,000 warriors
9,000 Red Archers
30 Thunderbeasts
45 Longstrider Cavalry
500 Brindlemen
30 Bombards
1,500 Imperial Leopards
20 Rocket Artillery
115 Swan Ships
250 Tiger ships
76 Leopard Ships
5 Galleons
Po:
40,000 Infantry (4,000 in Chaisson, under Summer Control)
1,000 Longstriders (100 in Chaisson, under Summer Control)
700 Thunderbeasts (40 in Chaisson, under Summer Control)
If my memory serves me correctly, I sold 50 Longstriders of varying age (from full grown adults down to young ones) to Myrwater Canton. They would all be adults and capable of breeding by now, so I would say Myrwater could have about 60 or thereabouts by now?
As for me, I kept any hatchlings over the 50 mark and all unhatched eggs. I don't expect a great number but perhaps a small herd reaching adult age about now, with a few youngsters from eggs that took longer to hatch.
As for Dorne's military numbers, they might need a slight update - I was working on setting up basic city watches for Dawn Town (Plankytown) and Sunspear, and @Mina gave some of the surrounding lands a percentage increase in military capability IIRC (like, "take your original number and increase it by 30%" or something), so maybe Dorne merits one of those.
If my memory serves me correctly, I sold 50 Longstriders of varying age (from full grown adults down to young ones) to Myrwater Canton. They would all be adults and capable of breeding by now, so I would say Myrwater could have about 60 or thereabouts by now?
As for me, I kept any hatchlings over the 50 mark and all unhatched eggs. I don't expect a great number but perhaps a small herd reaching adult age about now, with a few youngsters from eggs that took longer to hatch.
As for Dorne's military numbers, they might need a slight update - I was working on setting up basic city watches for Dawn Town (Plankytown) and Sunspear, and @Mina gave some of the surrounding lands a percentage increase in military capability IIRC (like, "take your original number and increase it by 30%" or something), so maybe Dorne merits one of those.
I got effeminate from your birth roll for him! Which has seemingly been mitigated to an odd high pitched voice
I was looking through the previous thread and there does not seem to be much information on the manderlys. Would this be something I need to setup with @Texan ?
I was looking through the previous thread and there does not seem to be much information on the manderlys. Would this be something I need to setup with @Texan ?
Though honestly, i think i'm in a pretty decent position for now. Have enough things to do getting things organised with a small opportunity to colonise.
One hundred and twenty years of the New Valyrian Era. One hundred and twenty years of the Freehold's mighty existence, its benevolent rule and sturdy coalition. One hundred and twenty full years since the Imperial diadem had been set upon the head of Arkhan Annurell of Qohor, the man history would remember as Emperor Arkhan the Wise. If only his successors had a sliver of his wisdom to face the troubles that beset them now...
LORATH
Economy: Desperate
Placid, powerless, inane Lorath. For so long the punching bag and helpless help-mate of mighty Braavos, mainland politics in Essos offered Lorath a chance to...to be, to hope, to try for something more. No one was quite sure what they should be trying for, or whether it was even a good idea in the first place, and thus Lorath had been in an almost relentless state of civil confusion and instability for a good generation or two. The lack of a central authority figure and, increasingly, the lack of an effective government with legitimacy in the eyes of its citizenry made Lorath a no man's land, a lawless place of might makes right, where anyone with two coppers to their name had a hired blade to watch their back - or stood back and watched those coppers be pried from their cold, dead hands quite promptly. It was thus a matter of little note when the Sept of the Maker's Maze started hiring swords.
Pentoshi swords, to be exact, and admitting new brothers in startling number, also of Pentoshi origin, and hosting visiting merchants, pilgrims and scholars...all men, all young, all thickly caked in the cheesy smells and spicy breath of Pentos.
They struck quickly, decisively, unpredictably. Blood was shed, but no more than in the riots and other tumults that occassionally plagued the land - a few choice opponents were removed, others imprisoned, and the reins of power well and truly seized in one man's hands.
The Stranger's Son is the name the new ruler of Lorath gives himself, but in the outside world more than one orthodox believer had dubbed him the Stranger's Stain in derision. He believes himself to be the son and champion of Boash the Blind God, an ancient god he equates with the Stranger, who walked among mortals with the intent of forging himself a sword, a warrior, a champion to purge the land and guide the holy. The nominal authority of the High Septon in far-off King's Landing is...acknowledged, begrudgingly, but if the High Septon is the avatar of the Seven, the Stranger's Son is his near-equal as the son and avatar of the most important of the Seven. Certainly no tithes leave the islands, for the Stranger's work is not accomplished with prayer and fasting alone. Castration is the Stranger's Son most notorious tool when it comes to punishing opponents and dissidents - and thralldom the fate of those eunuchs lucky enough to survive the gruesome and unskilled efforts of King Boash II and his minions. Equally curious is the warrior-septon's penchant for marrying whores and widows - all such women of nubile age are brought to him (or seized by force, if they resist) and scrubbed once in vinegar, once in wine, and once in sea water before marrying him in one of the almost daily ceremonies. It is even whispered some husbands have been forced to part from beloved wives, or taken for walks from which they never return, when their women be too comely to evade notice...
On the bright side, the introduction of curfews, the enforced monopoly of violence and the co-option or massacre of all other armed forces on the islands has given Lorath a modicum of peace and stability not seen in decades. Pentos finds its investment well returned, with the Stranger's Son happy enough to allow its merchants highly privileged status in his ports....so long as the wine and vinegar never stop flowing....and to say whatever it is the Prince of Pentos wants him to say in whatever alliance, coalition or council His Strange Royal Holiness should perchance be invited to.
Boash II of Lorath, the Stranger's Son, also called King Stain
BRAAVOS
Economy: Good
The Sealord of Braavos was now seventy years old, of which twenty-six had been spent in supreme power. He had spent it wisely, carefully cultivating the power and might of Braavos and House Bregia both, two separate but connected gardens which flourished and blossomed splendidly. He and his reign were the very apex, the crowning glory of it all, and perhaps sensing the end was nigh the Sealord invested ever more arduously in the development and improvement of the sciences and technologies that made Braavos the power that it was. He had his retreat in the Sealord's Palace, a fine abode full of intricate adornments, roaring fires, scented candles, wholesome foods and lavish living spaces. No doubt old Rodro Bregia hoped to end his days there, midst finery and comfort beyond the imagining of the lowly rabble out there, nice and safe and warm, surrounded by those he loved.
A crossbow to the throat would make that rather difficult, however, especially when the old man's body folded and crumpled, slipping into the water. It would be rescued in time for him to whisper some meaningful last words to those nearby...but the body was long cold and lifeless by the time the barge made it back to the Palace. No culprit would ever be found, and his legacy was sound and awesome enough to usher in a period of mourning and lamentation instead of anarchy or unrest. Informants, aides and interested clients of the Bregias would note the increasing agitation behind-doors of numerous Braavosi families eager for a taste of supreme power, and the rise of the almost cult-like factions known as Singulars and Populars. There were even indications of some of the higher-ranking Keyholding families enjoying subtle ties with the Crimson Cloaks, a sect of extremists R'hollorites then burgeoning in the Freehold....but nothing concrete or definitive could be found, or unearthed, or pointed to, only rumour and whisper. More pressingly, every passing day was a day where Bregia power waned and Bregia enemies grew bolder, so quick action was of the utmost necessity.
PENTOS
Economy: Stable
Prince Duncan Monatis would have cause to celebrate with the success of his meddling in Lorath, even if it was somewhat mixed and tainted with the airs of heresy and madness. Less fortunate would be his endeavours closer to home, however, where few of the Principalities' political allies were willing to allow him a leading role, on account of his relative inexperience and the ill-fated Pentoshi War of Secession. Not to say the Essosi didn't value a man willing to back up his word with cold hard steel....but the war had been ill-pondered and ill-timed, its fruits (if any) still hard to discern. Easier to implement was a series of building works within his own jurisdiction - a decree, a stamp, an allocation of coin later and the project was underway. The Prince's youth and the vulnerability many sensed in his lack of a clear male heir emboldened some, a good many in fact, even among his own extended relatives...and thus the building project would almost drown in a sea of waste, corruption and incompetence before Prince Duncan was informed and able to take matters in hand. By 272 A.C. the Flatlands and Andalos were dotted with fortifications...not great castles, by and by, but enough watchtowers and holdfasts to make a man think he was strolling through the Vale or Riverlands in summer. These too proved a cause for minor headache, with cousins and scions of the old Magisterial nobility asking (and sometimes insisting, even demanding) Prince Duncan carve up the Flatlands and make them Lords Paramount, Lords and landed knights in the Westerosi cast and mould.
THE NOT-SO-DISPUTED LANDS
Economy: Stable, Good
The No-Longer-Disputed Lands remained as fractitious and seditious as ever, even with everyone nominally at peace with one another. It was in this hotbed of intrigue and treachery that three new factions would take root and blossom, among common men and nobility both. The first and most notable of these were The Singulars, primarily magisters, merchants and other educated men and women who believed every Free City (or member-state), no matter how rich, or powerful, or populous, should have equal say and equal rights in the Senate. This they hoped to achieve by agitating their rulers for a constitution - not one that merely assured the autonomy of member-states, but one that gave every member-state a single, equal vote. Indeed some Singulars were opposed to greater autonomy, and quite accepting of a more unified and consolidated Freehold - so long as everyone could boast of equality. Equally romantic was their stance on dragons - namely, that either every city should have dragon-riders of their own, by whatever means necessary, or else...else the winged power of Volantis could do with some serious clipping. Coming to the fore in Myr, first and foremost, the faction quickly took root in all of the Free Cities, particularly those disenchanted with the looming shadows of Qohor and Volantis.
In the Sanctuary this faction or movement would become radicalised, taking a new and distinctly separate guise as The Populars. It was their belief that every free man (and every man should be free) should have a vote and a voice, at least indirectly: slavery ought to be outlawed everywhere, completely, in all its guises, and all leadership should be elected by the commons, all the way up to the Emperor. Unpopular with the magisterial nobility and inimical to most, it nevertheless took root among slaves and freedmen, and quickly found a port of safe call in the Essosi branches of the Faith of the Seven. Unsurprisingly then that this sect should become known as the Pentoshi or Lorathi Agitation by its detractors (as opposed to the Myrish Agitation aforementioned).
A third and no less radical sect were The Crimson Cloaks, a not-so-secret secret society born in Lys...some said among the ranks of the murderous alchemists the city enfranchised but didn't but did. Dedicated followers of the Red God, they await another Doom - an icy one, which only the reborn Azor Ahai will be able to defeat. Fickle and unsteady, they look to the High Triarch of Volantis for leadership, praying that he take up the mantle and step into his destiny as champion and sword of R'hollor. Once this is achieved, they expect the Freehold to be cleansed with dragonfire and shaped anew, better and brighter, from the ashes of whatever remains. They are fools, madmen, fanatics...but they are everywhere, and vocal, and vicious. It remains to be seen what they shall do should Vhossar fail to deliver on their weighty expectations of him.
Three great factions - and unopposed, by and by, for the Constitutionalists and Imperialists were themselves at odds, plagued by internal squabble and schism. On the far end of the spectre stood those who hoped, by virtue of a Constitution, to transform the Freehold into little more than a trade union or framework for free commerce; on the other, those who sought an ever stronger merger, an union that stood as a single nation, perhaps even with a hereditary monarch at its helm. Many others of wavering and differing bent stood in the middle. And for now all continue to squabble, hoot and holler at each other in turn.
"Their cloaks are crimson, as are their blades."
VOLANTIS
Economy: Good
There was little doubting the reign of High Triarch Maegar Vhossar had been a profitable one for Volantis. Dragons had returned, and prospered - the Vhossars now boasted as many such steeds as the Targaryens themselves, and outnumbered the Seven Kingdoms when it came to wyverns to boot. He silenced his critics when he willingly presided over the abdication of the Volantene Emperor, and peacefully sought reconciliation with Pentos and disaffected others. The election that followed had been a victory, with few doubting young Aatgnis of Essaria would heed his Vhossar relatives when and where it mattered. The Demon Road continued to be fortified and built up, facilitating intercourse between Volantis and Mantarys, and an outpost was successfully erected on the Isle of Cedars...and while efforts towards political union (or rather, absorption) of Mantarys, Tolos and Elyria met with mixed results, at best, the expansion of Volantene authority up the Demon Road and the firming of the outpost in Slaver's Bay provided useful forward bases for future undertakings in those parts...be they diplomatic or otherwise.
Other successes included the resettlement of Sarhoy, which opened up a valuable new avenue of trade and consolidated Volantene control of the Rhoyne river delta, and the southward push in the Summer Sea and southern hemisphere, where direct control of the reborn Gogossos and assorted ventures in Sothoryos served to undermine the would-be expansion (or was it encroachment?) of the mighty Braavosi in the region's rich commerce. An expedition east to the Shadowlands would return safe and sound, with improved knowledge of the Far Eastern shores and ladden with treasure and talk both - the strange gold and gems of the Shadowlands was of particular note, but even more interesting was the talk of dragons in the skies above Qarth and Asshai both.
Unsurprising then such a man should make a few enemies...and in turn be quite ready when they came for him. The apprehended assassin refused to speak, even to the last, but a cursory investigation would point to the proliferation of the "Singulars" in the city, even among the serving staff and bedwarmers and guards of the Old Blood, sitting so pretty behind the Black Walls. There was talk of ridding the world of dragon-riders, of freeing the Freehold from Vhossar tyranny, of freeing Volantis itself if only the man cut be cut down before he should have an adult male heir at his side. Maegar Vhossar had been warned, and he would do well to take action to bolster his defences - at home and abroad.
Less dazzling were the results in the Dothraki Sea, where the growing Dothraki contingent sworn to Volantis made little meaningful inroads, and in Dagger Lake, where plans were made to remove an ancient thorn in everybody's side. The captains of Volantis, Norvos and Qohor wound find themselves outwitted and outsmarted at every turn, suffering a string of humiliating defeats, retreats and ambushes, such the men were left in a stunned state of confusion, fearful of going forward, fearful of going back. Losses were high, to the profit of the pirates...and of the Shrouded Lord, who still ruled the Sorrows and exacted a wrathful vengeance
SUMMARY:
- Pentos successfully finances a regime change in Lorath with unexpected results. The Faith wins and the new monarch is suitably obedient. Despite all the crazy, the Stranger's Son proves to be just what Lorath needs at such a time...but dealing with religious fanatics and Theocracies is a tricky business, even if the rest of the world were willing to ignore the coup.
- Sealord Rodro Bregia of Braavos is assassinated after 26 years of rule. Braavos is in mourning and suitably respectful of all he achieved, but his family must act quickly if they hope to continue suckling on the teat. This is a fight for survival, nothing more, nothing less, and it remains to be seen whether the young Bregias can rise to the occasion.
- Prince Duncan of Pentos finds he lacks the clout to become a political leader on an international level, and sees his own standing at home troubled by an embezzling and power-hungry nobility.
- New factions are born in south-western Essos and quickly spread throughout the continent, their tentacles reaching into the Senate soon enough. Inaction and lack of direction have given them room to grow and caused the pre-existing Senate factions to lose sight of their goals, splintering into various strains of thought and interest.
- High Triarch Maegar Vhossar nips an assassination attempt in the bud, fortifies the Demon Road and establishes an outpost on the Isle of Cedars. An expedition to the Far East does as well as can be expected and the rebirth of Sarhoy, Gogossos, Zamettar etc continues. Expansion into the Dothraki Sea remains painfully slow, although the Dothraki contingent inside Volantene territory continues to grow. The naval campaign in Dagger Lake becomes a humiliating blemish on the pride of Norvos, Qohor and Volantis all, putting paid to any immediate construction plans in the region. The defeats leave the pirates even more powerful and well-equipped than before....and have the unforeseen side-effect of bolstering the strength and population of the Stone Men of the Sorrows, who somehow managed to survive the last several years without the mercy ships traditionally sent north by Volantis. The Rhoyne is left more dangerous than ever, with negative results for commerce and communication both.
Yes, the plan was to put them under direct oversight to ensure no more treachery came from them. Whether this will be short-term or long-term remains to be seen
Thanks - although if you don't mind, I'd prefer to have a lower number of war galleys, as I'd been following the Martell example of building some carracks, and building some Nagga ships of my own at game end.
The number I had was "15 War Galleys, 22 Carracks, 4 Galleasses, 1 Superheavy (Zheng He style), the Unyielding Sun" , which was the Dayne and Martell fleets and some rebuilding after I won. I'd add maybe 5 Naggas if that's allowed?
Thanks - although if you don't mind, I'd prefer to have a lower number of war galleys, as I'd been following the Martell example of building some carracks, and building some Nagga ships of my own at game end.
The number I had was "15 War Galleys, 22 Carracks, 4 Galleasses, 1 Superheavy (Zheng He style), the Unyielding Sun" , which was the Dayne and Martell fleets and some rebuilding after I won. I'd add maybe 5 Naggas if that's allowed?
Yes, the plan was to put them under direct oversight to ensure no more treachery came from them. Whether this will be short-term or long-term remains to be seen
@ByzantineCaesar Whitegrove was given to "people claiming to be" Peakes/actual Peakes in the last turns of the previous game. Not that big a deal, just something for future reference.