A Play of Blood and Shot (ASOIAF NG)

IIRC, Aeryn was the one who rolled "Takes after Mom" on everything but his eye color, Ori had several more "Resembles his Dad".
 
That nickname he likes as it is a memory of the battle.

He doesn't like just the Dragon as people call him it due to the taint. Also he still misses his best bro Oliver dearly.
Dagon doesn't mind. Chaso would have a fucking meltdown if you mention missing Oliver in her presence....

Speaking of, we need an RP of Dagon and Aegon sparring.
 
No. He's the Imperial Dragon. Head of the Leopard Guard.
Aegon still thinks the Leopard Guard sound stupid.
Dagon doesn't mind. Chaso would have a fucking meltdown if you mention missing Oliver in her presence....

Speaking of, we need an RP of Dagon and Aegon sparring.
I believe he has lived long enough to avoid discussing things with any women which can be dangerous for his health. You learn this skill after growing up around Daena.
 
That nickname he likes as it is a memory of the battle.

He doesn't like just the Dragon as people call him it due to the taint. Also he still misses his best bro Oliver dearly.
Dagon doesn't mind. Chaso would have a fucking meltdown if you mention missing Oliver in her presence....

Speaking of, we need an RP of Dagon and Aegon sparring.
Oliver's probably drunk on rum and wondering if the Dothraki have managed to ferment Grass and/or Horse.
 
Ah, well, that takes care of how Rodro was going to go about handing over the reins to Kazir. :(
Ironanvil1 threw 3 8-faced dice. Reason: Balerion Dragon Hatching Total: 17
7 7 2 2 8 8
Ironanvil1 threw 1 3-faced dice. Reason: Dragon Total: 2
2 2
Ironanvil1 threw 1 4-faced dice. Reason: Dragon Taint Total: 4
4 4
 
Could we get mechanics like the birth rolls thread marked? I was browsing through the last occur thread and they had the mechanics thread marked which will help newer players like myself.
 
Okay, a lot of these are pretty the same as they were Play. Just consult the OP of that thread of you will find what you need.

Troop Numbers:
Crownlands:
12,000 Infantry
5,000 Knights
800 Royal Watch Horse
1,000 Road Wardens
100 War Galleys, 75 Dromonds, 75 Carracks, 50 Dragonships (Turtle ships), 20 Longships
50 Bombards
20 Rocket Artillery
  • Dragonstone:
    • 1,000 Knights
    • 4,000 Infantry
      • Claw Isle:
        • 200 Knights
        • 1500 Infantry
        • 1 Carrack (The Saint of the Deep)
        • 5 Galleys
        • 20 Longships (All owned by Crownland Greyjoy's)
  • Tarth:
    • 1,000 Infantry
    • 400 Lancers
Stormlands:
5,000 Knights
10,000 Infantry
10,000 Reserves

The Reach:
  • House Tarly
    • 13,500 Knights
    • 19,000 Infantry
    • 50 Leather guns, 30 Bombards
    • 30 War Galleys
  • House Footly
    • 4,000 Knights
    • 7,000 Infantry
    • 30 Bombards
  • House Hightower
    • 5,500 Knights
    • 9,000 Infantry
    • 20 Bombards
    • 50 War Galleys
  • House Redwyne
    • 2,000 Infantry
    • 30 Leather guns
    • 75 War Galleys
    • 50 Dromonds
    • 25 Carracks
The Westerlands:
  • 9,000 Knights
  • 27,000 Infantry
  • 10,000 Reserves
  • 60 Bombards
  • 100 War Galleys
The Riverlands:
  • 11,700 Horse (11,000 Knights + 700 Knights of the Order)
  • 33,700 Foot (33,000 Infantrymen + 700 Rangers)
  • 10,000 Reserves
  • 45 Bombards
  • 25 Mallister Carracks
  • 10 Mooton War Galleys
  • 65 Tully Riverboats
The North:
  • 5,000 Horse
  • 27,000 Foot (2,000 Colonial Forces)
  • 10,000 Reserves
  • 30 Wargs
  • 30 Dromonds
  • 30 War Galleys
  • 30 Longships
  • 10 Ironwood Carracks
Dorne:
  • 3,900 Riders
  • 10,100 Infantry (1,000 Colonial Forces)
  • 6,500 Reserves
  • 60 Leather guns
  • 10 Bombards
  • 30 War Galleys
The Vale and the Iron Islands are the same as they were in Play. All Non-Stomrlands Houses should take 30% losses due to casualties sustained durign the past years. The exceptions to this are the navys of the Westerlands and the RIverlands, who took 75%, and the Iron Islands, which took 90% to everything. The reinforcement rate is at 15% a year while at peace.

Essos is much the same as it was in Play. @bookwyrm, you have your OP numbers plus 60 Longstriders.

Essaria:
  • 12,000 Infantry
  • 4,000 Cavalry
Lorath:
  • 5,000 Peacewardens
  • 100 Men of the Streets
  • 100 Men of the Harvest
  • 100 Fishermen
  • 20 War Galleys
Qohor:
  • 2000 Unsullied
  • 2000 Dragonslayer Crossbowmen
  • 3000 Infantry
  • 3000 Light Cavalry
  • 15,000 Iron Company (Mercenaries)
  • 40 War Galleys
  • 150 Longships (Iron Company)
Dothraki (Volantis): 4,000 Riders

Summer Empire: (@Theravis, adjust the naval numbers according to your conversion rate.)
  • 100 Dragonguard
  • 500 Wyvernguard
  • 40 Skyclearers
  • 2,000 warriors
  • 9,000 Red Archers
  • 30 Thunderbeasts
  • 45 Longstrider Cavalry
  • 500 Brindlemen
  • 30 Bombards
  • 1,500 Imperial Leopards
  • 20 Rocket Artillery
  • 35 Swan Ships
  • 250 Tiger ships
  • 116 Leopard Ships
  • 30 Galleons
Po:
  • 40,000 Infantry (4,000 in Chaisson, under Summer Control)
  • 1,000 Longstriders (100 in Chaisson, under Summer Control)
  • 700 Thunderbeasts (40 in Chaisson, under Summer Control)
Small issue with the Ironwood Carracks and Navy. Total fleet numbers are allright, but not the composition. Remember there was a time where I continously built 3 Ironwood Carracks per year until I couldn't and then sold excess ships to Pentos?

My last fleet numbers in 266 where these ones, you can see how they slowly changed in an almost per turn basis last game as well.

Navy: 107 (20 Dromonds, 20 War Galleys, 30 Longships, 37 Ironwood Carracks)
 
Small issue with the Ironwood Carracks and Navy. Total fleet numbers are allright, but not the composition. Remember there was a time where I continously built 3 Ironwood Carracks per year until I couldn't and then sold excess ships to Pentos?

My last fleet numbers in 266 where these ones, you can see how they slowly changed in an almost per turn basis last game as well.

Navy: 107 (20 Dromonds, 20 War Galleys, 30 Longships, 37 Ironwood Carracks)
Edited.
 
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