A light on the frontier:40k Planetary Governor Quest

[X] Krieg Mechanized Assault force- provides you with 2 each of freshly trained Armored and Mechanized regiments, equipped with Malcador and Rogal Dorn heavy tanks, self propelled guns as well as centaur armored carriers, designed around a powerful if slow assault doctrine of the Death Korps

[X] Focus on developing your manufacturing sector, Advanced armaments

Sounds fair to me honestly, might need to look into getting more space vessels either to ferry in reinforcements or sally out
 
[X] Krieg Mechanized Assault force- provides you with 2 each of freshly trained Armored and Mechanized regiments, equipped with Malcador and Rogal Dorn heavy tanks, self propelled guns as well as centaur armored carriers, designed around a powerful if slow assault doctrine of the Death Korps

[X] Focus on developing your manufacturing sector, Advanced armaments
 
[X] Krieg Mechanized Assault force- provides you with 2 each of freshly trained Armored and Mechanized regiments, equipped with Malcador and Rogal Dorn heavy tanks, self propelled guns as well as centaur armored carriers, designed around a powerful if slow assault doctrine of the Death Korps

[X] Military build up and expansion
 
[X] Krieg Mechanized Assault force- provides you with 2 each of freshly trained Armored and Mechanized regiments, equipped with Malcador and Rogal Dorn heavy tanks, self propelled guns as well as centaur armored carriers, designed around a powerful if slow assault doctrine of the Death Korps

[X] Focus on developing your manufacturing sector, Advanced armaments
 
Turn 100
You opt to take the Mechanized Assault force, and build an advanced armaments industry

The Mechanized Assault force will arrive in few months from Krieg, while the advanced armaments factories are either built anew or upgraded from existing facilities. In the next few months they will start producing heavy barrels, lasweapons of all types, sophisticated autoguns and stubbers, along with ammunition and power cells. In addition you can now start producing some smart-weapons, guided bombs, short-to-medium range missiles and the like. You will need to upgrade to the next armaments tech tier to make void-ship grade weapons, as well as more advanced long-range missiles, plasma weapons, power weapons, melta weapons and other more advanced designs.

You are sitting in your quarters at the Fortress-Palace, when you the sirens start to blare, and you quickly put on your armor, sword belt and pistol holster before rushing down the corridors to the base command center....

Fully expecting another Drukhari attack or pirate raid, you are surprised to find that things are quite calm in the command center. It doesn't take long before you are contacted by your head of Internal security, who informs you that there was an attempted breach of the Fortress-Palace security by a pair of unidentified agents, with one being killed by your men while another is still alive and presumed to be on the run in the local area...

Based on the dead one, a male, they seem to be humans, but were clearly highly trained and well equipped operatives, who seem to have been attempting to breach into the medical/bio-lab section. Equipped with adaptive camoflauge body suits, high-end needler sniper rifles, and hacking and lockpicking tools, they were able to breach the outer security ring outside the fortress-palace, stealthily killing an entire squad of guards and getting into the facility itself, before they were happened on by a random patrol, where in the subsequent fire-fight one agent was killed and the other wounded, fleeing into the countryside....

Your men attempt to capture the other agent alive...

DC 15

Total roll bonus +5
+5 Martial

Strong success....

While searching the likely area where the other agent fled, she is located hiding in a barn on a nearby farm, after killing the homeowner and his family, attempting to hide in a pile of hay, where by chance, the searchers looked, sensing something amiss about the farmhouse...

Fortunately due to the nature of her wounds, and the quick acting of your men, the agent is captured alive, with interrogators prepared to receive her.

Unfortunately they prove extremely tolerant to pain, and seem to have a fortified mind, not giving anything to your interrogators, only in the extreme delirium before her death does she say "You will die with the traitors you are harboring, who will repent, for tomorrow they will die!"

Your internal security forces initiate a review of security procedures, and are able to track the agents to a merchant freighter that recently docked at your station, where they apparently acted under the guise of a noble couple, booking passage on the freighter for tourism of the cities of Moran Secundus, a rare but not unheard of thing. Unfortunately the trail goes cold after that, as they used fake names and cash to book passage....

What should we do?

(This is an optional write-in, I will have a subsequent post in a few hours)
dh188709 threw 1 20-faced dice. Total: 19
19 19
 
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(This is an optional write-in, I will have a subsequent post in a few hours)

Full lockdown of the planet
Have all forces initiate a search
Roadblocks/Train stop and search/Airship stopped and search
Release all the info we have(pictures/names/ect.) to the public and put a bounty out for info/capture/death
Inform everyone Inquisitor/local mechanicus/the church/our Dark angels chapter about the threat.
Have our Divination Psykers search for any WMD's or hidden threats and then have them help with the search.

Something like this or am I overreacting?
 
What niche do advanced auto and stubguns fill in this regard? Are we still making them for militias, just a bit better, and weapon teams?
 
[X] Rise the Alert of all forces and add more guards to critcal infrastucture in preparation for possible further attempts and immidietly contact the Inquisitor to inform him of the attempt, its most propable targets(the Geneseed and Dark Angels) and especially the last words of the assasin. Additionaly inform the Dark Angels that there is high possibilty they are targeted and to be alert and ready for anything with weapons at hand.
 
[X] Full lockdown of the planet
Have all forces initiate a search
Roadblocks/Train stop and search/Airship stopped and search
Release all the info we have(pictures/names/ect.) to the public and put a bounty out for info/capture/death
Inform everyone Inquisitor/local mechanicus/the church/our Dark angels chapter about the threat.
Have our Divination Psykers search for any WMD's or hidden threats and then have them help with the search.
 
Turn 101
Although the two agents were ultimately caught and eliminated, the idea of the Avengers of Caliban and their brethren establishing agents on your planet is very concerning. In addition to the review of security procedures, your forces are placed on special alert with guard patrols being doubled at key infrastructure areas and sensitive security zones with additional security, including a squad of Dark Angels guarding the Gene-seed repository and bio-lab.

Roadblocks and additional checkpoints are established as well. It takes a few weeks before your security services can put together a picture of what happened. The idea of the agents masquerading as traveling nobles makes sense, but what doesn't is how they found about the Dark Angels in the first place and how they smuggled their equipment onto Moran, as security thoroughly checks the bags of any visitors from off world and luggage and cargo going through the station generally.

Review of augur recordings as well as pict captures from your skywatch system, finds an interesting pattern. With a supply cutter from your station being seen dropping a grav-chute object from high altitude/low orbit, multiple times, with the object landing somewhere in the northern wilderness, far from the more populated regions of the planet. Using skywatch tracking, and your divination psyskers you are able to predict and track the next drop, which is possibly linked to the enemy agents...

[] Attempt to take the pilot into custody before the drop
[] Have a team lying in wait to see who picks up the drop, and attempt to apprehend them.
[] Other(Write-in)
 
If it is a WMD I'd like to grab the pilot, if it is just normal supplies I'd like to wait at the drop.
I'll play it safe...

[X] Attempt to take the pilot into custody before the drop
 
[X] Have a team lying in wait to see who picks up the drop, and attempt to apprehend them.
 
Turn 102
You opt to have a felinid recon team, seconded to the internal security service lie in wait near the likely drop site, watching from concealed positions they wait until the object is picked up. It looks to be a hardened drop-chute container, sometimes used by the Imperium to drop supplies from orbit…..

DC 12

Total bonus +7
Martial +5
Elite +1
Veteran +1

Strong success

Your men stay concealed with the drop under watch.

A small party dressed up as local hunters makes their way from the nearest road to the drop location.

Troops in off-road vehicles are waiting nearby for the order to go in….

[] Apprehend them now
[] Follow them to where they go next
[] Other(Write-in)
dh188709 threw 1 20-faced dice. Total: 17
17 17
 
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[X] Follow them to where they go next

Let's see the pros and cons. If we apprehend them, we stop them in particular and perhaps further reinforcements but the spyforce remains doing who knows what. They're also notably hard to get information from. Therefore, I say let's follow them. If we lose them, we lose them however if we get just what they're doing, we can purge the whole spyforce.
 
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