Update 5: The Sweet Joy of Exploratoring
[X] Plan: Get it over with
-[X]Prepare a expedition: If you want to get down to Mithra, you'll have to start preparing now, otherwise you won't have the time. The fleet is on a strict timetable.
(able to go to Mithra)
-[X]Make lascannons: You'll be able to make more than enough before you arrive at Mithra. But they might ask for them earlier.
(finish order with 5 lascannons left over, roll 60+ to finish in time )
-[X]make neat stuff for the expedition. Not as neat as yours, but lack of ammo kills just as surely as a lack of gun.
(gain large amount of basic supplies)
-[X]You have a couple of servitors. They could be combat servitors instead. Make the change.
(+3 combat servitors)
-[X]47DH-12: A small Mechanicus outpost. The only reason you consider this one is the strange requisition reports from before the fighting. The used more material than such an outpost normally would. It might be nothing, or it might be interesting. You don't expect more than a few auto-turrets and servitors, as far as dangers go.
The days before arrival in orbit are hectic. Establishing a claim needs to happen as soon as possible, even if you don't expect a rush for a small outpost that's probably been looted thrice over. Then you have to convince as many of the Skitarii as you can that discovering new holy artifacts is the act most pleasing to the Omnissiah. As if there was any point to staying on the ship to guard it. Anything that could pose a threat to the Explorator Fleet would eat a frigate alive, Skitarii or not. You offload the mundane supplies on the ships quartermaster. He's technically not in your chain of command, but you both know that's political fiction.
The less mundane supplies are handled by grabbing a couple of techpriests and telling them to get their shit together. After a few rounds of questioning their devotion to the Omnissiah, they manage it to your satisfaction. But holy shit, does this ship have a ton of lexmechanics. That goes a long way to explain why they can't get shit done, seems like half of them are talky, walky cogitators. In the end you do manage to find two dudes that fail at something else.
(gain supplies, 5 squads of Skitarii, 3 Techpriests (1 Enginseer, 1 Electo-Priest, 1 Lexmechanic))
Between getting things organized, you also make lascannons. It is of course a holy service and a deeply spiritual meditation. You meditate on how to avoid having your time wasted again. Sadly, you've not yet reached an answer. You hope that's not a sign form the Omnissiah that you have to meditate more.
Roll 1d100=90>60, good success
At least you manage with plenty of time. Enough time to make a few extra. You give one to Gene, but he makes it a point to replace it with one of his own in the shipment. He even waits until you can see him do it. You tell him off for willingly using inferior work, but don't actually order him to drop the freaky thing.
You get a message that something has delayed the collector. By the time he arrives, you'll already be gone. He can waste someone else's time. You use yours far more productively by installing three of your spare lascannons on the combat servitors.
(order complete, Lychinus, Gene and servitors have lascannons,+10 Craft XP)
Speaking of, you let Gene handle the servitor conversion. You told him not to do any freaky Genetor shit. He apparently translated this to mean 'pump them full of combat drugs'. Maybe that compensates for the shoddy conversion job. Experience tells you no.
(3 combat servitors, 2 Lascannon+Heavy Bolter, 1 Lascannon + Chainsword)
The rest of your people make things. Enough Bolter Shells and other ammunition to fight a small war, and enough wargear that your Skitarii actually have better equipment than the average Guardsman. Seems you got the dregs in that regard too.
(even more supplies, Skitarii and Tech-Priests get better equipment)
-*-*-*-
And then you are off, just one of the thousands of locust swarming the planet to devour anything of use and leave nothing but rubble behind. Except more holy.
The good news is that nobody shoots at you on your approach. The bad news: It's because Chaos was here and stole everything not nailed down and set the rest on fire. Worse news is that afterwards the Orks came and stole the nails and ashes.
That leaves you standing in a burned out and desecrated husk. You can hardly even tell what it was supposed to do once upon a time. It's possible that there really was nothing to find here, that the material really went somewhere else. You don't think so though. The Mechanicus gets very aggressive if some outsider steals from it. It might be just and proper redistribution, ie an insider. That still means something fishy. You've also noticed that there is no way this place has enough port-space to deal with the amount it allegedly received.
Now you just have to decide what to do.
[]Write in
(you do have a 'lucky' roll to find something. Probably don't want to rely on that though)