Other than him, you have a Lexmechanic, an Electropriest and an Enginseer. Gene is your second, the Genetor. You just never bothered to learn his name.
Other than him, you have a Lexmechanic, an Electropriest and an Enginseer. Gene is your second, the Genetor. You just never bothered to learn his name.
[X] Plan: For the juicy loot that is rightfully ours!
-[X] Take the train, and go find juicy tech!
-[X] Leave 2 techpriests, 6 combat servitors and 2 squads of Skitarii
-[X] retrieve the mysterious data
-[X] retrieve high-end cogitators
-[X] retrieve small Genetor lab
Sweet dear machine spirit, it's times like this you wished you have more disposable minions to order around. So much potential loot to haul back and so little time. Dammit, you'll have to prioritize instead of just striping this place clean. Hmm, Gene has been whining a bit louder than normal about 'lack of proper facilities' and that squishy lab is sorta intact. Let him haul it back, maybe it will shut him up for a while while he plays with his goo. Meanwhile Sparky and Moron can keep the data and those cogitators safe until somebody actually competent (IE yourself) can check them out. Of course if they screw this up, they're both going to be servitor parts when you get back. Finally Wrench-boy has proven marginally intelligent and thus will have the honor of accompanying you down the rail-line. Always useful to have somebody to do the scut work on expeditions. That or serve as emergency ablative armor.
[X] Plan: For the juicy loot that is rightfully ours!
Though is there anything stopping us from getting more stuff from the shrine later? That is it more what are we reclaiming in this time period, with the option later to reclaim more stuff.
I figured that since this site would be our exit point we should make sure there were more than enough forces to hold it. Besides, it's not like the techpriests/Gene will be able to help the defense any.
I figured that since this site would be our exit point we should make sure there were more than enough forces to hold it. Besides, it's not like the techpriests/Gene will be able to help the defense any.
Moron is useless, but Gene and, to less extent, Sparky should be decent in a fight. BTW, I like Sparky the most after Gene, he's kinda competent when you motivate him right.
Not on a timescale where it would matter. And even then, it probably wouldn't be worth it. People just don't want to work with you, which means fairly hefty bribes.
Update 8: A light at the end of the tunnel. And also at the beginning of the tunnel.
[X] Plan: For the juicy loot that is rightfully ours!
-[X] Take the train, and go find juicy tech!
-[X] Leave 2 techpriests, 6 combat servitors and 2 squads of Skitarii
-[X] retrieve the mysterious data
-[X] retrieve high-end cogitators
-[X] retrieve small Genetor lab
Sweet dear machine spirit, it's times like this you wished you have more disposable minions to order around. So much potential loot to haul back and so little time. Dammit, you'll have to prioritize instead of just striping this place clean. Hmm, Gene has been whining a bit louder than normal about 'lack of proper facilities' and that squishy lab is sorta intact. Let him haul it back, maybe it will shut him up for a while while he plays with his goo. Meanwhile Sparky and Moron can keep the data and those cogitators safe until somebody actually competent (IE yourself) can check them out. Of course if they screw this up, they're both going to be servitor parts when you get back. Finally Wrench-boy has proven marginally intelligent and thus will have the honor of accompanying you down the rail-line. Always useful to have somebody to do the scut work on expeditions. That or serve as emergency ablative armor.
With the underground base secured, it is time to get to the best part: Rummaging through ancient hallowed ruins of the Machine Spirit. You've heard it said that there are better things in life. You doubt it. Supposedly something with driving your enemy, which does sound fun. Turning your foes into transportation has a certain appeal, especially if it's done with archeotech rummaged from ancient hallowed ruins of the Machine spirit. So, actually no, there are no better things in the life of an Explorator.
So it's with great sadness that you let Gene do it. It breaks your heart, just a little. You're only consoled because you're going to get even more ancient tech from even more hallowed and more ruined ruins.
And then, in a truly bizarre moment, you actually wish you were surrounded by more idiots. Then you could, ehem, 'reclaim' this place fully. Wait no. You wish Gene was surrounded by more idiots. Everything is ok again. As it is, you'll have to prioritize. Gene has been whining about a 'lack of proper facilities' and that squishy lab is sorta intact. Maybe playing with his goo will shut him up. Maybe it can even serve as a brain transplant for your dudes, the goo should be a marked improvement.
Sparky and the Lexmechanic (you'll call him Moron) can keep the data and some of those cogitators safe until somebody actually competent (IE you) can check them out. Well, actually Gene will keep those safe, and they'll do all the busywork. Same difference.
Wrench-boy has proven marginally intelligent (that is, he doesn't even try to have his own ideas and just does what you tell him to) and thus will have the honor of accompanying you down the rail-line. You take 3 squads of Skitarii with you, as well as 5 combat servitors. That'll give each squad a heavy fire support, a meatshield for you and a nanny for Wrench-boy.
The magrail takes half an hour to reactivate, mostly because this is not something where you skip the safety prayers. Hitting something while going a hundred kilometers per hour hurts at the best of times, and doesn't at the worst.
Ugh, because you'll be dead, Wrench-boy. You know that Oath of Silent Atonement the Frateris Templar like? You get to do it now.
The rest of the train ride passes in blessed serenity, with only the holy beeping, screeching and yowling of the machine spirits. You try to get them to synchronize. It's work in progress.
Three hours later, you step out of the tunnel, and into Hoithonhogoka. Presumably, because it's the only hive anywhere close, and this is definitely a hive. The instructions make a lot more sense now, you'd thought they'd build a larger base inside a mountain. Well, they actually did, just not a natural mountain.
From what you can gather, your goal is in the lower levels. Hopefully that means it hasn't been looted by tech priests yet. It'll take a while to get there though. And you have to choose a route.
Options (each path has a length, represented by the number of encounters. Encounters are rolled on a table)
[]Straight on. You won't see much, but you'll get there quick. It's going to be loud. (3 encounters rolled at -10)
[]Straight on, sneaky style. Bit slower, some detours, but you won't blunder into an ambush. You might walk into one though. (4 encounters )
[]Pass by the local Mechanicus temple. Maybe they have something nice. Maybe it's already been looted. (6 encounters +the temple)
[]Pass by the local communication hub. More walking, but maybe you get something neat there. (6 encounters +the hub)
[]First head to the nearest exit of the hive, then go towards your goal. That should ensure a clean line of retreat. It'll be a lot of walking though (7 encounters)
[]something else (subject to GM approval)
What do you do with the tunnel entrance?
[]leave it open. You can retreat quicker that way.
[]close it again. You don't trust Gene to handle unfriendly visitors.
[]something else