A Heretek on the Quest for Knowledge [40k] [Complete]

Remember that the human tracks are possibly a one time thing. Also we only have about 4 days until we starve. Unless that algae grows REALLY fast, we are not going to make it.
 
Not human. 'Non-orks'. That may be chaos mutant Nurgle cult just as well. Considering how much the dice love us... If it's not a chaos mutant cult then my bet is dark eldar. Or necrons. Or inquisitorial agent checking on us.

Also, aglae grows fast. In good conditions it doubles the mass every day, and it's not 40k genetically engineered one, just plain old Terran. And we still can eat our legs, so maybe we've got a week more.
 
Update 19: Infrastructure
Update 19: Infrastructure
[x] Figure out a way to grow stuff. Again. You'll get it eventually. And having a starting base also helps.(First step to rudimentary hydroponics)
-[x] Spend whole day if you need. It's life and death matter, just like everything else you do. (Repeat until success, drop other actions if needed)
[x] Fix the water cleaner again. You had to take it apart, now you can put it back together. Hopefully this doesn't become a theme.
[x] Using ork biomatter for food is a risky business. You'll have to do some research to make it even halfway safe. (Necessary to use orks in growing stuff)

Waking up hungry wasn't an experience you were keen to relieve. Today, you'll ensure it won't come to that again. If it takes you all day and night, so be it.

How to grow edible gloop? said:
1d100+ 20 Research+10 Universal principles + 1/2 *10 Imperial tech -5 brain damage -7 Hunger =28+27= 55 vs 55, success

Luckily, it doesn't take that long. Before noon (well, noontime, the gloomy darkness in the hive never lifts) you have finally hit upon something workable. It's mostly brute forcing all possibilities, with a tiny dose of luck. Or rather, a tiny lessening in your seemingly perpetual bad luck. A voltage spike almost wiped the successful result, which would've delayed by at least four hours.

Anyway, you now have a decent idea of how to theoretically make something to eat out of the nasty shit caught up in your water filter.

(hydroponics craftable)

Of course, hydroponics have the distinct trait of needing water to work. It's right there in the word. Your water supply currently consists of a number of filled buckets. These two things don't go together.

But you can fix that. You already had that fixed, before you ran into sever supply troubles. Not that you're really free of those, but now you are troubled in a different way, and that counts as progress.

It's boring, time consuming work. Nothing difficult. Normally you'd have an underling handle it, but don't have that luxury right now.

Shit. You just called the presence of idiots a 'luxury'. This place is getting to you. Hopefully it's just the brain damage talking.

(water cleaner repaired)

And then you turn towards something your really not comfortable with: Putting orkish stuff inside you. You've heard the tales of people who've done that. Killed by extreme poisoning. Killed by nasty disease. Killed by a mushroom bursting through their stomach. Killed by having their face eaten by a mushroom bursting from their stomach. Killed for being mind controlled by a mushroom inside their stomach. Killed by internal mauling by a teeth thing. Killed slowly by the Inquisition for leaving a trail of Ork invasions behind.

Actually, you've only ever heard one story where it didn't lead to a painful demise. Instead, he was burned to death by a group of particularly fervent zealots. Though maybe they burned him for eating Orks? It's hard to tell with zealots.

Point is, you're going to be very, very careful with this. You can now say from personal experience that nearly dying is pretty awful. Fully dying is probably worse. And you can't imagine that pain would improve the experience.

How to grow edible gloop from Orks? said:
1d100+20 Research +1/4 * 10 Xenotech -5 brain damage – 7 hunger = 95 +10=105 vs 75; good success

The core issue you want to solve with this is the lack of biomatter for the hydroponics. You can filter some from the water, but it's never going to be enough. Ergo, another source. The only one available is Ork biomatter.

The problem then becomes removing the Ork part. You could (setting the energy issue aside) burn it to ash, but that wouldn't actually help much. Gloop don't grow on that. But Orks can decompose, so it's obviously possible. You just have to make that happen, in a very short time span and with almost no energy while using next to no tools.

Lesser minds might despair. You don't. Instead, you remember that Biologis tech runs on disgustingness. You'll never mention your solution as one of your grand feats of mind, or at all if you can help it, but in your defense, you don't have a lot of sources of bacteria.

Anyway, you come up with a solution. It's basically a hot, moist box. The difficulty lies in making sure it's the most perfectly hot and moist box given your numerous limitations. You did a fine job, as you always do.

The good news is that it doesn't even require much energy to run, beyond an initial startup. After that, the decomposition heat keeps it going.

(Ork composter can be built)

All in all, the worst thing about today isn't the hunger or the unrelenting blurriness, it's that you somewhat stopped caring about the inherent ickiness of mucking about with all this biological stuff. Omnissiah preserve you, else you might turn into a smarter version of Gene.

You're gonna have nightmares about that. Hopefully, planning for tomorrow will help.


Options (you have 3 actions)
[]Built the tools to built the tools. You have the most basic stuff. Now it's time to expand further
-[] 3d carver (Cost: 1 metal. Needs fuel to function)
-[] micro-furnace (Cost: 1 metal. Needs fuel to function)
-[]promethium refinery (Cost: 1 metal. Turns food into fuel)
[]Build Hydroponics. It's time to make your own food. Finally. (Cost: 1 metal. Produces 0.5 rations per day)
[]Build Ork composter. Disgusting gloop needs food too, so you'll build a machine to produce that food. (Cost: 1 metal. Doubles the output of Hydroponics, as long as you keep it supplied with Orks)
[]Research Ork burning. You've figure out how to eat Orks, indirectly. Maybe you can feed them to your machines, indirectly. (You can make a generator that runs directly on Ork corpses. Significantly more efficient than using hydroponics+promethium refinery)
[]Build a bio-reycler. Currently, you're constantly loosing viable biomass. That's just inefficient, and it means a lot of work for you. (Cost: 1 metal. You don't need to keep supplying ork corpses to the composter beyond an initial load)
[]Wander. You don't have a map of the place, so you have to make one. Maybe you'll find some interesting places. (can be taken multiple times)
-[]Head for where the Orks where going. Maybe there's something worthwhile there. (1 Encounter roll+ 1 target roll)
-[]Head for where the Orks came from. Knowing the position of their base can only be useful. (1 Encounter roll+ 1 target roll)
-[]All over the place. You don't know where you should be going, but there's bound to be something interesting out there. (2 Encounter rolls)
-[]The communication hub. Maybe you can get a call off. (1 days travel, 5 Encounter rolls)
-[]The signs of humans. You do like the idea of having underlings to boss around.(unknown time frame)
-[]Up the Hive. You're sick of this place (? days travel, ?? Encounters)
-[]Look for some Orks to kill. Very pious in general, and quite sensible here specifically. (you go kill Orks)
[]write in


Assets:
-1 rough workshop (somewhat hidden and with a decoy in place), a halfway working pair of legs, a steady supply of water, a heap of scrap metal (~6 projects, does not include any advanced components), 3 days of not being dead from starvation


AN: I forgot it last update, but I think I'll keep the 45min before voting restriction. I think it worked out pretty well. There is also a very good chance that I won't update on both days of the weekend. Finally, I'm getting ready to roll out another set of mechanics, concerning crafting/design.

I'd also like to remind you that A) you still have free XP points for perks B) the offer to make new perks is still open and C) vsh and noliar both still have some XP owned.


VOTING LOCKED UNTIL 45MIN HAVE PASSED
 
[]Build a bio-reycler. Currently, you're constantly loosing viable biomass. That's just inefficient, and it means a lot of work for you.
]Build Hydroponics. It's time to make your own food. Finally. (Cost: 1 metal. Produces 0.5 rations per day)
[]Build Ork composter. Disgusting gloop needs food too, so you'll build a machine to produce that food. (Cost: 1 metal. Doubles the output of Hydroponics, as long as you keep it supplied with Orks)
The self evident choices, I believe.
 
Problem is we need Orks for the composter to properly work and currently we have no Orkoid biomatter.

So if we make the hydroponics+composter we'll need to venture out to 'collect' some of said material.
 
Problem is we need Orks for the composter to properly work and currently we have no Orkoid biomatter.

So if we make the hydroponics+composter we'll need to venture out to 'collect' some of said material.
no we know where to get some since we recently killed some and it was specifically mentioned here
You also remember the position, so you can potentially come back later to make use of the bodies themselves. For now, you just leave 'em.
that we were making a note of where they were so we could com back for them
 
Do we have a similar timer before issues start from our ad-hoc medical care? It was noted in the post when we performed said action that within a week or so we'd be laid low by the chemicals we pumped into ourselves.
I rolled for that, but you go lucky, so it's not going to be an issue for a while.
Will we require an action to go and collect the Ork bodies that we killed yesterday?
Yup. Carrying a load of corpses around is time consuming, not to mention the chance they've already been eaten.
 
aww that kinda sucks ah well could still be interesting since we might get extra loot from stuff we run into going there and back
 
[X]Build a bio-reycler. Currently, you're constantly loosing viable biomass. That's just inefficient, and it means a lot of work for you.
[X]Build Hydroponics. It's time to make your own food. Finally. (Cost: 1 metal. Produces 0.5 rations per day)
[X]Build Ork composter. Disgusting gloop needs food too, so you'll build a machine to produce that food. (Cost: 1 metal. Doubles the output of Hydroponics, as long as you keep it supplied with Orks)

As jwolfe said, these are the obvious choices. Afterwards we can look into obtaining Ork corpses, and researching fuel sources. Of the promethium burner and Ork burning, I'm leaning towards researching the latter first. If we fail, we can always go with the promethium burner.
 
Well, that went well.

I think this should cover us, food wise.
[X] Plan: The Food Foundation
-[X]Build a bio-reycler. Currently, you're constantly loosing viable biomass. That's just inefficient, and it means a lot of work for you.
-[X]Build Hydroponics. It's time to make your own food. Finally. (Cost: 1 metal. Produces 0.5 rations per day)
-[X]Build Ork composter. Disgusting gloop needs food too, so you'll build a machine to produce that food. (Cost: 1 metal. Doubles the output of Hydroponics, as long as you keep it supplied with Orks)
 
I rolled for that, but you go lucky, so it's not going to be an issue for a while.
Whew, we apparently have the resilience of a Grox (to go with the similar attitude).

[X] Plan Growing goop
-[X]Build Hydroponics. It's time to make your own food. Finally. (Cost: 1 metal. Produces 0.5 rations per day)
--[X] If action unsuccessful, retry with other actions until hydroponics is built.
-[X] Build Ork composter. Disgusting gloop needs food too, so you'll build a machine to produce that food. (Cost: 1 metal. Doubles the output of Hydroponics, as long as you keep it supplied with Orks)
--[X] If action unsuccessful, retry with remaining action.
-[X] Collect some of the Orks you killed yesterday to toss in the composter.
--[X] If the bodies are gone, look for some Orks to kill. Very pious in general, and quite sensible here specifically. (you go kill Orks)
 
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