A Heretek on the Quest for Knowledge [40k] [Complete]

[X]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
[X]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.

First one to actually have hands. Second is just duh, we're gonna be here for a while.
Third is because protagonist probably needs literal brain damage to rethink his life choices, so window of opportunity is limited.
And being so bloody ridiculous would be "fun" joke only for so long - he won't stop being interesting character by virtue of respecting that others do get to play with cool stuff too.
 
[X]Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[X] You hate to see them go, but you are going to need to scavenge your two permanently broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Fortunately you have something to build on for this: namely the PoS mechanical exoskeleton that you have currently moving your legs. Biggest problem with the things is that they are stupider than a servitor that got it's head shot off, can't deal with uneven terrain well and doesn't support the rest of you very well. So from two broken things you make one slightly less broken thing. Have a solid piece of metal bracing your torso and hips (broken back means the muscles aren't holding you upright anymore) with the salvaged 'drite plugs connected to wires leading down the brace to the walker which gives you some basic mental control over where you're putting your feet. If you're lucky some motors from the 'drites survived enough to make the walker a slightly smoother....walk than what already there. Sure you're going to have to manually think about where you're putting each step but walking won't need one or more upper limb holding you up anymore.
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
[X]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
 
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[X]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
[X]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[X]Your smarter than anyone you've ever met. But maybe that there can still be people better at things than you, by dint of sheer experience? He certainly fucked you over.
 
[X]Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[X] ] You hate to see them go, but you are going to need to scavenge your two permanently broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Fortunately you have something to build on for this: namely the PoS mechanical exoskeleton that you have currently moving your legs. Biggest problem with the things is that they are stupider than a servitor that got it's head shot off, can't deal with uneven terrain well and doesn't support the rest of you very well. So from two broken things you make one slightly less broken thing. Have a solid piece of metal bracing your torso and hips (broken back means the muscles aren't holding you upright anymore) with the salvaged 'drite plugs connected to wires leading down the brace to the walker which gives you some basic mental control over where you're putting your feet. If you're lucky some motors from the 'drites survived enough to make the walker a slightly smoother....walk than what already there. Sure you're going to have to manually think about where you're putting each step but walking won't need one or more upper limb holding you up anymore.
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
[X]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
 
[x]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[x]This place is the closest thing you have to a home base. You should secure it before anything else.
[x]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[x]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
 
[x]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[x]This place is the closest thing you have to a home base. You should secure it before anything else.
[x]Contemplate what brought you here
(First step to mitigating 1 flaw, action expires after two turns)
-[x]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
 
Question. Does fixing mechadendrites and making better tools make it more likely for us to succeed in creating and fixing stuff?
 
[x]Fix your Mechandrites. You kinda left that unfinished. (Fix a number ofyour mechandrites, number depends on success)
[x]This place is the closest thing you have to a home base. You should secure it before anything else.
[x]Contemplate what brought you here
(First step to mitigating 1 flaw, action expires after two turns)
-[x]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
 
Question. Does fixing mechadendrites and making better tools make it more likely for us to succeed in creating and fixing stuff?
Problem is we can't build any more stuff and potentially can't even repair things without cannibalization:
Of course, now you've run out of stocked materials. You'll either have to cannibalize the tools you made, your damaged mechandrites, or go look for some more. Maybe some fuel as well. Both for the generator and yourself.

Anyway, that's something for tomorrow. For now, you lay down on your slightly softer than average piece of floor, and sleep to the comforting hum of technology.

That why we need to get mobile again. We'll need more parts and food soon.
 
Problem. you need better tools and stuff to fix your legs.
That's why my vote isn't to truly fix them. I'm linking up the current motorized setup for direct control along with a brace and upgrades from the slagged 'drites so we can actually move around a bit.

We aren't going to be able to make better tools for anything unless we scrap stuff and then we'd be completely out of material for improving mobility.
 
[x]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[x]This place is the closest thing you have to a home base. You should secure it before anything else.
[x]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[x]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.

EDIT: Changed my vote.
 
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[X]Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[X] ] You hate to see them go, but you are going to need to scavenge your two permanently broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Fortunately you have something to build on for this: namely the PoS mechanical exoskeleton that you have currently moving your legs. Biggest problem with the things is that they are stupider than a servitor that got it's head shot off, can't deal with uneven terrain well and doesn't support the rest of you very well. So from two broken things you make one slightly less broken thing. Have a solid piece of metal bracing your torso and hips (broken back means the muscles aren't holding you upright anymore) with the salvaged 'drite plugs connected to wires leading down the brace to the walker which gives you some basic mental control over where you're putting your feet. If you're lucky some motors from the 'drites survived enough to make the walker a slightly smoother....walk than what already there. Sure you're going to have to manually think about where you're putting each step but walking won't need one or more upper limb holding you up anymore.
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
[X]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
 
[x]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[x]This place is the closest thing you have to a home base. You should secure it before anything else.
[x]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[x]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech.
 
[X]Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[X] ] You hate to see them go, but you are going to need to scavenge your two permanently broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Fortunately you have something to build on for this: namely the PoS mechanical exoskeleton that you have currently moving your legs. Biggest problem with the things is that they are stupider than a servitor that got it's head shot off, can't deal with uneven terrain well and doesn't support the rest of you very well. So from two broken things you make one slightly less broken thing. Have a solid piece of metal bracing your torso and hips (broken back means the muscles aren't holding you upright anymore) with the salvaged 'drite plugs connected to wires leading down the brace to the walker which gives you some basic mental control over where you're putting your feet. If you're lucky some motors from the 'drites survived enough to make the walker a slightly smoother....walk than what already there. Sure you're going to have to manually think about where you're putting each step but walking won't need one or more upper limb holding you up anymore.
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
[X]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to command Ecclesiarchy Troops and play with neat tech
 
We'd need a catalyst or something to split the water into hydrogen and oxygen to burn. We aren't going to be able to make a fusion reactor that can run on basic water with the stuff we have here.
hmmmm when in doubt ask 'What would Lataminus do?'
Answer: Cuss at the water till it splits from sheer apocalyptic levels of rage that would make Khorne himself give a nod of appreciation.
 
[X]Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[X] ] You hate to see them go, but you are going to need to scavenge your two permanently broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Fortunately you have something to build on for this: namely the PoS mechanical exoskeleton that you have currently moving your legs. Biggest problem with the things is that they are stupider than a servitor that got it's head shot off, can't deal with uneven terrain well and doesn't support the rest of you very well. So from two broken things you make one slightly less broken thing. Have a solid piece of metal bracing your torso and hips (broken back means the muscles aren't holding you upright anymore) with the salvaged 'drite plugs connected to wires leading down the brace to the walker which gives you some basic mental control over where you're putting your feet. If you're lucky some motors from the 'drites survived enough to make the walker a slightly smoother....walk than what already there. Sure you're going to have to manually think about where you're putting each step but walking won't need one or more upper limb holding you up anymore.
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
[X]Scout the surroundings. You've had enough surprises for a lifetime, almost literally. You should try not to do that again. Get an overview of the surrounding land, and then you'll be able to look for more specific things. (can be taken multiple times, 1 Encounter roll per action)

We need to scavenge more junk. This is a survival situation, time spent on introspection is time spent dying while pig-headedness is an asset. When we are not starving, crippled and unarmed we can debug our emotional intelligence. Until then we don't have a prospect of interacting with other humans so the effort can pay off.
 
[X]Fix your legs. You're not sure how though. You don't have the material for decent augments, and lack the know-how for fixing your spine. A tricky problem (Increase your mobility. Warning: Will be difficult without a good plan)
-[X] ] You hate to see them go, but you are going to need to scavenge your two permanently broken Mechandrites to build yourself leg exoskeletons, and use their ports to control it until you can get access to a biolab to do a long term fix. Fortunately you have something to build on for this: namely the PoS mechanical exoskeleton that you have currently moving your legs. Biggest problem with the things is that they are stupider than a servitor that got it's head shot off, can't deal with uneven terrain well and doesn't support the rest of you very well. So from two broken things you make one slightly less broken thing. Have a solid piece of metal bracing your torso and hips (broken back means the muscles aren't holding you upright anymore) with the salvaged 'drite plugs connected to wires leading down the brace to the walker which gives you some basic mental control over where you're putting your feet. If you're lucky some motors from the 'drites survived enough to make the walker a slightly smoother....walk than what already there. Sure you're going to have to manually think about where you're putting each step but walking won't need one or more upper limb holding you up anymore.
[X]This place is the closest thing you have to a home base. You should secure it before anything else.
[X]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[X]As much as you hate him, maybe he had a point with the respect for others thing? If nothing else, he gets to commandEcclesiarchy Troops and play with neat tech.
 
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[]Fix your Chainsaw-Arm. Being able to cut someone apart while painting the surroundings in their blood sounds very comforting right now. (Chainsaw-Arm is functional again)
[]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[]Contemplate what brought you here (First step to mitigating 1 flaw, action expires after two turns)
-[]Your smarter than anyone you've ever met. But maybe that there can still be people better at things than you, by dint of sheer experience? He certainly fucked you over.
 
[x]Fix your Chainsaw-Arm. Being able to cut someone apart while painting the surroundings in their blood sounds very comforting right now. (Chainsaw-Arm is functional again)
[x]Fix your Mechandrites. You kinda left that unfinished. (Fix a number of your mechandrites, number depends on success)
[x]This place is the closest thing you have to a home base. You should secure it before anything else.
 
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