Update 70: It's a heartwarming reunion, really
[x] Plan I'm sure it's just a big misunderstanding
-[x] "Stop right there, criminal scum! Unless you have a good explanation how it's all just an accident."
-[x] Skitarii lay suppression fire around him while you will try to pin him with dual-wielded webbers.
-[x] Plan B is a few explosions to bury him under the junk avalanche. You'll dig him out when he's less murderous.
"Stop right there, criminal scum! Unless you have a good explanation for how it's all just an accident."
First step: keep him talking. Check.
Incessant ranting is no good for accuracy. Studies have shown that.
"Criminal scum?! Criminal Scum!? Your cowardly master is scum!!! You think he's going to reward you? He'll try to do the same thing he sent you here!! Except he won't fail with you!!!"
He goes back to shooting at you. You go back inside.
Second step: Keep him occupied. You poke your head back out. Your Skitarii are smart enough to take cover (unlike the techpriest milling around Ruth and limpet), but not quite smart enough to be a serious threat without direction. You order one fire team to lay down some suppression fire, the rest continue to play target. Check.
"What did he promise you, you useless little traitor?? You were no good back then, and you still haven't learned a thing!! I should've turned you into a Servitor, and least you would look the part!!!"
Meanwhile, you're mechandrites have finally opened the weapons locker (those things are so finiky about permissions and so on), and you pull out two webbers. You came here for a reason, not just spite, and you'll do your best to get what information you can.
Since he's gone back to shooting other people, you pop back out of the hatch. Then you toss Limpet (still standing in the open) a webber. Either he makes himself useful, or he dies a glorious death. Either way: Glory for him, and a problem solved for you. You love a win-win.
"You think your useless minions can take me!?! Hah, I taught you the worth of people!! But I'm not surprised it didn't stick!!! You were always thick!!!"
Limpet does his best to prove him wrong
Chaaaarge
K=+1 Cover Fire +1.5 Skill +2 Raving Mad -1 Nonlethal weapon -1.5 Difficult Terrain -0.5 Range -0.5 Cover =+1 => CR=35
1d100=29 vs 35, failure
His best is not good enough, obviously. Granted, he makes a decent show for it on the flat ground, dodging plasma blasts and generally not dying. It works less well when he hits the slopes, and halfway up missteps. Clearly not enough experience with scrap heaps there.
Unlike you. And that experience has taught you that scrap heaps are unstable at the best of times. Let's send him tumbling down. You pull out a grenade launcher, and send a volley arching through the air.
A distraction minion is a wonderful thing.
Plan B
K= +1 Cover Fire +2 Raving Mad -1 Tricky shot -0.5 Cover =1.5 =>CR=25
1d100=14, failure
Scrap heaps are unstable at the best of times. They are also stable at the worst of times. Like right now. So no buried assholes today. It just shakes a bit, and then settles down again. The old fucker regains his footing, and then with a crack he's gone again.
Plan A, or: Chaaaarge, but better.
K=+1 Cover Fire +2 Raving Mad -1 Nonlethal weapon -1 Difficult Terrain -0.5 Range=+0.5 =>CR=45
1d100= 86, success
Which is just what you expected. The old fuckers paranoia can be rather predictable, and so right after firing off the grenades, you started charging the heap opposite his perch, webbers in your mechandrites. You're already have way up the slope when he decides to join you, so your 'drites are able to stretch just high enough to give him a double blast, and he topples over.
Now to disarm/defuse him, while he's still out of it.
Unpleasant surprises?
1d100+1/2*20 Archeotech +1/2*20 Imperial Tech=33+20=53 vs 70, failure
You disconnect the plasma gun and multilaser in the second you have available, but it's pretty clear he has some stuff left, like the teleporter. So now you have to decide how to deal with that.
[]You really only need the head. Tear it off, and then get away from the body.
[]Throw him down the pile, and let Ruth deal with it.
[]You already have the cogitators, and you really don't want to give him any chances. Just kill him.
[]Clip a primed detpack to his face. Hopefully he's not suicidal.
[]Talk him down? You have no idea how that would work, but you are a genius. Better come up with something good.
-[]What do you say?
[]write-in
-**-**-*-*-**-*-**-**-**-*-*-**-
After it's all done, and you're back in your personal quarters on the Undying, you sit down, hug your knees close, and spent a solid ten minutes giggling to yourself. Who says dreams can't come true?
AN: Vote is locked for an hour after posting.
There are ways of getting him to tell you what you want to know.