You're clearly underestimating how much of a power move it is to turn someone into a rabbit.
Now I'm getting the idea of Jacob turning the werewolf into a rabbit but it still has the vicious mind of a werewolf. So then Jacob is chased around and attacked by this highly aggressive wererabbit that wants to chomp his throat.
 
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If it was possible to turn werewolves into rabbits then don't we think it would have been a solution in use rather than the expensive wolfsbane potion and heavy duty cage? This update is gonna have me all sorts of anxious so I'm looking forward to seeing a resolution.
 
Well, transfiguring a lycanthrope before the full moon is an option, though whether the transfigured subject would then assume the lycanthrope form during the full moon is another question.

Transfiguring a fully transformed lycanthrope during the full moon is presumably far more difficult, if not impossible.
 
If it was possible to turn werewolves into rabbits then don't we think it would have been a solution in use rather than the expensive wolfsbane potion and heavy duty cage? This update is gonna have me all sorts of anxious so I'm looking forward to seeing a resolution.
So apparently, lockhart made a book saying that he turned a werewolf into a human with the homorphus charm, and while we know he definitely didn't do it, his books are made using stolen accomplishments from other people. So it is possible that someone did it.

So it is probably possible to turn a werewolf into a bunny, we would just have to roll really well probably.
 
So apparently, lockhart made a book saying that he turned a werewolf into a human with the homorphus charm, and while we know he definitely didn't do it, his books are made using stolen accomplishments from other people. So it is possible that someone did it.

So it is probably possible to turn a werewolf into a bunny, we would just have to roll really well probably.
Fair, but it is also possible that the monster "Lockhart" defeated in that adventure wasn't actually a werewolf, but rather something that resembled or was misunderstood to be a werewolf. I don't think it is possible to make any conclusions off of it. I would support learning the homorphus charm just to see what it does though!
 
Hmmm…

Switching votes -

[X] Plan As All Things Should Be – 5 TE for [Werewolf Fight], 5 TE for [Saving Potter], 5 TE for [Last Act]
[X] Alive and well - Prioritize keeping Black, Pettigrew and Lupin alive. This will impact the rolls against you. When one tries to get it all … one might lose it all.
 
[X] Plan Ending Focused – 3 TE for [Werewolf Fight], 5 TE for [Saving Potter], 7 TE for [Last Act]
[X] Alive and well - Prioritize keeping Black, Pettigrew and Lupin alive. This will impact the rolls against you. When one tries to get it all … one might lose it all.
 
Fair, but it is also possible that the monster "Lockhart" defeated in that adventure wasn't actually a werewolf, but rather something that resembled or was misunderstood to be a werewolf. I don't think it is possible to make any conclusions off of it. I would support learning the homorphus charm just to see what it does though!
Apparently for that charm you have to put the tip of your wand on the werewolf's throat for it to work. But at least at that point all you have to do is find a way to immobilize it and then get really close while hoping the werewolf doesn't break free while you're in claw range.
 
Fair, but it is also possible that the monster "Lockhart" defeated in that adventure wasn't actually a werewolf, but rather something that resembled or was misunderstood to be a werewolf. I don't think it is possible to make any conclusions off of it. I would support learning the homorphus charm just to see what it does though!
I mean...
sure?

but at this point that's just speculation and is worrying about the what ifs.
As far as we know, it was a werewolf and noone ever disproved that, so I'm gonna work off of that.
 
You know, I sort of agree that we have no idea how this whole thing will shake out. Maybe the beginning fights are harder and it gets easier as it goes along with more people arriving to provide support and distractions. Maybe the beginning werewolf fight is easy and it gets harder as it goes on with more people coming into play bringing in more complications. I think it is kind of hard right now to predict things with the limited information available. So I'm just gonna switch to the balanced plan to try to cover all bases.

We're not running on limited information though? At least not for the first two stages. We know all the actors, we know their location in real time and we have mostly complete knowledge of two closed timeloops and therefore can plan around that. We are arguably the most informed person in this whole debacle. The only things we know about the ending stage is that Peter is running, Snape is showing up to a scene that looks horrible and Lupin will be in play... somehow.

So first stage. We know Lupin is by himself in the forest, we know he's going to be pissed and animalistic, we know we're in a postion that he can't reach us, we also know all we have to do is get the time turner and there have been several valid ideas of how to do that. Not much room compared to the other two stages to screw that up, so it doesn't need as much allocation.

Second stage. We then have to run to the shack where the werewolf gets close to Harry, flings Sirius out of the shack and we close in and send Lupin and us to the past. At least here we have Sirius and the other three for backup (not sure how much use the kids will be but it's a distraction at the least). That's the second stage, decent info but more dangerous so we should allocate more echoes.

Then comes the third stage where we have to take on Pettigrew, a fully grown wizard, and stop him escaping, Lupin is still in play as a wild card and while Snape is on our side in terms of keeping us alive, he is against us in almost every other way. We as the voters (in general) would prefer Lupin to live, Sirius to be exonerated and Pettgrew to be dumped in Azkaban/kissed. But Snape, with his biases, is not going to want that. The man still has the largest hate boner on the planet for these three.

So in summary we have a werewolf and a fully trained wizard acting against us in our primary objective of staying alive and one of the most competent characters in the entire series working against us in our secondary objectives and absolutely no certainty of how any of them are going to act compared to the first two stages.

So that raises the question, why would we not allocate more echoes here?
 
[X] Plan Ending Focused – 3 TE for [Werewolf Fight], 5 TE for [Saving Potter], 7 TE for [Last Act]
[X] Alive and well - Prioritize keeping Black, Pettigrew and Lupin alive. This will impact the rolls against you. When one tries to get it all … one might lose it all.
 
[X] Plan Ending Focused – 3 TE for [Werewolf Fight], 5 TE for [Saving Potter], 7 TE for [Last Act]
[X] Alive and well - Prioritize keeping Black, Pettigrew and Lupin alive. This will impact the rolls against you. When one tries to get it all … one might lose it all.
 
[X] Plan Ending Focused – 3 TE for [Werewolf Fight], 5 TE for [Saving Potter], 7 TE for [Last Act]
[X] Alive and well - Prioritize keeping Black, Pettigrew and Lupin alive. This will impact the rolls against you. When one tries to get it all … one might lose it all.
 
[X] Alive and well - Prioritize keeping Black, Pettigrew and Lupin alive. This will impact the rolls against you. When one tries to get it all … one might lose it all.
 
In regards to a potential Animagi project, I'd say it's a long ways off if Jacob ever does it at all. As the chapter notes, it's just too niche.

For at least the next year, Jacob has cause and motivation to work on building up much more fundamental skills. And on a meta level, it's way too much of an action sink unless later in the quest the DC can be slashed, the bonuses to rolls can be massively increased, or both.
TBH the bonus rolls can be massively increased... once we reach level 11 in transfiguration and Potions the bonus to the rolls increase significantly with each level...
 
Given his curiosity and interest in magic, it doesn't seem unlikely that Jacob would try it. Just to see if he can. I don't know what kind of animal he'd be, obviously something known for curiosity. I could see a fox being a possibility.
 
[X] Plan As All Things Should Be – 5 TE for [Werewolf Fight], 5 TE for [Saving Potter], 5 TE for [Last Act]

[X] This could be a Tragedy – You still don't know if Black and Pettigrew are innocent or not. Maybe only one of them is a criminal, maybe its both of them. It's very simple. You don't care. Lupin would be a tragedy. But it is more important to save the students and keep both of yourselves without bites.

I feel like people seriously underestimate a werewolf in the forest, but w/e.
 
[X] Plan As All Things Should Be – 5 TE for [Werewolf Fight], 5 TE for [Saving Potter], 5 TE for [Last Act]

[X] Alive and well - Prioritize keeping Black, Pettigrew and Lupin alive. This will impact the rolls against you. When one tries to get it all … one might lose it all.
 
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