That's really bad reason for supporting doing it now, push for plans that train it instead. I can assure you with Int capped we're going to be raising Con and Empathy soon in plans regardless.

It's also worth pointing out that the benefits of raising attributes like skills does very little for our rolls until they hit 11+

Having empathy 1 point higher literally only pushes the needle 1%. Whilst the same is true for luck we literally can't raise that any other way.
Stats impact things outside of just the rolls though. I want to see Jacob get better at recognizing the foot in mouth issues he has run into over the story so far. Also to be perfectly honest I think we will prioritize things over Empathy for training so this is the best time to accomplish it. Luck just doesn't seem as important narratively.
 
I decided to go with Empathy because I want Jacob to be better able to relate with his friends and people since that's one of my favourite part of the story. It also makes narrative sense to improve it right now with recent interactions. I don't really care much for the power gaming.
 
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Personally I'd be down for training both constitution and empathy next month, given they contribute to Jacobs physical health and emotional intelligence. Both of which are important for obvious reasons.
 
[] Plan Attribute Plan Luck + 2

[X] Atribute Plan Balance
[X] Plan Attribute: Get a Life
[X] Attribute Plan Creativity: Creativity +2

Edit : I decided to change my vote
 
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[X] Attribute Plan Creativity: Creativity +2

Creativity is at 5 right now, and is hard locking all of the skills that use it at 10. Which, given that DADA is at 9 and (hopefully) we will be working on it at least once over the next two months, we would be making it so that Jacob can get the E- by end of term. While we could train level up, it is a natural DC 50, which gives a 50/50 shot. And, as our attempt at increasing Intellect naturally in the past has shown...that can be a difficult road.

While training Luck is understandable, right now Creativity of +2 to 7 would probably be best. It allows us to train skills up to 12, increases most spell rolls, and as a bonus makes Jacob a more creative person.
 
Just a note, increasing constitution by training, which the plan currently does, is only a dc of 20 right now. If we increase it through the points we got just now I'm assuming the dc for the training action will increase.

Edit: QM clarified otherwise. Apparently upping Con with a attribute point doesn't affect Jacob training it this turn.
 
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Just a note, increasing constitution by training, which the plan currently does, is only a dc of 20 right now. If we increase it through the points we got just now I'm assuming the dc for the training action will increase.
When have I ever forsaken you like that :(

Joke aside, because I prioritize votes like these around how I have time to write I always give you guys the benefit of the doubt and do things in the most advantagous order possible. So, no this would not happen like you fear.

Don't worry about that!
 
When have I ever forsaken you like that :(

Joke aside, because I prioritize votes like these around how I have time to write I always give you guys the benefit of the doubt and do things in the most advantagous order possible. So, no this would not happen like you fear.

Don't worry about that!
Thank you for the clarification. In that case:

[X] Atribute Plan Balance
[X] Plan Attribute: Get a Life
[X] Attribute Plan Creativity: Creativity +2

I'm gonna vote for these then. Main reasoning is because upping Luck by two seems a bit much. Mostly because out of all the Attributes, Luck is the one that affects rolls the least (from what I remember at least, it's been a while). Creativity and Intelligence are used in practically all subjects and dueling. Constitution is used for health and stamina. Empathy for social interactions and the Mind Arts.

Throughout the entirely quest, I only really recall a handful of times where the Luck attribute was used in a roll (probably because Jacob usually plans things out so well that Luck isn't much of a factor). Unless there are some rolls behind the scenes where Luck plays a larger part, it seems to be the attribute that Jacob relies upon the least.


Also, here's a list of subjects and their corresponding attributes if anyone wants to reference it:
Core Skills
Charms
(CRT/INT)
Transfiguration
(CRT/INT)
Defence Against the Dark Arts
(CRT/INT)

Flying (CON/CRT)
Dark Arts
(CRT/INT)
Legilimency & Occlumency (CRT/EMP)

Other Skills
Potions
(CRT/INT)
Alchemy (CRT/INT)
Understanding of Magical Creatures (CON/EMP)
Herbology (INT/EMP)

Astronomy (INT)
Ancient Runes
(INT)
Arithmancy & Magical Theory
(CRT/INT)

Divination
(CRT/EMP)
History of Magic (INT/EMP)
Muggle Studies (INT/EMP)
 
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[X] Plan Attribute Plan Luck + 2

Maybe in the future when Luck is higher and the DCs for other stats have gotten really difficult. But that's a long ways away. Luck it is.
 
Thank you for the clarification. In that case:

[X] Atribute Plan Balance
[X] Plan Attribute: Get a Life
[X] Attribute Plan Creativity: Creativity +2

I'm gonna vote for these then. Main reasoning is because upping Luck by two seems a bit much. Mostly because out of all the Attributes, Luck is the one that affects rolls the least (from what I remember at least, it's been a while). Creativity and Intelligence are used in practically all subjects and dueling. Constitution is used for health and stamina. Empathy for social interactions and the Mind Arts.

Throughout the entirely quest, I only really recall a handful of times where the Luck attribute was used in a roll (probably because Jacob usually plans things out so well that Luck isn't much of a factor). Unless there are some rolls behind the scenes where Luck plays a larger part, it seems to be the attribute that Jacob relies upon the least.


Also, here's a list of subjects and their corresponding attributes if anyone wants to reference it:

If we accept that we are spending our level up points a bit less optimally, we can start to see some of the advantages we are picking up. By boosting the stats we know we want boosted now, we are freeing up at a minimum one action. We are also making sure that we start gaining the both mechanical and story benefits for growing those stats now rather than later. I'm just not convinced one or even two points of luck out performs those advantages.
 
I'm gonna vote for these then. Main reasoning is because upping Luck by two seems a bit much. Mostly because out of all the Attributes, Luck is the one that affects rolls the least (from what I remember at least, it's been a while). Creativity and Intelligence are used in practically all subjects and dueling. Constitution is used for health and stamina. Empathy for social interactions and the Mind Arts.

Throughout the entirely quest, I only really recall a handful of times where the Luck attribute was used in a roll (probably because Jacob usually plans things out so well that Luck isn't much of a factor). Unless there are some rolls behind the scenes where Luck plays a larger part, it seems to be the attribute that Jacob relies upon the least.


Also, here's a list of subjects and their corresponding attributes if anyone wants to reference it:
The thing is that Luck is used in all the Cases, all the Random Encounters, and in many rolls for exploration...

So it is actually used in many rolls, and in many which are really important...

TBH the new info from the QM makes leveling up in the future significantly easier, BUT even then luck is pretty worth it...
 
If we accept that we are spending our level up points a bit less optimally, we can start to see some of the advantages we are picking up. By boosting the stats we know we want boosted now, we are freeing up at a minimum one action. We are also making sure that we start gaining the both mechanical and story benefits for growing those stats now rather than later. I'm just not convinced one or even two points of luck out performs those advantages.
That does sound nice. Boosting with level ups does mean that Jacob can spend his personal actions on other things like Spells and studying subjects.
 
Adhoc vote count started by your sweetpea <3 on Jan 2, 2023 at 3:45 PM, finished with 46 posts and 37 votes.

Looks like Luck+2 is pretty far ahead, not sure if it's surmountable, but we're really lacking on Empathy I can't help but feel like.

[X] Plan Attribute: Get a Life
 
On an entirely unrelated note, I would love to get something to slot into the stationary equipment slot. I don't have a reason beyond I think it would be cool to build a secret lab at Hogwarts. Maybe we build something to help us plan out adventures to give us an advantage. Or maybe something to help with spell creation or alchemy. Hell I would be cool with just setting up a weight room to get swole in.
 
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