[X] Like the Ambassador, assume the Bear Stance. Suited both for offense and defense, with both hands out in front to block and attack. (Gain both the Offense and Defense Aptitudes, but only +1 to Blades)
[X] Pull the ace out from your sleeve and beat the ambassador soundly. (Unlock the Prescience skill at +1 and Intimidate at +1)
 
Chapter 2.2
You take a deep breath – in through the nostrils, out through the mouth – and assume your own stance across from the ambassador. Your off-hand stretched out before you to ward off attacks – this would normally be done with a thick glove or gauntlet – and your dagger hand close to your chest: the stance of the Scorpion style. The eastern blade dance, originating in the great port city of Nang Tolemani, is a martial art taught in secondary training of the Federal Guard. After the discipline and physical fitness portions of boot, the Toleman blade dance is used to teach single combat and the art of the duel. The traditional way of Toleman dueling is to go shirtless, so it also teaches you how to not get hit.

You and the ambassador circle each other in the firelight. The troops have stopped cheering you on, observing courteous silence for the two duelists. There's a general ruffling among them as bets are quietly made and exchanged. In the silence, it's impossible to tell who the crowd is biased towards. While the soldiers know your capabilities and would certainly bet on one of their own, the ambassador just beat Captain Vissarion and some may suspect that you'll lose on purpose as he might have.

Someone takes to a drum. With the reverberations of the drum, the flame in the center of the camp seems to flicker in time with it, and you begin to moderate the rhythm of your breathing with the time of the drum. Breathe in, breathe out. In, out. In and out.

The ambassador lunges. Valt grips his dagger with both hands, pushing it forward towards your center of mass. Is he trying to kill you? The daggers may be dull, but with enough force behind them, they will still pierce skin and muscle. The move is telegraphed: Valt pulled the dagger back towards his chest before lunging. You still gasp in reaction to the ferocity of the lunge and its potential to have plunged between your ribs if you hadn't parried his arm to the side with your forward hand.

The ambassador smiles as he twirls out of his parried lunge and faces you once more in the Bear Stance. He advances, both hands out in front of his body. He tests your guard with his blade, stabbing forward repeatedly. You parry each stab with your empty hand – protected by the linen wrapped around it – and retreat slowly. With each stab, Valt smiles wider and wider, stabbing faster and faster. He's pushing you back towards the circle of soldiers.

Valt lunges once more. He telegraphs it again, but you dodge this time instead of parrying. Why does keep telegraphing his attacks? He twirls at the end of his lunge again then pushes for another lunge. You dodge once more, but he twirls again after the thrust and keeps going after you.

He's testing you. You can't keep going like this, dodging and parrying without making a riposte because he's persistent and will just keep pushing the attack. You quicken your breathing in between one of his attacks, almost to the point of hyperventilating. Then you take a deep breath in…then a deep breath out.

The world around you slows. Your vision focuses. The crowd behind the ambassador wavers like a mirage, while the ambassador's figure sharpens in your vision like looking through a magnifying glass. You can smell the sweat on your own skin and the smoke of the fire. However, your hearing becomes muted; it's like your head is underwater and all you can hear is your own breathing and the beating of your heart.

Your vision swims. Your head pangs as you view in your mind the possibilities of the next few moments. The ambassador's figure births pale wraiths that split from the solidity of him in the *now* and become the liquidity of potential moves in your duel. Valt's solid figure is slow and starts moving along one line of potential. Another lunge.

You are similarly slow, but your gift of prescience allows you to catch his lunge very early. You lock your free hand around his, pushing the point of his dagger away from your body. In a painfully slow motion, you bring your own dagger up to his neck. Your point rests itself below his larynx. The ambassador tries to pull back when he feels the tip prick his skin, but you've got an iron grip around his wrist. A drop of blood trickles down his throat.

The ambassador nods as lightly as he can and drops his dagger to the dirt. You release his wrist and lower your own blade. The soldiers who make up the fighting circle are silent for a moment as they process what just happened. A collective breath is released before they erupt into a roar.

"KYTHE. KYTHE. KYTHE," they cheer once more.

The ambassador clicks his tongue and wipes the blood away from his throat with the linens wrapped around his hands. You bow deeply before the ambassador, realizing what you've done.

"Apologies, Honorable. I did not intend to draw blood. Please let me escort you to the healers' tent," you say, eyes turned to the ground.

"No need," Valt says. "It's just a scratch, it will clot quickly enough."

Ambassador Valt holds out his left hand for a shake. You hesitate to take it, but shake his hand with your own. He pulls you close, almost into a hug.

"Let's even the playing field next time, aye?" He laughs softly.

Valt retrieves his clothes from his adjutant standing outside of the circle before shouting for all to hear.

"Well fought, 3rd Lieutenant!"

No one steps up to challenge you for today's title. Vasili claps you on the back with a big smile on his face. The purse on his belt is noticeably fatter than it was before. The two of you retire to your tent for the evening.



The next day, orders are posted for the next week. You've been assigned to:

[] The scouts. You will ride far to the front and side for the coming week, occasionally reporting back to the main body of the convoy. The terrain is unfamiliar, and you must blaze the trail ahead.
[] The rearguard. You will ride behind the main body of the convoy and protect it from behind. Tensions are still high in the border marches. Pursuit has not been ruled out.

[X] The main convoy. The Ambassador personally requested you ride with him.
 
Last edited:
[X] The rearguard. You will ride behind the main body of the convoy and protect it from behind. Tensions are still high in the border marches. Pursuit has not been ruled out.
 
[X] The scouts. You will ride far to the front and side for the coming week, occasionally reporting back to the main body of the convoy. The terrain is unfamiliar, and you must blaze the trail ahead.
 
Chapter 2.3
The cohort adjutant reads off the orders of the week. In a comparatively small unit like the ambassadorial guard, sections of guards are put on a rotation of duties unlike in the regular legions with their strict delineation of duties and the support of auxiliaries. To keep light and minimize personnel on the diplomatic mission, the ratio of guards to diplomatic staff was made to be four to one, with diplomatic staff being strictly staff. Besides regular duties of scouting and protecting all sides of the convoy, the guards must attend to their own needs without the support of auxiliaries. This means making camp, cooking, foraging, hunting, and the dreaded duties of digging latrines and taking care of the animals.

"Tsade Section: close-in guard."

You blink at that. Major Isidora's section has kept by the ambassador's side ever since you departed from the capital. You didn't expect that they'd be rotated at all with another section, least of all yours. When the adjutant finishes reading off the week's assignments from his palimpsest, you bring it up.

"Lieutenant, are those orders right?" You ask, walking up to him when he dismounts his box.

"You questioning the Major's orders, son?" You've never liked 2nd​ Lieutenant Borj, but he's a good administrative officer. He's not much older than you, but always calls you 'son'.

"No, sir, just that I thought the Major's section was assigned to close-in permanently."

"I thought so too, but apparently the ambassador requested Tsade to be rotated in. You'll have the horses for close-in." Borj shrugs his shoulders and leaves to go pack up his things for the day's march.

Alef section, under the Major, hands off their horses to your section, Tsade. Should the convoy come under attack, Tsade will be able to keep pace with a fleeing Ambassador Valt, with him on horseback too. The rest of the main body will stave off the attackers and protect your flight with the ambassador.

With the camp packed and ready to leave, you mount up on your horse. Tsade section does likewise, forming a square five riders wide and five deep around the ambassador and his horse, a well-groomed, stormy grey palfrey. Supposedly it's his favorite, a mount he'd raised himself. The convoy starts moving; the forward scouts and rearguard had departed earlier at the break of dawn. Men start moving, as do horses and carriages.

Vasili comes over to your position at the head of the square of riders protecting the ambassador. His section, Dalet, has also been given horses for the week. Rest from walking, at least. He looks around to see if anyone is looking in this direction. The wind is coming from behind. He turns to you.

"You know, I wish Valt would ride in the carriages like his staff," Vasili confides, riding alongside you. "Wouldn't that make you more comfortable? He'd be less exposed."

You shrug. "He's a former Guard officer, isn't he? Guess he prefers to ride as he used to while in service."

"All the civil officer appointees are former Guard, Kythe. You know that. You don't earn political franchise without service in the Guard. Doesn't mean we leave them to protect themselves."

You nod, acknowledging Vasili's argument. Even in the aristocracy, most scions are unable to make claims upon hereditary lands and titles without serving at least three years in the Guard like citizens must to claim voting rights.

You change the subject.

"Shouldn't you be riding at the head of the column?"

"My sergeant is up there, it's fine," Vasili replies.

The two of you ride in silence for a while before Vasili pipes up again.

"You've got a good sergeant too, Kythe. Tack's a good veteran. Well-educated, and not sour like some of the other vets. Should have made captain by now since his service in the War, but the man refuses to take his commission."

Sergeant Tack is riding not too far behind you; you spare him a glance. He's staring straight ahead but you figure he can hear the two of you lieutenants.

"Of course he's a good sergeant," you say, frowning. "They wouldn't stick a thirdy like me with a green noncom."

"Thirdy" is what they call probationary officers like you on your first tour out of candidacy school. Short for third lieutenant. You'd been a sergeant not too long ago, billeted with the Home Guard in Arcadia – the Federation's capital – before you were handed a recommendation for officer candidate school by your commander. Your creche parents were so proud when you visited your hometown of Valla right before your probationary officer tour.

Vasili retorts: "Major Isidora wouldn't. The unit commander on my probationary tour didn't give a rat's ass."

He huffs and kicks his horse forward, riding back up to the head of the column.



It's noon. The convoy has slowed to a stop to let the horses drink from a stream and for the people to take a break from marching as well as take their midday meals. The ambassador is squatting at the base of a tree in a copse, sipping from a waterskin. He's removed his fur hat and runs a hand through his hair. He waves at you.

" – Lieutenant!" You think you hear him call out. You look around to see if any other officers are standing around during the break from the march.

Yes, you. Come here. You won't make me converse in this way, will you? Once more, the ambassador's mind intrudes upon yours. Once again, you startle a bit.

You make sure one of the guards from your section has a firm hold on their reins of your horse before removing your head covering and moving over to the ambassador. You bow slightly to him, head covering held to your chest. You're not sure where you stand with him after your duel in the camp the previous day.

"Ambassador Valt."

"Don't address me by my title, just Valt. My given name. We're basically kin, you and me. Despite your lack of a tattoo." He squints at you, the sun reflecting off the light covering off snow around the copse.

You're not sure what to say to address this change of tone in your relations with the ambassador. Just previously, he'd looked upon you with disdain upon discovering your lack of a tattoo.

"You're on your probationary tour, yes?" He continues. "Of course you are. You're a thirdy. Here's the deal."

Ambassador Valt takes another sip from his waterskin then resumes speaking.

"You probably are continuing your higher studies from candidacy school, am I correct?"

You nod.

"Alright. You will now ride with me every day, even if your section is assigned elsewhere. Your sergeant can take care of them. You will pitch your tent next to mine. I will tutor you in your studies. You will become my apprentice and eventually I will adopt you as my son. I will sponsor you before the Chamber of Elders and you will receive your tattoo."

You're confused. You thought the House of Testarossa rejects all foundlings due to their uncertain heritage. Their unknown place in the carefully maintained and monitored lineages. You and foundlings like yourself are, well, you're dirty in the eyes of the Elders. You're not even sure adopting a foundling is even a thing.



[] Accept the apprenticeship and adoption. You're not sure if you're able to say no to the ambassador.
[] Say no to the ambassador. You already have a family and wouldn't want second-class membership in the House of Testarossa that adoption would certainly entail.
[] Question him. Why would he want to adopt you? Why would he risk himself like that? Is there even such a thing? Etc. (Feel free to ask additional write-in questions)
[] Say yes to the apprenticeship and no to the adoption. You'd appreciate a mentor but you already have a family.
[] Say no to the apprenticeship and yes to the adoption. You already have a supervisor in the form of Major Isidora and a mentor in Sergeant Tack, but you appreciate the benefits adoption will bring.

[] Write-in
 
Last edited:
[X] Question him. Why would he want to adopt you? Why would he risk himself like that? Is there even such a thing? Etc. (Feel free to ask additional write-in questions)

That motherfucker just offered to become Kythe's parent (after he proved himself)
Before, he was perfectly happy to go "ew" at an untattooed Testarossa
And Kythe being this good is NONE of his doing, Kythe had good parents who taught him the things he know and raised him from a child
And since the questions are mostly about the adoption thing, fuck yes I'm asking them, because the other option is "NO" xD
 
Why would the ambassador expect Kythe to be good when he doesn't have the training given to a testarossa from birth? When Kythe showed potential despite his upbringing the ambassador possibly changed his mind. It is reasonable that the ambassador was willing to offer Kythe this chance when he showed his talent.
 
Last edited:
While I know I haven't yet been consistent with how voter agency works in this quest (for example: Kythe doesn't have control over the orders of the week, but I gave the voters control over that) in this specific voting situation where the options are only for Kythe's responses, be warned that things might not always go the way Kythe intends them.
 
Someone's worth as a person and ties with their family are completely orthogonal to their fighting prowess. If Valt only sees worth in Kythe after he showes skill, and wants to adopt him because of that... this looks like the intent to use Kythe. And in this case, I want to be very clear just what the hell is he thinking is Valt planning to use us FOR before agreeing to anything.
Also: what's going to happen to our creche parents? Are the apprenticeship and the adoption a package deal? (Valt's reactions might reveal some of his motives). What would be expected of us in return, long-term? (This might double the "why would you do that", but it's important to know what we would or would not be signing up for.)
And if Valt refuses to answer some or all of these questions, and depending on how he reacts to being questioned at all, we would also get potentially useful information on what kind of parent mentor boss he is.
 
[X] Question him. Why would he want to adopt you? Why would he risk himself like that? Is there even such a thing? Etc. (Feel free to ask additional write-in questions)

And I will think about writing additional questions in a bit because I'd like to know more about this deal.
 
[X] Question him. Why would he want to adopt you? Why would he risk himself like that? Is there even such a thing? Etc. (Feel free to ask additional write-in questions)
Seconding every single one of Somic's questions.

Someone's worth as a person and ties with their family are completely orthogonal to their fighting prowess. If Valt only sees worth in Kythe after he showes skill, and wants to adopt him because of that... this looks like the intent to use Kythe. And in this case, I want to be very clear just what the hell is he thinking is Valt planning to use us FOR before agreeing to anything.
Also: what's going to happen to our creche parents? Are the apprenticeship and the adoption a package deal? (Valt's reactions might reveal some of his motives). What would be expected of us in return, long-term? (This might double the "why would you do that", but it's important to know what we would or would not be signing up for.)
And if Valt refuses to answer some or all of these questions, and depending on how he reacts to being questioned at all, we would also get potentially useful information on what kind of parent mentor boss he is.

Can't wait for him to become super hostile again lmao.
 
[x] Question him. Why would he want to adopt you? Why would he risk himself like that? Is there even such a thing? Etc. (Feel free to ask additional write-in questions)

With all due respect sir I am quite confused.
 
Locking the vote here! Questioning him it is. Writing now, will try to incorporate the general sentiment of the voters and the questions posed.
 
Chapter 2.4
"With all due respect, sir, I am quite confused," you say, haltingly.

"Then you must have questions." Yes, you have many, you think. Valt continues. "Don't worry, I may be a strong telepath but I will not read your thoughts without permission. Think and ask freely."

"I do, sir, but I don't know where to start," you reply.

"Start with your Ws, lieutenant." Valt takes a long drag from his waterskin. You're starting to suspect that it isn't a waterskin.

Your Ws. Who, what, where, when, why, and how. Five Ws and an H.

"Why —," you start, but the ambassador interrupts you.

"Who comes first, lieutenant. Who am I? I am Valt Corentin Aimer, Testaross of the Line of Lachrymos. To see ahead is to walk in a valley of tears."

You're not sure what he means by that last line. Is it a motto? Pa never bothered to educate you in anything about the noble House of your kind. He probably knew very little himself.

Ambassador Valt continues introducing himself. He's still sitting there under the tree, sipping from his suspect waterskin.

"Former cohort commander, 1st Cohort, 14th Legion. The rank of short colonel. Granted degree of bachelor of laws by the Arcadian State Academy. Currently, Ambassador Extraordinary to the Goliatun Necessity, as appointed by the High Monarch themselves and approved by the National Diet."

He's almost rolling his eyes at this point, droning on about himself. You wonder what circumstances led to his transfer from the Federal Guard to the diplomatic service, but keep the thought to yourself.

"Next W."

"What would the apprenticeship and adoption entail? What would this mean in regards to my creche parents?" You ask carefully.

"So you were raised in a creche, good. At least the state looked after you. Going by your rank and the fact that you're in the Guard to begin with, you were raised well. I'm pleased."

Ambassador Valt makes a weird sound like he's gagging. He lifts a fist to his mouth and puffs out his cheeks. He clears his throat then resumes speaking.

"The apprenticeship. It means many things, first and foremost some form of formal education as well as further training. I am academy-educated and Guard trained. You don't make it as far as I do without both. If you want to do likewise, what I will do is give you the knowledge and skills early on. You and I won't be leaving the Necessity anytime soon. There is much time to be filled with an apprenticeship."

There's a rustling about as horses are gathered and people start moving. Seems like Major Isidora has ordered the convoy to continue its travel.

"Adoption. I will sponsor you before the Chamber of Elders. You will become my legitimate son by all rights, legal and otherwise, and I will become your parent. Your third parent, in the eyes of the law. You will receive the tattoo putting you within my lineage, though this is for ritual's sake since your true heredity is unknown. Adoptions are a rare occurrence, but they have happened. The Elders will definitely fight me on this, but not a good fight. Not against me."

You look around as the convoy has begun forming. Ambassador Valt points at the ground for you to stay put. He sips again from what you now assume is a wineskin and not a waterskin.

"Adoption will give you all the benefits of being a noble of the House Testarossa. I hope you do not expect me to enumerate what the benefits of being nobility are?"

You shake your head.

"Where, ambassador?"

"Wherever you and I go in our duties. Next."

You continue along with the list of questions.

"When, ambassador."

"The apprenticeship, as soon as you accept my offer. The adoption, upon our return to Arcadia. From there we will visit the Grand Estate of the House Testarossa and the Chamber of Elders that convenes therein." The capital of the Federation, Arcadia, seems like such a far place by now. It is so unlike the Necessity, with golden fields of wheat and lines of grapevines and olive trees. Houses and towers made of white and red stones. Here, the colors are white, blue, and green.

"Why, ambassador."

"I will not sire children of my own blood. But I am obliged, compelled to leave a legacy. Next."

You pause before asking the H. You have a burning curiosity to question why further, but you feel that it would not be prudent.

"How?" He asks himself. "I will it."

Ambassador Valt stares into the distance, in the direction of the moving convoy. Your section, on horses, has gathered around the two of you at a respectful distance.

"Any other questions, lieutenant?" Valt caps his wineskin and turns to look you in the eye.

"What do you want in return? What will my obligations be?" You ask him, trying to keep your voice steady. His intensity scares you a bit.

"I want a dutiful son and apprentice, and a legacy to look down upon from the Banquet of Heaven with pride. Past that, I wish for little else from you."

The ambassador stands and strides over to where his horse is grazing. He turns back to you before mounting up.

"I will give you a day to think about it. No need to stay close to me and your section. Ride far from the convoy if it helps you decide."

Valt mounts his palfrey, the dark, stormy grey one. He strokes its mane a few times before kicking his heels into the horse's sides to send it galloping.

You're left behind by both Valt and your section as they follow after him on horseback. Your own mount is still grazing by the stream.

He expects an answer on the morrow.



[] Accept both parts of the offer.
[] Reject both parts of the offer.
[] Accept the apprenticeship but not the adoption.
[] Accept the adoption but not the apprenticeship.

[] Write-in (Make a counter-offer?)
 
Last edited:
[X] Accept both parts of the offer.

I admit it's a gamble on what exactly he means by "dutiful son and apprentice", and we can't ask him more questions, but... Aren't we going to be great anyway? Accepting the offer will give us training and resources, an insight into politics, and Valt won't replace our creche parents - only become a third one.

And with his personality and the reason he gave us, I really don't think he has any hidden ill intent. The offer makes sense and I'm inclined to trust him. The only potential drawback I see is that we don't know if he has very high expectations from a son by default (and he'd steamroll us just as easily as he did in this conversation) or if he'd let us be as long as we're cool, but... this is a risk I'm willing to take.

And besides, closer connection to him might let us figure out what the hell to do with Kell's offer, finally :D
 
[X] Accept both parts of the offer.

This is a chance we likely won't get again, so let's not miss it.

Worth noting that I'm not frightened of his intensity - I'm inspired. Let's aim to become just as assertive. I'd like to see us dominating conversations with the Ambassador by the end of this quest.
 
Back
Top