"If they hate the cold, they can warm their bodies up with physical training and run around the Mansion," you say, gritting your teeth a bit. You won't lash the men, that'll get little done and put them out of commission for a day or two. No, not that. You'll have them be productive and train. "In full gear. That'll get them warm and sweaty. Burn off the alcohol too."
"Your will be done, Honorable." Sergeant Tack chuckles at this. He's used to following your orders, but usually he gave you advice back when you were third lieutenant. "Your stamp on the orders, please."
Tack brings out a scroll, scribbles down your orders quickly with a quill. He brings out a candle, lights it, then brings out a round of wax to melt for your signet. He sets the waxed parchment onto his makeshift table for your approval.
You hesitate.
"Quickly, Kythe, before the wax sets."
You rub the band of the ring on your left hand. You wouldn't hesitate to discipline the men and women under your command as a probationary third lieutenant, as one of the Federal Guard. You stare at the cut metal of the ring face. It carries the symbols of the Crown, the hands of the People, and the olive branches of the Peace, all set within a starburst. It's a new position for you, being part of the likewise new diplomatic corps. You're no longer one of them. Your authority comes from the position given to you, not your former belongingness and respect as a fellow Guard risen up through the ranks.
"Honorable Kythe…" The Sergeant says slowly. "The wax will set. Your orders are given. I will carry them out as your designated hand."
You press your ring down on the wax, setting into it the diplomatic seal. "My will be done," you say. "The orders are given, Sergeant."
"I will carry them out at the earliest, Honorable. I will talk to the men first, so they don't think this is unwarranted."
With that, you stride out of the command tent, bowing your head to duck through the flaps. You bow your head for a while as you walk through the camp, looking at the snow crunching under your boots. You miss the feel of the standard issue Guard boots, so you kept yours despite the new clothes to suit your station given to you by Ambassador Extraordinary Valt. Good thing the man is of a similar stature to you. Just a few adjustments to fit a bit tighter, as Valt has grown a bit of a belly in his station. He's a bit younger than Pa should be by now, a rising star in the Federal civil service. Are you a rising star as well, a young third lieutenant moved to the diplomatic corps at such a short notice? Many men in Valt's retinue were passed over for your assignment.
Speaking of which, your assignment. What you're actually here at this Mansion for. You're to set up a consulate in the border regions between the Goliatun Necessity and the Iliad Federation. The sealed orders are in your jacket's inner pocket, only for you to see. You've yet to open them. Instructions were to only open them upon completing your mission of setting up the consulate.
It's barely dawn past dawn. Seems like you woke up quite early. The pain in your head is gone but the harsh winter sunlight pains your eyes as you walk around. Looking down doesn't help, the morning rays reflecting off the snow. You consider reentering Mansion Hussa then dismiss the thought easily. You don't know much of Goliatun culture but you'd assume any race would not like to be disturbed so early in the morning.
The Alvs might, the odd pointy ears they are. You wonder if you really trace ancestry to them through the Testarossian lines. You may never know. House Testarossa protects its genealogical records fiercely, especially against "rogues" or foundlings like you with unknown parentage. If they got their way, foundlings with uncertain heritage wouldn't reproduce at all. You lack the genealogical tattoos that they imprint on all their youth, a stark contrast against your slightly pointed ears in regular company.
Enough of those thoughts, you must return to your studies. You head back to your carriage as Sergeant Tack exits the command tent. You pause for a moment outside the carriage as Tack reads the orders of the day, including the punishment training for Giorg and Barden.
"…in full gear. You have the orders of the day." Giorg and a groggy Barden groan as the pack up their sacks for their run. The other guardsmen say nothing, but you raise an eyebrow when they also pack up their gear to go on the run too. Joining punishment duty in sympathy to their punishees is nothing new with the camaraderie in the Guard. You even joined the enlistment men on their peedees sometimes as a probationary officer.
The men and women of the Guard complement are still on their forced march around the Goliatun settlement when the sun reaches its zenith above. You exit your carriage after studying maps and the sparse briefers given to you on the Goli. You triangulate your position on the border, here at Mansion Hussa. You're just off the main trail connecting your two nations. There's a mixed Ilium-Minoan settlement to the east, Chythrias, near the coast.
The Goli, like the men and women of Ilium, also wake up at dawn, you found. It's something you wouldn't have known, not having fought in the Third Imperial War at all. The Treaty of Nang Tolemani was 2 years into its effect when you enlisted. You decided to study and not head into the Mansion, not rushing your business of the day. You consider the opportunity of setting up your consulate here, in Hussa. It's the nearest settlement to the demarcation among all the settlements in the borderlands. Chythrias might work, but it will have the added complication of a Minoan population. The Federation has always been at peace with the Kingdom of Minos, but you'll have to attend to their needs as well if you set up shop in Chythrias. The peace of the Treaty of Nang Tolemani is still tentative, despite the five years that have passed.
There is, however, a large garrison of the Federal Guard in Chythrias. It might come in handy to enforce the border and protect any trade caravans crossing between the Necessity and the Federation. And besides Chythrias, there aren't large Ilium settlements besides the towns Manos, Oelea, Cythus to the southwest, and Males to the southeast. Those are nowhere near the border. Too far to respond to any urgent calls to arms. The Goliatun Mansion of Rhonamizi is to the east of where you are now.
You could always set up shop at the border crossing to the southeast. It would offer a neutral spot but you'd have to start a new settlement. Options, options. Ambassador Valt did give you autonomy on your assignment.
You take long strides towards Mansion Hussa, a way away down the road from your encampment. Stopping near the main gate, you declare to the sentries:
"I, Kythe, son of shipmaster Maxxon One-Eye, seek entry to Mansion Hussa!"
"ENTRY IS GRANTED. GO FORTH, KYTHE SON OF SHIPMASTER MAXXON ONE-EYE," the sentries, once again in unison, bellow. Quite a bit of discipline, that. They slam the butts of their spears into the ground twice and the gates part open without assistance once more. You'll need to figure out how they do that. How is magic practiced in the Necessity?
You find yourself again in front of the looming doors of the great hall of Hussa. Hmm. You stomp twice in the snow, trying to replicate the action of the sentries. The doors don't budge. You knock instead.
You hear two thumps from inside the hall and the doors swing open outwards, revealing the dimly lit, cavernous hall inside.
"Welcome, Consul Kythe," Kell greets you, just within the hall, a spear in hand. The tip is wicked, curved, and inscribed with runes. He carries an oval shield as large as you on his back. "We ready to defend hall, can see?"
The great tables of the hall are pushed to the side, Goli warriors drilling on the main floor. Some mill around, watching their peers clash in practice. Some eat on the side, at the tables near the sloping walls. Some rest on the floor, evidently still drunk from the night before. It's almost noon.
"I am glad your warriors still find the discipline to drill the morning after a celebration," you compliment the Mansion lord. "How is the day?"
Kell grins widely, his face no longer hidden under the hood of his cloak. His tusks jut out from his lower lip, adding a bestial look to his smile. His teeth are a bit small for his size, you remark.
"What business?" He asks, going straight to the point.
"The courtesy visit, milord. I wish to confer," you say.
"Then confer with me. Let sit." He turns and strides to the end of the hall, where the head table remains in place. His warriors part in the center of the main floor to make far for the two of you. "I see men of yours running around Mansion. Good. Must keep shape, yes?"
He chuckles the thought of small Ilium running around the towering walls of the Mansion. You feel his joy tickling your mind, along with nostalgia. He misses the war.
"I wish to know your wishes for your settlement, Lord Kell. This is peace and we must prosper. This entails keeping in touch, maintaining diplomatic relations, and establishing embassies."
"Hmm. Your words are hard. This is new settlement, see. We trade with…Chythrias, near sea. We trade with hunters near border. But my people hunger. Moose not enough, moose not like grasses here. They not grow fat on grass. They miss forest. We want…crops."
"I don't know if this…can be arranged. They will have to come from further south, nearer to the heartlands of the Federation," you say. "We barely feed enough of our own here near your lands."
"This not true! You have many fish in Chythrias! You feed many! I have ten thousand head to feed, and more come. We must have crops. You seek the starsteel, yes? We trade."
Starsteel. The elusive metal of the Goli. It's stronger than any steel produced throughout the Federation and maybe even the other nations. It could give the Ilium an edge against its other enemies. The Federation is large and wide, and keeping the Federal Guard well-equipped is a perennial problem. There aren't enough mines in the country to keep the ever growing Guard fully supplied within the next couple of decades, the College of Artificiers predicts. Barely enough rare materials to keep producing artifacts and reliquaries, either.
"We teach you magic, too. If only you feed and exchange as well."
This is going somewhere you didn't expect. Magic is a touchy subject among the Ilium, a centuries old taboo dating to the Argent Purge of 356 on the Federation Calendar.
But this is all too much. All you had in mind was setting up a consulate for now. You don't even know yet what your orders read.
[] Try to deflect him towards enforcement of the border. A shared garrison patrolling the border would help with trade. Once you have that set up, you can discuss a trade agreement.
[] Steer the conversation towards setting up a diplomatic outpost in Mansion Hussa. You need a permanent place to stay within their walls.
[] Pursue the thread of conversation on trade. See what you can get out of him just for feeding his people.
[] You don't know what to do. Maybe it's time to open your sealed orders. The Ambassador won't know, will he?
[X] Meditate for a few moments, and access your memories of the diplomatic talks of Ambassador Valt in Necessa, the Necessity's capital. (This will entail a long flashback and more character generation options.)