Quest Description and Initial Setup Vote
User | Total |
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BobTheNinja | 11 |
Pick a total of five, you've got eight.[x] Citadel Council (Mass Effect)
[x] UNSC (Halo)
[x] Union (Lancer)
[x] New Republic (Star Wars)
[x] United Federation of Planets (Star Trek)
[x] Alliance of Sol (Destiny)
[x] Androidkind Compact (Nier: Automata)
[x] WILLE (Rebuild of Evangelion)
Never heard of this settings
Relatedly, how are you planning to scale things? 40k has a bit of a scale problem relative to most of your primary factions. In the sense that basically every 40k ship counts as one or two classes more powerful (in terms of size, armor, weapons) than its equivalent in most of the listed universes. For an example, Mass Effect Dreadnoughts max out at around 1.2km long while 40k Destroyers are often listed as close to that size, with cruisers being up to twice that or more and battleships often scaling up to 10 kilometers plus.
At what Era of UNSC tech is it I assume the latest one, do they have any Forerunner tech with them?
Is it Disney canon or Legends(because if it is the former I will change it to something else, likely Gundam)?
Since there are anime sci-fi settings I assume settings like Gundam, Aldnoah Zero, Heavy Object is allowed?
Hmm, well, clearly some options are better than others, I reckon the UFP and New Republic woul-
- Citadel Council (Mass Effect)
- UNSC (Halo)
- The Kushan (Homeworld)
- Union (Lancer)
- Free Planets Alliance (Legend of the Galactic Heroes: Die Neue These)
- New United Nations (Macross)
- New Republic (Star Wars)
- United Federation of Planets (Star Trek)
The ENTIRE Coalition? Including the Imperial Cabal, a force comparable in size and combat prowess to an entire Crusade era Legion?
You can add 1 more faction(we can pick 5).[X] United Federation of Planets (Star Trek)
[X] UNSC (Halo)
[X] Alliance of Sol (Destiny)
[X] Chaldea Security Organization (Fate/Grand Order)
Where on the map are they again I know they are on Segmentum Ultima but I can't seem to find them cause its so big.
Agreed, that's why I said earlier they had digusting level of reverse engineering and production
TBH I am fine with Homerworld, Nier, Fate, and Final Fantasy XIV.[ ] The Kushan (Homeworld)
[ ] New United Nations (Macross)
[ ] Chaldea Security Organization (Fate/Grand Order)
[ ] Eorzean Alliance (Final Fantasy XIV)
[ ] Androidkind Compact (Nier: Automata)
BTW I assume you want us to spawn on Segmentum Ultima(eastern part of the galaxy) since it has the largest room to grow, do you want us to be a single system(option 2) or 12 system polity in the beginning(option 3).
I am still on the fence on Macross(if people vote for it I'll vote for it).
Cadia fell on 999.M41 and Gulliman resurrected after that(within the year).Say out of curiousity, when in the timeline are we being sent in 40k, before the fall of cadia, guillmans ressurection, after the fall of cadia?
Finally, all 'regular' faction technologies with a rough equivalent in the Imperium or the other races will function anywhere within the 40k universe, as well as FTL based on the bending of real spacetime to function. However the more exotic abilities such as hyperspace-type FTL, other tech that relies on other dimensions, and supernatural powers will only function within a spherical boundary of 500 light years from the coalition's starting location. This bubble is centered around a ROB-provided, basketball-sized crystal orb called a Planar Seed, which basically serves as an anchor for allowing extra-universal physics and magic to work properly in the setting.
After being planted upon a life-bearing world in orbit of a star, over the course of one year, the Seed will grow into a huge crystalline tree that will, for one time only, bear three more Planar Seeds, which can then be placed in order to expand the area of effect. The Planar Seeds and the Trees which grow from them are highly durable, but they can be destroyed with enough concentrated firepower, especially if esoteric energies are involved.
Article: The solid-state Hyperspace Module is a quantum oscillation device capable of generating a waveform throughout any surrounding structure. It does this in order to induce an effect known as quantum tunneling.
. . .There is another drawback to our limited understanding of hyperspace. We can only induce a linear tunnel effect of massive proportions, with relatively crude control of distance. The module is projected to have a range of 2,500 light years for a single waveform event, and in order to trigger the drive we must charge the module with all the energy required for such a stunning distance. Should we wish to travel a more appropriate and cautious distance, we must crudely halt the wave effect by discharging the module's energy and dropping back into normal space-time.
. . .Another problem with our current understanding of hyperspace is that we can only take limited gravimetric readings of the normal space through which we are tunneling. This means we can detect a mass that disagrees with our navigational data, but should we wish to know anything about the anomaly we must interrupt the Hyperspace Module. Gravity wells also have a destabilizing effect on hyperspace travel. Test ship losses have taught us that a hyper drive must be shut down far outside any star system's gravitational curve.
...isn't going to happen. Guardians leaving the radii of a Planar Seed are going to end up Lightless and dead faster than you can say Red Legion.The Coalition takes their newest Magic Orb, hops into their ships, and using whichever of a half dozen methods of FTL they prefer arrive directly in orbit of Terra, bypassing most of its defenses. The Cabal get their conquest on while sixty thousand Guardians descend unto the Imperial Palace for the newest raid. As a victory lap they then go to the Eye Of Terror to boss rush the Chaos gods.
...isn't going to happen. Guardians leaving the radii of a Planar Seed are going to end up Lightless and dead faster than you can say Red Legion.
Chaldea servants are going to be powerful defensive assets but they won't be single-handedly conquering worlds, because they won't be able to exist on places beyond the reach of a Planar Seed. The same limitation will apply to FFXIV magic.
Addressing your questions in order, the Planar Seeds and Trees function as an anchor for a new expansion of the Human Order's skein of reality, allowing magecraft and Servants to work despite not being anywhere near Earth. They won't get any special mythological performance bonuses (with certain exceptions), but they will still function. That being said, this new 'compatibility' layer doesn't displace the Warp so much as it meshes with it, so its true that Servant spirits would be a very tempting target for the predators of the Warp.This is a tricky one. I have to ask, how do you plan to have Chaldea work in the scheme of things? They represent a lot of potential power, but by standard Nasu cosmology Servants are inherently products of Terra, Earth. They shouldn't be able to summon them or take them anywhere else without some high-powered fuckery.
Not to mention as that typically inherently spiritual entities they'd normally be walking chaos-bait.
Because I do love the Nasuverse, but that one really feels like an option that will only pay off in the long term and will be filled by a few dozen highly-dangerous pitfalls in the short term and mid-term. Not quite a 'trap option' or anything like that, but definitely sub par.
Relatedly, how are you planning to scale things? 40k has a bit of a scale problem relative to most of your primary factions. In the sense that basically every 40k ship counts as one or two classes more powerful (in terms of size, armor, weapons) than its equivalent in most of the listed universes. For an example, Mass Effect Dreadnoughts max out at around 1.2km long while 40k Destroyers are often listed as close to that size, with cruisers being up to twice that or more and battleships often scaling up to 10 kilometers plus.