1. PtE is not PtV
Path to Ending is about
Ending stuff. You can't use it to "end my lack of ..." because that's
getting stuff.
It doesn't share any of the blind spots of PtV. It can tell Taylor how to kill
anyone or
anything (so long as it can be killed in Earth Bet, somehow).
Yes, this includes the Triumvirate, Contessa, the Endbringers and Scion himself.
Usually, Paths are relatively simple affairs, of three to four words. "Path to killing Sophia." "Path to killing Emma's self-confidence". "Path to ending this conversation."
It's not an I Win button. It's a You Lose button.
Finally, if she's in a fight that's not part of a larger Path, any blow she strikes will automatically be lethal unless she deliberately pulls it.
2. Taylor Doesn't Give a Fuck Anymore
Taylor doesn't angst over trivial shit. She doesn't second-guess herself. She lives in the moment, knows where she's going, and has zero problems with utterly fucking up someone who wants to screw with her.
However, this does not mean that she doesn't care about her father (she does), Brockton Bay (she does) or improving herself. There's a thousand problems facing the city, and she's got one tool to fix it: murder.
Fortunately, she doesn't give a fuck anymore.
3. Taylor Can Beat Contessa
PtE is more focused than PtV, and is thus more powerful. The
moment Contessa starts thinking that she
wants to beat Taylor, even before she starts thinking about
how she's going to do it, Taylor knows. While Contessa can Path Taylor so long as it's not hostile, the moment Taylor starts a Path against Contessa, it overrides Contessa's Path and leaves her in the dark.
Face to face, Taylor's reflexes will be faster and her blows more accurate.
Taylor will always beat Contessa.
4. Taylor Can't Benefit From the Paths (with two important exceptions)
Path to Ending will grant Taylor the resources needed to carry out her Paths, but those resources will usually be entirely used up on said Paths. Occasionally, it will arrange for extra things that she can keep and use, which will improve her ability to carry out Paths to End things (that's the first exception). The costume and the shears are two of these things.
It is
not PtV under a different name. It can't be twisted to act like PtV. If someone with it said, "Path to ending my time of not ruling Brockton Bay", then it simply wouldn't activate, because that's
getting stuff.
Also, while the Paths can't be run to enrich herself, make herself immortal, become President or anything like that, she can totally take a weekend job for pocket money on her own talents.
The second exception is as follows: if Ending an
active situation or a person, or a thing, or a group, gives her a benefit stemming wholly from that absence (such as a sudden lack of bullying, local crime, etc) then that's fine. She's allowed to enjoy that benefit.
If this benefit is money, such as a bounty for killing someone, she can definitely take it. But given her current lack of fucks to give, she's far more likely to use it to go toward another Path that needs it.
5. Taylor is Not Being Puppetted
Taylor's relationship with Path to Ending is very much a two-way partnership. There's basically nothing in the physical world that the shard can accomplish on its own, but with Taylor there to help out, it can get a
lot done.
Once Taylor decides that an Ending has to happen, PtE offers whatever options there are to achieve this. If Taylor has any particular ideas for the Path, these are incorporated. (The shard definitely has a sense for the dramatic; it's an incurable showoff and smartarse.) It's not above sneaking in little extra benefits because she's thought of a particularly good idea.
With the Path set, Taylor walks it, mostly under her own steam, prompted here and there by PtE. She's the director and actor in the movie; the shard is the producer, the personal assistant, and the guy running the stunt-wire harness. It cannot force her to take any action she does not want to; however, as mentioned above, she can pull back any action that was going to be lethal, and make it non-lethal.
She might not know all the details about why something works, or what something she is doing is needed for, but she always finds out. PtE doesn't give her a step-by-step blocked-out run-down of the action to come; it's more of a 'this is what we're using, this is the basic idea, and this is where we're going to end up', with the high points noted.
She's fully aware, she knows what she's doing, and she's definitely not just along for the ride. Also, she's enjoying herself immensely.
6. Taylor is Not a Good Person
This fic is not about Taylor accidentally doing some bad things, then coming good and using her power for the benefit of all.
Her power is about killing. People are going to die. Sometimes in quite elaborate ways.
Sometimes she will choose not to kill, but that will be mainly because she's decided it would be more convenient not to.
Even when she's not killing people, she will use her powers in ways that help further her life choices.
Don't expect her to join the Wards any time soon.
7. Why Taylor Does Not Fear the Butcher
The Butcher's shard is a part of the Shard Network, set up by Scion and Eden. All shards attached to it have agreed to play by the same set of rules. Path to Ending is not, and has not. However Taylor deals with the Butcher (
Chapter 28), just remember that particular aspect of PtE.
Also, remember that PtE is, at heart, not a shard about causing conflict and gathering data. It's a shard about
ending shit.
When Taylor kills the Butcher (see the link above), PtE disposes of
both the personalities
and the powers. It's not like she needs them to be any more effective than she already is, after all.
8. Taylor and the Law
As Atropos, Taylor has zero regard for the
sanctity of the law. Her entire thought process regarding it is, "does this serve my purpose, or does it get in my way?"
If it serves her purpose, she will 'uphold' it (Note that this is an entirely selfish act. She is not a good person) just so long as it aligns with her overall aim--making BB into a prosperous, safe,
nice place to live.
Laws are useful in that they provide a framework for
other people to live by, so she doesn't have to micromanage every action of everyone around her. For the most part, if the population of Brockton Bay follows the law, the city will become a nicer, safer place.
this is why she's 'encouraged' the PRT and the BBPD to smarten up their acts, so they can
do their damn jobs so she doesn't have to.
But if and when she (and her power) deem it necessary to break the law, she won't even hesitate.
9. Taylor Will Not Institute a Reign of Terror
There are some who seem to think Taylor is going to end up destroying everything she touches, because she's really good at killing or something.
This is not going to happen.
Taylor is working toward making Brockton Bay into a nice, safe, prosperous city. If something would be bad for the city, she Ends it. If something would be good for the city, she encourages it.
There will be no death squads. There will be no summary executions in the street. Innocents will not be forced to stay in Brockton Bay if they wish to leave.
She is fully aware of the intentions of everyone in the city who has any beef with her; if anyone does not, she has no problem with them.
It is good for the city if innocents are left in peace to go to work (and to have good, well-paying jobs), raise their kids and have a good life. She strongly discourages anything that might cause problems with that. More to the point, her power can locate anyone who intends to disrupt such things before they have a chance to do it.
Note that anyone getting on Taylor's radar gets at least one warning, usually two, before she takes extreme action.
If they're stupid enough to ignore even one warning, then ... well, there's a reason the Darwin Award people consider that suicide.
10. Taylor VS the Real Estate Market
Taylor is aware that the real estate business has laws that govern it, and that some of these laws are lax enough to allow predatory activity by landlords and property owners against their renters and buyers.
She doesn't care if it's legal or not. If it hampers the growth and overall prosperity of the city, she will come down on it like a ton of bricks.
There is a significant gap between 'enough profit to be worthwhile' and 'gouging mercilessly'. She's happy for people to survive and be prosperous. But when a few people are getting rich by screwing over a lot of other people, that's when she steps in.
Again, she doesn't care that such predatory practices are legal. Neither does she commit murder on a first offence.
And if someone's business model depends on such practice just to stay afloat, they need a new business model.
11. Why Didn't Atropos Tell Panacea to Heal Genesis?
[
Part 51]
Okay.
Here's where Atropos is shown to be
not actually a nice person.
She's not there to fix everyone's problems.
She's there to
End very specific problems before they impact Brockton Bay.
Noelle was one such problem. Killing her would've been one option, but
not killing her, getting that level of goodwill from the Travellers, and perhaps getting the Travellers (one or more) to assist in her efforts to bootstrap BB into a booming metropolis, was a more viable course of action.
Jess wasn't consulted as to whether she wanted her legs sorted out because
she wasn't the potential danger to Brockton Bay that Noelle was.
Her power isn't out of control, and she can use it just fine as she is, so she's very much a lower-tier priority, way down the list of "what can I do if I want to get better optics for minimal cost?"
It's not that Atropos went, "Oh, her? She doesn't matter" so much as Atropos
didn't even consider her situation to be an issue at the moment.
While part of the plan Atropos has for BB is to ensure that every applicable building has wheelchair accessibility, that's because this is good for BB as a whole, not just for Jess as a person. As she's intimated before, she doesn't
care about the individual; she's there to fix the city.
Amy didn't do it because Atropos didn't ask her to, and neither did Jess.
Jess didn't ask because
holy fucking hell, Atropos just showed up and got Panacea to make Noelle whole again.
Now, Atropos has given them the option to contact her again, and if someone mentions it, she can bring Amy (or Riley) around and get that sorted.
But it wasn't so much Atropos overlooking it, as Atropos not seeing it as something to worry about right then.