Speaking of the brave little spider since it doesn't look like your ever gonna go back to writing that could you tell us what exactly Taylor has been up to im honestly very curious about what she's been doing all this time?
 
Honestly, the smart thing for Leet to do is reply, "No. No I can't."

Because if he makes it then he's probably going to be the only Tinker who can maintain it afterwards, as grouchy as you would expect Shards to get about this. (I know Tinkers can maintain each other's devices a bit and to some extent, but the shards will be really grouchy about this gizmo.) So then Leet becomes the eternal "weakness" of the device. Take out Leet and the Guild can't maintain the power eraser. He'd be a target forever.
Dragon's entire thing is copying and reverse engineering Tinkertech.

Then there's Leonardo who, with the right specialities being rotated could probably make a fascimile of the same device.




[X][Guild] Gesellschaft is an international crime syndicate with a terrifying amount of political pull, and the Guild has just bloodied their nose. Now's the time to keep up the pressure, and pick a new venue to attack them in!

-[X] France's Front Pour La Patrie is believed to have more parahumans than any other part of Gesellschaft. Try to cull the herd.



[X][Guild] The battles of Thanda parahumans in India tend to happen in the shadows, but you know that Asura is a powerful Tinker whose "technocytes" can both empower her minions and control their brains, allowing her to keep an unknown number of enslaved parahumans. The fact that India actually wants the Guild intervening in the matter suggests it's a big threat indeed.





[X][Guild] Indonesia has a massive villain problem, and right now the biggest fish among them is Op Center, a villain who has been successfully running the largest gang in the country. Taking him and as much of his syndicate down is an important step toward stabilizing south-east Asia.



[X][Avatar] Lockboxes: These special prisons - not as final and inhumane as the Birdcage, but not escapable for parahumans - have been providing a truly precious third option since the Avatar and Dragon started making them. However, you're quickly running out of Lockboxes, and further Guild operations will require many more. Spend more time working with Dragon on building them.



[X][Avatar] Namibia: It's a low-population country, but it was entirely under Moord Nag's thumb before the Avatar arrested her. Time to check up on the emerging warlords and make sure they're not acting beyond the pale.



[X][Avatar] Balkans: Have the Avatar show up, stop the massacres, and take down the warlords responsible. It should provide a useful stop-gap.
 
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[X][Guild] Gesellschaft is an international crime syndicate with a terrifying amount of political pull, and the Guild has just bloodied their nose. Now's the time to keep up the pressure, and pick a new venue to attack them in!
-[X] France's Front Pour La Patrie is believed to have more parahumans than any other part of Gesellschaft. Try to cull the herd.
[X][Guild] The battles of Thanda parahumans in India tend to happen in the shadows, but you know that Asura is a powerful Tinker whose "technocytes" can both empower her minions and control their brains, allowing her to keep an unknown number of enslaved parahumans. The fact that India actually wants the Guild intervening in the matter suggests it's a big threat indeed.
[X][Guild] Indonesia has a massive villain problem, and right now the biggest fish among them is Op Center, a villain who has been successfully running the largest gang in the country. Taking him and as much of his syndicate down is an important step toward stabilizing south-east Asia.
[X][Avatar] Lockboxes: These special prisons - not as final and inhumane as the Birdcage, but not escapable for parahumans - have been providing a truly precious third option since the Avatar and Dragon started making them. However, you're quickly running out of Lockboxes, and further Guild operations will require many more. Spend more time working with Dragon on building them.
[X][Avatar] Namibia: It's a low-population country, but it was entirely under Moord Nag's thumb before the Avatar arrested her. Time to check up on the emerging warlords and make sure they're not acting beyond the pale.
[X][Avatar] Balkans: Have the Avatar show up, stop the massacres, and take down the warlords responsible. It should provide a useful stop-gap.
 
Will be voting for more than allotted just for what I believe should be our priorities.

[X][Guild] Gesellschaft is an international crime syndicate with a terrifying amount of political pull, and the Guild has just bloodied their nose. Now's the time to keep up the pressure, and pick a new venue to attack them in!
-[X] France's Front Pour La Patrie is believed to have more parahumans than any other part of Gesellschaft. Try to cull the herd.

We need to keep up the pressure on Gesellschaft in one way, and although I think anywhere is good, I'm choosing France purely because it's the one where we have the most info on capes in the area. Maybe our operation could neutralize one of the Vingt Parrain in the bargain, and hey, for all we know, we could free up Verne (steampunk Tinker 8) to work with either the Guild or the European Brigade.

[X][Guild] Kamikoe is a powerful Master who can make someone believe a statement she makes, for the rest of their life and no matter what. This has allowed her to build herself a powerful cult, including a number of parahumans. Taking her out will require careful planning…
Pros: It will remove the single biggest remaining villain on Japanese soil, earning you the gratitude of Japan's government and people.
Cons: With Skylance and Fuji-Sama both down, Japan is not under risk of short-term collapse; Kamikoe is more of a long-term problem.

It's all but said this will more or less 100% Japan, possibly freeing up more of its capes to assist us. Putting a vote towards this opportunity.

[X][Guild] The battles of Thanda parahumans in India tend to happen in the shadows, but you know that Asura is a powerful Tinker whose "technocytes" can both empower her minions and control their brains, allowing her to keep an unknown number of enslaved parahumans. The fact that India actually wants the Guild intervening in the matter suggests it's a big threat indeed.
Pros: It gives the Guild an opening with the Thanda heroes, and besides, India is the second most populous country in the world; it's high time the Guild helped out there.
Cons: The sheer secrecy around the Thanda parahumans could lead to any number of complications.

India has put forward several of its capes and resources towards the Guild's expansion from the start; it's high time we started repaying that.

[X][Guild] Indonesia has a massive villain problem, and right now the biggest fish among them is Op Center, a villain who has been successfully running the largest gang in the country. Taking him and as much of his syndicate down is an important step toward stabilizing south-east Asia.
Pros: Indonesia is one of the most populous nations in the world, and despite the heroic efforts of Iron Snake and the rest of Red White, it's on the edge of collapse. Taking some pressure off Red White is likely key to preventing the entire region from plunging into chaos.
Cons: Op Center has been able to run such a massive organization for damn good reasons, and is unlikely to go down easy.

An urgent situation is an urgent situation.

Also, not voting for the Blasphemies just yet, because I feel like it's one of the operations that I feel the Brigade needs the opportunity to take point on. I feel like the ideal scenario would be that once they're built up enough, the Brigade would be the one to lead the operation to track down, isolate and ultimately take down the Blasphemies, with the Guild providing support, advice or following their lead, and that would cement the European Brigade as a legitimate power on the international stage.

[X][Avatar] Lockboxes: These special prisons - not as final and inhumane as the Birdcage, but not escapable for parahumans - have been providing a truly precious third option since the Avatar and Dragon started making them. However, you're quickly running out of Lockboxes, and further Guild operations will require many more. Spend more time working with Dragon on building them.

Voting for it as an apparent urgent need, but I feel it provides bad optics for the Paragon of human idealism and heroism to build prisons. Needs to be paired with a more optimistic and hopeful action.

[X][Avatar] Balkans: Have the Avatar show up, stop the massacres, and take down the warlords responsible. It should provide a useful stop-gap.

Situation is urgent, but solving it is a long-term operation and we have larger and more pressing concerns. Sending in the Avatar to temporarily tamp things down is the best solution.

[X][Avatar] Mexico City: The integration of the United States Of Mexico into the Protectorate is a complex process that cannot be expected to proceed painlessly. Every day the Avatar focuses on his Protectorate duties in Mexico City is a big help.

With both the Avatar and Eidolon working with the Guild, it would be all too easy for our new Protectorate to backslide. I won't be sad if it loses out, but voting for it just in case.

[X][Avatar] Namibia: It's a low-population country, but it was entirely under Moord Nag's thumb before the Avatar arrested her. Time to check up on the emerging warlords and make sure they're not acting beyond the pale.

In the vein of making sure things don't backslide. I really hope there's at least some reasonable folk down there who is willing to make things better for the people.

I think what I'd like to see in these scenes is, not just us doing the work, but other heroes in those areas that want to do more than maintain the status quo, and make actual steps towards bettering the world. Scenes like Excellente talking about Avatar's paragon forum or highlighting one particular New Mexico Protectorate hero that wants to pick up the slack when the Avatar and Eidolon are out of town, at least one Indonesian hero who wants to follow in Iron Snake's footsteps and either improve their country or wants to join the Guild, or some more French Irreducible heroes in the vein of Leonardo (wanting to help on the international stage despite pushback from the politicians/authorities).
 
Even if some of my enthusiasm has been tempered over the long hiatus and the constant rereads, I'll always be impressed with this story.

It's quite possibly, the smartest, most complex and layered piece of Superhero Content that I've ever consumed(I've literally taken notes from it). Seriously, Sun Tzu, you outta be proud of this man, I forget I'm reading a Worm Fix-Fic half the time cause it's just that good.
 
[X][Guild] Gesellschaft is an international crime syndicate with a terrifying amount of political pull, and the Guild has just bloodied their nose. Now's the time to keep up the pressure, and pick a new venue to attack them in!
-[X] Australia is still reeling from the Simurgh's attack on Canberra (and Leviathan's attack on Sydney in 1998); New Zealand is suffering from the aftershocks as well. Best to make sure the local Gesellschaft branches can't take advantage of the chaos.
[X][Guild] The battles of Thanda parahumans in India tend to happen in the shadows, but you know that Asura is a powerful Tinker whose "technocytes" can both empower her minions and control their brains, allowing her to keep an unknown number of enslaved parahumans. The fact that India actually wants the Guild intervening in the matter suggests it's a big threat indeed.
[X][Guild] Indonesia has a massive villain problem, and right now the biggest fish among them is Op Center, a villain who has been successfully running the largest gang in the country. Taking him and as much of his syndicate down is an important step toward stabilizing south-east Asia.
Pros: Indonesia is one of the most populous nations in the world, and despite the heroic efforts of Iron Snake and the rest of Red White, it's on the edge of collapse. Taking some pressure off Red White is likely key to preventing the entire region from plunging into chaos.
Cons: Op Center has been able to run such a massive organization for damn good reasons, and is unlikely to go down easy.
Pros: It gives the Guild an opening with the Thanda heroes, and besides, India is the second most populous country in the world; it's high time the Guild helped out there.
Cons: The sheer secrecy around the Thanda parahumans could lead to any number of complications.
[X][Avatar] Lockboxes: These special prisons - not as final and inhumane as the Birdcage, but not escapable for parahumans - have been providing a truly precious third option since the Avatar and Dragon started making them. However, you're quickly running out of Lockboxes, and further Guild operations will require many more. Spend more time working with Dragon on building them.
[X][Avatar] South Korea: The arrest of Skylance and Fuji-Sama means a Japanese-Korean war is unlikely, but that hardly means the Korean peninsula is safe - and Laser Fist would be all too happy to point the Avatar at some of the worst villains it has.
[X][Avatar] Relief: The Avatar spends some time on providing relief efforts to particularly-devastated regions of Earth-Bet.
 
[X][Guild] Gesellschaft is an international crime syndicate with a terrifying amount of political pull, and the Guild has just bloodied their nose. Now's the time to keep up the pressure, and pick a new venue to attack them in!
-[X] The seat of Gesellschaft's power is east Germany. Taking aim there sends a clear message.
-[X] Attacks of opportunity: Gesellschaft's wide array of villains inevitably gets into fights with local heroes. Work with local authorities to ensure that when such fights break out, the Guild is quickly called in.

[X][Guild] Indonesia has a massive villain problem, and right now the biggest fish among them is Op Center, a villain who has been successfully running the largest gang in the country. Taking him and as much of his syndicate down is an important step toward stabilizing south-east Asia.

[X][Guild] The trio of nigh-immortal bio-Tinkers known as the Three Blasphemies have been using brain surgery to steal the powers of their parahuman victims, making them the most feared A-Class threat in Europe. Tracking down will be no easy task, but is the sort of monster hunt the Guild was originally made for.

[X][Avatar] Lockboxes: These special prisons - not as final and inhumane as the Birdcage, but not escapable for parahumans - have been providing a truly precious third option since the Avatar and Dragon started making them. However, you're quickly running out of Lockboxes, and further Guild operations will require many more. Spend more time working with Dragon on building them.

[X][Avatar] Balkans: Have the Avatar show up, stop the massacres, and take down the warlords responsible. It should provide a useful stop-gap.

[X][Avatar] Space Program: The Avatar can provide invaluable assistance to multiple national space agencies - it's not fighting villains, but it's an important symbol of hope in the future.

[X][Avatar] Guild: Whichever mission the Guild chooses to focus on, the Avatar dedicates as much time as he can to supporting and preparing it.
 
[X][Guild] Gesellschaft is an international crime syndicate with a terrifying amount of political pull, and the Guild has just bloodied their nose. Now's the time to keep up the pressure, and pick a new venue to attack them in!
-[X] Asgard, the pan-Scandinavian branch of Gesellschaft, has several exceptionally powerful members. Focus on taking them out.

[X][Guild] Indonesia has a massive villain problem, and right now the biggest fish among them is Op Center, a villain who has been successfully running the largest gang in the country. Taking him and as much of his syndicate down is an important step toward stabilizing south-east Asia.
Pros: Indonesia is one of the most populous nations in the world, and despite the heroic efforts of Iron Snake and the rest of Red White, it's on the edge of collapse. Taking some pressure off Red White is likely key to preventing the entire region from plunging into chaos.
Cons: Op Center has been able to run such a massive organization for damn good reasons, and is unlikely to go down easy.

X][Guild] Kamikoe is a powerful Master who can make someone believe a statement she makes, for the rest of their life and no matter what. This has allowed her to build herself a powerful cult, including a number of parahumans. Taking her out will require careful planning…
Pros: It will remove the single biggest remaining villain on Japanese soil, earning you the gratitude of Japan's government and people.
Cons: With Skylance and Fuji-Sama both down, Japan is not under risk of short-term collapse; Kamikoe is more of a long-term problem.

X][Avatar] Lockboxes: These special prisons - not as final and inhumane as the Birdcage, but not escapable for parahumans - have been providing a truly precious third option since the Avatar and Dragon started making them. However, you're quickly running out of Lockboxes, and further Guild operations will require many more. Spend more time working with Dragon on building them.

[X][Avatar] Balkans: Have the Avatar show up, stop the massacres, and take down the warlords responsible. It should provide a useful stop-gap.

Yeah we should 100% Japan and WE need mor Lockboxes
 
Thank you for the kind words. :)

A precision, in case it matters - Namibia is one of the lower-population countries in Africa. In our word, it has some two and a half million people. In Earth-Bet... a lot more refugees from the collapse of neighboring South Africa, a lot more dead from parahuman conflict in general and Moord Nag in particular.

Gonna keep the vote going for a while (I'm spending the week up north visiting my sister's family), but so far, looks like the Avatar will definitely be making more Lockboxes and intervening in the Balkans (and either checking up on Namibia or spending extra time in Mexico City), and the Guild will definitely be putting pressure on Gesellschaft (or rather, the Front Pour La Patrie) and then probably intervening in Indonesia.

As a reminder, people voting for Indonesia, remember to include [Guild] in the vote!
 
@sun tzu, for no particular reason I'm suddenly extremely curious as to how Avatar & team would deal with the 40k universe, and the imperium specifically.

Imperium of Man: "We're the Third Reich, Stalin-era USSR, and the Spanish Inquisition all rolled into one, and this galaxy's so awful that we're still one of the three least horrid playable factions!"
Avatar: "Guys, we need to have a talk. A very, very long talk, involving you, me, the Eldars, the Tau, and a bunch of minor alien factions too weak to be playable whom I am now officially placing under my protection."
He also has a GI Joe/WH40K crossover.
 
Indeed. See it here: In the Grim Darkness of the 41st Millennium, Nobody Beats G.I. Joe!

Now, if the entirety of the Global Champions showed up in the WH40K galaxy...
Well, first, they'd gather intel.
Once they had enough intel... Well. They'd definitely look into big picture solutions. Maybe using Techno-Paladin's know-how to create invincible robots, disguising them as Orks, having them take over all the biggest waaaaghs, and direct them toward eliminating threats that cannot be negotiated with. Maybe having the Avatar (with help from Causality) fake being the Emperor reborn (or maybe just a loyalist Primarch thought dead), take over the Imperium, and force some reforms. Maybe...
 
There's something on the Golden Throne still cognizant enough to sometimes interfere and act through intermediaries who might dispute that. Though just impersonating a Primarch might work for a period of time (so long as you're doing so away from Terra), the minute you run into Roboute is when the goose would be loose. And it's questionable how much you could do without getting the High Lords on board, or how willing anyone would be to believe you without the Captain General of the Custodes saying "he's been in the presence of the Emperor, follow his orders".

But Roboute would probably be more willing to work with the Global Champions than the vast majority of the Imperium would be without heavy subterfuge.
 
Maybe using Techno-Paladin's know-how to create invincible robots, disguising them as Orks, having them take over all the biggest waaaaghs, and direct them toward eliminating threats that cannot be negotiated with. Maybe having the Avatar (with help from Causality) fake being the Emperor reborn (or maybe just a loyalist Primarch thought dead), take over the Imperium, and force some reforms. Maybe...

That would be bloody fantastic. Maybe one day.
 
[X][Guild] Gesellschaft is an international crime syndicate with a terrifying amount of political pull, and the Guild has just bloodied their nose. Now's the time to keep up the pressure, and pick a new venue to attack them in!
-[X] Asgard, the pan-Scandinavian branch of Gesellschaft, has several exceptionally powerful members. Focus on taking them out.

[X][Guild] Indonesia has a massive villain problem, and right now the biggest fish among them is Op Center, a villain who has been successfully running the largest gang in the country. Taking him and as much of his syndicate down is an important step toward stabilizing south-east Asia.
Pros: Indonesia is one of the most populous nations in the world, and despite the heroic efforts of Iron Snake and the rest of Red White, it's on the edge of collapse. Taking some pressure off Red White is likely key to preventing the entire region from plunging into chaos.
Cons: Op Center has been able to run such a massive organization for damn good reasons, and is unlikely to go down easy.

[X][Guild] Kamikoe is a powerful Master who can make someone believe a statement she makes, for the rest of their life and no matter what. This has allowed her to build herself a powerful cult, including a number of parahumans. Taking her out will require careful planning…
Pros: It will remove the single biggest remaining villain on Japanese soil, earning you the gratitude of Japan's government and people.
Cons: With Skylance and Fuji-Sama both down, Japan is not under risk of short-term collapse; Kamikoe is more of a long-term problem.

[X][Avatar] Lockboxes: These special prisons - not as final and inhumane as the Birdcage, but not escapable for parahumans - have been providing a truly precious third option since the Avatar and Dragon started making them. However, you're quickly running out of Lockboxes, and further Guild operations will require many more. Spend more time working with Dragon on building them.

[X][Avatar] Balkans: Have the Avatar show up, stop the massacres, and take down the warlords responsible. It should provide a useful stop-gap.
 
I would have assumed that conspiracy to commit mass murder would be a crime even if they were planning to commit it outside of a country. If that's too much to ask then we should avoid taking prisoners next time a similar situation occurs.

This is sort of three things:

1) @sun tzu having that fascist brain bug most if not all writers of superhero fiction do about what exactly the UN actually does in the world.

2) The collapse of international cooperation because of Parahumans acting like guided bombs that is the left-over of Eden's plan. The Apartheid broke down in the 90s in our timeline and it's poisonous legacy is still hanging around South Africa's neck like a millstone. In this timeline it exploded into an actual fucking race war that ended with no one winning it, but with the white people mostly evicted/genocided and the black people no longer having a state.

3) South Africa is not really a state in this timeline anymore meaning that the political protections that a state affords it's people in the modern day, like not being hunted down like animals, no longer apply on it's territory. Look up the concept of stateless people if you want to know how that looks like in our timeline, but it is so much worse in this one.

We don't get to kill people unless their actions would get them declared hostis humani generis by most of the world. Since this attack was not done at sea, we have no evidence of either of the two without warrants back home being torturers and these people are citizens of the Netherlands we don't have any legal leg to stand on for a summary execution.

If we catch any member of Gesellschaft either sacking/pillaging on the seas or torturing people, since Scion showed up in 1982 he did not butterfly away that 1980 development of international law, we can do whatever the fuck we want to them, but until then no.
 
Uh, what? Please elaborate on this?
The IRL United Nations is functionally useless at it's stated goals beyond it's use as an extension of American hegemony, and conspiracy theorists the fash believe often have the UN being a front for "lizard people" secretly ruling the world or some other antisemitic horseshit.

Superhero fiction as a rule tends to have the UN actually useful as a neutral international peacekeeping group for storytelling purposes (I can't get more specific because superhero fiction is a wide spectrum to cover).
 
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Uh, what? Please elaborate on this?

:facepalm: Fine. The UN as an organization exists to first and foremost prevent another World War. Everything else is secondary to that mission. When was the last time you read a piece of superhero fiction that acknowledges that?

How many pieces of superhero fiction can you recall where the UN is more in some sort of a role of a military organization that gives backing to some, usually US aligned, military forces under it's charter?

Case in point:

The IRL United Nations is functionally useless at it's stated goals beyond it's use as an extension of American hegemony, and conspiracy theorists the fash believe often have the UN being a front for "lizard people" secretly ruling the world or some other antisemitic horseshit.

This sort of argument gets repeated ad nauseam by ignorant people who think that the job of the UN is to intervene in wars and stop them.

The UN is not functionally useless because it's main function above all other functions is to be a table at which every political player will sit down to play what is colorfully called "the global poker game where everyone is cheating".

The deadlocks seen in UN when one of the Security Council uses their veto to stop others from getting in the way of it's wars is the UN working as intended because we tried the alternative of globally powerful countries being censored for their behavior and all it led to was two World Wars and a lot more wars in general.

Any country that has enough political weight to sit on the Security Council has enough political weight to ignore the UN if it so chooses. The veto power has for now near 80 years successfully incentivized such countries against simply ending global diplomatic relations and going to war alongside their own personal alliances like what happened in both WWI and WWII.

And this almost never gets brought up in superhero stories.

More importantly for this thread the UN actually didn't finish decolonizing the world until 1994 so there could still be colonies held in it's trust because of the various Parahuman induced clusterfucks and we have not heard a peep about this so far.

Edit: Oh right didn't fully answer the question you asked @BurnBright. Basically this segment:

Meanwhile, in South Africa, Silver Crusader's team is reporting a clean victory: Eidolon was able to deploy a suite of Thinker powers that not only located the neo-nazi villains, but effectively predicted all their movements. A total of nine villains, most of them members of the Netherlands branch of Gesellschaft, made landfall less than a hundred miles north of Cape Town. They were quickly apprehended and, when they resisted arrest, easily defeated by the superior forces of the Guild and independent heroes. Not a single bit of personal harm nor property damage was inflicted upon South Africa.

These good news are only dampened by the fact that of the nine villains thus arrested, only seven have a criminal dossier back in Europe, and there is no central authority left in South Africa to prosecute them; the other two have to be let go, though not before being teleported back to the Netherlands. Of the remaining seven, there are two the Guild sends with no hesitation to the Birdcage, and the other five go into Lockboxes… though it is not impossible the Dutch authorities will request to pull some of them out. You'll have to wait and see, this is a legally fraught issue.

You are also keenly aware of the fact that you are starting to run out of room in the Lockboxes.

should also have the Avatar noting that he can't just declare the villains hostis humani generis and try them in front of an international court to get them locked up instead of having to turn them over to the Netherlands' authorities which sees two of them let go.

This is the fascist idea so in the background of that statement that almost no one questions it: The UN is not an international legal body and is instead treated as at the very least not being that.
 
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[X][Guild] The battles of Thanda parahumans in India tend to happen in the shadows, but you know that Asura is a powerful Tinker whose "technocytes" can both empower her minions and control their brains, allowing her to keep an unknown number of enslaved parahumans. The fact that India actually wants the Guild intervening in the matter suggests it's a big threat indeed.
Pros: It gives the Guild an opening with the Thanda heroes, and besides, India is the second most populous country in the world; it's high time the Guild helped out there.
Cons: The sheer secrecy around the Thanda parahumans could lead to any number of complications.
[X][Guild] Gesellschaft is an international crime syndicate with a terrifying amount of political pull, and the Guild has just bloodied their nose. Now's the time to keep up the pressure, and pick a new venue to attack them in!
-[X] Asgard, the pan-Scandinavian branch of Gesellschaft, has several exceptionally powerful members. Focus on taking them out.

[X][Avatar] Lockboxes: These special prisons - not as final and inhumane as the Birdcage, but not escapable for parahumans - have been providing a truly precious third option since the Avatar and Dragon started making them. However, you're quickly running out of Lockboxes, and further Guild operations will require many more. Spend more time working with Dragon on building them.
[X][Avatar] Balkans: Have the Avatar show up, stop the massacres, and take down the warlords responsible. It should provide a useful stop-gap.
[X][Avatar] Namibia: It's a low-population country, but it was entirely under Moord Nag's thumb before the Avatar arrested her. Time to check up on the emerging warlords and make sure they're not acting beyond the pale.
 
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