TimEd
Meteor maker
Let me give a barebones, off the top of my head example of this.Sharing the load in regards to transferring staff let alone Parahuman isn't going to work. Not only are people not interchangeable cogs to be swapped out and replaced as needed but everyone is varying levels of screwed, no one really has a surplus. So how would they decide who gets their resources stripped and given that losing people near guarantees death and destruction the local directors would probably fight it even if on paper the benefit outweighs the cost.
Imagine Brockton Bay. We have Lung and Hookwolf who if I remember right, has a mark already. Can't recall if it was a kill order or just straight to Birdcage (Three Strikes being a stupid notion but also not relevant here), but that doesn't matter in this case.
So, we have 'acceptable targets', primed for being taken down by a Protectorate led (or by whoever as long as it isn't part of the local department) team specifically geared towards taking said target (or their allies) down. Aside from the Thinker and tactical brains needed to manage that situation, along with briefing whoever gets chosen of the details, no major distruption is needed in the organization (or maybe from foreign asset in some sort of exchange) as a whole due to how spread out their available resources is.
And even if this theoretical group is only mobilized onces a year, that still culls off the worst of the villain offenders since their target needs a Straight to Birdcage (again, Three Strike's mere existence being absurd) or Kill Order to even qualify.
Imagine if they just sent a sniper to just down Heartbreaker. Either a tinkertech weapon, or a power allowing for a ridiculous Thinker derived solution to off him would work wonders towards dispelling the Parahuman Warlord image. And this is just the first idea to pop into my head.