Week 1.2
[] Train with the Gauntlets
-[] Unyielding Mountain Technique
-[] Feelings

Unyielding Mountain Technique: 10 + 15 + 10 (Shared Bonus) = 35

10: Yato, as you decided to call him, gave you the basics of this style when you made your bond. Specifically, how to use your already impressive spirit to better guard your soul and emotions against attacks. While you haven't had a chance to put what you've learned into practice you know enough to use the beginner techniques and moves to defend your soul from attacks. (+10 to Resist Soul Based Combat Attacks)

15: With Yato's instruction you start focusing on what UMT is all about: withstanding and resisting all types of harm. He has you build on the basics, going from your soul to your emotional state. Through constant reminders to focus on what's in front of you, you learn how to use Unyielding Mountain to control your emotions during combat. (+5 to Resist Emotion Based Combat Actions)

20 - 25: With the basics down, Yato moved on to teaching you the first actual technique in the Style. This move was intended to be a counter. You brace your inner self, forging a small barrier around your soul using excess energy from your body. Then, when the enemy attacks, you release the energy to both deflect it and reflect the damage onto them. Yato called this Reflecting Wall Technique: Soul Version. (Gain Technique: Reflecting Wall Technique: Soul Version)

30: Yato takes a more direct approach to teaching you this time around. By that you mean, he keeps sending spiritual spikes of pain aimed at your soul using his powers as a ghost. Each time you're expected to use the Reflecting Wall to stop his attack. After a good few hours, you finally get it down to the point where you can quickly activate it during combat to defend against an attack. (Reflecting Wall Technique: Soul Version will now automatically activate in Combat)

35: With the first technique learned, Yato moves on to teaching you the second. This one is focused outward instead of inward. Instead of using your body to guard your soul, you use your soul to guard your body. Through a method Yato calls "projection" you mold your soul into an ethereal but no less solid "armor" that can guard your physical self from attacks. However, this technique will make your soul more vulnerable to damage, as you are literally wearing it around your body. He names this technique, Impenetrable Soul Armor. (Gained Technique: Impenetrable Soul Armor)

It's at this point that Yato suggest you stop training in this style. When you asked why, he simply stated, "This Technique was never meant to be used by those who's bodies, minds, and souls are not prepared for the arduous work ahead of them. If you do not prepare yourself before you continue, you will destroy yourself in the pursuit of this power."

[UMT Cap Reached. Requires one Resistance Skill at 35]

Feelings (Hayato): 0 + 15 + 2 = 17

5: Learning more about how others feel is not that difficult for you. All it takes a bit of a change in perspective. How would someone feel if you, for instance, gave them a gift that they liked? What if it was something they didn't like? And you just expand out from there. Before long you start to understand how your average person feels.

10: After learning to look at it from the perspective of the average person, you expand to others. What about those who are considered "below average"? How would they feel if you gave them a gift? Or tried to encourage them to improve their lives? By the time it's over you start to understand how the less fortunate feel.

15: Then you do the same thing for those who would be considered "well off". This one's a bit easier as you're surrounded by people like that. Though you don't really make much head way in actually making friends, you do start to understand how someone more fortunate than you feels.

Feelings (Yato): 0 + 10 + 2 = 12

5: Teaching Yato these things proves...a bit difficult. He can grasp the ideas behind what you're saying just fine. But he sees no reason for it. Much of his complaints during your training fall under why the two of you should care how someone else feels about what you do? Regardless, you do manage to teach him to understand how the average person feels.

10: Yato seems more receptive to learning about people less fortunate than you. In fact, he's quiet the entire time you're talking to him about it. By the end of it, he simply thanks you for "Helping me remember something important." Whatever that means, at least he got the idea behind the less fortunates' feelings.


The week is over before you know it. While none of your classes have formally started, you did check out your homeroom and meet your teachers for the day. They gave you all a bit of introduction to the things you'll be learning this year. And after going through them...

[History Skill: 0/15: Fail!]
[English Skill: 0/15: Fail!]
[Mathematics Skill: 0/15: Fail!]
[Art Skill: 0/15: Fail!]
[Practicality Skill: 0/15: Fail!]

....You are gonna need some serious help here. You don't think you'll be able to cram your way through school this time around. Though you will admit, didn't expect them to give you an Art and Programming Class your first year here. You asked your bro how he spent his day when you get back to your room. After he made sure you guys had all your parent's stuff from the apartment, he went out to check on the Robotics and Chess Club after Class. The latter seemed more viable in terms of keeping a Scholarship, as they merely required he kept his mind sharp rather than finish any Projects that could interfere with his classes. However, he was still keeping his options open.

[Yamato History Skill: 30/15: Success!]
[Yamato English Skill: 30/15: Success!]
[Yamato Mathematics Skill: 35/15: Success]
[Yamato Art Skill: 20/15: Success!]
[Yamato Practicality Skill: 20/15: Success!]

When you asked about classes, he said they were trivial. As expected.

Either way, you've now got the Weekend to yourself...well almost. You've got to head to the Martial Arts Club Room today for the First Official Meetup of the year. There you'll get all the equipment you need to be in the Club. After that though, you'll be good.

Yamato says that he'll be spending the Weekend studying, but you're not sure if that's healthy. Maybe you should take him with you somewhere else?

Yato suggest roaming the school and checking if there's "anything suspicious". You're guessing he means look for any of his kind, or anyone apart of the group chasing him. Could be a good idea so you don't get blindsided.

[No Invention Skills Detected!]
[No New Research Options!}

Activities (Pick One):

[] Go Out Alone:

- [X] Martial Arts Club (Locked In)

- [] Cafeteria

- [] Gym

- [] Library

- [] Faculty Room

- [] "Rewards" Center

- [] Chess Club

- [] Robotics Club

- [] Track Field

[] Go out with Yamato:

- [] Martial Arts Club

- [] Cafeteria

- [] Gym

- [] Library

- [] Faculty Room

- [] "Rewards" Center

- [] Chess Club

- [] Robotics Club

- [] Track Field

Relations:

[] Hang with Yamato

[] Spend time with Yato

Possible Events:

[] Search the School: You go looking for Monsters or Organization members. Might lead to new Relationships.
 
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Why do you have brawling and street fighting anyways? The AGG system typically acts in a weapons triangle of sorts, and skills generally are different from each other in a notable way. But street fighting and brawling tend to both describe the "undisciplined fighting" slot for AGG stuff.

1. Because you guys decided that ANYTHING can be a Martial Art. Thus, Street Fighting and Brawling are there as Martial Arts.

2. They are different in terms of what they're meant to do. Sure both amount to hitting the opponent really hard until they fall down, but Street Fighting is all about using whatever you've got around you to accomplish that goal. Broken Glass? Throw it into their eyes. Cardboard Box? Bludgeon them with it. Chain-link Fence? Slam their face into it.

Brawling, on the other hand, is straight punching and kicking really hard. Nothing more than that. Just punch and kick really hard until the opponent goes down or stops moving.
 
Street Fighting is all about using whatever you've got around you to accomplish that goal. Broken Glass? Throw it into their eyes. Cardboard Box? Bludgeon them with it. Chain-link Fence? Slam their face into it.
Sounds like this would combo really well with Perception:Environment. Hell, I'm even willing to bet that there's a Street Fighting Perk that allows for CSCing the two.

By the way, can Street Fighting be relevant outside of mundane scuffles? Like, using the tactics/strats implicit in the style of using improvised weaponry in supernatural combat.

Also, you forgot to threadmark.
 
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[X] Library

Lets see if we can get some study guides/an education based SL if we can.
 
Sounds like this would combo really well with Perception:Environment. Hell, I'm even willing to bet that there's a Street Fighting Perk that allows for CSCing the two.

By the way, can Street Fighting be relevant outside of mundane scuffles? Like, using the tactics/strats implicit in the style of using improvised weaponry in supernatural combat.

Also, you forgot to threadmark.

Thank you, fixed it, and added in more options that should've been in there before I posted it.

And you can use it in Supernatural Combat. Most people/monsters wouldn't be expecting it since it isn't common. But some would have ways of negating simple improvised weapons...but not the first time you use it.

In other words, it can be a good sucker punch.

Edit: And if you up your Tactics, you can figure out ways to mix Mundane Martial Arts with Supernatural ones.
 
.....I knew it. Should have known we better off studying.


Activities (Pick One):
Locations:
[X] Martial Arts Club (Locked In)

Take Yamato with you? Where?:
[X] Cafeteria

Relations:
[X] Hang with Yamato

Possible Events:
[X] Search the School: You go looking for Monsters or Organization members. Might lead to new Relationships.

For the record, the Events, Relations, and hanging with Yamato are all counted as Activities. So you can only pick 1 of them.
 
[x] Spend time with Yato

Let's spend more time getting to know the guy who can best help us not die shall we?
Seriously though we only have one relationship level with him and should fix this.
 
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[History Skill: 0: Fail!]
[English Skill: 0: Fail!]
[Mathematics Skill: 0: Fail!]
[Art Skill: 0: Fail!]
[Practicality Skill: 0: Fail!]
[Yamato History Skill: 30: Success!]
[Yamato English Skill: 30: Success!]
[Yamato Mathematics Skill: 35: Success]
[Yamato Art Skill: 20: Success!]
[Yamato Practicality Skill: 20: Success!]

These aren't typical AGG checks. Are you hiding the threshold for them on purpose? Because beyond "trivial at our Bro's level" we don't really know what we need when in other AGGs we would know how far we need to push to pass the checks.

And for those wondering, your Bro went off and trained Math, Cleverness, and Trickery.

Does he get 3 AP because of the stat spread he has (and possibly a perk he has because of it) or because he's the protagonist? I can see either as a valid reason

Take Yamato with you? Where?:

How are you telling the difference between these? Because you have the same options, so the tally system will be very confused.
 
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These aren't typical AGG checks. Are you hiding the threshold for them on purpose? Because beyond "trivial at our Bro's level" we don't really know what we need when in other AGGs we would know how far we need to push to pass the checks.

That's just how I ended up writing them. If it'd be better served putting in what the Thresholds are then I'll put those in.

Also, these weren't Checks. Nothing you did in class this week was actually meant to be challenging or tough.

It was more just to see where everyone was generally speaking in terms of mental acumen.

Does he get 3 AP because of the stat spread he has (and possibly a perk he has because of it) or because he's the protagonist? I can see either as a valid reason

He has a Perk that lets him have 3 AP.

How are you telling the difference between these? Because you have the same options, so the tally system will be very confused.

I'll make sure to fix those for the Tally System.
 
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Voting Options have changed up a little. I'd suggest anyone who voted fixes their up while they can.
 
WAIT A MINUTE.

I have just noticed that literally none of us vote whether or not we go alone or with Yamato to either the Cafetaria or the Library. Edit and vote your choices guys. I already am.
 
[X] Go out with Yamato:
-[X] Library

Not sure what activities would do mechanically, but considering Hayato just saw how much he lacked in the education sense. I think this option makes sense. Hoping it'll provide a bonus, if not...well at least it shows that he narrtivley is taking his education seriosley.

Which should help our reputation considering how grade centric Japan can be. We need as much of a good rep as we can muster in the school.
 
[X] Library

Lets see if we can get some study guides/an education based SL if we can.
[X] Library

Shy nerd sense don't fail us now...
WAIT A MINUTE.

I have just noticed that literally none of us vote whether or not we go alone or with Yamato to either the Cafetaria or the Library. Edit and vote your choices guys. I already am.
Chaosbrain, Veekie, Raka, and Ashen Cross. You may wan't to add in...

Go out with Yamato:
-[] Library

To your votes. Mainly since I don't think their is any detriment to going with him, rather than alone. Especially if it also allows for bonding points.

Especially since he apparently plans on studying on the weekend anyway. At least we'll be with him.

Hmm, looking at our new sheet details, and analyzing the chapter...
1. Looks like the Cursed Gauntlets do fall under the Martial Art Cap as well so they can't raise UMT anymore at the moment.
2. Yamato's math is at 50, cleverness is 30, and Trickery 10.
3. The Two Techniques Unlocked Were Added To Hayato's Sheet.
10: Yato, as you decided to call him, gave you the basics of this style when you made your bond. Specifically, how to use your already impressive spirit to better guard your soul and emotions against attacks. While you haven't had a chance to put what you've learned into practice you know enough to use the beginner techniques and moves to defend your soul from attacks. (+10 to Resist Soul Based Combat Attacks)

15: With Yato's instruction you start focusing on what UMT is all about: withstanding and resisting all types of harm. He has you build on the basics, going from your soul to your emotional state. Through constant reminders to focus on what's in front of you, you learn how to use Unyielding Mountain to control your emotions during combat. (+5 to Resist Emotion Based Combat Actions)
Question, would it be possible to list these bonuses in the sheet? Something like...

Unyielding Mountain Technique
Passive Boosts:
+10 to Resist Soul Based Combat Actions. +5 to Resist Emotion Based Combat Actions.

- Reflecting Wall Technique: Soul Version: A counter that guards your soul with a barrier made of excess bodily energy, then explodes when an enemy attempts to attack your Soul. It both deflects the attack and deals damage to the attacker. Automatically activates in Combat. +10 to Resisting Spiritual Attacks; Deals damage to Foes who strike your Soul; 2 Charges per Combat.

- Impenetrable Soul Armor: Expands your spirit to cover your body in an ethereal armor. Gives you better defense, but puts your Soul at risk of attack. Must be activated before or during Combat. +10 to Physical Defense, but -5 to Spiritual Defense in Combat.
Feelings (Hayato): 0 + 15 + 2 = 17

5: Learning more about how others feel is not that difficult for you. All it takes a bit of a change in perspective. How would someone feel if you, for instance, gave them a gift that they liked? What if it was something they didn't like? And you just expand out from there. Before long you start to understand how your average person feels.

10: After learning to look at it from the perspective of the average person, you expand to others. What about those who are considered "below average"? How would they feel if you gave them a gift? Or tried to encourage them to improve their lives? By the time it's over you start to understand how the less fortunate feel.

15: Then you do the same thing for those who would be considered "well off". This one's a bit easier as you're surrounded by people like that. Though you don't really make much head way in actually making friends, you do start to understand how someone more fortunate than you feels.
Hmm, so Hayato now understands how the average, less fortunate, and more fortunate individual would feel. All things considered, at least that means biases are less likely to develop on his end.

Feelings (Yato): 0 + 10 + 2 = 12

5: Teaching Yato these things proves...a bit difficult. He can grasp the ideas behind what you're saying just fine. But he sees no reason for it. Much of his complaints during your training fall under why the two of you should care how someone else feels about what you do? Regardless, you do manage to teach him to understand how the average person feels.

10: Yato seems more receptive to learning about people less fortunate than you. In fact, he's quiet the entire time you're talking to him about it. By the end of it, he simply thanks you for "Helping me remember something important." Whatever that means, at least he got the idea behind the less fortunates' feelings.
Same goes for Yato...though judging by his #10. Looks like they are an amnesiac with some connection to the less fortunate?

Some kind of former generous lord? A former peasant? Hmm...well assuming they are from Japan.
[History Skill: 0/15: Fail!]
[English Skill: 0/15: Fail!]
[Mathematics Skill: 0/15: Fail!]

[Art Skill: 0/15: Fail!]
[Practicality Skill: 0/15: Fail!]
1. The Three Education Skills. We have a debuff on this.
2. One Culture Category Skill. We have a debuff on this.
3. One Invention Category Skill. We are normal at this.
....You are gonna need some serious help here. You don't think you'll be able to cram your way through school this time around. Though you will admit, didn't expect them to give you an Art and Programming Class your first year here. You asked your bro how he spent his day when you get back to your room. After he made sure you guys had all your parent's stuff from the apartment, he went out to check on the Robotics and Chess Club after Class. The latter seemed more viable in terms of keeping a Scholarship, as they merely required he kept his mind sharp rather than finish any Projects that could interfere with his classes. However, he was still keeping his options open.
Looks like Yamato is keeping his options open. Wish Hayato could visit them, and check them out. But alas, time is limited.

And our brother can make choices for himself. Well presumably. I would be suspicious of the robotics club, if we hadn't chosen a monster, martial arts shounen. Though...maybe the organization hunting down the monsters uses robots? Hmm...well, we'll find out eventually.
Either way, you've now got the Weekend to yourself...well almost. You've got to head to the Martial Arts Club Room today for the First Official Meetup of the year. There you'll get all the equipment you need to be in the Club. After that though, you'll be good.

Yamato says that he'll be spending the Weekend studying, but you're not sure if that's healthy. Maybe you should take him with you somewhere else?

Yato suggest roaming the school and checking if there's "anything suspicious". You're guessing he means look for any of his kind, or anyone apart of the group chasing him. Could be a good idea so you don't get blindsided.
1. Official Meetup. Future SL Links & Equipment.

2. Actually, on the studying note. I kind of have to wonder, how much Education Scales for this year. We know the human cap is 100, so it can't scale too absurdly. Is 15 really all one needs to pass in this school? Or does it rise every four weeks? Or something along those lines.

3. As for Yato...well I can't say its a bad idea. We don't know how long we have before the Anime Series Starts, so to speak. Though that brings up the question of how long Yato has been with them. If this is something they do regularly, or just because of the new location.
 
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