A 40k Rogue Trader in the Multiverse

Right I forgot that bacta was monopolized, still good catch on Kolto. Getting that could be easy money for us considering that even though it is lesser than bacta, it is still pretty good stuff and if we can get it for free all the better. The Imperium can use cheap medical healing for injuries, and we can also see about buying a lot of actual bacta and then sell it for a healthy profit.
 
or stealing the formula and the material to produce it, you know 'wink wink nudge nudge' the rogue parts of being a rogue trader
Well that will depend state or era of the SW galaxy we end up in. Understandably or ironically the imperial era of the SW galaxy will make such a theft and possibly even travel difficult for us.
 
I supose that if we provide enough benefits to the Imperium we could brgain with a chapter for a squad of space marines, wich would help with getting bacta, there are very few things that can stand up to a space marine.
 
I supose that if we provide enough benefits to the Imperium we could brgain with a chapter for a squad of space marines, wich would help with getting bacta, there are very few things that can stand up to a space marine.
Provided that the Zimmerman dynasty proved his value.
For now is good enough that we found enough open minded Administratum people who didn't burn Hans alive with liquid Prometheum and had given him enough budget so that he doesn't go around bare asscheeks.
 
@LordNymphys sort of wandering how are you going to go about the rogue trader's protectorate ? , its going to have to be in the 40k setting no two ways about it as it would be impossible to govern , rule, defend nor administer a protectorate that happens to be scattered across the multiverse with no means of communication with the rogue trader when he is in another universe and the only ship able to reach it being the one with the experimental warp drive only the rogue trader can use it's just not practical nor even theoretical and certainly not reasonable

for those who don't know the three pillars of a rogue trader's power are thus, first his license of trade which gives him his rights, authority, privileges, exceptions to most imperial laws and legitimacy, second is his ship which give the rogue trader the power and strength to enforce his rights and what his license of trade says he's allowed to do (in the imperium having authority with no violence to back it is seen as the same as having no authority at all), third and lastly is the rogue trader's protectorate realm which basically is a mini empire within the Imperium owned and ruled by the rogue trader comprised of worlds he and his dynasty discovered ,colonized or conquered

the rogue trader's protectorate is the private realm of the dynasty ruled by the rogue trader, many of the rights and privileges of the rogue trader can extend to the worlds of his protectorate as extensions of his own personal authority if the rogue trader allows it , the rogue trader has pretty much final and complete authority on what goes on in his realm and how it is ruled and can pretty much appoint and depose its planetary governors at his leisure , many of the laws and restrictions of the greater imperium often don't apply in a rogue trader's realm , like the ban of combined arms regiments for example and said protectorate can even have its own private fleet to handle its defense and issue charters for void faring chartist captains through the rogue trader's authority to ensure its trade routes work

mind you its not all sunshine and daisies , the rogue trader's protectorate is mini empire within the empire but that also means its still part of the Imperium and each world is still expected to pay the imperial tithe, hand over all unsanctioned psykers when a blackship shows up and have some variant of acceptable emperor worship present , though past what is set aside for the tithe the rest of those world's wealth is free for the rogue trader to do with as he pleases (there is a reason these guys are the Imperium's 1% after all)

paying the tithe isn't all bad , it makes the worlds of the rogue trader's protectorate eligible for a host of vital imperial services , such as being granted astropthaic choirs to connect those worlds to the greater imperium ,each other and the rogue trader through its FTL communication services, when those worlds call for aid they can expect the imperial guard to show up to help and the imperial navy will safe guard the trade routes that connect the protectorate to the rest of the imperium ..ect

of course it is possible to the Rogue trader to decide he doesn't need those services and try to opt out of paying his taxes , of course the procedure of being struck from the adminstratum tax files is simple, it involves an imperial battle fleet showing up and reducing the worlds in question to irradiated cratered waste lands ,because of course what did you think the imperium did to people who refused to pay its taxes
 
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@LordNymphys sort of wandering how are you going to go about the rogue trader's protectorate ? , its going to have to be in the 40k setting no two ways about it as it would be impossible to govern , rule, defend nor administer a protectorate that happens to be scattered across the multiverse with no means of communication with the rogue trader when he is in another universe and the only ship able to reach it being the one with the experimental warp drive only the rogue trader can use it's just not practical nor even theoretical and certainly not reasonable

for those who don't know the three pillars of a rogue trader's power are thus, first his license of trade which gives him his rights, authority, privileges, exceptions to most imperial laws and legitimacy, second is his ship which give the rogue trader the power and strength to enforce his rights and what his license of trade says he's allowed to do (in the imperium having authority with no violence to back it is seen as the same as having no authority at all), third and lastly is the rogue trader's protectorate realm which basically is a mini empire within the Imperium owned and ruled by the rogue trader comprised of worlds he and his dynasty discovered ,colonized or conquered

the rogue trader's protectorate is the private realm of the dynasty ruled by the rogue trader, many of the rights and privileges of the rogue trader can extend to the worlds of his protectorate as extensions of his own personal authority if the rogue trader allows it , the rogue trader has pretty much final and complete authority on what goes on in his realm and how it is ruled and can pretty much appoint and depose its planetary governors at his leisure , many of the laws and restrictions of the greater imperium often don't apply in a rogue trader's realm , like the ban of combined arms regiments for example and said protectorate can even have its own private fleet to handle its defense and issue charters for void faring chartist captains through the rogue trader's authority to ensure its trade routes work

mind you its not all sunshine and daisies , the rogue trader's protectorate is mini empire within the empire but that also means its still part of the Imperium and each world is still expected to pay the imperial tithe, hand over all unsanctioned psykers when a blackship shows up and have some variant of acceptable emperor worship present , though past what is set aside for the tithe the rest of those world's wealth is free for the rogue trader to do with as he pleases (there is a reason these guys are the Imperium's 1% after all)

paying the tithe isn't all bad , it makes the worlds of the rogue trader's protectorate eligible for a host of vital imperial services , such as being granted astropthaic choirs to connect those worlds to the greater imperium ,each other and the rogue trader through its FTL communication services, when those worlds call for aid they can expect the imperial guard to show up to help and the imperial navy will safe guard the trade routes that connect the protectorate to the rest of the imperium ..ect

of course it is possible to the Rogue trader to decide he doesn't need those services and try to opt out of paying his taxes , of course the procedure of being struck from the adminstratum tax files is simple, it involves an imperial battle fleet showing up and reducing the worlds in question to irradiated cratered waste lands ,because of course what did you think the imperium did to people who refused to pay its taxes

We are still loading our starting cargo and we are already eyeing the protectorate Lol :)

We should think about surviving the first journey.

Jocking, this is a terrific question and very relevant.
Sure the core domains of the protectorate should be in the 40k verse for the optimal reasons you said. Ofc none forbid us to have domains in other universes that we can check on from time to time and leave there personelle.
This is one of the things is best to leave to the gameplay to see how players develop them, I think.
 
Since Friday is tomorrow and no new destination is close to having three votes required to be added, I already set a time to end the present vote.

Saturday evening.

For now we have only one plan formulated, with two votes.
 
We are still loading our starting cargo and we are already eyeing the protectorate Lol :)
getting started on a rogue trader protectorate is weirdly simple , not easy nor safe though that is normal for rogue trader but simple and well within our PC's means even right now with his one dinky ship

we simply go on an exploration type rogue trader adventure , as for all the imperium looks like one big continues mass on maps it's not , the imperium has only claimed a small percentage of all the available star systems in the galaxy despite its size and its holdings are like islands and archipelagos in the sea and much of the waters between those islands are unexplored, with countless new islands ready to be discovered claimed and colonized in those waters , so you can set out to explore the galaxy and find new worlds to claim from any point in the imperium with decent odds of finding new real-estate

first thing we are going to need is a navigator, as we will need their services to navigate the local warp and map out new routes to whatever new systems we find, this shouldn't be too difficult as a rogue trader in the segmentem solar there should be plenty of ambitious navigator houses looking to get on the ground floor of a new rogue trader dynasty

second, we are going to need a full cargo hold ready for a long term stay beyond the imperium's borders without resupply and great deal of survey, scanning and exploration gear

third we will need up to date star charts on the surrounding local imperial space, this one should be the easiest cause as a rogue trader its well within our power and remit to just requestion those from the local sector fleet headquarters

forth we are going to need a magos explorator plus staff , as they are dead useful especially if we find anything tech related, a magos explorator is pretty much a skill monkey jack of all trades and is good are dealing technological ruins of all types and survey operations plus he brings with him access to admech databases , getting one should be easy just make it known to the local admech your looking to take on an explorator they will make it know and send you a list of eager volunteers to further the quest for knowledge to pick from

lastly its time to set off exploring

typically these are bunch of random events rolls , you go to star system , spend weeks going through all the returns on the auspex scanning and surveying, finding things and then deciding what to do with them

to give an example here is a simulated case of an exploration quest where the rogue trader has scouted 5 separate star systems

-in the first star system he found nothing

-in the second star system he found a base of ork freebooter pirates , now there two ways this can go the rogue trader can fight the pirates claiming trophies and bounties increase you standing with the local imperial navy and sector government and taking whatever booty ,loot and plunder the orks have , the other option if your not confidant in your chances of wining is to retreat from the system and report the location the imperial navy for a small standing boost bumped up to moderate if you took the risk to gain detailed scans of the riders composition ,capabilities and defenses
-in the third star system you've scouted you found an asteroid field full of adamantium which you of course claimed for your dynasty , now your options for what do with it are as follows , first you could sell the find to a local mining consortium or guild for a moderate pay day, you could partner with a local mining guild or cartel to exploit the resource for you in exchange for a percentage of the profit (it's going to be the rogue trader's favor of course you hold nearly all the cards here), third you can wait until you have the admech connections(standing) and funds to set up faculties to exploit the resource yourself
-in the fourth system you explored you found a derelict abandoned space station , you salvage it for scrap , components and even get lucky and find archotech which the admech considers extremely valuable
-in the fifth and final system you hit jack pot and find a habitable planet , a lush and fertile one perfect for being made an agri world , you naturally claim it for your dynasty and start drawing up plans for its colonization (which would be its own involved affair)

you return from the depth of unmaped space , log your finds with the adminstratum to ensure your ownership is recognized and official and start thinking of ways to set up your agri world, as your dynasty is too new and too poor to fund the whole colonization process by itself your going to need to find people of power and means who would want to see a new agri world in the sector and entice their investment which also makes this a great opportunity to network

-first there is the adminstratum , who are always happy to see a new world added to the imperium and a new place to extract tithes plus more agri worlds would increase sector's food security , they would support you with stuff like getting you an astopathic choir and telepathica facility for them to work from set up connecting the world to the greater imperium , requestioning colonists and settlers for the world , opening seed vaults ,farming and food proccing equipment supply and helping you provide the various starter package items the imperium provides its newly colonized frontier worlds , like a space port , planetary capital and an adminstratum branch

-second is the governors of the various hive worlds in the sector as they are the largest importers of food in the imperium so they would have a vested interest in a new agri world being set up in their local sector for improving both comparative pricing and food security as well as better access to luxury goods agri worlds produce , their support would open up their vast population for colonization effort , open their hive world's massive technical and industrial capabilities to supporting your settlement planet development efforts and of course their massive stockpiles of weapons to arm your new planet's PDF

-third is the hive world's social climbing rich upper class , these families own the various industrial concerns of a hive city , lead or sponsor the guilds of none admech artisans , technicians ,craftsmen and tech whisperers , as well as run many of the factories ,manufactorums , other business interests in a hive city , they are very very rich but they aren't hive nobles who own the whole hive spires or entire hive cities but they wish they did , these ambitious social climbers would love for the chance to become proper nobles even if it's on an agri world (agri world nobles due to the production of luxury crops are typically extremely rich even by hive world standards) and they bring with them the resources and riches of their families , plenty of skilled workers and staff ,their skill and experience as administrators and managers making them prefect for meeting the needs of the rogue trader agri world's government and administration

-forth is the local forge world as those planets are often polluted waste lands and need to import all their food , they are often in support of the development of new agri world in their local space for the same reasons as hive worlds in addition they would be interested in a source of biofuel derived promethium and the cultivation of crops that act as precursors for various pharmaceutical and chemical substances for their use, the local forge world's support means access to super heavy industrial aid for the planet's settlement , access to truly advanced heavy duty agricultural machinery and facilities, access to advanced technology like gene engineered crops , advanced defense systems like void shields and orbital guns(mostly for the planet's capital) , complex food proccing and preservation facilities , magos genators to map out the planet's ecology , servitor laborers ..ect

Now that the rogue trader has his investors and supporters all that is left is for the rogue trader to begin the colonization process in earnest and a point a planetary governor to rule in on his behalf to do all the work and then the rogue trader sets out into the stars to adventure for treasure and riches and checks in every few decades

And that is how a rogue trader sets up a protectorate realm of his own or at least the start of it
 
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getting started on a rogue trader protectorate is weirdly simple , not easy nor safe though that is normal for rogue trader but simple and well within our PC's means even right now with his one dinky ship

we simply go on an exploration type rogue trader adventure , as for all the imperium looks like one big continues mass on maps it's not , the imperium has only claimed a small percentage of all the available star systems in the galaxy despite its size and its holdings are like islands and archipelagos in the sea and much of the waters between those islands are unexplored, with countless new islands ready to be discovered claimed and colonized in those waters , so you can set out to explore the galaxy and find new worlds to claim from any point in the imperium with decent odds of finding new real-estate

first thing we are going to need is a navigator, as we will need their services to navigate the local warp and map out new routes to whatever new systems we find, this shouldn't be too difficult as a rogue trader in the segmentem solar there should be plenty of ambitious navigator houses looking to get on the ground floor of a new rogue trader dynasty

second, we are going to need a full cargo hold ready for a long term stay beyond the imperium's borders without resupply and great deal of survey, scanning and exploration gear

third we will need up to date star charts on the surrounding local imperial space, this one should be the easiest cause as a rogue trader its well within our power and remit to just requestion those from the local sector fleet headquarters

forth we are going to need a magos explorator plus staff , as they are dead useful especially if we find anything tech related, a magos explorator is pretty much a skill monkey jack of all trades and is good are dealing technological ruins of all types and survey operations plus he brings with him access to admech databases , getting one should be easy just make it known to the local admech your looking to take on an explorator they will make it know and send you a list of eager volunteers to further the quest for knowledge to pick from

lastly its time to set off exploring

typically these are bunch of random events rolls , you go to star system , spend weeks going through all the returns on the auspex scanning and surveying, finding things and then deciding what to do with them

to give an example here is a simulated case of an exploration quest where the rogue trader has scouted 5 separate star systems

-in the first star system he found nothing

-in the second star system he found a base of ork freebooter pirates , now there two ways this can go the rogue trader can fight the pirates claiming trophies and bounties increase you standing with the local imperial navy and sector government and taking whatever booty ,loot and plunder the orks have , the other option if your not confidant in your chances of wining is to retreat from the system and report the location the imperial navy for a small standing boost bumped up to moderate if you took the risk to gain detailed scans of the riders composition ,capabilities and defenses
-in the third star system you've scouted you found an asteroid field full of adamantium which you of course claimed for your dynasty , now your options for what do with it are as follows , first you could sell the find to a local mining consortium or guild for a moderate pay day, you could partner with a local mining guild or cartel to exploit the resource for you in exchange for a percentage of the profit (it's going to be the rogue trader's favor of course you hold nearly all the cards here), third you can wait until you have the admech connections(standing) and funds to set up faculties to exploit the resource yourself
-in the fourth system you explored you found a derelict abandoned space station , you salvage it for scrap , components and even get lucky and find archotech which the admech considers extremely valuable
-in the fifth and final system you hit jack pot and find a habitable planet , a lush and fertile one perfect for being made an agri world , you naturally claim it for your dynasty and start drawing up plans for its colonization (which would be its own involved affair)

you return from the depth of unmaped space , log your finds with the adminstratum to ensure your ownership is recognized and official and start thinking of ways to set up your agri world, as your dynasty is too new and too poor to fund the whole colonization process by itself your going to need to find people of power and means who would want to see a new agri world in the sector and entice their investment which also makes this a great opportunity to network

-first there is the adminstratum , who are always happy to see a new world added to the imperium and a new place to extract tithes plus more agri worlds would increase sector's food security , they would support you with stuff like getting you an astopathic choir and telepathica facility for them to work from set up connecting the world to the greater imperium , requestioning colonists and settlers for the world , opening seed vaults ,farming and food proccing equipment supply and helping you provide the various starter package items the imperium provides its newly colonized frontier worlds , like a space port , planetary capital and an adminstratum branch

-second is the governors of the various hive worlds in the sector as they are the largest importers of food in the imperium so they would have a vested interest in a new agri world being set up in their local sector for improving both comparative pricing and food security as well as better access to luxury goods agri worlds produce , their support would open up their vast population for colonization effort , open their hive world's massive technical and industrial capabilities to supporting your settlement planet development efforts and of course their massive stockpiles of weapons to arm your new planet's PDF

-third is the hive world's social climbing rich upper class , these families own the various industrial concerns of a hive city , lead or sponsor the guilds of none admech artisans , technicians ,craftsmen and tech whisperers , as well as run many of the factories ,manufactorums , other business interests in a hive city , they are very very rich but they aren't hive nobles who own the whole hive spires or entire hive cities but they wish they did , these ambitious social climbers would love for the chance to become proper nobles even if it's on an agri world (agri world nobles due to the production of luxury crops are typically extremely rich even by hive world standards) and they bring with them the resources and riches of their families , plenty of skilled workers and staff ,their skill and experience as administrators and managers making them prefect for meeting the needs of the rogue trader agri world's government and administration

-forth is the local forge world as those planets are often polluted waste lands and need to import all their food , they are often in support of the development of new agri world in their local space for the same reasons as hive worlds in addition they would be interested in a source of biofuel derived promethium and the cultivation of crops that act as precursors for various pharmaceutical and chemical substances for their use, the local forge world's support means access to super heavy industrial aid for the planet's settlement , access to truly advanced heavy duty agricultural machinery and facilities, access to advanced technology like gene engineered crops , advanced defense systems like void shields and orbital guns(mostly for the planet's capital) , complex food proccing and preservation facilities , magos genators to map out the planet's ecology , servitor laborers ..ect

Now that the rogue trader has his investors and supporters all that is left is for the rogue trader to begin the colonization process in earnest and a point a planetary governor to rule in on his behalf to do all the work and then the rogue trader sets out into the stars to adventure for treasure and riches and checks in every few decades

And that is how a rogue trader sets up a protectorate realm of his own or at least the start of it

Love this post, very rich.
The dominion is one of the reasons we are alternating 40k destinations and other universes.
ATM our resources are *really* scant: we don't even have colonists!
I doubt we can do more than small outposts here and there for now, but let's see how we can play it out.
(Remember we have an open vote about the next destination)

Yeah the Imperium is very porous. In the Milky Way we have at least 200 Billion Stars. Imperial systems are 1 to 10 millions at best, meaning that only 0.005% of the Galaxy's worlds are imperial, yet, if you see the map, the Imperium superimposes over the majority of the Galaxy, meaning that, like the stars themselves, islands of matter and light in the void, imperium worlds are like tiny islands surrounded by oceans of empty or hostile or indifferent systems. If you are randomly traveling from one system, popping in and out from the warp, you can visit 1 hundred, 1 thousand, ten thousand stars, before ending up in another imperial world. That's why knowledge of warp routes is so valuable and so invaluable at the same time.
 
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@LordNymphys there is a pretty good rogue trader quest over at fiction.live called 'Ave Deus Mechanicus, It's Lootin' Time!' , its pretty good read and its one of the better rogue trader quests out there , maybe give a look for ideas
 
40k, Rogue Trader
Knock-knock
"Come on, enter!" Hans keeps is voice low and controlled.
The door of his private studio opens.
Caraa enters.
The blond woman is standing in front of him. He is sitting at his desk an reading intensely his datapad.
"His everything all-right, my Lord?" the astropath asks.
Hans lifts rapidly one eyebrow and one eye from the datapad to quickly gaze at the astropath: the deep blue eyes of the woman are staring at everything and nothing, the expression wrinkles around her eyes are tense, her honey-like hair are long, with almost electric waves, she is not relaxed but just almost tense, standing stiff in her long thin white dress.
Hans makes her wait for a few seconds. Both a power move and a way to think over to his next worlds.
"How long have you worked for the Helmawr?"
"I served the Ruling House of Necromunda for forty-three years, my Lord" after a brief pause "now I serve you, Lord Rogue Trader"
"And, before?"
"Before I was soul-bonded to the Emperor, in Terra." Her expression becomes ecstatic.
"How was that?"
"Transfiguring."
"I mean, how that happened, practically."
"I was brought to Terra. Everyday over one million candidate astropath are soul bound to the Emperor. Millions of us are housed in the Holy Imperial Citadel in any given moment, ready to leave for their duties few days after their consecration-"
Hans whistles "a huge logistic effort."
Caraa nods: "Indeed my Lord. As petitioner astropaths we wait for our turn for days, in some case weeks, then, it's your turn. They came to wake me in the middle of the night. Then they loaded us on a maglev, in the thousands. The maglev left us near one of the entrances of the HOLIEST of all places, where HE is sitting on the Golden Throne. It's a terrifying and magnificent sight to behold: a cathedral so immense it could contain a whole voidship and more, columns so tall they disappear high near the impossibly far vault, each larger than a small spire" her lips tremble for a second "nailed to each column the myriads of psychers who haven't been found worthy" her voice lowers in a whisper "they move and contort like the dark fruits of the melathana tree and seems like they are trying to scream, but they can't, because they have tubes stuffed in their throats. You walk in the infinite halls with hundreds of thousands of your peers. Then you see it."
"You see what?"
Caraa's smiles, without answering.
Troubled, Hans leaves the silence hovering over the room for long instances.
"And how did you travelled to Terra."
Caraa genuinely shivers: "Via a black ship. I am a Necromundan native, my Lord."
"You are a Necromundan native. But now you are in my service." It was a rhetoric question.
"Indeed, I serve you, my Lord."
"Do you know Lord Camborlaer?"
Caraa expression flickers for a second with confusion.
"Yes, my Lord. Not intimately though, my Lord. He is one of the most influential figures in the Helmwar's court."
"Any idea why he would send me this request?" Hans directly relays Lord Camborlaer's message to the astropath's cybernetic implants, watching closely her reaction.
Her skin, already fair, becomes pale and he can see she is genuinely scared.
"It's a big amount of money." she says with low voice, paler and paler.
"It is" Hans waits a second "But I'm not the kind of boss that lets down his employees when they need me. All my top officers are indispensable to me and, as long as they are loyal to me, I'm loyal to them. I have no intention to deliver you to this fuckin' Camborlaer, Caraa. You belong here."
The woman makes a deep breath, staring at Hans with her deep blue eyes, she seems visibly relieved, but also surprised; Hans asks himself if she had lost any hope in the natural goodness of man, probably yes, given the grimdarkness of her world.
"Thank you, My Lord" she adds after one second "I will never let you down."

[consequence: you gained the permanent and sincere loyalty of your astropath Caraa Kentobal]

Hans smiles and makes a diminutive gesture with his hand.
"I'm sure you will. But don't worry, don't feel like you need to milk profit for me. It's not about that. We are a crew."
She smiles, clearly even more surprised.
"But tell me, Caraa, what does this Lord Camborlaer wants from you?"
"I fear to say."
"What if your boss commands you?"
"If my Lord commands me I shall obey. But you don't need to command me, my Lord Trader, any of your requests, I will gladly do."
"Das ist gut, Mädchen. Go on."
Caraa makes a pause before starting the recollection of events.
"My lord, you have to know that to relay messages in the warp you need a Chorus Astropathicus, a group of experienced astropaths that are merging their sensibility to the warp and their Warpvoice to scream a message over the void. It's a dangerous task and madness or death are always possible risks." pause "however, even a lone astropath can receive a message. That's why the Chorus is summoned only when Lord Helmwar wishes to relay a message somewhere, but there is always someone on duty in the Listening Hall; which is a place built with powerful symbols and geometries that are enhancing many folds our capability to listen to messages directed to Necromunda. That night, Ghileaw, another astropath, was meant to be on duty as listener. But Ghileaw fancies imported seafood and he was vomiting blood. He touched my mind and asked me to take over, without saying anything to the Chorus director. I go there, nothing happens for a few hours, then, a voice" she stops one second "You have to understand that every astropath's mind has a distinct touch, like a unique musical instrument. Sometimes we can recognize the unique voices of our colleagues from the Chora of other worlds, if they relay us messages often enough. But that voice, that voice was nothing alike the others. It was layered, like a compressed harmonic of emotions ready to expand and explode, it was sharp and cruel, yet beautiful. It wasn't human."
"Wait, was it an alien?"
Caraa nodded "An execrable Xenos, indeed. I believe it was an Eldar."
"An Eldar?" Hans tries to recall the info he was starting to collect about that world "Wait, Eldar aren't like space elves? And how did you know it was an elf, well, an Eldar? Did you speak telepathically with any of them before?"
"It's forbidden by imperial laws, my Lord. But in Necromunda we have a Xenos spire for trade with Xenos"
"Isn't that forbidden?"
"You must come from a really lawful planet, my Lord, if everything that happens there happens only in accordance with the law." Cara's smiled "Too many pockets are filled for the law to apply in this case, and laws can be bent."
"So is not unusual that these Eldar send messages to the Helmwar?"
"It happened before, but not so often. The weird facts were both the message in itself and the fact that Ghileaw, the following morning, disappeared. I believe I intercepted a private message and that I was saved only by the fact that I didn't immediately reported the message to the Logs. But, soon after Ghileaw disappeared, questions started to be asked, and I felt someone was searching for the Astropath who listened to the message and that they were closing on me."
"What did the message say?"
"To the Shadow Who Lurks Beneath the Sun's Mask,
The symphony of suffering plays beautifully, and your tribute of one hundred thousand whispers has been tasted and savored. The Darkflower, plucked in shadow, shall bloom for you upon the morrow, its petals to unfurl where the silver scales find their thirst quenched from the vessel of gold.
Know this: the twin behemoths of iron and silk shall soon twist upon each other's blades, bleeding red not by your hand, but by their own tangled pride. In a span no longer than a dying man's breath stretched over the moon's cycle, their howls of betrayal will echo through the spires.
Whisper not of this to the winds, for the stars are not kind to those who stray from their path.
In shadows, we remain,
The Serpent of Eternal Night"
Thoughtful, Hans thanked Caraa and dismissed her, attending to other incumbences.
[consequence: you are aware of a dark secret in Helmwar's court]
 
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various dice rolls for our icone if actions:
-Officer dinner;
-Archmilitant dinner;
(rejuv is authomatic success)
-lasgun training;
-learning ship planimetry;
-learning imperial history.

So, officer dinner and archmilitant dinner is success, lasguns is success, learning ship planimetria is success, learning imperial history is failure.
LordNymphys threw 5 100-faced dice. Total: 294
70 70 69 69 46 46 98 98 11 11
 
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various dice rolls for our icone if actions:
-Officer dinner;
-Archmilitant dinner;
(rejuv is authomatic success)
-lasgun training;
-learning ship planimetry;
-learning imperial history.

So, officer dinner and archmilitant dinner is success, lasguns is success, learning ship planimetria is success, learning imperial history is failure.
are we working with the rogue trader RPG rules where lower is better ?

also can we get a stat sheet for our main character ?
 
Is it possible for us to try actions again later if they initially fail, assuming there's no high stakes or disastrous consequences involved?
 
Also, I went ahead and created Zimmerman's coat of arms, hopefully it looks good.

 
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Narrative , 40k, Rogue Trader
Hans looked at his hand resting on the wooden table of his private dining room: his old skins was shedding, like a vetuste lizard. The similitude was striking. He asked himself if lizards had also such dulling pain in their bone and cartilage and if they were feeling like if their head was exploding.
"So, Lord Captain, I heard from the boys, u're learning to shoot the laz like a cadet."
Hans turned his gaze from his hand to Caldan Fara: the archmilitant was wearing her long green coat and long military trousers. The only concessions the the mundane occasion where pretty shoes with sexy laces and very short heels and a red foulard tied around her neck. At her belt she still had her las-pistol and her power-sword. She was cutting meat stripes from the weird lizard that was sitting like a roasted piglet in the middle of the table (his butler presented it as "baby-Grox in salsa of chimpnuts"). She was grabbing the adamantium knife like a combat-knife, and she was scanning the room with her almond-shaped eyes, ready to stab anything looking like a threat.
"Well, Caldan, I'm trying to. I would definitely fare better if my head didn't start to explode after the doktor, aehm, the medicus, did my first rejuv injection yesterday."
Unimpressed, she continue to cut her meat.
"Apparently tomorrow they will put me to sleep for like ten days: apparently having younger cells eating and recreating your old tissues in matter of days is extremely unpleasant if you are awake when you get to an advanced stage of the treatment."
"I wonda'f 's as unpleasan' as having' a Grensken beatin' your ass down with a club." She seems to sincerely ponder the answer, while sipping some wine.
"What's a Greenskin?"
She looked at him as if he was an idiot.
"Greenskin, Ser, is thy Guard's nickname for Orks. In Armageddon we gotta fight loads of them"
Hans had a vague idea of what Orks were, based on the reports he read about the attack his own void ship suffered under her previous command and based on Caldan's own dossier. He wasn't going to look like an idiot asking more about the Orks, instead Hans started asking Caldan questions about her native planet. Caldan starts telling him stories of her original planet, of her guerrilla fight in the equatorial jungles, she speaks of the chaos-infested wastelands, where the same soil, water and air seems to have mutated in a horrific parody of reality, she speaks of the always humming hives and of the big desolated plains, littered by a thick blanket of flesh and bones, rusty skeletons of tanks and crooked broken war machines, breaking up under the grey sky of Armageddon, mixed with discarded ammo, teeth and limbs of Orks and man, not reconciled in even death, bones over bones and armor over armor, even their dead bodies fighting to claim the cratered soil. She speaks of the great forges of Hive Volcano, permanently cloaked by the heavy dark full-of-thunder clouds exhaled by the mountain-sized geothermal plants, sucking metallic magma from deep down and forging it into usable energy, heat and metals, used by the Hive's heavy industry; she speaks about the alcohol stinking pubs where the retired guardsmen (who survived their forty-years service period) are waiting forever the voidships that will never come to pick them home, she speaks of the meaty orange flowers in the equatorial jungles, of the heat and the mosquitos, of the Ork ambushes, of the muddy rivers, impassably roaring with waters during the monsoon season, of the quicksands, where the mudcrocodile waits still, his perfectly brown jaws ready to pull under a man or even a fully armed Ork, she speaks of the calabuzz, beautifully colored blowflies that feed on plants' nectar and dead bodies alike, the contradiction of life starting from death. Hans mind now is filled with the vivid images of Armageddon's ork-infested jungles, of the purulent, glowing wastelands, of the bustling industrial-powerhouse hives and of the huge battlefields. He starts thinking that Armageddon could be a fitting maiden voyage for the Vaduz and he promises himself to better check his archives for images and stories of the war-torn Hive World.

[consequence: Armageddon unlocked as destination for the Vaduz]

When is Caldan's turn to ask about Hans' world he decides not to tell her he is from a long gone time, before the Imperium, before even the long gone Dark Age of Technology, from the ancient Terra; or maybe from an alternative universe altogether. Not yet.
But he still speaks about the rolling woods of Bavaria, about the reunified Berlin; he speaks of the fallen Wall, of a reunified country torn apart after a Global War, initiated by his own country, by a crazy dictator, once a penniless painter, that started dreaming to conquer the whole planet, enslaving and assassinating whole populations (Caldan seems only moderately bothered by the concept of genocide) and calling himself with a title that could be translated loosely as Emperor (that instead ignited Caldan's vehement indignation, as she started to call the man "heretical scum" and expressing satisfaction when Hans explained a coalition of nations arose to defeat him and that the "genocidal heretic" met his end hiding like a rat in a bunker); Hans spoke of the beautiful Alpine glaciers, of the meadows and the honey bees, of the small squares, cafes and libraries of Turin, where, still a scholar he met his wife Anna; he spoke of their long love-story, of its overture, intermediate act and of its ending; he spoke of his job as engineer (not exactly a Manifactorum supervisor, no, he was not a Mechanicus acolyte and not exactly and STC expert, he was actually, well, let's say, optimizing STC for spacecraft, no, not voidships, just probes flying ove to Mars, ehm, yeah, they had a planet called Mars, Mars II, in honor of the real Mars of course). Then Caldan went back to speak about herself, of her beginnings: her parents were Manifactorum workers, working 16 hours per day 363 days per standard year, spitting blood and prematurely aging by inhaling the toxic chemicals of the Great Foundries of Hive Volcano. She started working in the factory when she 12, then, when she was 17, her mother died of lung cancer and her father started killing himself with cheap alcool (faster than the Manifactorum smokes were already killing him), her 19 years old sister had already been pregnant twice and her twin brother, Alon, started to be mentally unstable. She said Alas, fuck this shit, she enlisted in Armageddon's PDF and never looked back since.
The conversation was dense, the time flew by and the night run short.
Caldan was actually nice, even if maybe a bit too rough for a woman and, at the end of the dinner, staring for a moment at the solid white-gold platters, Hans took the decision to nominate her second in command and to give her control over the Vaduz for the ten days in which he was going to be out because of the rejuv treatment. She gladly agreed: "Voidmaster knows better than me how to run thy Vaduz, but, be sure, if da Orks or nasty pirates think boarding us I will beat them like Grox"
At the end of the dinner, Hans thought he had found maybe a friend, or, at least, a trusted ally.

[consequences: you now have a friendly relationship with your archmilitant and you named her second in command]
 
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Also, I went ahead and created Zimmerman's coat of arms, hopefully it looks good.


Beautiful
Is it possible for us to try actions again later if they initially fail, assuming there's no high stakes or disastrous consequences involved?

@BobTheNinja Yes, for example now we failed "learning imperial history", but we can try later using another slot actions (when we have action turns)

Beautiful coat of arms, also!
 
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