We are still loading our starting cargo and we are already eyeing the protectorate Lol
getting started on a rogue trader protectorate is weirdly simple , not easy nor safe though that is normal for rogue trader but simple and well within our PC's means even right now with his one dinky ship
we simply go on an exploration type rogue trader adventure , as for all the imperium looks like one big continues mass on maps it's not , the imperium has only claimed a small percentage of all the available star systems in the galaxy despite its size and its holdings are like islands and archipelagos in the sea and much of the waters between those islands are unexplored, with countless new islands ready to be discovered claimed and colonized in those waters , so you can set out to explore the galaxy and find new worlds to claim from any point in the imperium with decent odds of finding new real-estate
first thing we are going to need is a navigator, as we will need their services to navigate the local warp and map out new routes to whatever new systems we find, this shouldn't be too difficult as a rogue trader in the segmentem solar there should be plenty of ambitious navigator houses looking to get on the ground floor of a new rogue trader dynasty
second, we are going to need a full cargo hold ready for a long term stay beyond the imperium's borders without resupply and great deal of survey, scanning and exploration gear
third we will need up to date star charts on the surrounding local imperial space, this one should be the easiest cause as a rogue trader its well within our power and remit to just requestion those from the local sector fleet headquarters
forth we are going to need a magos explorator plus staff , as they are dead useful especially if we find anything tech related, a magos explorator is pretty much a skill monkey jack of all trades and is good are dealing technological ruins of all types and survey operations plus he brings with him access to admech databases , getting one should be easy just make it known to the local admech your looking to take on an explorator they will make it know and send you a list of eager volunteers to further the quest for knowledge to pick from
lastly its time to set off exploring
typically these are bunch of random events rolls , you go to star system , spend weeks going through all the returns on the auspex scanning and surveying, finding things and then deciding what to do with them
to give an example here is a simulated case of an exploration quest where the rogue trader has scouted 5 separate star systems
-in the first star system he found nothing
-in the second star system he found a base of ork freebooter pirates , now there two ways this can go the rogue trader can fight the pirates claiming trophies and bounties increase you standing with the local imperial navy and sector government and taking whatever booty ,loot and plunder the orks have , the other option if your not confidant in your chances of wining is to retreat from the system and report the location the imperial navy for a small standing boost bumped up to moderate if you took the risk to gain detailed scans of the riders composition ,capabilities and defenses
-in the third star system you've scouted you found an asteroid field full of adamantium which you of course claimed for your dynasty , now your options for what do with it are as follows , first you could sell the find to a local mining consortium or guild for a moderate pay day, you could partner with a local mining guild or cartel to exploit the resource for you in exchange for a percentage of the profit (it's going to be the rogue trader's favor of course you hold nearly all the cards here), third you can wait until you have the admech connections(standing) and funds to set up faculties to exploit the resource yourself
-in the fourth system you explored you found a derelict abandoned space station , you salvage it for scrap , components and even get lucky and find archotech which the admech considers extremely valuable
-in the fifth and final system you hit jack pot and find a habitable planet , a lush and fertile one perfect for being made an agri world , you naturally claim it for your dynasty and start drawing up plans for its colonization (which would be its own involved affair)
you return from the depth of unmaped space , log your finds with the adminstratum to ensure your ownership is recognized and official and start thinking of ways to set up your agri world, as your dynasty is too new and too poor to fund the whole colonization process by itself your going to need to find people of power and means who would want to see a new agri world in the sector and entice their investment which also makes this a great opportunity to network
-first there is the adminstratum , who are always happy to see a new world added to the imperium and a new place to extract tithes plus more agri worlds would increase sector's food security , they would support you with stuff like getting you an astopathic choir and telepathica facility for them to work from set up connecting the world to the greater imperium , requestioning colonists and settlers for the world , opening seed vaults ,farming and food proccing equipment supply and helping you provide the various starter package items the imperium provides its newly colonized frontier worlds , like a space port , planetary capital and an adminstratum branch
-second is the governors of the various hive worlds in the sector as they are the largest importers of food in the imperium so they would have a vested interest in a new agri world being set up in their local sector for improving both comparative pricing and food security as well as better access to luxury goods agri worlds produce , their support would open up their vast population for colonization effort , open their hive world's massive technical and industrial capabilities to supporting your settlement planet development efforts and of course their massive stockpiles of weapons to arm your new planet's PDF
-third is the hive world's social climbing rich upper class , these families own the various industrial concerns of a hive city , lead or sponsor the guilds of none admech artisans , technicians ,craftsmen and tech whisperers , as well as run many of the factories ,manufactorums , other business interests in a hive city , they are very very rich but they aren't hive nobles who own the whole hive spires or entire hive cities but they wish they did , these ambitious social climbers would love for the chance to become proper nobles even if it's on an agri world (agri world nobles due to the production of luxury crops are typically extremely rich even by hive world standards) and they bring with them the resources and riches of their families , plenty of skilled workers and staff ,their skill and experience as administrators and managers making them prefect for meeting the needs of the rogue trader agri world's government and administration
-forth is the local forge world as those planets are often polluted waste lands and need to import all their food , they are often in support of the development of new agri world in their local space for the same reasons as hive worlds in addition they would be interested in a source of biofuel derived promethium and the cultivation of crops that act as precursors for various pharmaceutical and chemical substances for their use, the local forge world's support means access to super heavy industrial aid for the planet's settlement , access to truly advanced heavy duty agricultural machinery and facilities, access to advanced technology like gene engineered crops , advanced defense systems like void shields and orbital guns(mostly for the planet's capital) , complex food proccing and preservation facilities , magos genators to map out the planet's ecology , servitor laborers ..ect
Now that the rogue trader has his investors and supporters all that is left is for the rogue trader to begin the colonization process in earnest and a point a planetary governor to rule in on his behalf to do all the work and then the rogue trader sets out into the stars to adventure for treasure and riches and checks in every few decades
And that is how a rogue trader sets up a protectorate realm of his own or at least the start of it