[X] Arch-Militant
-[X] CALDAN FARA
[X] Seneschal
-[X] JALNA MASSAI
[X] Void-Master
-[X] KERS MAGGAR
[X] Ship Astropath
-[X] CARAA KENTOBAL
[X] Ship's Chaplain
-[X] GEMMO FLICKSTER
Let's call this plan
[X] FORTEBRACCIO PLAN
[X] Arch-Militant
-[X] CALDAN FARA
[X] Seneschal
-[X] JALNA MASSAI
[X] Void-Master
-[X] KERS MAGGAR
[X] Ship Astropath
-[X] CARAA KENTOBAL
[X] Ship's Chaplain
-[X] GEMMO FLICKSTER
[X] That story is actually not historically accurate
-[X] Male
-[X] Lichtenstein
and you were
-[X] 28
-[X] PhD Student (History)
Based on me finding out that the one story i know about the micro-state of Lichtenstein, the "going to war with 70 men, returning with 71" one, is not compete true. I mean the spirit of it is, Kind of, but it actually a lot more complicated (and interesting) than the one you normally hear
Edit: in my defense, the new Post hasn't been threatmarked yet
Hans turned his attention back to the room: it had been clearly chosen for its nondescript location and outlook, yet it was clear that some efforts had hastily been done to add some luxury finishes to it, just for the purposes of hosting the VIP present at the meeting.
"Prime Hermeticum!" said the high-ranking Administratum functionary, speaking to the higher-ranking Magos in the room "we can't allow the adventurism of the Mechanicus to go unchecked, as if messing with unstable Dark Age of Technology isn't bad enough!"
The Prime Hermeticum answered with an annoyed mechanical whizz: "Adeptus Karlys Kraz, the Abominable Intelligence uncovered by our Explorators is neutralized and in a secure location"
"On the way to the closest Forge World so that you can play with it, I guess!"
"The Cultus Mechanicus doesn't play with Heretek, suggesting otherwise is a grave accusation; our Magi must uncover the best rituals to destroy it and only deep analysis of the artifact can achieve the desired neutralization result."
"In my opinion attach it to a cyclon torpedo and detonate it would be safer, easier and faster, but this is the domain of the Mechanicus, not the Administratum's. Yet" the Administratum high-ranking functionary continues raising a hand "It's opinion of my Terran superiors that the new Warp Drive must be tested for the good of the Imperium under a … neutral leadership. That's why my lord has conferred via Chorus Astropathicum the Letter of Marque to our friend here, so that he can act in the wider interest of the Imperium and not in the particular interest of one of his branches."
"Puppeteering"
"Possibly, Prime Hermeticum. Now LORD CAPTAIN Hans Zimmerman, unfortunately the budget authorized by the Administratum for this endeavor is not so vast, not until we can prove this technology to be … useful. But, on the other hand, the budget spending is completely at your disposal, so that our friends of the Mechanicus can't accuse the Administratum of puppeteering, as it is the choice of your crew and the Voidship Pattern at your disposal, among a certain range of Patterns that our friend are confident can be retrofitted with the new Warp Drive."
"Let's start with the voidship"
Hans nodded, as the Aeronautic Engineer he was, he immediately looked at the impressive specifications of the three different options:
[X] Orion Class
[X] Jericho Class
[X] Carrack Class
As a side note in the data-pad, he noted that the Orion Class ship, despite being superior in theory, was just partially repaired after a violent skirmish with an alien race oddly called Orks.
SoHans turned his attention back to the room: it had been clearly chosen for its nondescript location and outlook, yet it was clear that some efforts had hastily been done to add some luxury finishes to it, just for the purposes of hosting the VIP present at the meeting.
"Prime Hermeticum!" said the high-ranking Administratum functionary, speaking to the higher-ranking Magos in the room "we can't allow the adventurism of the Mechanicus to go unchecked, as if messing with unstable Dark Age of Technology isn't bad enough!"
The Prime Hermeticum answered with an annoyed mechanical whizz: "Adeptus Karlys Kraz, the Abominable Intelligence uncovered by our Explorators is neutralized and in a secure location"
"On the way to the closest Forge World so that you can play with it, I guess!"
"The Cultus Mechanicus doesn't play with Heretek, suggesting otherwise is a grave accusation; our Magi must uncover the best rituals to destroy it and only deep analysis of the artifact can achieve the desired neutralization result."
"In my opinion attach it to a cyclon torpedo and detonate it would be safer, easier and faster, but this is the domain of the Mechanicus, not the Administratum's. Yet" the Administratum high-ranking functionary continues raising a hand "It's opinion of my Terran superiors that the new Warp Drive must be tested for the good of the Imperium under a … neutral leadership. That's why my lord has conferred via Chorus Astropathicum the Letter of Marque to our friend here, so that he can act in the wider interest of the Imperium and not in the particular interest of one of his branches."
"Puppeteering"
"Possibly, Prime Hermeticum. Now LORD CAPTAIN Hans Zimmerman, unfortunately the budget authorized by the Administratum for this endeavor is not so vast, not until we can prove this technology to be … useful. But, on the other hand, the budget spending is completely at your disposal, so that our friends of the Mechanicus can't accuse the Administratum of puppeteering, as it is the choice of your crew and the Voidship Pattern at your disposal, among a certain range of Patterns that our friend are confident can be retrofitted with the new Warp Drive."
"Let's start with the voidship"
Hans nodded, as the Aeronautic Engineer he was, he immediately looked at the impressive specifications of the three different options:
[X] Orion Class
[X] Jericho Class
[X] Carrack Class
As a side note in the data-pad, he noted that the Orion Class ship, despite being superior in theory, was just partially repaired after a violent skirmish with an alien race oddly called Orks.
[X] FORTEBRACCIO PLAN
-[X] Arch-Militant
--[X] CALDAN FARA
-[X] Seneschal
--[X] JALNA MASSAI
-[X] Void-Master
--[X] KERS MAGGAR
-[X] Ship Astropath
--[X] CARAA KENTOBAL
-[X] Ship's Chaplain
--[X] GEMMO FLICKSTER
@LordNymphys can we upgrade 40. Furnishings for Crew Quarters more than one time and if so is it the same price. Also can we keep some ACT as ATC or do we need to spend it all
@LordNymphys okay I have fixed the power cells and did some small changes to the plan with a mistake I found on the furnishing upgrade cost I had it over costed by 10 times so with extra from that and from the power cells I added upgrades to all the quarters and added 5 macrocannon shells. Also what weapons are installed on the ship the page just says 1 Dorsal, 1 Keel weapons battery.
@Shadoweddrake , another thing:[x]Plan Making sure we come back
This plan has an extra 50,000 Lasguns and Flak Armor as it's only real trade good (aside from the light and heavy mining/construction equipment and some Rejuvenate Treatments) but it can easily be converted with our extra crew into an invasion force to take what we want. I am not sure what to do with the extra ATC if we can we should probably should keep at least 20,000 for bribes and other stuff, the other I am not sure if we can I will upgrade our crew quarters at least one more time but I want to see how much that will cost and maybe some other trade good but I would like an idea on how much they would sale for if we have no idea we should just get more Macrrocannon Shells because we know we can profit from them.
- 20,000 kiloton (40,000 ATC) 1. Prometheum Grade C (Standard Propellant for Voidships and other transports)
- .05 kilogram (5,000 ATC) 2. Antimatter Fuel (High-Efficiency Warp Drive Fuel)
- 20 Pallet (2,000 ATC) 3. Nuclear Pallets (Backup Power Source)
- 1 (5,000 ATC) 3.1 Nuclear portable field
- 4. Menial Void Workers (Basic labor force for ship operations)
- -200,000 (6,000 ATC/2 years) Already on board
- -Extra 50,000 (3,000 ATC)[voluntarily]
- 10,000 (30,000 ATC) 5. Assault Troops (Highly trained combat units for security and boarding actions)
- 500 (1,500 ATC) 5a. Floor officers and trained specialists (Highly trained specialists for ship operation)
- 5000 (650 ATC) 6. Joy Girls (Indentured service workers for crew morale)
- 100 (103 ATC) 6a. Modified Joy Girls (Indentured service workers for crew morale)
- 60,000 (300 ATC) 7. Lasguns (Standard Issue Infantry Weapons)
- 60,000 (600 ATC) 8. Flak Armor (Basic Protective Gear for Troops)
- 10 Crates (1,000 ATC) 9. Medical Supplies (Advanced med-kits and pharmaceuticals)
- 60,000 (3,000 ATC) 10. Vox-Casters (Communication Devices for ground operations)
- 50 Crates (250 ATC) 11. Spare Parts for Voidship (Critical components for ship repairs)
- 532,000 man/years (1925.2 ATC) 12. Synthetic Food Supplies (Sustenance for 1,000 crew for 1 year)
- 12,000 man/year (432 ATC) 12a. Natural processed Food Supplies (Sustenance for 1,000 crew for 1 year)
- 2,000 man/year (720 ATC) 12b. Natural Organic Food Supplies (Sustenance for 1,000 crew for 1 year)
- 44 units (22 ATC) 13. Water Purification Units (Ensure clean water for the crew)
- 100 sets (1000 ATC) 14. Navigational Charts (Updated star charts and warp route data)
- 5,000 (25,000 ATC) 18. Adeptus Mechanicus Servo-Skulls (Automated Assistants)
- 10 (500 ATC) 19. Warp Beacon (Emergency Navigation Beacon)
- 4 (20,000 ATC) 20. Void Shields (Additional defense systems for the ship)
- 60,000 (12 ATC) 21. Imperial Guard Rations and kit (Supplementary food, long shelf life, 100+ years without freezing, includes, food, bendage, female tampon, antiseptics and simple drugs, caff pills, water ratio, multipurpose knife, flashlight, lighter)
- 60 Crates (120 ATC) 22. Lho Sticks (Luxury item for trade or crew morale)
- 20,000 (40,000 ATC) 24. Servitors (Cybernetic workforce for specialized tasks)
- 1,000 (1,000 ATC) 25. Power Cells (Universal energy source for ship systems and heavy weapons e.g. las turrets)
- 1,000 (50,000 ATC) 26. Automated Defense Turrets (Ship's internal security systems -note, turrets can be dismantled and reassembled anywhere else e.g. planetary surface-)
- 25 (25,000 ATC) 26a. Macrocannon Shell (for ship use or trade)
- 10 (1,000 ATC) 27. Digital Weapons (Concealable weapons for personal defense)
- 10 (5,000 ATC) 29. Mechadendrites (Adeptus Mechanicus personal augmentations)
- 20,000 (10,000 ATC) 30. Servitors (Generic)
- 1,000 (2,000 ATC) 31. Medical Servitors (Specialized for surgery and medical care)
- 2 Crates (400 ATC) 33. Augmentic Spare Parts (Low level Replacements for crew augmentations)**
- 300,000 seals (3,000 ATC) 34. Purity Seals (Religious items, protect ship and crew)
- 150 Crates (150 ATC) 35. Hymnals and Religious Texts (For Ship Chaplain's use)
- 1,000 (500 ATC) 36. Books and Literature (Crew entertainment and education or for trade)
- 100,000 (5,000 ATC) 37a. Spare Weapons, auto guns and mechanical, heavy (Extra armaments for the crew)
- 1,000 Crates (50 ATC) 37b. Spare Weapons, explosives, kreg granades (Extra armaments for the crew)
- 10 (200 ATC) 37c. Spare Weapons, Melta bomb (Extra armaments for the crew)
- 100 (10 ATC) 37d. Spare Weapons, power swords (Extra armaments for the crew)
- 100,000 (1,000 ATC) 37e. Spare Weapons, knives, swords, bayonets (Extra armaments for the crew)
- 50,000 square meters (100 ATC) 39. Barracks Construction Materials (For on-board troop quarters)
- 1,000 (1,000 ATC) 39.1a Workers living hab, bunker beds and toilet, for 12 or 24 workers/ soldiers
- 10 (20 ATC) 39.1b Officer living hab. Sleeping and office space, includes optional space for a maid/ helper, includes functional but fine furnishing and toilet, wardrobe and safe.
- 20 (200 ATC) 39.1d Med living hab.
- 10 (300 ATC) 39.1e Workshop liv hab.
- 2.5M m2 (250 ATC) 40. Furnishings for Crew Quarters Upgrades from "Squalid" to "Miserable"
- 2.5M m2 (750 ATC) 40. Furnishings for Crew Quarters Upgrades from "Miserable" to "Livable"
- 500,000 m2 (500 ATC) 41. Furnishings for Officer Quarters Upgrades from "Good" to "Prestigious"
- 1,000 m2 (5 ATC) 42. Furnishings for Rogue Trader Quarters Upgrades from "Prestigious" to "Luxurious"
- 10 (9,000 ATC) 45. Arvus Lander (Short-range utility craft for intra-system transport)
- 1 (100,000 ATC) 46. Necromundan Pattern Orbit Heavy Lifter (Heavy-lift spacecraft for planetary-to-orbit cargo transport)
- 2 (30,000 ATC) 47. Aquila Lander.
- 100 (5,000 ATC) 47a. Rejuvenate Treatment (Anti-aging procedure for senior officers and high-status crew)
- 100 (100 ATC) 51. Land Transport Necromundan Fieraris Motorbike
- 10 (20 ATC) 52. Land Transport Necromundan Fieraris Automobile
- 2000 (4000 ATC) 53. Land Transport Necromundan Aranthor Armored Automobile
- 25 (2,500 ATC) 56. Leman Russ
- 9 (9,000 ATC) 57. Light construction or mining equipment
- 2 (20,000 ATC) 58. Heavy construction or mining equipment
- Extra 50,403 ATC
@Shadoweddrake[x]Plan Making sure we come back
This plan has an extra 50,000 Lasguns and Flak Armor as it's only real trade good (aside from the light and heavy mining/construction equipment and some Rejuvenate Treatments) but it can easily be converted with our extra crew into an invasion force to take what we want. I am not sure what to do with the extra ATC if we can we should probably should keep at least 20,000 for bribes and other stuff, the other I am not sure if we can I will upgrade our crew quarters at least one more time but I want to see how much that will cost and maybe some other trade good but I would like an idea on how much they would sale for if we have no idea we should just get more Macrrocannon Shells because we know we can profit from them.
- 20,000 kiloton (40,000 ATC) 1. Prometheum Grade C (Standard Propellant for Voidships and other transports)
- .05 kilogram (5,000 ATC) 2. Antimatter Fuel (High-Efficiency Warp Drive Fuel)
- 20 Pallet (2,000 ATC) 3. Nuclear Pallets (Backup Power Source)
- 1 (5,000 ATC) 3.1 Nuclear portable field
- 4. Menial Void Workers (Basic labor force for ship operations)
- -200,000 (6,000 ATC/2 years) Already on board
- -Extra 50,000 (3,000 ATC)[voluntarily]
- 10,000 (30,000 ATC) 5. Assault Troops (Highly trained combat units for security and boarding actions)
- 500 (1,500 ATC) 5a. Floor officers and trained specialists (Highly trained specialists for ship operation)
- 5000 (650 ATC) 6. Joy Girls (Indentured service workers for crew morale)
- 100 (103 ATC) 6a. Modified Joy Girls (Indentured service workers for crew morale)
- 60,000 (300 ATC) 7. Lasguns (Standard Issue Infantry Weapons)
- 60,000 (600 ATC) 8. Flak Armor (Basic Protective Gear for Troops)
- 10 Crates (1,000 ATC) 9. Medical Supplies (Advanced med-kits and pharmaceuticals)
- 60,000 (3,000 ATC) 10. Vox-Casters (Communication Devices for ground operations)
- 50 Crates (250 ATC) 11. Spare Parts for Voidship (Critical components for ship repairs)
- 532,000 man/years (1925.2 ATC) 12. Synthetic Food Supplies (Sustenance for 1,000 crew for 1 year)
- 12,000 man/year (432 ATC) 12a. Natural processed Food Supplies (Sustenance for 1,000 crew for 1 year)
- 2,000 man/year (720 ATC) 12b. Natural Organic Food Supplies (Sustenance for 1,000 crew for 1 year)
- 44 units (22 ATC) 13. Water Purification Units (Ensure clean water for the crew)
- 100 sets (1000 ATC) 14. Navigational Charts (Updated star charts and warp route data)
- 5,000 (25,000 ATC) 18. Adeptus Mechanicus Servo-Skulls (Automated Assistants)
- 10 (500 ATC) 19. Warp Beacon (Emergency Navigation Beacon)
- 4 (20,000 ATC) 20. Void Shields (Additional defense systems for the ship)
- 60,000 (12 ATC) 21. Imperial Guard Rations and kit (Supplementary food, long shelf life, 100+ years without freezing, includes, food, bendage, female tampon, antiseptics and simple drugs, caff pills, water ratio, multipurpose knife, flashlight, lighter)
- 60 Crates (120 ATC) 22. Lho Sticks (Luxury item for trade or crew morale)
- 20,000 (40,000 ATC) 24. Servitors (Cybernetic workforce for specialized tasks)
- 1,000 (1,000 ATC) 25. Power Cells (Universal energy source for ship systems and heavy weapons e.g. las turrets)
- 1,000 (50,000 ATC) 26. Automated Defense Turrets (Ship's internal security systems -note, turrets can be dismantled and reassembled anywhere else e.g. planetary surface-)
- 25 (25,000 ATC) 26a. Macrocannon Shell (for ship use or trade)
- 10 (1,000 ATC) 27. Digital Weapons (Concealable weapons for personal defense)
- 10 (5,000 ATC) 29. Mechadendrites (Adeptus Mechanicus personal augmentations)
- 20,000 (10,000 ATC) 30. Servitors (Generic)
- 1,000 (2,000 ATC) 31. Medical Servitors (Specialized for surgery and medical care)
- 2 Crates (400 ATC) 33. Augmentic Spare Parts (Low level Replacements for crew augmentations)**
- 300,000 seals (3,000 ATC) 34. Purity Seals (Religious items, protect ship and crew)
- 150 Crates (150 ATC) 35. Hymnals and Religious Texts (For Ship Chaplain's use)
- 1,000 (500 ATC) 36. Books and Literature (Crew entertainment and education or for trade)
- 100,000 (5,000 ATC) 37a. Spare Weapons, auto guns and mechanical, heavy (Extra armaments for the crew)
- 1,000 Crates (50 ATC) 37b. Spare Weapons, explosives, kreg granades (Extra armaments for the crew)
- 10 (200 ATC) 37c. Spare Weapons, Melta bomb (Extra armaments for the crew)
- 100 (10 ATC) 37d. Spare Weapons, power swords (Extra armaments for the crew)
- 100,000 (1,000 ATC) 37e. Spare Weapons, knives, swords, bayonets (Extra armaments for the crew)
- 50,000 square meters (100 ATC) 39. Barracks Construction Materials (For on-board troop quarters)
- 1,000 (1,000 ATC) 39.1a Workers living hab, bunker beds and toilet, for 12 or 24 workers/ soldiers
- 10 (20 ATC) 39.1b Officer living hab. Sleeping and office space, includes optional space for a maid/ helper, includes functional but fine furnishing and toilet, wardrobe and safe.
- 20 (200 ATC) 39.1d Med living hab.
- 10 (300 ATC) 39.1e Workshop liv hab.
- 2.5M m2 (250 ATC) 40. Furnishings for Crew Quarters Upgrades from "Squalid" to "Miserable"
- 2.5M m2 (750 ATC) 40. Furnishings for Crew Quarters Upgrades from "Miserable" to "Livable"
- 500,000 m2 (500 ATC) 41. Furnishings for Officer Quarters Upgrades from "Good" to "Prestigious"
- 1,000 m2 (5 ATC) 42. Furnishings for Rogue Trader Quarters Upgrades from "Prestigious" to "Luxurious"
- 10 (9,000 ATC) 45. Arvus Lander (Short-range utility craft for intra-system transport)
- 1 (100,000 ATC) 46. Necromundan Pattern Orbit Heavy Lifter (Heavy-lift spacecraft for planetary-to-orbit cargo transport)
- 2 (30,000 ATC) 47. Aquila Lander.
- 100 (5,000 ATC) 47a. Rejuvenate Treatment (Anti-aging procedure for senior officers and high-status crew)
- 100 (100 ATC) 51. Land Transport Necromundan Fieraris Motorbike
- 10 (20 ATC) 52. Land Transport Necromundan Fieraris Automobile
- 2000 (4000 ATC) 53. Land Transport Necromundan Aranthor Armored Automobile
- 25 (2,500 ATC) 56. Leman Russ
- 9 (9,000 ATC) 57. Light construction or mining equipment
- 2 (20,000 ATC) 58. Heavy construction or mining equipment
- Extra 50,403 ATC