@LordNymphys might I make a suggestion for a system for how the game's economy might work ?
the system has four currencies that measure the wealth ,power and connections of a rogue trader dynasty
Profit Factor (a measure of material wealth and resource as well as your ability to move and leverage those assets to get stuff)
the first is Profit Factor which is an abstraction for the incredible wealth and recourses a rogue trader dynasty can call upon , like our MC with his newly founded dynasty is by virtue of having a ship that he can whatever he wants with and the rights, freedoms and privileges his warrant of trade grants him is automatically part of the Imperium's 1% class just like that , that is a level of wealth that cannot be measured by conventional economics so it must be abstracted into profit factor
Profit Factor denotes your dynasty's ability to buy valuable goods (like exotic gear for your retinue), fund ventures, fiancée projects(like colonizing a newly discovered planet), hire experts (for example getting a magos genator to give you all sorts of gene enhancements) and maintain assets(the dynasty's private fleet)
profit factors can be gained from stuff like owning worlds, owning major real estate like a hive spire or whole hive cities, setting up manufacturing faculties, setting up trade routes, auctioning off valuable artifacts, securing major assets for the dynasty like ships and STC printouts which you can then license to manufacturers, owning shares in manufacturing companies ..ect
Profit Factor typically does not go down once profit factor goes up is stays that way, as its less about spending profit factor and more about what goods catalogs profit factor lets you access, like you only lose Profit factor under specific conditions like for example an entire inquisitorial conclave is actively working towards the downfall of your dynasty , or you've made a personal enemy of one of the high lords of terra and he is leveraging his powerful position to hurt your dynasty , another case for losing profit factor is a major bad even like one of the cargo ships your dynasty owns got taken by orks and it shut down one of the trade routes your dynasty works or you needed to bribe or present a gift to a person of same social class and wealth level as yourself naturally this would be expensive enough to be measured in profit factor
Influence (your ability to get people to go along with what you want or do things your way)
Influence is the personal political power and reputation of the rogue trader , you spend it to make people go along with your ideas , solve diplomatic deadlocks between imperial factions when the rogue trader is involved (like if he's joined a crusade and needs to deal with the competing factions in its command structure with their different goals and priorities) , its also how the rogue trader pushes the envelope for example the rogue trader wants the worlds his dynasty rules to respect human rights for some reason well he's going to have to spend influence to make people go along with this strange and foreign idea that goes against imperial norms because otherwise as far as everyone involved is concerned the only right humans have is the birthright of serving their betters, so you need to spend political currency to get reforms rolling , another example is using influence on an imperial faction you're in good standing with like for example you bought back a new power armor technology from fallout back to the Imperium but its goanna be decades if not centuries before the admech confirms the technology as safe unless a cash in some favors and spend some influence to speed things along ..ect
the Rogue trader gains influence by doing great deeds , slaying ork war bosses in Combate , successful battles , wining campaigns , going in death defying adventures and surviving to profit off them, exploring the unknown , bringing planets into the imperium , expanding his protectorate ..ect
Standing (the rogue trader's connections with the greater imperium)
standing is where your rogue trader's relationship stands with the factions of the greater imperium , to denotes what they are willing to do for you and let you get away with as well, for you see just cause you can afford something in the Imperium doesn't mean you can find someone to sell it to you , for example you want a customized grand cruiser to style over the other rogue traders and you have the profit factor to afford it well the admech isn't hearing it as they don't like you enough to put up with the decades of effort and yard space it will take to build you an advanced capital calls ship with no standard modification as well you don't have enough standing , but you do have very high standing with the imperial navy enough to let you buy the mothballed hanger queen grand cruiser they have laying around and your standing with the admech is more than enough to have that ship modified to your specifications
you gain standing with imperial factions by doing stuff for them in particular and doing stuff the like in general, for example the imperial navy likes it when you hunt down pirates makes their job easier or you can track down a lost imperial ship and restore it to the navy that too would get you improved standing with them, the Ecclesiarchy likes it when you ferry pilgrims on your ships for them or bring them holy artifacts or found new shrine worlds for them, the admech like it when you bring them archotech ,STC templates and help with their exploratory expeditions ..ect
Prestige (this denotes how important and powerful your dynasty as whole is)
lastly prestige this the measure of your dynasty's political recognition and importance, generally the longer your dynasty has been around , the higher all the previously explained values are and more great accomplishments you dynasty has the more prestige it gets
prestige is a passive effect currency, it's the difference between someone making you wait 6 weeks or 6 days when you ask him for a meeting