A 40k Rogue Trader in the Multiverse

Voting is open
Beautiful


@BobTheNinja Yes, for example now we failed "learning imperial history", but we can try later using another slot actions (when we have action turns)

Beautiful coat of arms, also!

Honestly, now that I'm looking at it, I think the gold bars make the design look busier than I first imagined, a bit too busy I think. Would you be okay if I took out the gold elements and just left the top and bottom all blue?
 
Narrative “Everything was feeling incredibly good”, 40k, Rogue Trader
The back, the legs, the neck, everything was feeling incredibly good.
Hans smiled while continuing walking back and forth along the command bridge with the arms folded behind him.
It was three days now he had finished his rejuv treatment and, for how painful had it been, it was definitely worth it: his gray hair were now salt and pepper, his skin was fresh and new, soft, smooth, devoid of wrinkles and spots, his muscles looks and felt solid and tonic, his bones stronger, his ligaments and tendons elastic, his hearing and sight perfect (although maybe that was also aided by his cybernetics), his hands were firmer and, he had to say, arousing thoughts were being followed by swift responses in his body, that he thought were long gone in his youth.
In every regard his body felt and looked more than 30 years younger.

[consequence: Hans biological age is now down from 72/73 to ≈40]

Even his mind felt more responsive, his short and mid-term memory definitely improved, but the deep, layered way of thinking, acquired in a lifetime, hadn't changed: the wisdom of a old-man and the sharpness of a middle-aged man.
Three days since he had awoken from the medically-induced deep sleep and everything felt different.
The Medicus told him if he wanted he could take another rejuv shot in a few days, the benefit being marginally smaller, but, going from his 40s' to his 30s' in exchange for a ten days sleep and some headache was definitely something to think about.

Ten days… thankfully Caldan had taken good care of the ship while he was out and the travel had been completely uneventful, with the exception of two menial women stabbing each other (none dead, both potentially waiting for summary judgment) and a menial boy smashing to pulp a leg while working with the cargo. Everything considered, all good, considering the almost three-hundred-thousand people embarked on the Vaduz under his command.

The ship was actually a small city flying in space and Hans had spent a good chunk of his last three waking days trying to memorize the layout of the ship: the ship's floor surface was ≈30M m2 (or 30km2), with over 100 decks and myriads of storage areas, tanks, multiple sewage, water and air purification systems, mazes of ducts, food-halls, chapels, a few shops for officers, barber stalls and even a restaurant, there were also recreation areas for the menials and multiple brothels (Hans was resisting the urge to visit the slave girls since his vigor was restored), huge hangar areas (Hans didn't resist, instead to go see again the beautiful Aquila Landers), there was than the main reactor room, the secondary reactors, the propulsion bays, the Gellar Field generator rooms, the Void Shield generators, the Macrocannon decks, huge Prometheum tanks where you could have easily drowned an oil tanker from his time, armories, pressurized and unpressurized storage, freezing chambers- full of tons over tons of food and medical supplies-, the officers quarters, a small neighborhood on its own, and his own private quarters, requiring some navigation on their own, larger (and richer in ornaments) than the floor area of some Renaissance villas he had seen in Italy.
Obviously was impossible to memorize the position of each and every individual room, but, thanks to the prodigious memory for schematics that he developed in a long engineering carrier, he had now memorized most details about the layout of his own ship.
What kind of captain would have he been otherwise?

[consequence: Hans has very good understanding about ship layout and functionality]

He also tried to read some textbooks about Imperial history and culture, but he had been too distracted by his reinvigorated body, by the lasgun training and by the endeavor of memorizing the layout of a city-sized spaceship.

[consequence: Hans has basic shooting capability with the lasgun]

[consequence: Hans failed to acquire significant knowledge about imperial culture and history]


And here it was. Ready to jump in the Warp. All his top officers were in the command room, ready at his command.
Some smiling, some visibly nervous, all concentrated: they all knew (better than himself, some from a lifetime of cautionary tales, others from direct experience) that a travel in the Warp was no joke.
A thought about his top officers flickered in his mind, the smile and beautiful dark eyes of the seneschal, her strong perfume and her hair. Now that he was young again feeling attraction for a 23 years old woman didn't seem that crazy at all, everything was possible and, how the chaplain said, "the possibilities set in front of us by the Emperor are more numerous than the stars in the sky", the "dling dling dling" sound of the ceramite little spoon in the priest's fingers against the crystal chalice, while he was raising to toast to their endeavor, raising also a short pray to the God Emperor and to the Primarch Guilliman; the priest was a meditative man, a man in which every though and every word seemed to sprout slowly, like an oak, but to grow majestic and ramified like a centenary tree. The void master was also a man of few words, clearly more used to scream worlds to the bilge rats of the engine rooms then to entertain a conversation in a sophisticate dining room, and he was often staring at the women of the table in a pretty weird way. Callidus, the enginseer, was another animal altogether; in a way he seemed even more priestly than the priest was, but, surprisingly, he seemed also easygoing and he went pretty well conversing with Caldan, to which most people in the dining room were resenting the apparent favor of the Captain. Caraa was mostly silent, eating and politely answering while staring at the void withe her blue eyes.

[consequence: Hans have a better understanding of his top officers character and mutual relationships]

Now they were all in his hands. They didn't know (with the exception of Callidus) what the Vaduz was capable of, but they knew it was a new kind of vessel, capable of fast crossing vast regions of the Immaterium without navigators and that was enough to make nervous even a proven veteran like Caldan Fara.
Hans was so overwhelmed by the novelties of this Brave New World that jumping in the Warp was only marginally strange, and, of course, he understood he didn't have the right perspective to appreciate how unique was the propulsion ship of his ship compared to the miriade of faring the imperial voidlane. After all, he thought, he could remember how magic was to see the iPhone out for the first time, but, for a caveman teleported in the XXI century both the iPhone, his old Nokia and the old fixed phone his grandmother had in her kitchen, would have been equally magically wonderful. But Hans was an aeronautic engineer and he knew that prototypes are very likely not to work. The history of aeronautic was littered by the burning bodies of the pioneers.
He was nervous. But he couldn't show it to his crew.
"Gellar Fields up, Captain!" Informed the voidmaster.
Hans nodded.
"Captain I have never been in a warp capable ship, but, from the stories I heard, I think we should really close the adamantium blinders." Continued the void master with his hoarse voice.
Hans stared at the 1meter thick synthetic diamond view screens.
"Watching outside helps me to stay focused."
Hans took a last look at the faint, far, necromundan sun.
Then activated the Multiversal Warp Drive.
 
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So, for now done with the turn and narrative description.

Rolling a dice for Warp Travel success

(Lower the better, as per rogue trader rules); then we will have voting options for next turn in a few days.

Per Audacia ad Astra
LordNymphys threw 1 100-faced dice. Total: 12
12 12
 
So, for now done with the turn and narrative description.

Rolling a dice for Warp Travel success

(Lower the better, as per rogue trader rules); then we will have voting options for next turn in a few days.

Per Audacia ad Astra

Fortunately I updated rolls to "the lower the better"!

Would have sucked to appear in the Eye of Terror at turn 2, lol

Critical success!
 
Narrative “the more reddish sun of Armageddon”, Rogue Trader, 40k, vote
His brain screeched for one instant, he saw blue parallelepipeds oscillating like piano keys over a foamy cliff, like a cubist painting, his cybernetic data port for just a few milliseconds flooded with data, then stabilized. The connection was set.
In the world outside, a gargantuan reddish wound opened in the black sky, swallowing the Vaduz whole.
Now, the black adamantinely structured firmament was fast disappearing in a downsizing opening. They were leaving the Materium behind and, all around them, a maddening mesmeric red mass was trying to engulf the placid and empty space inside their Gellar Field. The red mass looked like the swirling womb of an hentai comic, was grotesque yet alluring, calling yet repulsive.
Hans felt an urge to communicate a destination, the parallelepipeds blinked.
He gazed for a second the mechanicus, whose mechandrites were deep into the wires around the crystalline spheroid on which Hans' hands were resting, the Logic Core of the Multiversal Warp Drive.
Hans hoped the mechanicus didn't realized what was going on, because the Logic Core seemed to be way more intelligent than the simple computer programs and narrow ai neural networks the Imperium used in their Machine Spirits.
The encryption protocol is strong. A sphere within a sphere with no entry way, only mirrors reflecting data like a polished metal reflects wavelengths.
Shit, that's AI.
Destination.
Hans gave a quick gaze outside, where he thought to glance for a the space of a breath a screaming mouth, rapidly dissolved in the mesmeric clouds, and glanced back inwards.
He closed his eyes and let the sensations driven by the conversation with Caldan flow, his vision of the rusty Manufacturum of Hive Volcano, the great battlefields, the meaty orange flower of the jungles. Tried also to support his imagination with a few pictures he saw depicting the First Armageddon War.
The Parallelepipeds buzzed and staid still.
Hans was staring to worry that it was not going to work, then the parallelepipeds started to vibrate like drumrolls.
Awe exclamations in the bridge deck let him open his eyes: the Immaterium clouds were swirling like a hurricane and red-blooded violent nebulae were starting to wash away the more indolent violet-red ones.
Drop out of Immaterium immediately.
"Drop out of Immaterium immediately!" Hans screamed.
Another window opened in the fabric of reality, the blackness of the still sky beyond, and the Vaduz was spitted in the Materium, running at full speed in the empty space, while the Warp window was closing like a malevolent anus.
The space around them was full of stars and one was far more bright of the others. He star looked more reddish than Earth's Sol and definitely more reddish than Necromundan's white sun.

"Running astrothelemetry. Searching for known neutron pulsar star and triangulating our position." Said the void master.
After two minutes of dense silence:
"Mylord, this is the Armageddon's system. And we are 12% inner than the Mandeville limits usually allows"
They made it.
They crossed almost the entirety of the Segmentum Solar in less then 5 minutes.

—————————————————-

For this turn Will follow 2 event votes and we can do up 5 actions from the list. The second event can be done at any point in the turn.
—————————————————

Traveling from where we are to Armageddon IV takes 29 standard days (but can take more depending on the first event results).

—————————————————

Two hours after entering into the Armageddon system we receive the following distress call:

**+++ Incoming Distress Signal +++**

**Ship: Carrack-Class Merchant Vessel "Orca"**
**Cargo: 50,000 Kilotons of Machine Lubricants, 10,000 Chimeras**
**Route: Armageddon IV to Mandeville Point, Edge of System**
**Time Since Boarding: 3 Hours**
**Location: Approximately 30 Hours from Mandeville Point**

"This is **Captain Vornik** of the merchant ship *Orca*, sending an emergency distress signal across all frequencies. Ork pirates have breached our vessel. Repeat, Ork pirates have boarded the ship using **Xenos sorcery**, bypassing our void shields as if they weren't there. Our hangar bay has been overtaken.

We attempted to repel them with our ship troopers—1,000 men strong—but we've suffered catastrophic losses. 500 dead. The rest are retreating. The Orks now control the hangar bay and are advancing toward the command bridge. Their numbers are overwhelming, estimated at **5,000-6,000**, heavily armed and brutal.

We have another 500 soldiers remaining, but they are stretched thin. Despite the ship carrying over **60,000 menials**, they are unarmed, and I fear arming them may lead to a mutiny. We only have **2,000 lasguns** on board—woefully inadequate. The situation is critical.

We are reversing propulsion in an attempt to escape, but we are still **30 hours from the Mandeville Point**. If the Orks seize control of the propulsion bay or the command bridge, they could send us into the Warp, and we would be lost—along with our cargo and crew.

Any Imperial Navy vessels, Adeptus Astartes, or nearby forces, we urgently request assistance! We cannot hold for much longer. The greenskins are relentless, and we are running out of time. Emperor preserve us.

*Captain Vornik of the Orca, signing off.*"

**+++ Message Ends +++**


We are the closest ship, they are 15 hours away from us if we invert propulsion and burn at all speed towards them.
(Maneuver alone will cost us 300/600 Kilotons of Prometheum).
The second closest ship is a Navy Emperor Class Cruiser, "His Rightful Wrath". They are transporting over 1 million Guards and they have 6 attack crafts. However, they are over 2 days far from the current position of the Orca. If the Orks are capable of reversing the propulsion direction of the Orca within 20 hours, the Orca will reach the Mandeville point before the His Rightful Wrath can catch them.

Options:

[X] Ignore the distress call.
As Rogue Traders we are not mandated to get it. And helping them is very risky and is going to cost us resources.

[X] Do a show-off.
Get towards the Orca at half speed, so that we get there just 1h before the His Rightful Wrath arrives. We won't be really helpful, but we would look better in the eyes the local navy. This option costs us 300 Kilotons of Prometheum.
{I will roll if the Orca is still reachable or already in the warp, if reachable we can coordinate with the captain of the Emperor Class Cruise and board the ship a few minutes before his man}

[X] At full-speed.
Invert the direction and burn at full speed: in 15-17h (depending if the Orks can revert the propulsion before we arrive, {rollin}) we will be there. If the Orks got control of the Propulsion bridge we have 20h to free it, after that, Orks can attempt to jump in the Warp with our troops on board. If Orks don't control Propulsion, in ≈25-32h the Emperor Class Cruise will be able to assist us.
This option costs us 600 Kilotons of Prometheum and potentially any asset we are deploying. If we pick this option specify if.
A. We leave battle plan to Caldan Fara (I will write it).
B. Write battle plan.

—————————————————

Actions

[X] Private dinner with your void-master, get to know him personally, chance to develop a friendship, chance of jealousy from other top officers;

[X] Workshop with your void-master about ship systems, get to know better how he works, chance to improve your teamwork;

[X] Another Private dinner with your arch-militant, reinforce your bond with her, chance to develop a friendship, or even a romantic interest, chance of jealousy from other top officers;

[X] Training session with your arch-militant, get to know better how it works, chance to improve your teamwork;

[X] Private dinner with your ship chaplain, get to know him personally, chance to develop a friendship, chance of jealousy from other top officers;

[X] Theology lessons with your ship chaplain, get to know better how he works, chance to improve your teamwork;

[X] Private dinner with your astropath, get to know her personally, chance to develop a friendship, or even a romantic interest, chance of jealousy from other top officers; (Caraa or her replacement, depending on how the special situation was was handled)

[X] Discuss the warp with your astropath, get to know better how she works, chance to improve your teamwork;

[X] Private dinner with your seneschal, get to know her personally, chance to develop a friendship, or even a romantic interest, chance of jealousy from other top officers;

[X] Discuss accounting and trade strategy with your seneschal, get to know better how she works, chance to improve your teamwork;

[X] Private dinner with your engineseer, get to know him personally, chance to develop a friendship, chance of jealousy from other top officers;

[X] Workshop with your engineseer about ship systems, get to know better how he works, chance to improve your teamwork;


[X] Get a second rejuvenat treatment for yourself, effect, your biological age goes from 40 to 30, you consume one rejuvenate treatment, 98 remaining (takes 14 days);

[X] Visit the joygirls, have fun, consequences;

[X] Visit the joygirls, have fun, take {1 to 6, specify number}, as your personal slaves, consequences;

[X] Visit the joygirls, have fun, set {1 to 6, specify number} free, consequences;

[X] Visit the modified joygirls, have fun, consequences;

[X] Visit the modified joygirls, have fun, take {1 to 6, specify number}, as your personal slaves, consequences;

[X] Visit the modified joygirls, have fun, set {1 to 6, specify number} free, consequences;

[X] As an aeronautic engineer, you want to know more, study the argon-based propulsion of the Aquila-Lander, consequences;

[X] As an aeronautic engineer, you want to know more, study the basis of artificial gravity (1/6, requires multiple actions), consequences;

[X] As an aeronautic engineer, you want to know more, study the jet propulsion of the Arvus Lander, consequences;

[X] As an aeronautic engineer, you want to know more, study the fuselage and propulsion of the Necromunda Heavy Lifter, consequences;

[X] Study Imperial culture and history, basic knowledge of Imperial history;

[X] Study Imperial culture and history, basic knowledge of Imperial history;

[X] Deep study of Armageddon, history, resources and terrain;

[X] Learn to use the Imperial Tarot;


—————————————————-


Second Event:

While you were sleeping in the last days of travel out of the Necromunda system, two menial women (named Asha and Vira) stabbed each other. Both your void master and your archmilitant asks you what do you wanna do.
You think about it:

[X] We have no use for trouble-makers, just space them out both.

[X] Let's set a stark example,
deliver them to the local mechanicus enclave once in Necromunda, and turn them into servitors, place them in a very visited part of the ship. People will think twice about breaking the peace again. {This option costs 1 ATC.}

[X] There is no judgment without justice,
have a hearing, as Lord Captain of the Ship you are also the supreme judge of everyone on board. Understand what happened before taking a decision.
{if you take this option I will describe what you can gather in your judicial court and then we'll have an open vote}

[X] It's a crew-management matter,
Defer the judgment to your voidmaster.

[X] It's a security matter,
Defer the judgment to your archmilitant.

—————————————————-

At the end of the turn (unless we screw up things with the Orks) we are in orbit around Armageddon IV.
 
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[X] Plan: Time to Shine

First Event

- [X] At full-speed
- [X] A. We leave battle plan to Caldan Fara

Actions

- [X] Training session with your arch-militant, get to know better how it works, chance to improve your teamwork

- [X] Study Imperial culture and history, basic knowledge of Imperial history

- [X] Workshop with your void-master about ship systems, get to know better how he works, chance to improve your teamwork

- [X] Deep study of Armageddon, history, resources and terrain

- [X] Discuss accounting and trade strategy with your seneschal, get to know better how she works, chance to improve your teamwork

Second Event

- [X] There is no judgment without justice,
have a hearing, as Lord Captain of the Ship you are also the supreme judge of everyone on board. Understand what happened before taking a decision.

- Action Order: Initiate right after studying Imperial culture and history.

* * *

I'm thinking this is a golden opportunity to both do a 'good' deed, increase our reputation within the Imperium, and maybe even make some lucrative contacts after saving the merchant's hides. We have nearly double the number of Assault Troops compared to the Orkz numbers, and under Caldan's leadership, I like our odds of success.

The actions are continued general prep for working with the ship and crew and getting faniliar with Imperial culture and practices. And I have no interest in crew punishment without a full hearing and Hanz' judgement.
 
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[] Plan: First encounter and first dates (edited)
-First event:
-[] At full-speed.
--[] As we are right now we can't take the Orks on a non-naval encouter, target engines of the Orca to avoid it's theft, try to evacuate human personel and goods from the Orca and get out of there if we can't defeat the Ork ships
--[] Unless Caldan Fara recomends otherwise

-Actions
-[] Private dinner with your void-master, get to know him personally, chance to develop a friendship, chance of jealousy from other top officers;
-[] Private dinner with your ship chaplain, get to know him personally, chance to develop a friendship, chance of jealousy from other top officers;
-[] Private dinner with your seneschal, get to know her personally, chance to develop a friendship, or even a romantic interest, chance of jealousy from other top officers;
-[] Private dinner with your engineseer, get to know him personally, chance to develop a friendship, chance of jealousy from other top officers;
-[] As an aeronautic engineer, you want to know more, study the basis of artificial gravity (1/6, requires multiple actions), consequences;

-Second event
-[] There is no judgment without justice,
 
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Before writing an actual battle
[X] Plan: First encounter
-First event:
-[X] At full-speed.
--[X] As we are right now we can't take the Orks on a non-naval encouter, target engines of the Orca to avoid it's theft, try to evacuate human personel and goods from the Orca and get out of there if we can't defeat the Ork ships
--[X] Unless Caldan Fara recomends otherwise

-Actions
-[X] Discuss the warp with your astropath, get to know better how she works, chance to improve your teamwork;
-[X] As an aeronautic engineer, you want to know more, study the basis of artificial gravity (1/6, requires multiple actions), consequences;

-Second event
-[X] There is no judgment without justice,



[X] Plan: Time to Shine

@Wardemer
Just to clarify,
a.are you using all the slots for multiple actions to study artificial gravity?

b. Why are you quoting both plans?
 
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I"d like confirmation on that as well. In most quest threads that I've seen, approval voting between multiple options is typically allowed.
 
Scheduled vote count started by LordNymphys on Sep 26, 2024 at 9:48 AM, finished with 13 posts and 5 votes.

  • [X] Plan: Time to Shine
    - [X] At full-speed
    - [X] A. We leave battle plan to Caldan Fara
    - [X] Training session with your arch-militant, get to know better how it works, chance to improve your teamwork
    - [X] Study Imperial culture and history, basic knowledge of Imperial history
    - [X] Workshop with your void-master about ship systems, get to know better how he works, chance to improve your teamwork
    - [X] Deep study of Armageddon, history, resources and terrain
    - [X] Discuss accounting and trade strategy with your seneschal, get to know better how she works, chance to improve your teamwork
    - [X] There is no judgment without justice,
    [X] Plan: First encounter and first dates (edited)


Time to shine wins

Rolling dices for
1.Caldan's Fara Plan;
(Success in elaborating effective plan)

2. Naval battle shot;
(Critical success of Vaduz's voidmaster in targeting the Ork pirate ship);

3. Boarding party success in advancing
(failure of boarding party in advancing, merging with Orca troopers and controlling key areas besides the boarding one -cargo docks-);

4. Boarding party success in holding territory
(Critical success of the boarding party in controlling and securing boarding area)

(Lower the better)


The three rolls below are for the Orks:
1. Get control of vital parts of the ship (propulsion and command bridge) before our boarding party arrives;
(Critical failure)

2. Get control of vital parts of the ship While our party is on board;
(Failure)

3. Defeat and conquer our boarding party;
(Failure)

The lone roll is for the Orca troopers
(Failure to effectively aid Vaduz troops )

Not rolling for the Imperial rescue party, because… if 1 million guards can't defeat 5k Orks… the human race would already go extinct
LordNymphys threw 4 100-faced dice. Total: 156
49 49 18 18 64 64 25 25
LordNymphys threw 3 100-faced dice. Total: 251
95 95 79 79 77 77
LordNymphys threw 1 100-faced dice. Total: 75
75 75
 
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40k, narrative “Boarding the Orca”
The floor beneath Hans vibrated softly, the hum of the propulsors a constant reminder of the task at hand. They had burned through the void for 12 hours straight, locked on an interception course with the Orca, and another five adjusting their velocity and vector to match the lumbering merchant ship. For the last hour, they'd been able to communicate with the Orca in real time—an eerie calm before the storm. Saying Captain Vornik wasn't pleased with the Archmilitant's plan was an understatement.

Hans smiled at the thought. It didn't matter what Vornik liked. He didn't have much of a choice.

"We are ready to go, Lord Captain," came the crackling voice of Caldan Fara over the voxcaster.

"Voidmaster?" Hans asked, his voice steady but full of trepidation.

"Fully charged, Lord Captain," rasped Kers Meggar, his voice harsh over the command bridge's auspex-choked atmosphere.

Hans stared at the 3D AR display floating in front of him, depicting their target: the Orca, a hulking void-whale sluggishly burning its way through the stars. Clinging to its hull like a parasitic remora was the jagged shape of the Ork pirate craft. It had latched itself to the Orca, its crude boarding corvus cutting through the hull of the merchant vessel like a blade.

"Fire the lance," Hans ordered.

The lance beam erupted from their ship, a concentrated spear of light and energy that slammed into the Ork ship's exposed hull. Without its void shields, which had been downed to allow the pirate's corvus to penetrate the human's hull , the Ork vessel shuddered under the impact, the lance strike sending explosion waves out from the 700 meters long Ork pirate ship. Alarms echoed in the bridge as the Ork ship pulled away, trying to raise its shields. The Ork ship pulled back and raised shields, severing the corvus.
They used the Orca as a screen, retreating behind the bulk of the merchant vessel before speeding off into the void, leaving their stranded warbands behind.
"Recharge" commanded the voismaster.

As the Ork ship raised the voishields, the pirates fired a crude macrocannon projectile to the Vaduz. The shell sublimed into plasma and skimmed over the edge of the Vaduz's voidshield.
The voidshields of the fast escaping Ork pirate craft flickered, probably damaged by the devastating first lance strike: the craft was leaving behind a trail of molten metal, burning prometheus and incandescent air escaping from the huge breach in it's mid-section.

"Hit Now" the hoarse voice of the voidmaster.
Another spear of impossibly bright light: had the Ork void shield been integral, maybe they would have shroud off the hit of the underpowered lance. But the voidshields were off. And the craft (already 800km far from the Orca) exploded in a spectacular atomic blast, sending metallic debris to be vaporized against the voidshield of the Vaduz and denting the already damaged Orca's hull.

Hans allowed himself a grim smile. The first part of Caldan's plan had worked. Now, it was time to retake the Orca.

"Send in the boarding teams."

---

### Caldan Fara - Boarding Leader

Caldan, staring out of the Vaduz's hangar bay, watched the Ork ship retreat; the lance strike forcing it to sever its boarding connection to the Orca. She didn't dwell on it. The mission ahead required precision, and her men were prepared.

"Aquila Lander is ready," one of the troopers reported, his voice clipped and efficient.

"Let's go!" Caldan ordered, and within moments, the Aquila Lander she was crossing the empty miles between the Vaduz and the Orca, swooping down toward the Orca's hangar bay. In the hangar bay, stupefied green things were running around and aiming light weapons against the Aquila. At her command, plasma fire burst from the Aquila's turrets, the charged bursts of energy cutting through the Orks who had been fortifying their positions in the hangar. The Aquila's void shields shimmered as it absorbed the frantic, disorganized return fire from the Ork weapons. It was nothing more than an inconvenience.
Moments later, the four Arvus Landers dropped in. Each of the four transports, (prometheum-burners, cruder than the Aquila, with her sophisticated machine spirits, plasma weapons, nuclear reactors and heavy-weapon-grade void shields) swapped the hangar adding their firepower to the Aquila: simple las-turrets, but heavy enough to cut down a few dozen Orks. The Arvus Landers landed and four squads of 25 men (each of them wearing blue uniforms of the Zimmerman's dynasty) hit the deck with precision, sweeping through the smoking remains of the Ork resistance. Within minutes, the hangar was secured, but Caldan knew the real work had just begun.

"Bring in the lifter," she commanded.

The massive Necromunda Heavy Lifter descended into the hangar, unloading 1,000 battle-hardened troopers into the Orca's cavernous interior. The soldiers immediately set up defensive positions, firing at Orks trying to rally from other sections of the ship. The plan was simple—hold the hangar, force the Orks to split their forces, and relieve pressure on the command bridge and propulsion bay, as she knew that the stronger they hit, the more Orks they will drive to their position, since Orks never say no to a good fight.

"Positions!" Caldan barked as Ork fire intensified, but she knew they had the upper hand. The longer they held the hangar, the more they pulled Ork attention away from the crucial systems the greenskins sought to control.

---

### Sergeant Lopez - Infiltration Team Leader

Sergeant Lopez crouched low, his team moving silently through the dimly lit maintenance tunnels that ran beneath the cargo bays of the Orca. Their Arvus Lander had dropped them off in the belly of the ship, far from the Orks' attention, allowing them to sneak their way toward the ship's vast cargo holds. They could hear the distant echoes of battle coming from the hangar above, but they had a different mission.

Lopez's team moved with practiced efficiency. They reached their target: a row of Chimeras, part of the Orca's cargo. With a practiced hand, Lopez activated the vehicles. The familiar hum of their engines filled the air.

"Hand out the lasguns," he ordered. His men distributed the weapons to the Orca's menials, thousands of unarmed humans who had been stranded aboard the ship, powerless against the Ork onslaught. Now, they were armed, and more importantly, they had armored support.

"We're moving," Lopez said, his voice steady.

The Chimeras rumbled forward, moving through a secondary tunnel that led toward the hangar. The Orks weren't expecting an attack from behind, and when the Chimeras burst into the hangar, plasma cannons blazing, they cut through the disorganized greenskin ranks with brutal efficiency. Ork forces were caught between the hammer of Lopez's Chimeras and the anvil of Fara's fortified troops.

The Orks were forced into a desperate retreat, but there was no escape. The hangar was theirs.

---

For the next 25 hours, they held the hangar bay. Ork attacks came in waves, but the combined forces of Caldan's troopers and the hastily armed menials held firm. The Chimeras proved invaluable, driving the Orks back time and again.

Still ducking behind the makeshift barrier, she dried her sweat. Even Caldan was exhausted: they were taking turns at the choke points from where they were holding the Orks away from the Cargo Bay. The Heavy Lifters had done back and forth from the Vaduz, bringing in more than 5,000 troopers and, even if now they probably had the numbers for a big offensive, she chose to advance from checkpoint to checkpoint, with enough strength to drive away Ork forces from the propulsion deck and command bridge, but not enough hastiness to lead his man and women into a major fight.

For the moment she had only 70 casualties among their troopers and roughly 300 among the 3 thousands menials who rallied to the hangar bridge. The Orks had suffered probably 1500 casualties, including 3/400 from the initial instant onslaught perpetrated by the Arvus's and Aquila's heavy weapons. For now she was satisfied by her results, but she knew that if the Orks rallied a massive counterattack, they couldn't hold the hangar bay without losses.
She swallowed another stimulant pill: 25 hours without sleep were starting to take the tool and the insufferable commander of the Orca's surviving troopers was an insufferable prick, even by vox-caster.

She heard a creaking sound coming out of it and she sighed, responding and waiting to hear the voice of her insufferable counterparty. Instead was her Lord Captain:
"Caldan, good news! The Cruiser is here. They'll start boarding in 20!"

—— —-
They came out of the attack craft in waves of 1 thousand guards each and then straight into attack.

The first thousand guards, obliterated.

The second thousand guards, obliterated.

The third thousand guards, well… obliterated.

The fourth thousand guards, started to make the Orks pay tool.

And then a fifth, sixth, seventh wave; wave after wave after wave the Imperial Guard flooded the merchant ship. Until the Orks were no more.
 
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I'd say this was an excellent first showing for us. We destroyed the Ork ship and seriously cut down their numbers with minimal casualties to our force.

Though I can't help but wonder what the heck was going on with the Imperial Guard, they lost a ton of people. I suspect they were hamstrung by incompetent leadership.
 
Hans was sitting
I'd say this was an excellent first showing for us. We destroyed the Ork ship and seriously cut down their numbers with minimal casualties to our force.

Though I can't help but wonder what the heck was going on with the Imperial Guard, they lost a ton of people. I suspect they were hamstrung by incompetent leadership.

Yep, they just sent guardsman to take the choke points charging en masse, Orks had the advantage of position.

Not necessarily bad leadership. Priorities.
Marshal Quintuus Mimmus decided arriving to Armageddon one or two days before (instead than painstakingly take section after section of the ship) was more valuable than 2 or 3 thousands guards.

We don't necessarily know the details, but this general info was given to Hans.

Will follow a short memo where I detail our losses and the spoils we have taken.

Regarding the Imperials, the battle could have been better but wasn't catastrophic. According to our estimation. 'Round 3700 guardsman and guardswoman have been killed in action, 'bout 700 injured or maimed, while Orks killed by the Imperials are ≈4000. The total number of Orks when we boarded the ship was ≈6600 (slightly more than what Captain Vornik told us in his message).

I would say we did a good job for being our first battle.
Of course helps that Caldan Fara has been fighting Orks specifically for the first 10 years of her military career.
 
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