- Location
- South Africa
I missed the update until now
. I'll just say that the cultists my votes represent are all down with the thirst 
I think they could easily wipe us our if they notice us. But we don't operate anywhere near each other so we should be safe.How great a threat do we consider the Redemptionists? Similarly, how might we aid the Chain Fists in their conflict with them? I doubt it'd be by showing up alongside them and waving our weedy Administratum arms threateningly at people. Funding, perhaps?
Kinda like a rampaging boar on the other side of the woods. Concerning, and good to keep an eye out for and try and not draw over to us, but not directly a threat yet.
There is a gold mine of information within these files, but you start with something simple. Standard equipment given to Clippers. Although there may be some deviation, where resourceful officers have "augmented" their gear, this is what the average Clippers use.Research The Clipper Files
7 Votes - 46 Cultists - +4 Bonus
Roll: 1d100: 70 + 4 = 74
Although the Apostles of Moisture primarily supply water through the pipe network, they also sell containers of the precious liquid. This year however the prices have been gouged massively. Your cultists are fairly certain they are being fleeced, but they have decided on three deals for purchasing water, and merely require approval of one to utilize cult funds.Use cult funds to buy water for our members and recruits
3 Votes - 20 Cultists - +2 Bonus
Roll: 1d100: 39 + 2 = 41
It seems there are a number of ways to gather water, and although the practice is not illegal per say, the Apostles are hostile to any large scale operations not under their control. That said, there are a number of local operations. Some are run by gangers, some by enterprising individuals. A number of cultists have experience in the various methods, and aside from offering information they can set some up for the cult.Investigate alternative water sources, are there secret stills reclaiming wastewater? Illicit vaporators generating a trickle? The Cult will know, so the cult can co-opt them.
3 Votes - 20 Cultists - +2 Bonus
Roll: 1d100: 76 + 2 = 78
Remember how some of you cultists had the same abrasive & aggressive attitudes as the Clippers? Yeah, it seems that mixing that with alcohol is a bad idea. A minor disagreement became a full bar fight, and thirteen of your cultists spent the night in jail for "Disrupting Clipper Business".Infiltrate The Clippers
2 Votes - 13 Cultists - +1 Bonus
Roll: 1d100: 3 + 1 = 4
Your cultists continue to examine the files, although their work is much slower this year. Sadly you make no breakthroughs, but you learn some interesting details. Did you know Aeldari have hollow bones?Research Alderi Movement (52/???) (The Aeldari Files)
2 Votes - 13 Cultists - +1 Bonus
Roll: 1d100: 25 + 1 = 26
Your cultists catch rats, and sacrifice them in four groups. Six for the Tempter, seven for the corruptor, eight for the Murderer, nine for the Deceiver. There is no burst of power, no great sign, but that night your cultist's dreams are many.Pray to the four, united! Seek their guidance and benedictions, and make sacrifices in their name! Nothing too gauche, of course, but surely nothing can go wrong if you secretly stab some vermin while muttering prayers...?
1 Votes - 7 Cultists - 0 Bonus
Roll: 1d100: 43 - 5 (Valsen) = 38
Although a number of potential contacts are determined within the PDF, no proper contact is made.Infiltrate PDF (focus on logistical members)
1 Votes - 7 Cultists - 0 Bonus
Roll: 19
Your cultists have small success recruiting outside the Administratum. There are simply less opportunities to mingle with such workers, although they manage to convince a few.Recruit in The Upper hive, among the dissatisfied clerks and menials.
1 Votes - 7 Cultists - 0 Bonus
Roll: 22
Although only a small number of cultists perform this work, they put their bodies and souls into it. They draw out images from their warped dreams, comparing the images to find common themes. Once they have a design that seems right to them, they practice carving it until they are certain there will be no mistakes. Despite Valsen's distaste, she sees the worth in their work and allows them to make the alterations.Consecrate the Church and turn its allegiance to the Four. Do this by performing a small ritual to Chaos Undivided in the central room of worship and by adding the iconography of the four to the church's interior.
1 Votes - 7 Cultists - 0 Bonus
Roll: 97 - 5 (Valsen) = 92
Although it necessitates quitting their current employment, cultists are able to find jobs as cleaning and basic maintenance staff within the Administration and other Upper Hive businesses. In such positions can they collect useful information, while perhaps performing some skulduggery…Attempt to be employed in jobs that the common citizen doesn't pay attention to, and won't question their presence in some areas. Cleaning staff, for example.
1 Votes - 7 Cultists - 0 Bonus
Roll: 71
Your cultists are, by and large, not practiced in the arts of violence. Three attempts were made, to capture three sacrifices for this rite - the first two barely escaped with their lives, and the third put up such a struggle they were killed by accident. A shame, for certain, but your cultists disguised themselves, so there should be no links back to them.Pray To Nurgle to "bless" the water supplies of the non believers. Sacrifice a non believer or two just to be sure.
1 Votes - 7 Cultists - 0 Bonus
Roll: 17 - 5 (Valsen) = 12
Progress is being made with weaponizing Keltist's most common resource. Using cutting machines usually used with metal, a paper knife sharp enough to cause serious cuts can be made. One last flaw to overcome is that the knives bend too easily, ruining their edge. Only a small amount of work is needed however.
Valsen's preferred hierarchy is as such: Her at the top, everyone else following her orders. Ranks and levels are irrelevant, at least in her opinion, and without her approval no work can be done.Formally approve the structure and hierarchy of the cult.
1 Votes - 7 Cultists - 0 Bonus
Roll: 23
Your cultists decide that there are currently three ways to gain additional income, two legal and one illegal.Search additional sources of income, legal ones if possible. Money feeds the faithful and opens many doors.
1 Votes - 7 Cultists - 0 Bonus
Roll: 55
While you cultists do get some side eyes, so does everyone else. The initial fervour of the Snitch Law might be over, but there is still money to be made by selling out criminals. Thankfully, you continue to pass under the radar.Stealth Roll
Roll: 1d100: 55 + 40 (Observant) + 25 (Church Skippers) - 5 (Snitch Law) - 1 (Jailed Cultists) - 1 (Recent Murder) = 113
Contact the Slippers and let them know you want to work as intermediaries, holding packages and passinging them between runners. They might not trust you at first, but keep at it and they might become good allies.
Yes! Khorne would be pleased if we build that, he respects those who train and become stronger without using warp and technology. And I think Khorne would laugh when we kill people with our paper weapons.Hmm. How about we build/find a suitable obstacle course and have some of the more agile cultists train on it? If it works, it might offer some other benefits...
Now that I think about it, it would be interesting if we forge some chaotic artefacts and put them in some important people's places, especially ones who will annoy us or will be a problem in the future. Tzeentch would be pleased by that!
Can I convince you to retroactively add that to this update? Since it was technically unlocked last time?Gained Research Modifier: Alderi Mind Understanding: Understanding how their emotional states helps you understand how the Alderi think. +5 to Alderi culture and society related research.
Your stealth roll results are likely to stay high for quite a while, considering how many buffs you have.
I think you'd need a good roll for either constructing the course or using it for Khorne to be interested. Also the paper knives are kinda a mixed bag, as while they are resourceful, they are also deceitful in nature.Yes! Khorne would be pleased if we build that, he respects those who train and become stronger without using warp and technology. And I think Khorne would laugh when we kill people with our paper weapons.
I would've, but sadly it doesn't apply to your current research.Can I convince you to retroactively add that to this update? Since it was technically unlocked last time?
I don't understand 😅Just hit me;
Lava Eels
Truly, my genius is beyond my own comprehension.
Dune has sand worms, Kelt has lava-eels.
We will definitely need the blessings of the dark gods to ride lava eelsDune has sand worms, Kelt has lava-eels.
Now you just have to work out how to ride them (jk)
Did you mean to mark this with w?