[X] Church of Unification

Fourth Church of the Ascendant just screams « I'm gonna take your eyes sockets and put ** ***** into them »
 
Turn 2 - Church Name Tie-Breaker Results
Cult Beliefs
The Human Ascension's goal is to claim for humanity the power held by the Aeldari through their connection to Chaos. They worship the Primordial Truth of Chaos Undivided. They hold a number of beliefs, some of which may be incorrect, but they have faith in what they believe, and that might be all that is necessary.

The Chaos Gods
The four most primal drives and desires, embodied as and empowered as deities. To deny them is to deny the four greatest parts of oneself, to follow only one is to become dangerously unbalanced, but to embrace all four is to embrace enlightenment.

Aeldari
Now known as the Eldar, the Aeldari once controlled an empire that matched, if not surpassed, the Imperium. Their power and might came from their devotion to one of the Four of Chaos; The Tempter. However by ignoring the other three, they became unbalanced, and they were consumed by their hubris. What remains are only the shattered remnants of their race.

The Emperor & The Imperium
The Emperor of Mankind might have been a God. He might have been a man. What matters is that he attempted to stand against the Four united, to rule by himself, and he failed.

The Imperium is a monument to his failure. It has no worth, aside from what can be scavenged by those of the True Faith.

Non-Believers
Those that have not been shown the true faith are like children, stumbling and ignorant of the truth of the world. They should be educated on and shown the truth of the four- but slowly, carefully, for the immature often fear and misinterpret what they have not yet fully grasped.

Those that reject the truth are clearly far too deluded or deranged to be saved, for it is obvious that no right-thinking individual could reject the Fourfold Path. They must be put down, for the good of the cult, the good of the Gods, and their own good as well.

(This will be updated over time, if you think I've missed something just remind me)
 
I would like to hear people's thoughts about how the Hive News mechanic works. On the first turn I went and did an update for every faction in the city of note, but that took quite a while and people didn't seem to enjoy it that much.

My new idea is to have a set number of events (20) and roll to see what faction gets it. While it could mean some factions could get more attention, would you prefer this style?
 
Maybe just the news our people hear of, maybe roll to see how many of the bigger event we hear about, with us hearing more as our numbers and skill at spying grow
 
I would like to hear people's thoughts about how the Hive News mechanic works. On the first turn I went and did an update for every faction in the city of note, but that took quite a while and people didn't seem to enjoy it that much.

My new idea is to have a set number of events (20) and roll to see what faction gets it. While it could mean some factions could get more attention, would you prefer this style?

I had liked the news as it was.
 
Wow it's great to see how this has come along, I never meant to abandon it but I did have a hard time keeping up with it compared to most stuff I was doing and most other quests I was watching :-(

Luckily although i've sadly missed a lot of discussions It seems i've only missed a few turns so it shouldn't be impossible to catch up.
 
Wow it's great to see how this has come along, I never meant to abandon it but I did have a hard time keeping up with it compared to most stuff I was doing and most other quests I was watching :-(

Luckily although i've sadly missed a lot of discussions It seems i've only missed a few turns so it shouldn't be impossible to catch up.
Don't worry about it. I'm pretty busy myself, which is slowing down the next update. Just keep an eye out for threadmark posts if you want to keep up
 
Turn 2 - Part 4: Hive News
47.751.M41
News from the Underhive says that the Redemptionists are working with a new fervour. The given reason, apparently from the lips of a preacher, was that the highest members of the church shared a holy vision. In the dream, a burning figure rose from the Underhive, growing until it was taller than Hive Kelt itself. It then used a sword of flame to cut away at the hive, until it revealed a golden city within. The vision is a sign from the Emperor that theirs is a righteous cause; or at least, that is what the Redemptionists claim. Others wonder what incense they are using in their burners.

94.751.M41
Nikko Andustor's dream of reigniting the faith of Hive Kelt seems to be beginning at home. He has devised a strict regime of prayer, fasting and religious services, which must be followed by all members and staff of his house. Normally people, especially the impious population of Kelt, would balk at such overwhelming practices; but oddly for the majority employed by Andustor this does not seem the case. While House Andustor is religious by nature, they have been bolstered; this will likely stymy your efforts to approach them, as they will be more vigilant against "heresy".

Large Debuffs to Infiltrating House Andustor and other related actions

141.751.M41
The Buck-Horn tribe has begun sending its Gors into the Lower Hive; not to raid, but to trade. Despite the fact that Beastmen are not allowed to move outside of the Underhive without official supervision, they have started trading with small business and private individuals. Items such as raw leather, salvage and even food exchanging hands, in return for some common Hive items such as parchment and corpse-starch. Some Beastmen have already been "detained" by the Clippers however. They have all vanished inside the Pack-Wagons, never to be seen again.

188.751.M41
The Drought continues, and may even be getting worse. The price of water, legal or illegal, is slowly creeping up as the reservoirs slowly drain. The Apostles are doing their best, but have uncovered a number of issues with the Hive's water system. Primarily, it has been so long since some aspects, such as back-up pumps, have been used, that the rites of activation have been lost. It may take quite some time to find them, under the centuries worth of paperwork. At least there are plenty of opportunities for you at this time.

235.751.M41
There are many secret caches throughout the Underhive, mainly used by Gangers and Beastmen to store what they can't carry. The Low-Wings tribe should have done a better job of hiding theirs apparently, as rumors say an unofficial reservoir under their control was raided and drained. Bad news for the Beastmen tribe, as they will likely need that water.

282.751.M41
A number of you cultists almost had a bad encounter. The abandoned toll gates, which you have been using to move between Hive levels, were occupied when they approached. Thankfully they managed to remain unseen, and observed the group; judging by the menial uniforms, sharpened pickaxes and the large industrial drill they were manoeuvring, it seems the Duggers also know of the toll gates, and use them to move equipment.

This is of course a problem, as another encounter could draw undue attention to the cult. But an opportunity as well; although the Duggers moved on quickly, by letting the Clippers know about their use of the toll gates you could possibly get a reward. But if the Clippers know about the gates you won't be able to use them… a difficult decision.

Duggers know about and are using the toll gates between the Lower & Upper Hive
Choice of alerting the Clippers, see below.


329.751.M41
During a meeting of the Council, the body that supposedly rules Kelt, Nikko Andustor tried to push through reforms that would allow the ownership of weapons on religious grounds. The somewhat silly idea was defeated, but Ennema Forstor went further and instituted a new law that prevents any religious group owning weapons. Of course, no one has wanted to tell the Redemptionists.

376.751.M41
It turns out Ogryns drink a lot of water per day. A lot. House Hyanstor is transporting large amounts of water into the camps, as well as trying to hire off more Ogryns so the task of satisfying their thirst falls to their new overseers. The hiring price has dropped from "Bankruptcy inducing" to "Ridiculously exorbitant", so it sadly still falls outside the resources of the cult.

423.751.M41
It passes through the bars and allies like a virus, a disturbing story that seems too wild, too shocking to be true. The Apostles of Moisture were hacked, and massive amounts of data were stolen; primarily security passcodes and system ids. With such information, someone could enter any Apostle location without effort or notice. Of course they are reworking the system as fast as possible; but their attention is already taken up by the Drought, and recreating a security system almost from the ground up is no easy task.

470.751.M41
There was a Minor outbreak of warfare in The Spires, between the security forces of two Minor Houses. Of course, while their troops traded shots, the actual family heads cordially negotiated over luncheon. By the day's end, a civil agreement was reached. Meanwhile many, including bystanders, were dead. Business as usual.

517.751.M41
A veritable swarm of Magma-Walkers, performing some unexplainable migration, overran the PDF's prepared defences. Casualties were moderate, as the arachnids only attacked those in their way. Of more concern is the fact the swarm has entered the very lowest levels of the city; not quite the Underhive, but the even more abandoned Slump. Removing them will be quite the challenge.

564.751.M41
Although no one really cares, the Imperium's laws on blasphemy are still in effect on Kelt. And someone just used them to their advantage. A minor clerk called the Clippers on his co-worker, providing proof they had used the God-Emperor's name in vain, and legally the Clippers had to arrest them. Of course things got sorted out quickly (the arreste paid the Clippers a bribe) but it's still an interesting story to share over drinks.

611.751.M41
The Chain-Fists have more of a reputation of breakers than makers, and it doesn't seem to be changing anytime soon. A workshop used by the gang to produce new weapons exploded, ending whatever work was being done within. Instead of an attack by a rival, it seems to have been an overeager mechanist was the cause.

658.751.M41
Despite the bar bust-up earlier in the year, you still have a few contacts within the Clippers. One of them is a junior officer, a child of an Upper Spire family of some station. He himself is talkative, especially when drunk, and was happy to share with his "friends" the news of his promotion to Commander's aide. In such a position he'll be privy to many interesting things… and some of them might fall into your ears…

Gained Clipper insider source, +10 bonus to actions including Infiltrating

705.751.M41
So far your people have had little contact with the Ogryns, and you haven't even begun to consider attempting to spread the faith amongst them. So it came as a shock when one approaches a lone cultist, quoting from the The Fourfold Path. This abhuman has received mystic dreams like so many of your cultists, and they have guided him to you. His understanding is basic, but perhaps sufficient, and he is eager to spread the Truth to fellows so that they might throw off the shackles of the Imperium. Of course he could not stay for long, having snuck away from his work detail, but you now have a presence within the camps in the Lower Hive City.

Gain Ogryn Prophet
Gain Infiltration Level 1 for Ogryns
Easier time recruiting Ogryns


752.751.M41
The water situation in the Underhive was comparatively better than the two levels above, but this has changed as the Apostles of Moisture work to end The Drought. Flows of water have been altered or shut off altogether as they attempt to reroute it high up, and this means less can be collected through the various means the inhabitants of those squalid levels use. Conflict has already picked up over remaining supplies, although it's not like the gangers weren't hostile already.

799.751.M41
Perhaps related to this uptick in violence, there has been a spate of murders of high ranking gangers, & even Beastmen tribal leaders. All have been affected, even the larger gangs, although the luckless Under House seem to have been struck hardest. It's unclear who committed the killings, or even if it was the same person or group, but given their closeness it is believed likely. In the meantime, while the other Underhive powers flounder, the Redemptionists use this advantage to expand their control.

846.751.M41
House Hyanstor has presented evidence that the head of House Hyarrstor has not paid due diligence to the Emperor in a chapel for a number of years, although they did not reveal their source. Terrin mal Hyarrstor objected of course, claiming he prayed in private, but his relationship with the Ministorum and the pious House Andustor has taken a blow.

893.751.M41
The Divisio Vigilat have been unusually interested in the workings of the Divisio Exacta, with shadowy adepts stalking through scribe halls, or taking away records for unknown purposes. It might be nothing more than a routine shakedown to keep people on their toes, but it pays to be careful.

Debuff for Infiltrating Administratum, Divisio Exacta in particular

940.751.M41
Previously it was known that the Duggers were open to being hired, for purposes legal and illegal, but apparently the current situation in the Underhive has caused them to halt this practice. Furthermore, the previously fragmented mining groups have now fully joined together, with a single leader making a successful bid for control after many of the earlier murders.

987.751.M41
It seems the Disciples of Nourishment are up to something. Your cultists managed to collect information that points to them setting up their own water collection systems, bypassing their rivals the Apostles. Of course they can't produce enough water to completely satisfy their Hydroponic Farms, but perhaps you could sell some of your own collected water, improving your standing with them. Alternatively, the Apostles of Moisture would be very interested in what you know…

Choice of actions, see below

Voting Will Start Soonish

[] [Snitch] Inform Clippers About Duggers & Toll Gates

The full knowledge of the Dugger's movements would increase the chance of the Clippers find them, and thus you getting a reward, but you'd lose access to the Toll Gates as the Clippers would also now know of them
OR
[] [Snitch] Inform Clippers About Duggers
Without knowing the full details of their movements, the Clippers will have a harder time tracking them, and you'd be less likely to receive a reward, but the Toll Gates would remain a secret
OR
[] [Snitch] Don't Inform Clippers
There will be other opportunities

[] [Disciples] Sell Them Water
It'll take some time to set up, but selling water to the Disciples of Nourishment would give you some income, at the cost of your own stores
OR
[] [Disciples] Inform The Apostles of Moisture
Although you likely wouldn't get anything out of it immediately, having a good relationship with the Apostles might provide some opportunities
OR
[] [Disciples] Do Nothing
It might be best to not get between these two powerful groups

Sorry this took so long, been surprisingly busy. Job-searching is boring.

See any mistakes, please do tell me.

To explain the Ogryn; I roll three dice when creating news. A d100 for the faction, a d6 for the type of event, and another d100 for how it affects you. The Ogryns rolled a one, while you rolled a 90, and the event was Piety related. My first thought was an Ogryn Prophet, so that's what you got.

Anyway, this is turn 2 finally over (at least once the vote is complete). Turn 3 should start fairly soon (Hopefully)
 
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